| /// @ref core |
| /// @file glm/detail/type_mat.hpp |
| |
| #pragma once |
| |
| #include "precision.hpp" |
| |
| namespace glm{ |
| namespace detail |
| { |
| template <typename T, precision P, template <class, precision> class colType, template <class, precision> class rowType> |
| struct outerProduct_trait{}; |
| }//namespace detail |
| |
| template <typename T, precision P> struct tvec2; |
| template <typename T, precision P> struct tvec3; |
| template <typename T, precision P> struct tvec4; |
| template <typename T, precision P> struct tmat2x2; |
| template <typename T, precision P> struct tmat2x3; |
| template <typename T, precision P> struct tmat2x4; |
| template <typename T, precision P> struct tmat3x2; |
| template <typename T, precision P> struct tmat3x3; |
| template <typename T, precision P> struct tmat3x4; |
| template <typename T, precision P> struct tmat4x2; |
| template <typename T, precision P> struct tmat4x3; |
| template <typename T, precision P> struct tmat4x4; |
| |
| template <typename T, precision P, template <typename, precision> class matType> |
| GLM_FUNC_DECL matType<T, P> inverse(matType<T, P> const & m); |
| |
| /// @addtogroup core_precision |
| /// @{ |
| |
| /// 2 columns of 2 components matrix of low precision floating-point numbers. |
| /// There is no guarantee on the actual precision. |
| /// |
| /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> |
| /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> |
| typedef tmat2x2<float, lowp> lowp_mat2; |
| |
| /// 2 columns of 2 components matrix of medium precision floating-point numbers. |
| /// There is no guarantee on the actual precision. |
| /// |
| /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> |
| /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> |
| typedef tmat2x2<float, mediump> mediump_mat2; |
| |
| /// 2 columns of 2 components matrix of high precision floating-point numbers. |
| /// There is no guarantee on the actual precision. |
| /// |
| /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> |
| /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> |
| typedef tmat2x2<float, highp> highp_mat2; |
| |
| /// 2 columns of 2 components matrix of low precision floating-point numbers. |
| /// There is no guarantee on the actual precision. |
| /// |
| /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> |
| /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> |
| typedef tmat2x2<float, lowp> lowp_mat2x2; |
| |
| /// 2 columns of 2 components matrix of medium precision floating-point numbers. |
| /// There is no guarantee on the actual precision. |
| /// |
| /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> |
| /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> |
| typedef tmat2x2<float, mediump> mediump_mat2x2; |
| |
| /// 2 columns of 2 components matrix of high precision floating-point numbers. |
| /// There is no guarantee on the actual precision. |
| /// |
| /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> |
| /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> |
| typedef tmat2x2<float, highp> highp_mat2x2; |
| |
| /// @} |
| |
| /// @addtogroup core_precision |
| /// @{ |
| |
| /// 2 columns of 3 components matrix of low precision floating-point numbers. |
| /// There is no guarantee on the actual precision. |
| /// |
| /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> |
| /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> |
| typedef tmat2x3<float, lowp> lowp_mat2x3; |
| |
| /// 2 columns of 3 components matrix of medium precision floating-point numbers. |
| /// There is no guarantee on the actual precision. |
| /// |
| /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> |
| /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> |
| typedef tmat2x3<float, mediump> mediump_mat2x3; |
| |
| /// 2 columns of 3 components matrix of high precision floating-point numbers. |
| /// There is no guarantee on the actual precision. |
| /// |
| /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> |
| /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> |
| typedef tmat2x3<float, highp> highp_mat2x3; |
| |
| /// @} |
| |
| /// @addtogroup core_precision |
| /// @{ |
| |
| /// 2 columns of 4 components matrix of low precision floating-point numbers. |
| /// There is no guarantee on the actual precision. |
| /// |
| /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> |
| /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> |
| typedef tmat2x4<float, lowp> lowp_mat2x4; |
| |
| /// 2 columns of 4 components matrix of medium precision floating-point numbers. |
| /// There is no guarantee on the actual precision. |
| /// |
| /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> |
| /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> |
| typedef tmat2x4<float, mediump> mediump_mat2x4; |
| |
