| #define GLM_FORCE_INLINE |
| #define GLM_PRECISION_HIGHP_FLOAT |
| #include <glm/glm.hpp> |
| #include <glm/ext.hpp> |
| |
| static int test_mat() |
| { |
| int Error = 0; |
| |
| Error += sizeof(glm::mat2) == sizeof(glm::highp_mat2) ? 0 : 1; |
| Error += sizeof(glm::mat3) == sizeof(glm::highp_mat3) ? 0 : 1; |
| Error += sizeof(glm::mat4) == sizeof(glm::highp_mat4) ? 0 : 1; |
| |
| Error += sizeof(glm::mat2x2) == sizeof(glm::highp_mat2x2) ? 0 : 1; |
| Error += sizeof(glm::mat2x3) == sizeof(glm::highp_mat2x3) ? 0 : 1; |
| Error += sizeof(glm::mat2x4) == sizeof(glm::highp_mat2x4) ? 0 : 1; |
| Error += sizeof(glm::mat3x2) == sizeof(glm::highp_mat3x2) ? 0 : 1; |
| Error += sizeof(glm::mat3x3) == sizeof(glm::highp_mat3x3) ? 0 : 1; |
| Error += sizeof(glm::mat3x4) == sizeof(glm::highp_mat3x4) ? 0 : 1; |
| Error += sizeof(glm::mat4x2) == sizeof(glm::highp_mat4x2) ? 0 : 1; |
| Error += sizeof(glm::mat4x3) == sizeof(glm::highp_mat4x3) ? 0 : 1; |
| Error += sizeof(glm::mat4x4) == sizeof(glm::highp_mat4x4) ? 0 : 1; |
| |
| return Error; |
| } |
| |
| static int test_vec() |
| { |
| int Error = 0; |
| |
| Error += sizeof(glm::vec2) == sizeof(glm::highp_vec2) ? 0 : 1; |
| Error += sizeof(glm::vec3) == sizeof(glm::highp_vec3) ? 0 : 1; |
| Error += sizeof(glm::vec4) == sizeof(glm::highp_vec4) ? 0 : 1; |
| |
| return Error; |
| } |
| |
| static int test_dvec() |
| { |
| int Error = 0; |
| |
| Error += sizeof(glm::dvec2) == sizeof(glm::highp_dvec2) ? 0 : 1; |
| Error += sizeof(glm::dvec3) == sizeof(glm::highp_dvec3) ? 0 : 1; |
| Error += sizeof(glm::dvec4) == sizeof(glm::highp_dvec4) ? 0 : 1; |
| |
| return Error; |
| } |
| |
| int main() |
| { |
| int Error = 0; |
| |
| Error += test_mat(); |
| Error += test_vec(); |
| Error += test_dvec(); |
| |
| return Error; |
| } |