| // Copyright 2015 The Cobalt Authors. All Rights Reserved. |
| // |
| // Licensed under the Apache License, Version 2.0 (the "License"); |
| // you may not use this file except in compliance with the License. |
| // You may obtain a copy of the License at |
| // |
| // http://www.apache.org/licenses/LICENSE-2.0 |
| // |
| // Unless required by applicable law or agreed to in writing, software |
| // distributed under the License is distributed on an "AS IS" BASIS, |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| // See the License for the specific language governing permissions and |
| // limitations under the License. |
| |
| #ifndef COBALT_BASE_CONSOLE_COMMANDS_H_ |
| #define COBALT_BASE_CONSOLE_COMMANDS_H_ |
| |
| #include <map> |
| #include <set> |
| #include <string> |
| |
| #include "base/callback.h" |
| #include "base/memory/singleton.h" |
| #include "base/synchronization/lock.h" |
| |
| namespace base { |
| |
| // The console command system allows the app to register actions that can be |
| // triggered by the debug console. |
| // |
| // Any component can create a handler object of the CommandHandler class to |
| // listen for commands. A CommandHandler object automatically registers itself |
| // with the ConsoleCommandManager singleton on construction and unregisters |
| // itself on destruction. |
| // |
| // Each CommandHandler object specifies a callback and a help string. The |
| // ConsoleCommandManager handles a particular command by running the callback of |
| // the CommandHandler object registered for that command. The help string is |
| // used within the debug console to document the registered commands. |
| |
| class ConsoleCommandManager { |
| public: |
| // Type for a callback to handle a command. |
| typedef base::Callback<void(const std::string& message)> CommandCallback; |
| |
| // Command handler that registers itself with this object. |
| class CommandHandler { |
| public: |
| CommandHandler(const std::string& command, const CommandCallback& callback, |
| const std::string& short_help, const std::string& long_help); |
| ~CommandHandler(); |
| |
| const std::string& command() const { return command_; } |
| const CommandCallback& callback() const { return callback_; } |
| const std::string& short_help() const { return short_help_; } |
| const std::string& long_help() const { return long_help_; } |
| |
| private: |
| std::string command_; |
| CommandCallback callback_; |
| std::string short_help_; |
| std::string long_help_; |
| }; |
| |
| friend struct StaticMemorySingletonTraits<ConsoleCommandManager>; |
| |
| // Method to get the singleton instance of this class. |
| static ConsoleCommandManager* GetInstance(); |
| |
| // Handles a command by posting the message to the handler registered for |
| // the specified command, if any. |
| void HandleCommand(const std::string& command, |
| const std::string& message) const; |
| |
| // Returns a set of all the currently registered commands. |
| std::set<std::string> GetRegisteredCommands() const; |
| |
| // Returns the help strings for a command. |
| std::string GetShortHelp(const std::string& command) const; |
| std::string GetLongHelp(const std::string& command) const; |
| |
| private: |
| // Class can only be instanced via the singleton |
| ConsoleCommandManager() {} |
| ~ConsoleCommandManager() {} |
| |
| #if defined(ENABLE_DEBUG_CONSOLE) |
| // Command handler map type. |
| typedef std::map<std::string, const CommandHandler*> CommandHandlerMap; |
| |
| // Methods to register/unregister command handlers. |
| // These are intended only to be called from the command handler objects. |
| friend class CommandHandler; |
| void RegisterCommandHandler(const CommandHandler* handler); |
| void UnregisterCommandHandler(const CommandHandler* handler); |
| |
| mutable base::Lock lock_; |
| |
| // Map of command handlers, one for each command. |
| CommandHandlerMap command_command_map_; |
| #endif // ENABLE_DEBUG_CONSOLE |
| }; |
| |
| } // namespace base |
| |
| #endif // COBALT_BASE_CONSOLE_COMMANDS_H_ |