| /// @ref gtx_rotate_vector |
| /// @file glm/gtx/rotate_vector.hpp |
| /// |
| /// @see core (dependence) |
| /// @see gtx_transform (dependence) |
| /// |
| /// @defgroup gtx_rotate_vector GLM_GTX_rotate_vector |
| /// @ingroup gtx |
| /// |
| /// @brief Function to directly rotate a vector |
| /// |
| /// <glm/gtx/rotate_vector.hpp> need to be included to use these functionalities. |
| |
| #pragma once |
| |
| // Dependency: |
| #include "../glm.hpp" |
| #include "../gtx/transform.hpp" |
| |
| #if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED) |
| # pragma message("GLM: GLM_GTX_rotate_vector extension included") |
| #endif |
| |
| namespace glm |
| { |
| /// @addtogroup gtx_rotate_vector |
| /// @{ |
| |
| /// Returns Spherical interpolation between two vectors |
| /// |
| /// @param x A first vector |
| /// @param y A second vector |
| /// @param a Interpolation factor. The interpolation is defined beyond the range [0, 1]. |
| /// |
| /// @see gtx_rotate_vector |
| template <typename T, precision P> |
| GLM_FUNC_DECL tvec3<T, P> slerp( |
| tvec3<T, P> const & x, |
| tvec3<T, P> const & y, |
| T const & a); |
| |
| //! Rotate a two dimensional vector. |
| //! From GLM_GTX_rotate_vector extension. |
| template <typename T, precision P> |
| GLM_FUNC_DECL tvec2<T, P> rotate( |
| tvec2<T, P> const & v, |
| T const & angle); |
| |
| //! Rotate a three dimensional vector around an axis. |
| //! From GLM_GTX_rotate_vector extension. |
| template <typename T, precision P> |
| GLM_FUNC_DECL tvec3<T, P> rotate( |
| tvec3<T, P> const & v, |
| T const & angle, |
| tvec3<T, P> const & normal); |
| |
| //! Rotate a four dimensional vector around an axis. |
| //! From GLM_GTX_rotate_vector extension. |
| template <typename T, precision P> |
| GLM_FUNC_DECL tvec4<T, P> rotate( |
| tvec4<T, P> const & v, |
| T const & angle, |
| tvec3<T, P> const & normal); |
| |
| //! Rotate a three dimensional vector around the X axis. |
| //! From GLM_GTX_rotate_vector extension. |
| template <typename T, precision P> |
| GLM_FUNC_DECL tvec3<T, P> rotateX( |
| tvec3<T, P> const & v, |
| T const & angle); |
| |
| //! Rotate a three dimensional vector around the Y axis. |
| //! From GLM_GTX_rotate_vector extension. |
| template <typename T, precision P> |
| GLM_FUNC_DECL tvec3<T, P> rotateY( |
| tvec3<T, P> const & v, |
| T const & angle); |
| |
| //! Rotate a three dimensional vector around the Z axis. |
| //! From GLM_GTX_rotate_vector extension. |
| template <typename T, precision P> |
| GLM_FUNC_DECL tvec3<T, P> rotateZ( |
| tvec3<T, P> const & v, |
| T const & angle); |
| |
| //! Rotate a four dimentionnals vector around the X axis. |
| //! From GLM_GTX_rotate_vector extension. |
| template <typename T, precision P> |
| GLM_FUNC_DECL tvec4<T, P> rotateX( |
| tvec4<T, P> const & v, |
| T const & angle); |
| |
| //! Rotate a four dimensional vector around the X axis. |
| //! From GLM_GTX_rotate_vector extension. |
| template <typename T, precision P> |
| GLM_FUNC_DECL tvec4<T, P> rotateY( |
| tvec4<T, P> const & v, |
| T const & angle); |
| |
| //! Rotate a four dimensional vector around the X axis. |
| //! From GLM_GTX_rotate_vector extension. |
| template <typename T, precision P> |
| GLM_FUNC_DECL tvec4<T, P> rotateZ( |
| tvec4<T, P> const & v, |
| T const & angle); |
| |
| //! Build a rotation matrix from a normal and a up vector. |
| //! From GLM_GTX_rotate_vector extension. |
| template <typename T, precision P> |
| GLM_FUNC_DECL tmat4x4<T, P> orientation( |
| tvec3<T, P> const & Normal, |
| tvec3<T, P> const & Up); |
| |
| /// @} |
| }//namespace glm |
| |
| #include "rotate_vector.inl" |