| /// 2 columns of 4 components matrix of high precision floating-point numbers. |
| /// There is no guarantee on the actual precision. |
| /// |
| /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> |
| /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> |
| typedef tmat2x4<float, highp> highp_mat2x4; |
| |
| /// @} |
| |
| /// @addtogroup core_precision |
| /// @{ |
| |
| /// 3 columns of 2 components matrix of low precision floating-point numbers. |
| /// There is no guarantee on the actual precision. |
| /// |
| /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> |
| /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> |
| typedef tmat3x2<float, lowp> lowp_mat3x2; |
| |
| /// 3 columns of 2 components matrix of medium precision floating-point numbers. |
| /// There is no guarantee on the actual precision. |
| /// |
| /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> |
| /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> |
| typedef tmat3x2<float, mediump> mediump_mat3x2; |
| |
| /// 3 columns of 2 components matrix of high precision floating-point numbers. |
| /// There is no guarantee on the actual precision. |
| /// |
| /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> |
| /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> |
| typedef tmat3x2<float, highp> highp_mat3x2; |
| |
| /// @} |
| |
| /// @addtogroup core_precision |
| /// @{ |
| |
| /// 3 columns of 3 components matrix of low precision floating-point numbers. |
| /// There is no guarantee on the actual precision. |
| /// |
| /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> |
| /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> |
| typedef tmat3x3<float, lowp> lowp_mat3; |
| |
| /// 3 columns of 3 components matrix of medium precision floating-point numbers. |
| /// There is no guarantee on the actual precision. |
| /// |
| /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> |
| /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> |
| typedef tmat3x3<float, mediump> mediump_mat3; |
| |
| /// 3 columns of 3 components matrix of high precision floating-point numbers. |
| /// There is no guarantee on the actual precision. |
| /// |
| /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> |
| /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> |
| typedef tmat3x3<float, highp> highp_mat3; |
| |
| /// 3 columns of 3 components matrix of low precision floating-point numbers. |
| /// There is no guarantee on the actual precision. |
| /// |
| /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> |
| /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> |
| typedef tmat3x3<float, lowp> lowp_mat3x3; |
| |
| /// 3 columns of 3 components matrix of medium precision floating-point numbers. |
| /// There is no guarantee on the actual precision. |
| /// |
| /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> |
| /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> |
| typedef tmat3x3<float, mediump> mediump_mat3x3; |
| |
| /// 3 columns of 3 components matrix of high precision floating-point numbers. |
| /// There is no guarantee on the actual precision. |
| /// |
| /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> |
| /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> |
| typedef tmat3x3<float, highp> highp_mat3x3; |
| |
| /// @} |
| |
| /// @addtogroup core_precision |
| /// @{ |
| |
| /// 3 columns of 4 components matrix of low precision floating-point numbers. |
| /// There is no guarantee on the actual precision. |
| /// |
| /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> |
| /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> |
| typedef tmat3x4<float, lowp> lowp_mat3x4; |
| |
| /// 3 columns of 4 components matrix of medium precision floating-point numbers. |
| /// There is no guarantee on the actual precision. |
| /// |
| /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> |
| /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> |
| typedef tmat3x4<float, mediump> mediump_mat3x4; |
| |
| /// 3 columns of 4 components matrix of high precision floating-point numbers. |
| /// There is no guarantee on the actual precision. |
| /// |
| /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> |
| /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> |
| typedef tmat3x4<float, highp> highp_mat3x4; |
| |
| /// @} |
| |
| /// @addtogroup core_precision |
| /// @{ |
| |
| /// 4 columns of 2 components matrix of low precision floating-point numbers. |
| /// There is no guarantee on the actual precision. |
| /// |
| /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> |
| /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> |
| typedef tmat4x2<float, lowp> lowp_mat4x2; |
| |
| /// 4 columns of 2 components matrix of medium precision floating-point numbers. |
| /// There is no guarantee on the actual precision. |
| /// |
| /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> |
