| /// @ref gtx_color_space |
| /// @file glm/gtx/color_space.inl |
| |
| namespace glm |
| { |
| template <typename T, precision P> |
| GLM_FUNC_QUALIFIER tvec3<T, P> rgbColor(const tvec3<T, P>& hsvColor) |
| { |
| tvec3<T, P> hsv = hsvColor; |
| tvec3<T, P> rgbColor; |
| |
| if(hsv.y == static_cast<T>(0)) |
| // achromatic (grey) |
| rgbColor = tvec3<T, P>(hsv.z); |
| else |
| { |
| T sector = floor(hsv.x / T(60)); |
| T frac = (hsv.x / T(60)) - sector; |
| // factorial part of h |
| T o = hsv.z * (T(1) - hsv.y); |
| T p = hsv.z * (T(1) - hsv.y * frac); |
| T q = hsv.z * (T(1) - hsv.y * (T(1) - frac)); |
| |
| switch(int(sector)) |
| { |
| default: |
| case 0: |
| rgbColor.r = hsv.z; |
| rgbColor.g = q; |
| rgbColor.b = o; |
| break; |
| case 1: |
| rgbColor.r = p; |
| rgbColor.g = hsv.z; |
| rgbColor.b = o; |
| break; |
| case 2: |
| rgbColor.r = o; |
| rgbColor.g = hsv.z; |
| rgbColor.b = q; |
| break; |
| case 3: |
| rgbColor.r = o; |
| rgbColor.g = p; |
| rgbColor.b = hsv.z; |
| break; |
| case 4: |
| rgbColor.r = q; |
| rgbColor.g = o; |
| rgbColor.b = hsv.z; |
| break; |
| case 5: |
| rgbColor.r = hsv.z; |
| rgbColor.g = o; |
| rgbColor.b = p; |
| break; |
| } |
| } |
| |
| return rgbColor; |
| } |
| |
| template <typename T, precision P> |
| GLM_FUNC_QUALIFIER tvec3<T, P> hsvColor(const tvec3<T, P>& rgbColor) |
| { |
| tvec3<T, P> hsv = rgbColor; |
| float Min = min(min(rgbColor.r, rgbColor.g), rgbColor.b); |
| float Max = max(max(rgbColor.r, rgbColor.g), rgbColor.b); |
| float Delta = Max - Min; |
| |
| hsv.z = Max; |
| |
| if(Max != static_cast<T>(0)) |
| { |
| hsv.y = Delta / hsv.z; |
| T h = static_cast<T>(0); |
| |
| if(rgbColor.r == Max) |
| // between yellow & magenta |
| h = static_cast<T>(0) + T(60) * (rgbColor.g - rgbColor.b) / Delta; |
| else if(rgbColor.g == Max) |
| // between cyan & yellow |
| h = static_cast<T>(120) + T(60) * (rgbColor.b - rgbColor.r) / Delta; |
| else |
| // between magenta & cyan |
| h = static_cast<T>(240) + T(60) * (rgbColor.r - rgbColor.g) / Delta; |
| |
| if(h < T(0)) |
| hsv.x = h + T(360); |
| else |
| hsv.x = h; |
| } |
| else |
| { |
| // If r = g = b = 0 then s = 0, h is undefined |
| hsv.y = static_cast<T>(0); |
| hsv.x = static_cast<T>(0); |
| } |
| |
| return hsv; |
| } |
| |
| template <typename T> |
| GLM_FUNC_QUALIFIER tmat4x4<T, defaultp> saturation(T const s) |
| { |
| tvec3<T, defaultp> rgbw = tvec3<T, defaultp>(T(0.2126), T(0.7152), T(0.0722)); |
| |
| T col0 = (T(1) - s) * rgbw.r; |
| T col1 = (T(1) - s) * rgbw.g; |
| T col2 = (T(1) - s) * rgbw.b; |
| |
| tmat4x4<T, defaultp> result(T(1)); |
| result[0][0] = col0 + s; |
| result[0][1] = col0; |
| result[0][2] = col0; |
| result[1][0] = col1; |
| result[1][1] = col1 + s; |
| result[1][2] = col1; |
| result[2][0] = col2; |
| result[2][1] = col2; |
| result[2][2] = col2 + s; |
| return result; |
| } |
| |
| template <typename T, precision P> |
| GLM_FUNC_QUALIFIER tvec3<T, P> saturation(const T s, const tvec3<T, P>& color) |
| { |
| return tvec3<T, P>(saturation(s) * tvec4<T, P>(color, T(0))); |
| } |
| |
| template <typename T, precision P> |
| GLM_FUNC_QUALIFIER tvec4<T, P> saturation(const T s, const tvec4<T, P>& color) |
| { |
| return saturation(s) * color; |
| } |
| |
| template <typename T, precision P> |
| GLM_FUNC_QUALIFIER T luminosity(const tvec3<T, P>& color) |
| { |
| const tvec3<T, P> tmp = tvec3<T, P>(0.33, 0.59, 0.11); |
| return dot(color, tmp); |
| } |
| }//namespace glm |