| // Copyright 2017 Google Inc. All Rights Reserved. |
| // |
| // Licensed under the Apache License, Version 2.0 (the "License"); |
| // you may not use this file except in compliance with the License. |
| // You may obtain a copy of the License at |
| // |
| // http://www.apache.org/licenses/LICENSE-2.0 |
| // |
| // Unless required by applicable law or agreed to in writing, software |
| // distributed under the License is distributed on an "AS IS" BASIS, |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| // See the License for the specific language governing permissions and |
| // limitations under the License. |
| |
| #include "cobalt/renderer/rasterizer/egl/hardware_rasterizer.h" |
| |
| #include <GLES2/gl2.h> |
| #include <GLES2/gl2ext.h> |
| #include <vector> |
| |
| #include "base/debug/trace_event.h" |
| #include "base/threading/thread_checker.h" |
| #include "cobalt/math/size.h" |
| #include "cobalt/renderer/backend/egl/framebuffer.h" |
| #include "cobalt/renderer/backend/egl/graphics_context.h" |
| #include "cobalt/renderer/backend/egl/graphics_system.h" |
| #include "cobalt/renderer/backend/egl/texture.h" |
| #include "cobalt/renderer/backend/egl/utils.h" |
| #include "cobalt/renderer/frame_rate_throttler.h" |
| #include "cobalt/renderer/rasterizer/egl/draw_object_manager.h" |
| #include "cobalt/renderer/rasterizer/egl/graphics_state.h" |
| #include "cobalt/renderer/rasterizer/egl/render_tree_node_visitor.h" |
| #include "cobalt/renderer/rasterizer/egl/shader_program_manager.h" |
| #include "cobalt/renderer/rasterizer/skia/hardware_rasterizer.h" |
| #include "third_party/skia/include/core/SkCanvas.h" |
| #include "third_party/skia/include/core/SkRefCnt.h" |
| #include "third_party/skia/include/core/SkSurface.h" |
| #include "third_party/skia/include/core/SkSurfaceProps.h" |
| #include "third_party/skia/include/gpu/GrContext.h" |
| #include "third_party/skia/include/gpu/GrRenderTarget.h" |
| #include "third_party/skia/include/gpu/GrTypes.h" |
| |
| namespace cobalt { |
| namespace renderer { |
| namespace rasterizer { |
| namespace egl { |
| |
| class HardwareRasterizer::Impl { |
| public: |
| explicit Impl(backend::GraphicsContext* graphics_context, |
| int skia_cache_size_in_bytes, |
| int scratch_surface_cache_size_in_bytes, |
| int surface_cache_size_in_bytes); |
| ~Impl(); |
| |
| void Submit(const scoped_refptr<render_tree::Node>& render_tree, |
| const scoped_refptr<backend::RenderTarget>& render_target, |
| const Options& options); |
| |
| backend::TextureEGL* SubmitToFallbackRasterizer( |
| const scoped_refptr<render_tree::Node>& render_tree, |
| const math::RectF& viewport); |
| |
| render_tree::ResourceProvider* GetResourceProvider() { |
| return fallback_rasterizer_->GetResourceProvider(); |
| } |
| |
| private: |
| GrContext* GetGrContext() { |
| return fallback_rasterizer_->GetGrContext(); |
| } |
| |
| scoped_ptr<skia::HardwareRasterizer> fallback_rasterizer_; |
| scoped_ptr<GraphicsState> graphics_state_; |
| scoped_ptr<ShaderProgramManager> shader_program_manager_; |
| |
| backend::GraphicsContextEGL* graphics_context_; |
| FrameRateThrottler frame_rate_throttler_; |
| base::ThreadChecker thread_checker_; |
| |
| static const size_t kMinOffscreenTargets = 3; |
| struct OffscreenTarget { |
| scoped_ptr<backend::FramebufferEGL> framebuffer; |
| SkAutoTUnref<SkSurface> skia_surface; |
| }; |
| typedef std::vector<OffscreenTarget*> OffscreenTargetList; |
| OffscreenTargetList used_offscreen_targets_; |
| OffscreenTargetList unused_offscreen_targets_; |
| }; |
| |
| HardwareRasterizer::Impl::Impl( |
