| /// @ref gtx_euler_angles |
| /// @file glm/gtx/euler_angles.hpp |
| /// |
| /// @see core (dependence) |
| /// @see gtc_half_float (dependence) |
| /// |
| /// @defgroup gtx_euler_angles GLM_GTX_euler_angles |
| /// @ingroup gtx |
| /// |
| /// @brief Build matrices from Euler angles. |
| /// |
| /// <glm/gtx/euler_angles.hpp> need to be included to use these functionalities. |
| |
| #pragma once |
| |
| // Dependency: |
| #include "../glm.hpp" |
| |
| #if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED) |
| # pragma message("GLM: GLM_GTX_euler_angles extension included") |
| #endif |
| |
| namespace glm |
| { |
| /// @addtogroup gtx_euler_angles |
| /// @{ |
| |
| /// Creates a 3D 4 * 4 homogeneous rotation matrix from an euler angle X. |
| /// @see gtx_euler_angles |
| template <typename T> |
| GLM_FUNC_DECL tmat4x4<T, defaultp> eulerAngleX( |
| T const & angleX); |
| |
| /// Creates a 3D 4 * 4 homogeneous rotation matrix from an euler angle Y. |
| /// @see gtx_euler_angles |
| template <typename T> |
| GLM_FUNC_DECL tmat4x4<T, defaultp> eulerAngleY( |
| T const & angleY); |
| |
| /// Creates a 3D 4 * 4 homogeneous rotation matrix from an euler angle Z. |
| /// @see gtx_euler_angles |
| template <typename T> |
| GLM_FUNC_DECL tmat4x4<T, defaultp> eulerAngleZ( |
| T const & angleZ); |
| |
| /// Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (X * Y). |
| /// @see gtx_euler_angles |
| template <typename T> |
| GLM_FUNC_DECL tmat4x4<T, defaultp> eulerAngleXY( |
| T const & angleX, |
| T const & angleY); |
| |
| /// Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Y * X). |
| /// @see gtx_euler_angles |
| template <typename T> |
| GLM_FUNC_DECL tmat4x4<T, defaultp> eulerAngleYX( |
| T const & angleY, |
| T const & angleX); |
| |
| /// Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (X * Z). |
| /// @see gtx_euler_angles |
| template <typename T> |
| GLM_FUNC_DECL tmat4x4<T, defaultp> eulerAngleXZ( |
| T const & angleX, |
| T const & angleZ); |
| |
| /// Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Z * X). |
| /// @see gtx_euler_angles |
| template <typename T> |
| GLM_FUNC_DECL tmat4x4<T, defaultp> eulerAngleZX( |
| T const & angle, |
| T const & angleX); |
| |
| /// Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Y * Z). |
| /// @see gtx_euler_angles |
| template <typename T> |
| GLM_FUNC_DECL tmat4x4<T, defaultp> eulerAngleYZ( |
| T const & angleY, |
| T const & angleZ); |
| |
| /// Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Z * Y). |
| /// @see gtx_euler_angles |
| template <typename T> |
| GLM_FUNC_DECL tmat4x4<T, defaultp> eulerAngleZY( |
| T const & angleZ, |
| T const & angleY); |
| |
| /// Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (X * Y * Z). |
| /// @see gtx_euler_angles |
| template <typename T> |
| GLM_FUNC_DECL tmat4x4<T, defaultp> eulerAngleXYZ( |
| T const & t1, |
| T const & t2, |
| T const & t3); |
| |
| /// Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Y * X * Z). |
| /// @see gtx_euler_angles |
| template <typename T> |
| GLM_FUNC_DECL tmat4x4<T, defaultp> eulerAngleYXZ( |
| T const & yaw, |
| T const & pitch, |
| T const & roll); |
| |
| /// Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Y * X * Z). |
| /// @see gtx_euler_angles |
| template <typename T> |
| GLM_FUNC_DECL tmat4x4<T, defaultp> yawPitchRoll( |
| T const & yaw, |
| T const & pitch, |
| T const & roll); |
| |
| /// Creates a 2D 2 * 2 rotation matrix from an euler angle. |
| /// @see gtx_euler_angles |
| template <typename T> |
| GLM_FUNC_DECL tmat2x2<T, defaultp> orientate2(T const & angle); |
| |
| /// Creates a 2D 4 * 4 homogeneous rotation matrix from an euler angle. |
| /// @see gtx_euler_angles |
| template <typename T> |
| GLM_FUNC_DECL tmat3x3<T, defaultp> orientate3(T const & angle); |
| |
| /// Creates a 3D 3 * 3 rotation matrix from euler angles (Y * X * Z). |
| /// @see gtx_euler_angles |
| template <typename T, precision P> |
| GLM_FUNC_DECL tmat3x3<T, P> orientate3(tvec3<T, P> const & angles); |
| |
| /// Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Y * X * Z). |
| /// @see gtx_euler_angles |
| template <typename T, precision P> |
| GLM_FUNC_DECL tmat4x4<T, P> orientate4(tvec3<T, P> const & angles); |
| |
| /// Extracts the (X * Y * Z) Euler angles from the rotation matrix M |
| /// @see gtx_euler_angles |
| template <typename T> |
| GLM_FUNC_DECL void extractEulerAngleXYZ(tmat4x4<T, defaultp> const & M, |
| T & t1, |
| T & t2, |
| T & t3); |
| |
| /// @} |
| }//namespace glm |
| |
| #include "euler_angles.inl" |