| // Copyright 2016 Google Inc. All Rights Reserved. |
| // |
| // Licensed under the Apache License, Version 2.0 (the "License"); |
| // you may not use this file except in compliance with the License. |
| // You may obtain a copy of the License at |
| // |
| // http://www.apache.org/licenses/LICENSE-2.0 |
| // |
| // Unless required by applicable law or agreed to in writing, software |
| // distributed under the License is distributed on an "AS IS" BASIS, |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| // See the License for the specific language governing permissions and |
| // limitations under the License. |
| |
| #ifndef COBALT_RENDER_TREE_MAP_TO_MESH_FILTER_H_ |
| #define COBALT_RENDER_TREE_MAP_TO_MESH_FILTER_H_ |
| |
| #include "base/logging.h" |
| #include "base/memory/ref_counted.h" |
| #include "cobalt/render_tree/mesh.h" |
| |
| namespace cobalt { |
| namespace render_tree { |
| |
| enum StereoMode { |
| kMono, |
| // Stereoscopic modes where each half of the video represents the view of |
| // one eye, and where the texture coordinates of the meshes need to be |
| // scaled and offset to the appropriate half. The same mesh may be used for |
| // both eyes, or there may be one for each eye. |
| kLeftRight, |
| kTopBottom, |
| // Like kLeftRight, but where the texture coordinates already refer to the |
| // corresponding half of the video and need no adjustment. This can only |
| // happen when there are distinct meshes for each eye. |
| kLeftRightUnadjustedTextureCoords |
| }; |
| |
| // A MapToMeshFilter can be used to map source content onto a 3D mesh, within a |
| // specified well-defined viewport. A null mesh indicates the equirectangular |
| // mesh should be used. |
| class MapToMeshFilter { |
| public: |
| MapToMeshFilter(StereoMode stereo_mode, |
| scoped_refptr<render_tree::Mesh> left_eye_mesh, |
| scoped_refptr<render_tree::Mesh> right_eye_mesh = NULL) |
| : stereo_mode_(stereo_mode), |
| left_eye_mesh_(left_eye_mesh), |
| right_eye_mesh_(right_eye_mesh) { |
| DCHECK(left_eye_mesh_); |
| if (stereo_mode == kLeftRightUnadjustedTextureCoords) { |
| // This stereo mode implies there are two meshes. |
| DCHECK(left_eye_mesh_ && right_eye_mesh_); |
| } |
| } |
| |
| StereoMode stereo_mode() const { return stereo_mode_; } |
| |
| const scoped_refptr<render_tree::Mesh>& mono_mesh() const { |
| return left_eye_mesh_; |
| } |
| |
| const scoped_refptr<render_tree::Mesh>& left_eye_mesh() const { |
| return left_eye_mesh_; |
| } |
| |
| const scoped_refptr<render_tree::Mesh>& right_eye_mesh() const { |
| return right_eye_mesh_; |
| } |
| |
| private: |
| StereoMode stereo_mode_; |
| scoped_refptr<render_tree::Mesh> left_eye_mesh_; |
| scoped_refptr<render_tree::Mesh> right_eye_mesh_; |
| }; |
| |
| } // namespace render_tree |
| } // namespace cobalt |
| |
| #endif // COBALT_RENDER_TREE_MAP_TO_MESH_FILTER_H_ |