blob: 5f1833a6780b2b4761b5a2db05517a64ab71de9e [file] [log] [blame]
/*
* Copyright 2017 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "GrCCPRCoverageProcessor.h"
#include "ccpr/GrCCPRTriangleProcessor.h"
#include "ccpr/GrCCPRQuadraticProcessor.h"
#include "ccpr/GrCCPRCubicProcessor.h"
#include "glsl/GrGLSLFragmentShaderBuilder.h"
#include "glsl/GrGLSLGeometryShaderBuilder.h"
#include "glsl/GrGLSLProgramBuilder.h"
#include "glsl/GrGLSLVertexShaderBuilder.h"
const char* GrCCPRCoverageProcessor::GetProcessorName(Mode mode) {
switch (mode) {
case Mode::kTriangleHulls:
return "GrCCPRTriangleHullAndEdgeProcessor (hulls)";
case Mode::kTriangleEdges:
return "GrCCPRTriangleHullAndEdgeProcessor (edges)";
case Mode::kCombinedTriangleHullsAndEdges:
return "GrCCPRTriangleHullAndEdgeProcessor (combined hulls & edges)";
case Mode::kTriangleCorners:
return "GrCCPRTriangleCornerProcessor";
case Mode::kQuadraticHulls:
return "GrCCPRQuadraticHullProcessor";
case Mode::kQuadraticFlatEdges:
return "GrCCPRQuadraticSharedEdgeProcessor";
case Mode::kSerpentineInsets:
return "GrCCPRCubicInsetProcessor (serpentine)";
case Mode::kSerpentineBorders:
return "GrCCPRCubicBorderProcessor (serpentine)";
case Mode::kLoopInsets:
return "GrCCPRCubicInsetProcessor (loop)";
case Mode::kLoopBorders:
return "GrCCPRCubicBorderProcessor (loop)";
}
SkFAIL("Unexpected ccpr coverage processor mode.");
return nullptr;
}
GrCCPRCoverageProcessor::GrCCPRCoverageProcessor(Mode mode, GrBuffer* pointsBuffer)
: fMode(mode)
, fInstanceAttrib(this->addInstanceAttrib("instance", kVec4i_GrVertexAttribType,
kHigh_GrSLPrecision)) {
fPointsBufferAccess.reset(kRG_float_GrPixelConfig, pointsBuffer, kVertex_GrShaderFlag);
this->addBufferAccess(&fPointsBufferAccess);
this->setWillUseGeoShader();
this->initClassID<GrCCPRCoverageProcessor>();
}
void GrCCPRCoverageProcessor::getGLSLProcessorKey(const GrShaderCaps&,
GrProcessorKeyBuilder* b) const {
b->add32(int(fMode));
}
GrGLSLPrimitiveProcessor* GrCCPRCoverageProcessor::createGLSLInstance(const GrShaderCaps&) const {
switch (fMode) {
using GeometryType = GrCCPRTriangleHullAndEdgeProcessor::GeometryType;
case Mode::kTriangleHulls:
return new GrCCPRTriangleHullAndEdgeProcessor(GeometryType::kHulls);
case Mode::kTriangleEdges:
return new GrCCPRTriangleHullAndEdgeProcessor(GeometryType::kEdges);
case Mode::kCombinedTriangleHullsAndEdges:
return new GrCCPRTriangleHullAndEdgeProcessor(GeometryType::kHullsAndEdges);
case Mode::kTriangleCorners:
return new GrCCPRTriangleCornerProcessor();
case Mode::kQuadraticHulls:
return new GrCCPRQuadraticHullProcessor();
case Mode::kQuadraticFlatEdges:
return new GrCCPRQuadraticSharedEdgeProcessor();
case Mode::kSerpentineInsets:
return new GrCCPRCubicInsetProcessor(GrCCPRCubicProcessor::Type::kSerpentine);
case Mode::kSerpentineBorders:
return new GrCCPRCubicBorderProcessor(GrCCPRCubicProcessor::Type::kSerpentine);
case Mode::kLoopInsets:
return new GrCCPRCubicInsetProcessor(GrCCPRCubicProcessor::Type::kLoop);
case Mode::kLoopBorders:
return new GrCCPRCubicBorderProcessor(GrCCPRCubicProcessor::Type::kLoop);
}
SkFAIL("Unexpected ccpr coverage processor mode.");
return nullptr;
}
using PrimitiveProcessor = GrCCPRCoverageProcessor::PrimitiveProcessor;
void PrimitiveProcessor::onEmitCode(EmitArgs& args, GrGPArgs* gpArgs) {