| backend::GraphicsContext* graphics_context, |
| int skia_cache_size_in_bytes, |
| int scratch_surface_cache_size_in_bytes, |
| int surface_cache_size_in_bytes) |
| : fallback_rasterizer_(new skia::HardwareRasterizer( |
| graphics_context, |
| skia_cache_size_in_bytes, |
| scratch_surface_cache_size_in_bytes, |
| surface_cache_size_in_bytes)), |
| graphics_context_( |
| base::polymorphic_downcast<backend::GraphicsContextEGL*>( |
| graphics_context)) { |
| backend::GraphicsContextEGL::ScopedMakeCurrent scoped_make_current( |
| graphics_context_); |
| |
| graphics_state_.reset(new GraphicsState()); |
| shader_program_manager_.reset(new ShaderProgramManager()); |
| } |
| |
| HardwareRasterizer::Impl::~Impl() { |
| backend::GraphicsContextEGL::ScopedMakeCurrent scoped_make_current( |
| graphics_context_); |
| |
| GL_CALL(glFinish()); |
| while (!unused_offscreen_targets_.empty()) { |
| delete unused_offscreen_targets_.back(); |
| unused_offscreen_targets_.pop_back(); |
| } |
| |
| shader_program_manager_.reset(); |
| graphics_state_.reset(); |
| } |
| |
| void HardwareRasterizer::Impl::Submit( |
| const scoped_refptr<render_tree::Node>& render_tree, |
| const scoped_refptr<backend::RenderTarget>& render_target, |
| const Options& options) { |
| DCHECK(thread_checker_.CalledOnValidThread()); |
| |
| backend::RenderTargetEGL* render_target_egl = |
| base::polymorphic_downcast<backend::RenderTargetEGL*>( |
| render_target.get()); |
| backend::GraphicsContextEGL::ScopedMakeCurrent scoped_make_current( |
| graphics_context_, render_target_egl); |
| |
| fallback_rasterizer_->AdvanceFrame(); |
| |
| const math::Size& target_size = render_target->GetSize(); |
| graphics_state_->SetClipAdjustment(target_size); |
| graphics_state_->Viewport(0, 0, target_size.width(), target_size.height()); |
| graphics_state_->Scissor(0, 0, target_size.width(), target_size.height()); |
| |
| { |
| DrawObjectManager draw_object_manager; |
| RenderTreeNodeVisitor::FallbackRasterizeFunction fallback_rasterize = |
| base::Bind(&HardwareRasterizer::Impl::SubmitToFallbackRasterizer, |
| base::Unretained(this)); |
| RenderTreeNodeVisitor visitor(graphics_state_.get(), |
| &draw_object_manager, |
| &fallback_rasterize); |
| |
| { |
| TRACE_EVENT0("cobalt::renderer", "VisitRenderTree"); |
| render_tree->Accept(&visitor); |
| } |
| |
| graphics_state_->BeginFrame(); |
| |
| { |
| TRACE_EVENT0("cobalt::renderer", "UpdateVertexBuffer"); |
| draw_object_manager.ExecuteUpdateVertexBuffer(graphics_state_.get(), |
| shader_program_manager_.get()); |
| graphics_state_->UpdateVertexData(); |
| } |
| |
| { |
| TRACE_EVENT0("cobalt::renderer", "RasterizeOffscreen"); |
| |
| // Reset the skia graphics context since the egl rasterizer dirtied it. |
| GetGrContext()->resetContext(); |
| |
| draw_object_manager.ExecuteRasterizeOffscreen(graphics_state_.get(), |
| shader_program_manager_.get()); |
| GL_CALL(glBindFramebuffer(GL_FRAMEBUFFER, 0)); |
| |
| // Reset the egl graphics state since skia dirtied it. |
| graphics_state_->SetDirty(); |
| } |
| |
| graphics_state_->Clear(); |
| |
| { |
| TRACE_EVENT0("cobalt::renderer", "RasterizeNormal"); |
| draw_object_manager.ExecuteRasterizeNormal(graphics_state_.get(), |
| shader_program_manager_.get()); |
| } |
| |
| graphics_state_->EndFrame(); |
| } |
| |
| // Update the offscreen target cache. Keep an extra frame's worth of targets |
| // around. |
| while (unused_offscreen_targets_.size() > kMinOffscreenTargets && |
| unused_offscreen_targets_.size() > used_offscreen_targets_.size()) { |
| delete unused_offscreen_targets_.back(); |
