| /* | |
| ******************************************************************************* | |
| * | |
| * © 2016 and later: Unicode, Inc. and others. | |
| * License & terms of use: http://www.unicode.org/copyright.html | |
| * | |
| ******************************************************************************* | |
| ******************************************************************************* | |
| * | |
| * Copyright (C) 1999-2003, International Business Machines | |
| * Corporation and others. All Rights Reserved. | |
| * | |
| ******************************************************************************* | |
| * file name: ScriptCompositeFontInstance.cpp | |
| * | |
| * created on: 02/05/2003 | |
| * created by: Eric R. Mader | |
| */ | |
| #include "layout/LETypes.h" | |
| #include "unicode/uscript.h" | |
| #include "FontMap.h" | |
| #include "ScriptCompositeFontInstance.h" | |
| const char ScriptCompositeFontInstance::fgClassID=0; | |
| ScriptCompositeFontInstance::ScriptCompositeFontInstance(FontMap *fontMap) | |
| : fFontMap(fontMap) | |
| { | |
| // nothing else to do | |
| } | |
| ScriptCompositeFontInstance::~ScriptCompositeFontInstance() | |
| { | |
| delete fFontMap; | |
| fFontMap = NULL; | |
| } | |
| void ScriptCompositeFontInstance::getGlyphAdvance(LEGlyphID glyph, LEPoint &advance) const | |
| { | |
| LEErrorCode status = LE_NO_ERROR; | |
| le_int32 script = LE_GET_SUB_FONT(glyph); | |
| const LEFontInstance *font = fFontMap->getScriptFont(script, status); | |
| advance.fX = 0; | |
| advance.fY = 0; | |
| if (LE_SUCCESS(status)) { | |
| font->getGlyphAdvance(LE_GET_GLYPH(glyph), advance); | |
| } | |
| } | |
| le_bool ScriptCompositeFontInstance::getGlyphPoint(LEGlyphID glyph, le_int32 pointNumber, LEPoint &point) const | |
| { | |
| LEErrorCode status = LE_NO_ERROR; | |
| le_int32 script = LE_GET_SUB_FONT(glyph); | |
| const LEFontInstance *font = fFontMap->getScriptFont(script, status); | |
| if (LE_SUCCESS(status)) { | |
| return font->getGlyphPoint(LE_GET_GLYPH(glyph), pointNumber, point); | |
| } | |
| return FALSE; | |
| } | |
| const LEFontInstance *ScriptCompositeFontInstance::getSubFont(const LEUnicode chars[], le_int32 *offset, le_int32 limit, le_int32 script, LEErrorCode &success) const | |
| { | |
| if (LE_FAILURE(success)) { | |
| return NULL; | |
| } | |
| if (chars == NULL || *offset < 0 || limit < 0 || *offset >= limit || script < 0 || script >= scriptCodeCount) { | |
| success = LE_ILLEGAL_ARGUMENT_ERROR; | |
| return NULL; | |
| } | |
| const LEFontInstance *result = fFontMap->getScriptFont(script, success); | |
| if (LE_FAILURE(success)) { | |
| return NULL; | |
| } | |
| *offset = limit; | |
| return result; | |
| } | |
| // This is the really stupid version that doesn't look in any other font for the character... | |
| // It would be better to also look in the "DEFAULT:" font. Another thing to do would be to | |
| // look in all the fonts in some order, script code order being the most obvious... | |
| LEGlyphID ScriptCompositeFontInstance::mapCharToGlyph(LEUnicode32 ch) const | |
| { | |
| UErrorCode error = U_ZERO_ERROR; | |
| LEErrorCode status = LE_NO_ERROR; | |
| le_int32 script = uscript_getScript(ch, &error); | |
| const LEFontInstance *scriptFont = fFontMap->getScriptFont(script, status); | |
| LEGlyphID subFont = LE_SET_SUB_FONT(0, script); | |
| if (LE_FAILURE(status)) { | |
| return subFont; | |
| } | |
| LEGlyphID glyph = scriptFont->mapCharToGlyph(ch); | |
| return LE_SET_GLYPH(subFont, glyph); | |
| } | |