const GrCCPRCoverageProcessor& proc = args.fGP.cast<GrCCPRCoverageProcessor>();
GrGLSLVaryingHandler* varyingHandler = args.fVaryingHandler;
switch (fCoverageType) {
case CoverageType::kOne:
case CoverageType::kShader:
varyingHandler->addFlatVarying("wind", &fFragWind, kLow_GrSLPrecision);
break;
case CoverageType::kInterpolated:
varyingHandler->addVarying("coverage_times_wind", &fFragCoverageTimesWind,
kMedium_GrSLPrecision);
break;
}
this->resetVaryings(varyingHandler);
varyingHandler->emitAttributes(proc);
this->emitVertexShader(proc, args.fVertBuilder, args.fTexelBuffers[0], args.fRTAdjustName,
gpArgs);
this->emitGeometryShader(proc, args.fGeomBuilder, args.fRTAdjustName);
this->emitCoverage(proc, args.fFragBuilder, args.fOutputColor, args.fOutputCoverage);
SkASSERT(!args.fFPCoordTransformHandler->nextCoordTransform());
}
void PrimitiveProcessor::emitVertexShader(const GrCCPRCoverageProcessor& proc,
GrGLSLVertexBuilder* v,
const TexelBufferHandle& pointsBuffer,
const char* rtAdjust, GrGPArgs* gpArgs) const {
v->codeAppendf("int packedoffset = %s.w;", proc.instanceAttrib());
v->codeAppend ("highp vec2 atlasoffset = vec2((packedoffset<<16) >> 16, packedoffset >> 16);");
this->onEmitVertexShader(proc, v, pointsBuffer, "atlasoffset", rtAdjust, gpArgs);
}
void PrimitiveProcessor::emitGeometryShader(const GrCCPRCoverageProcessor& proc,
GrGLSLGeometryBuilder* g, const char* rtAdjust) const {
g->declareGlobal(fGeomWind);
this->emitWind(g, rtAdjust, fGeomWind.c_str());
SkString emitVertexFn;
SkSTArray<2, GrShaderVar> emitArgs;
const char* position = emitArgs.emplace_back("position", kVec2f_GrSLType,
GrShaderVar::kNonArray,
kHigh_GrSLPrecision).c_str();
const char* coverage = emitArgs.emplace_back("coverage", kFloat_GrSLType,
GrShaderVar::kNonArray,
kHigh_GrSLPrecision).c_str();
g->emitFunction(kVoid_GrSLType, "emitVertex", emitArgs.count(), emitArgs.begin(), [&]() {
SkString fnBody;
this->emitPerVertexGeometryCode(&fnBody, position, coverage, fGeomWind.c_str());
if (fFragWind.gsOut()) {
fnBody.appendf("%s = %s;", fFragWind.gsOut(), fGeomWind.c_str());
}
if (fFragCoverageTimesWind.gsOut()) {
fnBody.appendf("%s = %s * %s;",
fFragCoverageTimesWind.gsOut(), coverage, fGeomWind.c_str());
}
fnBody.append ("gl_Position = vec4(position, 0, 1);");
fnBody.append ("EmitVertex();");
return fnBody;
}().c_str(), &emitVertexFn);
g->codeAppendf("highp vec2 bloat = %f * abs(%s.xz);", kAABloatRadius, rtAdjust);
#ifdef SK_DEBUG
if (proc.debugVisualizations()) {
g->codeAppendf("bloat *= %f;", GrCCPRCoverageProcessor::kDebugBloat);
}
#endif
return this->onEmitGeometryShader(g, emitVertexFn.c_str(), fGeomWind.c_str(), rtAdjust);
}
int PrimitiveProcessor::emitHullGeometry(GrGLSLGeometryBuilder* g, const char* emitVertexFn,
const char* polygonPts, int numSides,
const char* wedgeIdx, const char* insetPts) const {
SkASSERT(numSides >= 3);
if (!insetPts) {
g->codeAppendf("highp vec2 centroidpt = %s * vec%i(%f);",
polygonPts, numSides, 1.0 / numSides);
}
g->codeAppendf("int previdx = (%s + %i) %% %i, "
"nextidx = (%s + 1) %% %i;",
wedgeIdx, numSides - 1, numSides, wedgeIdx, numSides);
g->codeAppendf("highp vec2 self = %s[%s];"
"highp int leftidx = %s > 0 ? previdx : nextidx;"
"highp int rightidx = %s > 0 ? nextidx : previdx;",
polygonPts, wedgeIdx, fGeomWind.c_str(), fGeomWind.c_str());
// Which quadrant does the vector from self -> right fall into?
