| /// @ref gtx_bit |
| /// @file glm/gtx/bit.inl |
| |
| namespace glm |
| { |
| /////////////////// |
| // highestBitValue |
| |
| template <typename genIUType> |
| GLM_FUNC_QUALIFIER genIUType highestBitValue(genIUType Value) |
| { |
| genIUType tmp = Value; |
| genIUType result = genIUType(0); |
| while(tmp) |
| { |
| result = (tmp & (~tmp + 1)); // grab lowest bit |
| tmp &= ~result; // clear lowest bit |
| } |
| return result; |
| } |
| |
| template <typename T, precision P, template <typename, precision> class vecType> |
| GLM_FUNC_QUALIFIER vecType<T, P> highestBitValue(vecType<T, P> const & v) |
| { |
| return detail::functor1<T, T, P, vecType>::call(highestBitValue, v); |
| } |
| |
| /////////////////// |
| // lowestBitValue |
| |
| template <typename genIUType> |
| GLM_FUNC_QUALIFIER genIUType lowestBitValue(genIUType Value) |
| { |
| return (Value & (~Value + 1)); |
| } |
| |
| template <typename T, precision P, template <typename, precision> class vecType> |
| GLM_FUNC_QUALIFIER vecType<T, P> lowestBitValue(vecType<T, P> const & v) |
| { |
| return detail::functor1<T, T, P, vecType>::call(lowestBitValue, v); |
| } |
| |
| /////////////////// |
| // powerOfTwoAbove |
| |
| template <typename genType> |
| GLM_FUNC_QUALIFIER genType powerOfTwoAbove(genType value) |
| { |
| return isPowerOfTwo(value) ? value : highestBitValue(value) << 1; |
| } |
| |
| template <typename T, precision P, template <typename, precision> class vecType> |
| GLM_FUNC_QUALIFIER vecType<T, P> powerOfTwoAbove(vecType<T, P> const & v) |
| { |
| return detail::functor1<T, T, P, vecType>::call(powerOfTwoAbove, v); |
| } |
| |
| /////////////////// |
| // powerOfTwoBelow |
| |
| template <typename genType> |
| GLM_FUNC_QUALIFIER genType powerOfTwoBelow(genType value) |
| { |
| return isPowerOfTwo(value) ? value : highestBitValue(value); |
| } |
| |
| template <typename T, precision P, template <typename, precision> class vecType> |
| GLM_FUNC_QUALIFIER vecType<T, P> powerOfTwoBelow(vecType<T, P> const & v) |
| { |
| return detail::functor1<T, T, P, vecType>::call(powerOfTwoBelow, v); |
| } |
| |
| ///////////////////// |
| // powerOfTwoNearest |
| |
| template <typename genType> |
| GLM_FUNC_QUALIFIER genType powerOfTwoNearest(genType value) |
| { |
| if(isPowerOfTwo(value)) |
| return value; |
| |
| genType const prev = highestBitValue(value); |
| genType const next = prev << 1; |
| return (next - value) < (value - prev) ? next : prev; |
| } |
| |
| template <typename T, precision P, template <typename, precision> class vecType> |
| GLM_FUNC_QUALIFIER vecType<T, P> powerOfTwoNearest(vecType<T, P> const & v) |
| { |
| return detail::functor1<T, T, P, vecType>::call(powerOfTwoNearest, v); |
| } |
| |
| }//namespace glm |