| /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> |
| typedef tmat4x2<float, mediump> mediump_mat4x2; |
| |
| /// 4 columns of 2 components matrix of high precision floating-point numbers. |
| /// There is no guarantee on the actual precision. |
| /// |
| /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> |
| /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> |
| typedef tmat4x2<float, highp> highp_mat4x2; |
| |
| /// @} |
| |
| /// @addtogroup core_precision |
| /// @{ |
| |
| /// 4 columns of 3 components matrix of low precision floating-point numbers. |
| /// There is no guarantee on the actual precision. |
| /// |
| /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> |
| /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> |
| typedef tmat4x3<float, lowp> lowp_mat4x3; |
| |
| /// 4 columns of 3 components matrix of medium precision floating-point numbers. |
| /// There is no guarantee on the actual precision. |
| /// |
| /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> |
| /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> |
| typedef tmat4x3<float, mediump> mediump_mat4x3; |
| |
| /// 4 columns of 3 components matrix of high precision floating-point numbers. |
| /// There is no guarantee on the actual precision. |
| /// |
| /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> |
| /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> |
| typedef tmat4x3<float, highp> highp_mat4x3; |
| |
| /// @} |
| |
| |
| /// @addtogroup core_precision |
| /// @{ |
| |
| /// 4 columns of 4 components matrix of low precision floating-point numbers. |
| /// There is no guarantee on the actual precision. |
| /// |
| /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> |
| /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> |
| typedef tmat4x4<float, lowp> lowp_mat4; |
| |
| /// 4 columns of 4 components matrix of medium precision floating-point numbers. |
| /// There is no guarantee on the actual precision. |
| /// |
| /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> |
| /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> |
| typedef tmat4x4<float, mediump> mediump_mat4; |
| |
| /// 4 columns of 4 components matrix of high precision floating-point numbers. |
| /// There is no guarantee on the actual precision. |
| /// |
| /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> |
| /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> |
| typedef tmat4x4<float, highp> highp_mat4; |
| |
| /// 4 columns of 4 components matrix of low precision floating-point numbers. |
| /// There is no guarantee on the actual precision. |
| /// |
| /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> |
| /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> |
| typedef tmat4x4<float, lowp> lowp_mat4x4; |
| |
| /// 4 columns of 4 components matrix of medium precision floating-point numbers. |
| /// There is no guarantee on the actual precision. |
| /// |
| /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> |
| /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> |
| typedef tmat4x4<float, mediump> mediump_mat4x4; |
| |
| /// 4 columns of 4 components matrix of high precision floating-point numbers. |
| /// There is no guarantee on the actual precision. |
| /// |
| /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> |
| /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> |
| typedef tmat4x4<float, highp> highp_mat4x4; |
| |
| /// @} |
| |
| /// @addtogroup core_types |
| /// @{ |
| |
| ////////////////////////// |
| // Float definition |
| |
| #if(defined(GLM_PRECISION_LOWP_FLOAT)) |
| typedef lowp_mat2x2 mat2x2; |
| typedef lowp_mat2x3 mat2x3; |
| typedef lowp_mat2x4 mat2x4; |
| typedef lowp_mat3x2 mat3x2; |
| typedef lowp_mat3x3 mat3x3; |
| typedef lowp_mat3x4 mat3x4; |
| typedef lowp_mat4x2 mat4x2; |
| typedef lowp_mat4x3 mat4x3; |
| typedef lowp_mat4x4 mat4x4; |
| #elif(defined(GLM_PRECISION_MEDIUMP_FLOAT)) |
| typedef mediump_mat2x2 mat2x2; |
| typedef mediump_mat2x3 mat2x3; |
| typedef mediump_mat2x4 mat2x4; |
| typedef mediump_mat3x2 mat3x2; |
| typedef mediump_mat3x3 mat3x3; |
| typedef mediump_mat3x4 mat3x4; |
| typedef mediump_mat4x2 mat4x2; |
| typedef mediump_mat4x3 mat4x3; |
| typedef mediump_mat4x4 mat4x4; |
| #else |
| //! 2 columns of 2 components matrix of floating-point numbers. |
| /// |
| /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> |
| typedef highp_mat2x2 mat2x2; |
| |
| //! 2 columns of 3 components matrix of floating-point numbers. |
| /// |
| /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> |
| typedef highp_mat2x3 mat2x3; |
| |
| //! 2 columns of 4 components matrix of floating-point numbers. |
| /// |
| /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> |
| typedef highp_mat2x4 mat2x4; |
| |
| //! 3 columns of 2 components matrix of floating-point numbers. |
