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/* Copyright 2018 Google LLC
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* https://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package com.google.security.cryptauth.lib.securegcm;
/**
* Describes a cryptographic handshake with arbitrary number of round trips. Some handshake
* messages may also send a payload.
*
* <p>Generic usage for handshake Initiator:
* {@code
* // Handshake Initiator
* D2DHandshakeContext handshake = <specific handshake>.forInitiator();
* while (!handshake.isHandshakeComplete()) {
* try {
* // Get the next handshake message to send
* byte[] initiatorMessage = handshake.getNextHandshakeMessage();
*
* // Send the message out and get the response
* socket.send(initiatorMessage);
* byte[] responderMessage = socket.read();
*
* // Handle the response and obtain the optional payload
* byte[] payload = handshake.parseHandshakeMessage(responderMessage);
*
* // Handle the payload if one was sent
* if (payload.length > 0) {
* handlePayload(payload);
* }
* } catch (HandshakeException e) {
* // Handshake has failed, bail
* Log("Handshake failed!", e);
* return;
* }
* }
*
* ConnectionContext connectionContext;
* try {
* // Upgrade handshake context to a full connection context
* connectionContext = handshake.toConnectionContext();
* } catch (HandshakeException e) {
* Log("Cannot convert handshake to connection context", e);
* }
* }
*
* <p>Generic usage for handshake Responder:
* {@code
* // Handshake Responder
* D2DHandshakeContext handshake = <specific handshake>.forResponder();
*
* while (!handshake.isHandshakeComplete()) {
* try {
* // Get the message from the initiator
* byte[] initiatorMessage = socket.read();
*
* // Handle the message and get the payload if it exists
* byte[] payload = handshake.parseHandshakeMessage(initiatorMessage);
*
* // Handle the payload if one was sent
* if (payload.length > 0) {
* handlePayload(payload);
* }
*
* // Make sure that wasn't the last message
* if (handshake.isHandshakeComplete()) {
* break;
* }
*
* // Get next message to send and send it
* byte[] responderMessage = handshake.getNextHandshakeMessage();
* socket.send(responderMessage);
* } catch (HandshakeException e) {
* // Handshake has failed, bail
* Log("Handshake failed!", e);
* return;
* }
* }
*
* ConnectionContext connectionContext;
* try {
* // Upgrade handshake context to a full connection context
* connectionContext = handshake.toConnectionContext();
* } catch (HandshakeException e) {
* Log("Cannot convert handshake to connection context", e);
* }
* }
*/
public interface D2DHandshakeContext {
/**
* Tells the caller whether the handshake has completed or not. If the handshake is complete, the
* caller may call {@link #toConnectionContext()} to obtain a connection context.
*
* @return true if the handshake is complete, false otherwise
*/
boolean isHandshakeComplete();
/**
* Constructs the next message that should be sent in the handshake.
*
* @return the next message
* @throws HandshakeException if the handshake is over or if the next handshake message can't be
* obtained (e.g., there is an internal error)
*/
byte[] getNextHandshakeMessage() throws HandshakeException;
/**
* Tells the caller whether the next handshake message may carry a payload. If true, caller may
* call {@link #getNextHandshakeMessage(byte[])} instead of the regular
* {@link #getNextHandshakeMessage()}. If false, calling {@link #getNextHandshakeMessage(byte[])}
* will result in a {@link HandshakeException}.
*
* @return true if the next handshake message can carry a payload, false otherwise
*/
boolean canSendPayloadInHandshakeMessage();
/**
* Constructs the next message that should be sent in the handshake along with a payload. Caller
* should verify that this method can be called by calling
* {@link #canSendPayloadInHandshakeMessage()}.
*
* @param payload the payload to include in the handshake message
* @return the next message
* @throws HandshakeException if the handshake is over or if the next handshake message can't be
* obtained (e.g., there is an internal error) or if the payload may not be included in this
* message
*/
byte[] getNextHandshakeMessage(byte[] payload) throws HandshakeException;
/**
* Parses a handshake message and returns the included payload (if any).
*
* @param handshakeMessage message received in the handshake
* @return payload or empty byte[] if no payload was in the handshake message
* @throws HandshakeException if an error occurs in parsing the handshake message
*/
byte[] parseHandshakeMessage(byte[] handshakeMessage) throws HandshakeException;
/**
* Creates a full {@link D2DConnectionContext}. May only be called if
* {@link #isHandshakeComplete()} returns true.
*
* @return a full {@link D2DConnectionContext}
* @throws HandshakeException if a connection context cannot be created
*/
D2DConnectionContext toConnectionContext() throws HandshakeException;
}