| /// @ref gtx_rotate_normalized_axis |
| /// @file glm/gtx/rotate_normalized_axis.inl |
| |
| namespace glm |
| { |
| template <typename T, precision P> |
| GLM_FUNC_QUALIFIER tmat4x4<T, P> rotateNormalizedAxis |
| ( |
| tmat4x4<T, P> const & m, |
| T const & angle, |
| tvec3<T, P> const & v |
| ) |
| { |
| T const a = angle; |
| T const c = cos(a); |
| T const s = sin(a); |
| |
| tvec3<T, P> const axis(v); |
| |
| tvec3<T, P> const temp((static_cast<T>(1) - c) * axis); |
| |
| tmat4x4<T, P> Rotate(uninitialize); |
| Rotate[0][0] = c + temp[0] * axis[0]; |
| Rotate[0][1] = 0 + temp[0] * axis[1] + s * axis[2]; |
| Rotate[0][2] = 0 + temp[0] * axis[2] - s * axis[1]; |
| |
| Rotate[1][0] = 0 + temp[1] * axis[0] - s * axis[2]; |
| Rotate[1][1] = c + temp[1] * axis[1]; |
| Rotate[1][2] = 0 + temp[1] * axis[2] + s * axis[0]; |
| |
| Rotate[2][0] = 0 + temp[2] * axis[0] + s * axis[1]; |
| Rotate[2][1] = 0 + temp[2] * axis[1] - s * axis[0]; |
| Rotate[2][2] = c + temp[2] * axis[2]; |
| |
| tmat4x4<T, P> Result(uninitialize); |
| Result[0] = m[0] * Rotate[0][0] + m[1] * Rotate[0][1] + m[2] * Rotate[0][2]; |
| Result[1] = m[0] * Rotate[1][0] + m[1] * Rotate[1][1] + m[2] * Rotate[1][2]; |
| Result[2] = m[0] * Rotate[2][0] + m[1] * Rotate[2][1] + m[2] * Rotate[2][2]; |
| Result[3] = m[3]; |
| return Result; |
| } |
| |
| template <typename T, precision P> |
| GLM_FUNC_QUALIFIER tquat<T, P> rotateNormalizedAxis |
| ( |
| tquat<T, P> const & q, |
| T const & angle, |
| tvec3<T, P> const & v |
| ) |
| { |
| tvec3<T, P> const Tmp(v); |
| |
| T const AngleRad(angle); |
| T const Sin = sin(AngleRad * T(0.5)); |
| |
| return q * tquat<T, P>(cos(AngleRad * static_cast<T>(0.5)), Tmp.x * Sin, Tmp.y * Sin, Tmp.z * Sin); |
| //return gtc::quaternion::cross(q, tquat<T, P>(cos(AngleRad * T(0.5)), Tmp.x * fSin, Tmp.y * fSin, Tmp.z * fSin)); |
| } |
| }//namespace glm |