| /// |
| /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> |
| typedef highp_mat3x2 mat3x2; |
| |
| //! 3 columns of 3 components matrix of floating-point numbers. |
| /// |
| /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> |
| typedef highp_mat3x3 mat3x3; |
| |
| //! 3 columns of 4 components matrix of floating-point numbers. |
| /// |
| /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> |
| typedef highp_mat3x4 mat3x4; |
| |
| //! 4 columns of 2 components matrix of floating-point numbers. |
| /// |
| /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> |
| typedef highp_mat4x2 mat4x2; |
| |
| //! 4 columns of 3 components matrix of floating-point numbers. |
| /// |
| /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> |
| typedef highp_mat4x3 mat4x3; |
| |
| //! 4 columns of 4 components matrix of floating-point numbers. |
| /// |
| /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> |
| typedef highp_mat4x4 mat4x4; |
| |
| #endif//GLM_PRECISION |
| |
| //! 2 columns of 2 components matrix of floating-point numbers. |
| /// |
| /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> |
| typedef mat2x2 mat2; |
| |
| //! 3 columns of 3 components matrix of floating-point numbers. |
| /// |
| /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> |
| typedef mat3x3 mat3; |
| |
| //! 4 columns of 4 components matrix of floating-point numbers. |
| /// |
| /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> |
| typedef mat4x4 mat4; |
| |
| ////////////////////////// |
| // Double definition |
| |
| /// @addtogroup core_precision |
| /// @{ |
| |
| /// 2 columns of 2 components matrix of low precision floating-point numbers. |
| /// |
| /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> |
| /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> |
| typedef tmat2x2<double, lowp> lowp_dmat2; |
| |
| /// 2 columns of 2 components matrix of medium precision floating-point numbers. |
| /// |
| /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> |
| /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> |
| typedef tmat2x2<double, mediump> mediump_dmat2; |
| |
| /// 2 columns of 2 components matrix of high precision floating-point numbers. |
| /// |
| /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> |
| /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> |
| typedef tmat2x2<double, highp> highp_dmat2; |
| |
| /// 2 columns of 2 components matrix of low precision floating-point numbers. |
| /// |
| /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> |
| /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> |
| typedef tmat2x2<double, lowp> lowp_dmat2x2; |
| |
| /// 2 columns of 2 components matrix of medium precision floating-point numbers. |
| /// |
| /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> |
| /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> |
| typedef tmat2x2<double, mediump> mediump_dmat2x2; |
| |
| /// 2 columns of 2 components matrix of high precision floating-point numbers. |
| /// |
| /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> |
| /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> |
| typedef tmat2x2<double, highp> highp_dmat2x2; |
| |
| /// @} |
| |
| /// @addtogroup core_precision |
| /// @{ |
| |
| /// 2 columns of 3 components matrix of low precision floating-point numbers. |
| /// |
| /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> |
| /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> |
| typedef tmat2x3<double, lowp> lowp_dmat2x3; |
| |
| /// 2 columns of 3 components matrix of medium precision floating-point numbers. |
| /// |
| /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> |
| /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> |
| typedef tmat2x3<double, mediump> mediump_dmat2x3; |
| |
| /// 2 columns of 3 components matrix of high precision floating-point numbers. |
| /// |
| /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> |
| /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> |
| typedef tmat2x3<double, highp> highp_dmat2x3; |
| |
| /// @} |
| |
| /// @addtogroup core_precision |
| /// @{ |
| |
| /// 2 columns of 4 components matrix of low precision floating-point numbers. |
| /// |
| /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> |
| /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> |
| typedef tmat2x4<double, lowp> lowp_dmat2x4; |
| |
| /// 2 columns of 4 components matrix of medium precision floating-point numbers. |
| /// |
| /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> |
| /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> |
| typedef tmat2x4<double, mediump> mediump_dmat2x4; |
| |
| /// 2 columns of 4 components matrix of high precision floating-point numbers. |
| /// |
| /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> |
| /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> |