g->codeAppendf("highp vec2 right = %s[rightidx];", polygonPts);
if (3 == numSides) {
// TODO: evaluate perf gains.
g->codeAppend ("highp vec2 qsr = sign(right - self);");
} else {
SkASSERT(4 == numSides);
g->codeAppendf("highp vec2 diag = %s[(%s + 2) %% 4];", polygonPts, wedgeIdx);
g->codeAppend ("highp vec2 qsr = sign((right != self ? right : diag) - self);");
}
// Which quadrant does the vector from left -> self fall into?
g->codeAppendf("highp vec2 qls = sign(self - %s[leftidx]);", polygonPts);
// d2 just helps us reduce triangle counts with orthogonal, axis-aligned lines.
// TODO: evaluate perf gains.
const char* dr2 = "dr";
if (3 == numSides) {
// TODO: evaluate perf gains.
g->codeAppend ("highp vec2 dr = vec2(qsr.y != 0 ? +qsr.y : +qsr.x, "
"qsr.x != 0 ? -qsr.x : +qsr.y);");
g->codeAppend ("highp vec2 dr2 = vec2(qsr.y != 0 ? +qsr.y : -qsr.x, "
"qsr.x != 0 ? -qsr.x : -qsr.y);");
g->codeAppend ("highp vec2 dl = vec2(qls.y != 0 ? +qls.y : +qls.x, "
"qls.x != 0 ? -qls.x : +qls.y);");
dr2 = "dr2";
} else {
g->codeAppend ("highp vec2 dr = vec2(qsr.y != 0 ? +qsr.y : 1, "
"qsr.x != 0 ? -qsr.x : 1);");
g->codeAppend ("highp vec2 dl = (qls == vec2(0)) ? dr : vec2(qls.y != 0 ? +qls.y : 1, "
"qls.x != 0 ? -qls.x : 1);");
}
g->codeAppendf("bvec2 dnotequal = notEqual(%s, dl);", dr2);
// Emit one third of what is the convex hull of pixel-size boxes centered on the vertices.
// Each invocation emits a different third.
if (insetPts) {
g->codeAppendf("%s(%s[rightidx], 1);", emitVertexFn, insetPts);
}
g->codeAppendf("%s(right + bloat * dr, 1);", emitVertexFn);
if (insetPts) {
g->codeAppendf("%s(%s[%s], 1);", emitVertexFn, insetPts, wedgeIdx);
} else {
g->codeAppendf("%s(centroidpt, 1);", emitVertexFn);
}
g->codeAppendf("%s(self + bloat * %s, 1);", emitVertexFn, dr2);
g->codeAppend ("if (any(dnotequal)) {");
g->codeAppendf( "%s(self + bloat * dl, 1);", emitVertexFn);
g->codeAppend ("}");
g->codeAppend ("if (all(dnotequal)) {");
g->codeAppendf( "%s(self + bloat * vec2(-dl.y, dl.x), 1);", emitVertexFn);
g->codeAppend ("}");
g->codeAppend ("EndPrimitive();");
return insetPts ? 6 : 5;
}
int PrimitiveProcessor::emitEdgeGeometry(GrGLSLGeometryBuilder* g, const char* emitVertexFn,
const char* leftPt, const char* rightPt,
const char* distanceEquation) const {
if (!distanceEquation) {
this->emitEdgeDistanceEquation(g, leftPt, rightPt, "highp vec3 edge_distance_equation");
distanceEquation = "edge_distance_equation";
}
// qlr is defined in emitEdgeDistanceEquation.
g->codeAppendf("highp mat2 endpts = mat2(%s - bloat * qlr, %s + bloat * qlr);",
leftPt, rightPt);
g->codeAppendf("mediump vec2 endpts_coverage = %s.xy * endpts + %s.z;",
distanceEquation, distanceEquation);
// d1 is defined in emitEdgeDistanceEquation.
g->codeAppend ("highp vec2 d2 = d1;");
g->codeAppend ("bool aligned = qlr.x == 0 || qlr.y == 0;");
g->codeAppend ("if (aligned) {");
g->codeAppend ( "d1 -= qlr;");
g->codeAppend ( "d2 += qlr;");
g->codeAppend ("}");
// Emit the convex hull of 2 pixel-size boxes centered on the endpoints of the edge. Each
// invocation emits a different edge. Emit negative coverage that subtracts the appropiate
// amount back out from the hull we drew above.
