blob: 7a49bb423eed53908a4ffb055df5c1bb5153b16b [file] [log] [blame]
precision mediump float;
uniform sampler2D u_texture;
varying vec4 v_color;
varying vec2 v_texcoord;
void main() {
gl_FragColor = v_color * texture2D(u_texture, v_texcoord);
}