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cobalt
/
cobalt
/
c44f00384fa8432df70272bfb43a84708e8a8c30
/
.
/
src
/
cobalt
/
renderer
/
rasterizer
/
egl
/
shaders
/
fragment_color_texcoord.glsl
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precision mediump
float
;
uniform sampler2D u_texture
;
varying vec4 v_color
;
varying vec2 v_texcoord
;
void
main
()
{
gl_FragColor
=
v_color
*
texture2D
(
u_texture
,
v_texcoord
);
}