| typedef tmat2x4<double, highp> highp_dmat2x4; |
| |
| /// @} |
| |
| /// @addtogroup core_precision |
| /// @{ |
| |
| /// 3 columns of 2 components matrix of low precision floating-point numbers. |
| /// |
| /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> |
| /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> |
| typedef tmat3x2<double, lowp> lowp_dmat3x2; |
| |
| /// 3 columns of 2 components matrix of medium precision floating-point numbers. |
| /// |
| /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> |
| /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> |
| typedef tmat3x2<double, mediump> mediump_dmat3x2; |
| |
| /// 3 columns of 2 components matrix of high precision floating-point numbers. |
| /// |
| /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> |
| /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> |
| typedef tmat3x2<double, highp> highp_dmat3x2; |
| |
| /// @} |
| |
| /// @addtogroup core_precision |
| /// @{ |
| |
| /// 3 columns of 3 components matrix of low precision floating-point numbers. |
| /// |
| /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> |
| /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> |
| typedef tmat3x3<float, lowp> lowp_dmat3; |
| |
| /// 3 columns of 3 components matrix of medium precision floating-point numbers. |
| /// |
| /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> |
| /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> |
| typedef tmat3x3<double, mediump> mediump_dmat3; |
| |
| /// 3 columns of 3 components matrix of high precision floating-point numbers. |
| /// |
| /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> |
| /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> |
| typedef tmat3x3<double, highp> highp_dmat3; |
| |
| /// 3 columns of 3 components matrix of low precision floating-point numbers. |
| /// |
| /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> |
| /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> |
| typedef tmat3x3<double, lowp> lowp_dmat3x3; |
| |
| /// 3 columns of 3 components matrix of medium precision floating-point numbers. |
| /// |
| /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> |
| /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> |
| typedef tmat3x3<double, mediump> mediump_dmat3x3; |
| |
| /// 3 columns of 3 components matrix of high precision floating-point numbers. |
| /// |
| /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> |
| /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> |
| typedef tmat3x3<double, highp> highp_dmat3x3; |
| |
| /// @} |
| |
| /// @addtogroup core_precision |
| /// @{ |
| |
| /// 3 columns of 4 components matrix of low precision floating-point numbers. |
| /// |
| /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> |
| /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> |
| typedef tmat3x4<double, lowp> lowp_dmat3x4; |
| |
| /// 3 columns of 4 components matrix of medium precision floating-point numbers. |
| /// |
| /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> |
| /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> |
| typedef tmat3x4<double, mediump> mediump_dmat3x4; |
| |
| /// 3 columns of 4 components matrix of high precision floating-point numbers. |
| /// |
| /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> |
| /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> |
| typedef tmat3x4<double, highp> highp_dmat3x4; |
| |
| /// @} |
| |
| /// @addtogroup core_precision |
| /// @{ |
| |
| /// 4 columns of 2 components matrix of low precision floating-point numbers. |
| /// |
| /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> |
| /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> |
| typedef tmat4x2<double, lowp> lowp_dmat4x2; |
| |
| /// 4 columns of 2 components matrix of medium precision floating-point numbers. |
| /// |
| /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> |
| /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> |
| typedef tmat4x2<double, mediump> mediump_dmat4x2; |
| |
| /// 4 columns of 2 components matrix of high precision floating-point numbers. |
| /// |
| /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> |
| /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> |
| typedef tmat4x2<double, highp> highp_dmat4x2; |
| |
| /// @} |
| |
| /// @addtogroup core_precision |
| /// @{ |
| |
| /// 4 columns of 3 components matrix of low precision floating-point numbers. |
| /// |
| /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> |
| /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> |
| typedef tmat4x3<double, lowp> lowp_dmat4x3; |
| |
| /// 4 columns of 3 components matrix of medium precision floating-point numbers. |
| /// |
| /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> |
| /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> |
| typedef tmat4x3<double, mediump> mediump_dmat4x3; |
