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// Copyright 2017 Google Inc. All Rights Reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#include "cobalt/renderer/rasterizer/egl/draw_poly_color.h"
#include <GLES2/gl2.h>
#include "cobalt/renderer/backend/egl/utils.h"
#include "egl/generated_shader_impl.h"
#include "starboard/memory.h"
namespace cobalt {
namespace renderer {
namespace rasterizer {
namespace egl {
DrawPolyColor::DrawPolyColor(GraphicsState* graphics_state,
const BaseState& base_state, const math::RectF& rect,
const render_tree::ColorRGBA& color)
: DrawObject(base_state) {
float alpha = base_state_.opacity * color.a();
uint32_t color32 = GetGLRGBA(color.r(), color.g(), color.b(), alpha);
attributes_.reserve(4);
AddVertex(rect.x(), rect.y(), color32);
AddVertex(rect.x(), rect.bottom(), color32);
AddVertex(rect.right(), rect.y(), color32);
AddVertex(rect.right(), rect.bottom(), color32);
graphics_state->ReserveVertexData(attributes_.size() *
sizeof(VertexAttributes));
}
void DrawPolyColor::ExecuteUpdateVertexBuffer(
GraphicsState* graphics_state,
ShaderProgramManager* program_manager) {
vertex_buffer_ = graphics_state->AllocateVertexData(
attributes_.size() * sizeof(VertexAttributes));
SbMemoryCopy(vertex_buffer_, &attributes_[0],
attributes_.size() * sizeof(VertexAttributes));
}
void DrawPolyColor::ExecuteRasterizeNormal(
GraphicsState* graphics_state,
ShaderProgramManager* program_manager) {
ShaderProgram<ShaderVertexColor,
ShaderFragmentColor>* program;
program_manager->GetProgram(&program);
graphics_state->UseProgram(program->GetHandle());
graphics_state->UpdateClipAdjustment(
program->GetVertexShader().u_clip_adjustment());
graphics_state->UpdateTransformMatrix(
program->GetVertexShader().u_view_matrix(),
base_state_.transform);
graphics_state->Scissor(base_state_.scissor.x(), base_state_.scissor.y(),
base_state_.scissor.width(), base_state_.scissor.height());
graphics_state->VertexAttribPointer(
program->GetVertexShader().a_position(), 3, GL_FLOAT, GL_FALSE,
sizeof(VertexAttributes), vertex_buffer_ +
offsetof(VertexAttributes, position));
graphics_state->VertexAttribPointer(
program->GetVertexShader().a_color(), 4, GL_UNSIGNED_BYTE, GL_TRUE,
sizeof(VertexAttributes), vertex_buffer_ +
offsetof(VertexAttributes, color));
graphics_state->VertexAttribFinish();
GL_CALL(glDrawArrays(GL_TRIANGLE_STRIP, 0, 4));
}
void DrawPolyColor::AddVertex(float x, float y, uint32_t color) {
VertexAttributes attribute = { { x, y, base_state_.depth }, color };
attributes_.push_back(attribute);
}
} // namespace egl
} // namespace rasterizer
} // namespace renderer
} // namespace cobalt