g->codeAppend ("if (!aligned) {");
g->codeAppendf( "%s(endpts[0], endpts_coverage[0]);", emitVertexFn);
g->codeAppend ("}");
g->codeAppendf("%s(%s + bloat * d1, -1);", emitVertexFn, leftPt);
g->codeAppendf("%s(%s - bloat * d2, 0);", emitVertexFn, leftPt);
g->codeAppendf("%s(%s + bloat * d2, -1);", emitVertexFn, rightPt);
g->codeAppendf("%s(%s - bloat * d1, 0);", emitVertexFn, rightPt);
g->codeAppend ("if (!aligned) {");
g->codeAppendf( "%s(endpts[1], endpts_coverage[1]);", emitVertexFn);
g->codeAppend ("}");
g->codeAppend ("EndPrimitive();");
return 6;
}
void PrimitiveProcessor::emitEdgeDistanceEquation(GrGLSLGeometryBuilder* g,
const char* leftPt, const char* rightPt,
const char* outputDistanceEquation) const {
// Which quadrant does the vector from left -> right fall into?
g->codeAppendf("highp vec2 qlr = sign(%s - %s);", rightPt, leftPt);
g->codeAppend ("highp vec2 d1 = vec2(qlr.y, -qlr.x);");
g->codeAppendf("highp vec2 n = vec2(%s.y - %s.y, %s.x - %s.x);",
rightPt, leftPt, leftPt, rightPt);
g->codeAppendf("highp vec2 kk = n * mat2(%s + bloat * d1, %s - bloat * d1);", leftPt, leftPt);
// Clamp for when n=0. wind=0 when n=0 so as long as we don't get Inf or NaN we are fine.
g->codeAppendf("highp float scale = 1 / max(kk[0] - kk[1], 1e-30);");
g->codeAppendf("%s = vec3(-n, kk[1]) * scale;", outputDistanceEquation);
}
void PrimitiveProcessor::emitCoverage(const GrCCPRCoverageProcessor& proc, GrGLSLFragmentBuilder* f,
const char* outputColor, const char* outputCoverage) const {
switch (fCoverageType) {
case CoverageType::kOne:
f->codeAppendf("%s.a = %s;", outputColor, fFragWind.fsIn());
break;
case CoverageType::kInterpolated:
f->codeAppendf("%s.a = %s;", outputColor, fFragCoverageTimesWind.fsIn());
break;
case CoverageType::kShader:
f->codeAppendf("mediump float coverage = 0;");
this->emitShaderCoverage(f, "coverage");
f->codeAppendf("%s.a = coverage * %s;", outputColor, fFragWind.fsIn());
break;
}
f->codeAppendf("%s = vec4(1);", outputCoverage);
#ifdef SK_DEBUG
if (proc.debugVisualizations()) {
f->codeAppendf("%s = vec4(-%s.a, %s.a, 0, 1);", outputColor, outputColor, outputColor);
}
#endif
}
int PrimitiveProcessor::defineSoftSampleLocations(GrGLSLFragmentBuilder* f,
const char* samplesName) const {
// Standard DX11 sample locations.
#if defined(SK_BUILD_FOR_ANDROID) || defined(SK_BUILD_FOR_IOS)
f->defineConstant("highp vec2[8]", samplesName, "vec2[8]("
"vec2(+1, -3)/16, vec2(-1, +3)/16, vec2(+5, +1)/16, vec2(-3, -5)/16, "
"vec2(-5, +5)/16, vec2(-7, -1)/16, vec2(+3, +7)/16, vec2(+7, -7)/16."
")");
return 8;
#else
f->defineConstant("highp vec2[16]", samplesName, "vec2[16]("
"vec2(+1, +1)/16, vec2(-1, -3)/16, vec2(-3, +2)/16, vec2(+4, -1)/16, "
"vec2(-5, -2)/16, vec2(+2, +5)/16, vec2(+5, +3)/16, vec2(+3, -5)/16, "
"vec2(-2, +6)/16, vec2( 0, -7)/16, vec2(-4, -6)/16, vec2(-6, +4)/16, "
"vec2(-8, 0)/16, vec2(+7, -4)/16, vec2(+6, +7)/16, vec2(-7, -8)/16."
")");
return 16;
#endif
}
#ifdef SK_DEBUG
#include "GrRenderTarget.h"
void GrCCPRCoverageProcessor::Validate(GrRenderTarget* atlasTexture) {
SkASSERT(kAtlasOrigin == atlasTexture->origin());
SkASSERT(GrPixelConfigIsAlphaOnly(atlasTexture->config()));
SkASSERT(GrPixelConfigIsFloatingPoint(atlasTexture->config()));
}
#endif