| |
| /// 4 columns of 3 components matrix of high precision floating-point numbers. |
| /// |
| /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> |
| /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> |
| typedef tmat4x3<double, highp> highp_dmat4x3; |
| |
| /// @} |
| |
| /// @addtogroup core_precision |
| /// @{ |
| |
| /// 4 columns of 4 components matrix of low precision floating-point numbers. |
| /// |
| /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> |
| /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> |
| typedef tmat4x4<double, lowp> lowp_dmat4; |
| |
| /// 4 columns of 4 components matrix of medium precision floating-point numbers. |
| /// |
| /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> |
| /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> |
| typedef tmat4x4<double, mediump> mediump_dmat4; |
| |
| /// 4 columns of 4 components matrix of high precision floating-point numbers. |
| /// |
| /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> |
| /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> |
| typedef tmat4x4<double, highp> highp_dmat4; |
| |
| /// 4 columns of 4 components matrix of low precision floating-point numbers. |
| /// |
| /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> |
| /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> |
| typedef tmat4x4<double, lowp> lowp_dmat4x4; |
| |
| /// 4 columns of 4 components matrix of medium precision floating-point numbers. |
| /// |
| /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> |
| /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> |
| typedef tmat4x4<double, mediump> mediump_dmat4x4; |
| |
| /// 4 columns of 4 components matrix of high precision floating-point numbers. |
| /// |
| /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> |
| /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> |
| typedef tmat4x4<double, highp> highp_dmat4x4; |
| |
| /// @} |
| |
| #if(defined(GLM_PRECISION_LOWP_DOUBLE)) |
| typedef lowp_dmat2x2 dmat2x2; |
| typedef lowp_dmat2x3 dmat2x3; |
| typedef lowp_dmat2x4 dmat2x4; |
| typedef lowp_dmat3x2 dmat3x2; |
| typedef lowp_dmat3x3 dmat3x3; |
| typedef lowp_dmat3x4 dmat3x4; |
| typedef lowp_dmat4x2 dmat4x2; |
| typedef lowp_dmat4x3 dmat4x3; |
| typedef lowp_dmat4x4 dmat4x4; |
| #elif(defined(GLM_PRECISION_MEDIUMP_DOUBLE)) |
| typedef mediump_dmat2x2 dmat2x2; |
| typedef mediump_dmat2x3 dmat2x3; |
| typedef mediump_dmat2x4 dmat2x4; |
| typedef mediump_dmat3x2 dmat3x2; |
| typedef mediump_dmat3x3 dmat3x3; |
| typedef mediump_dmat3x4 dmat3x4; |
| typedef mediump_dmat4x2 dmat4x2; |
| typedef mediump_dmat4x3 dmat4x3; |
| typedef mediump_dmat4x4 dmat4x4; |
| #else //defined(GLM_PRECISION_HIGHP_DOUBLE) |
| |
| //! 2 * 2 matrix of double-precision floating-point numbers. |
| /// |
| /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> |
| typedef highp_dmat2x2 dmat2; |
| |
| //! 3 * 3 matrix of double-precision floating-point numbers. |
| /// |
| /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> |
| typedef highp_dmat3x3 dmat3; |
| |
| //! 4 * 4 matrix of double-precision floating-point numbers. |
| /// |
| /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> |
| typedef highp_dmat4x4 dmat4; |
| |
| //! 2 * 2 matrix of double-precision floating-point numbers. |
| /// |
| /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> |
| typedef highp_dmat2x2 dmat2x2; |
| |
| //! 2 * 3 matrix of double-precision floating-point numbers. |
| /// |
| /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> |
| typedef highp_dmat2x3 dmat2x3; |
| |
| //! 2 * 4 matrix of double-precision floating-point numbers. |
| /// |
| /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> |
| typedef highp_dmat2x4 dmat2x4; |
| |
| //! 3 * 2 matrix of double-precision floating-point numbers. |
| /// |
| /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> |
| typedef highp_dmat3x2 dmat3x2; |
| |
| /// 3 * 3 matrix of double-precision floating-point numbers. |
| /// |
| /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> |
| typedef highp_dmat3x3 dmat3x3; |
| |
| /// 3 * 4 matrix of double-precision floating-point numbers. |
| /// |
| /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> |
| typedef highp_dmat3x4 dmat3x4; |
| |
| /// 4 * 2 matrix of double-precision floating-point numbers. |
| /// |
| /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> |
| typedef highp_dmat4x2 dmat4x2; |
| |
| /// 4 * 3 matrix of double-precision floating-point numbers. |
| /// |
| /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> |
| typedef highp_dmat4x3 dmat4x3; |
| |
| /// 4 * 4 matrix of double-precision floating-point numbers. |
| /// |
| /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> |
| typedef highp_dmat4x4 dmat4x4; |
| |
| #endif//GLM_PRECISION |
| |
| /// @} |
| }//namespace glm |