| /// @ref gtx_rotate_vector |
| /// @file glm/gtx/rotate_vector.inl |
| |
| namespace glm |
| { |
| template <typename T, precision P> |
| GLM_FUNC_QUALIFIER tvec3<T, P> slerp |
| ( |
| tvec3<T, P> const & x, |
| tvec3<T, P> const & y, |
| T const & a |
| ) |
| { |
| // get cosine of angle between vectors (-1 -> 1) |
| T CosAlpha = dot(x, y); |
| // get angle (0 -> pi) |
| T Alpha = acos(CosAlpha); |
| // get sine of angle between vectors (0 -> 1) |
| T SinAlpha = sin(Alpha); |
| // this breaks down when SinAlpha = 0, i.e. Alpha = 0 or pi |
| T t1 = sin((static_cast<T>(1) - a) * Alpha) / SinAlpha; |
| T t2 = sin(a * Alpha) / SinAlpha; |
| |
| // interpolate src vectors |
| return x * t1 + y * t2; |
| } |
| |
| template <typename T, precision P> |
| GLM_FUNC_QUALIFIER tvec2<T, P> rotate |
| ( |
| tvec2<T, P> const & v, |
| T const & angle |
| ) |
| { |
| tvec2<T, P> Result; |
| T const Cos(cos(angle)); |
| T const Sin(sin(angle)); |
| |
| Result.x = v.x * Cos - v.y * Sin; |
| Result.y = v.x * Sin + v.y * Cos; |
| return Result; |
| } |
| |
| template <typename T, precision P> |
| GLM_FUNC_QUALIFIER tvec3<T, P> rotate |
| ( |
| tvec3<T, P> const & v, |
| T const & angle, |
| tvec3<T, P> const & normal |
| ) |
| { |
| return tmat3x3<T, P>(glm::rotate(angle, normal)) * v; |
| } |
| /* |
| template <typename T, precision P> |
| GLM_FUNC_QUALIFIER tvec3<T, P> rotateGTX( |
| const tvec3<T, P>& x, |
| T angle, |
| const tvec3<T, P>& normal) |
| { |
| const T Cos = cos(radians(angle)); |
| const T Sin = sin(radians(angle)); |
| return x * Cos + ((x * normal) * (T(1) - Cos)) * normal + cross(x, normal) * Sin; |
| } |
| */ |
| template <typename T, precision P> |
| GLM_FUNC_QUALIFIER tvec4<T, P> rotate |
| ( |
| tvec4<T, P> const & v, |
| T const & angle, |
| tvec3<T, P> const & normal |
| ) |
| { |
| return rotate(angle, normal) * v; |
| } |
| |
| template <typename T, precision P> |
| GLM_FUNC_QUALIFIER tvec3<T, P> rotateX |
| ( |
| tvec3<T, P> const & v, |
| T const & angle |
| ) |
| { |
| tvec3<T, P> Result(v); |
| T const Cos(cos(angle)); |
| T const Sin(sin(angle)); |
| |
| Result.y = v.y * Cos - v.z * Sin; |
| Result.z = v.y * Sin + v.z * Cos; |
| return Result; |
| } |
| |
| template <typename T, precision P> |
| GLM_FUNC_QUALIFIER tvec3<T, P> rotateY |
| ( |
| tvec3<T, P> const & v, |
| T const & angle |
| ) |
| { |
| tvec3<T, P> Result = v; |
| T const Cos(cos(angle)); |
| T const Sin(sin(angle)); |
| |
| Result.x = v.x * Cos + v.z * Sin; |
| Result.z = -v.x * Sin + v.z * Cos; |
| return Result; |
| } |
| |
| template <typename T, precision P> |
| GLM_FUNC_QUALIFIER tvec3<T, P> rotateZ |
| ( |
| tvec3<T, P> const & v, |
| T const & angle |
| ) |
| { |
| tvec3<T, P> Result = v; |
| T const Cos(cos(angle)); |
| T const Sin(sin(angle)); |
| |
| Result.x = v.x * Cos - v.y * Sin; |
| Result.y = v.x * Sin + v.y * Cos; |
| return Result; |
| } |
| |
| template <typename T, precision P> |
| GLM_FUNC_QUALIFIER tvec4<T, P> rotateX |
| ( |
| tvec4<T, P> const & v, |
| T const & angle |
| ) |
| { |
| tvec4<T, P> Result = v; |
| T const Cos(cos(angle)); |
| T const Sin(sin(angle)); |
| |
| Result.y = v.y * Cos - v.z * Sin; |
| Result.z = v.y * Sin + v.z * Cos; |
| return Result; |
| } |
| |
| template <typename T, precision P> |
| GLM_FUNC_QUALIFIER tvec4<T, P> rotateY |
| ( |
| tvec4<T, P> const & v, |
| T const & angle |
| ) |
| { |
| tvec4<T, P> Result = v; |
| T const Cos(cos(angle)); |
| T const Sin(sin(angle)); |
| |
| Result.x = v.x * Cos + v.z * Sin; |
| Result.z = -v.x * Sin + v.z * Cos; |
| return Result; |
| } |
| |
| template <typename T, precision P> |
| GLM_FUNC_QUALIFIER tvec4<T, P> rotateZ |
| ( |
| tvec4<T, P> const & v, |
| T const & angle |
| ) |
| { |
| tvec4<T, P> Result = v; |
| T const Cos(cos(angle)); |
| T const Sin(sin(angle)); |
| |
| Result.x = v.x * Cos - v.y * Sin; |
| Result.y = v.x * Sin + v.y * Cos; |
| return Result; |
| } |
| |
| template <typename T, precision P> |
| GLM_FUNC_QUALIFIER tmat4x4<T, P> orientation |
| ( |
| tvec3<T, P> const & Normal, |
| tvec3<T, P> const & Up |
| ) |
| { |
| if(all(equal(Normal, Up))) |
| return tmat4x4<T, P>(T(1)); |
| |
| tvec3<T, P> RotationAxis = cross(Up, Normal); |
| T Angle = acos(dot(Normal, Up)); |
| |
| return rotate(Angle, RotationAxis); |
| } |
| }//namespace glm |