| unused_offscreen_targets_.pop_back(); |
| } |
| |
| // Add most recently used offscreen targets to the front. |
| unused_offscreen_targets_.insert(unused_offscreen_targets_.begin(), |
| used_offscreen_targets_.begin(), |
| used_offscreen_targets_.end()); |
| used_offscreen_targets_.clear(); |
| |
| frame_rate_throttler_.EndInterval(); |
| graphics_context_->SwapBuffers(render_target_egl); |
| frame_rate_throttler_.BeginInterval(); |
| } |
| |
| backend::TextureEGL* HardwareRasterizer::Impl::SubmitToFallbackRasterizer( |
| const scoped_refptr<render_tree::Node>& render_tree, |
| const math::RectF& viewport) { |
| TRACE_EVENT0("cobalt::renderer", "SubmitToFallbackRasterizer"); |
| |
| // Get an offscreen target for rendering. |
| math::Size viewport_size(viewport.width(), viewport.height()); |
| OffscreenTarget* offscreen_target = NULL; |
| for (OffscreenTargetList::iterator iter = unused_offscreen_targets_.begin(); |
| iter != unused_offscreen_targets_.end(); ++iter) { |
| if ((*iter)->framebuffer->GetSize() == viewport_size) { |
| offscreen_target = *iter; |
| unused_offscreen_targets_.erase(iter); |
| break; |
| } |
| } |
| |
| if (offscreen_target == NULL) { |
| offscreen_target = new OffscreenTarget; |
| |
| // Create a new framebuffer. |
| offscreen_target->framebuffer.reset(new backend::FramebufferEGL( |
| graphics_context_, viewport_size, GL_RGBA, GL_NONE)); |
| |
| // Wrap the framebuffer as a skia surface. |
| GrBackendRenderTargetDesc skia_desc; |
| skia_desc.fWidth = viewport_size.width(); |
| skia_desc.fHeight = viewport_size.height(); |
| skia_desc.fConfig = kRGBA_8888_GrPixelConfig; |
| skia_desc.fOrigin = kTopLeft_GrSurfaceOrigin; |
| skia_desc.fSampleCnt = 0; |
| skia_desc.fStencilBits = 0; |
| skia_desc.fRenderTargetHandle = offscreen_target->framebuffer->gl_handle(); |
| |
| SkAutoTUnref<GrRenderTarget> skia_render_target( |
| GetGrContext()->wrapBackendRenderTarget(skia_desc)); |
| SkSurfaceProps skia_surface_props( |
| SkSurfaceProps::kUseDistanceFieldFonts_Flag, |
| SkSurfaceProps::kLegacyFontHost_InitType); |
| offscreen_target->skia_surface.reset(SkSurface::NewRenderTargetDirect( |
| skia_render_target, &skia_surface_props)); |
| } |
| used_offscreen_targets_.push_back(offscreen_target); |
| |
| backend::FramebufferEGL* framebuffer = offscreen_target->framebuffer.get(); |
| SkCanvas* canvas = offscreen_target->skia_surface->getCanvas(); |
| |
| canvas->save(); |
| canvas->clear(SkColorSetARGB(0, 0, 0, 0)); |
| canvas->translate(viewport.x(), viewport.y()); |
| fallback_rasterizer_->SubmitOffscreen(render_tree, canvas); |
| canvas->restore(); |
| |
| return framebuffer->GetColorTexture(); |
| } |
| |
| HardwareRasterizer::HardwareRasterizer( |
| backend::GraphicsContext* graphics_context, |
| int skia_cache_size_in_bytes, |
| int scratch_surface_cache_size_in_bytes, |
| int surface_cache_size_in_bytes) |
| : impl_(new Impl(graphics_context, |
| skia_cache_size_in_bytes, |
| scratch_surface_cache_size_in_bytes, |
| surface_cache_size_in_bytes)) { |
| } |
| |
| void HardwareRasterizer::Submit( |
| const scoped_refptr<render_tree::Node>& render_tree, |
| const scoped_refptr<backend::RenderTarget>& render_target, |
| const Options& options) { |
| TRACE_EVENT0("cobalt::renderer", "HardwareRasterizer::Submit"); |
| impl_->Submit(render_tree, render_target, options); |
| } |
| |
| render_tree::ResourceProvider* HardwareRasterizer::GetResourceProvider() { |
| return impl_->GetResourceProvider(); |
| } |
| |
| } // namespace egl |
| } // namespace rasterizer |
| } // namespace renderer |
| } // namespace cobalt |