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///////////////////////////////////////////////////////////////////////////////////////////////////
// OpenGL Image Copyright (c) 2008 - 2011 G-Truc Creation (www.g-truc.net)
///////////////////////////////////////////////////////////////////////////////////////////////////
// Created : 2011-04-06
// Updated : 2011-04-06
// Licence : This source is under MIT License
// File : gli/core/texture2d_array.hpp
///////////////////////////////////////////////////////////////////////////////////////////////////
#ifndef GLI_CORE_TEXTURE2D_ARRAY_INCLUDED
#define GLI_CORE_TEXTURE2D_ARRAY_INCLUDED
#include "texture2d.hpp"
namespace gli
{
class texture2DArray
{
public:
typedef texture2D::dimensions_type dimensions_type;
typedef texture2D::texcoord_type texcoord_type;
typedef texture2D::size_type size_type;
typedef texture2D::value_type value_type;
typedef texture2D::format_type format_type;
typedef texture2D::data_type data_type;
typedef texture2D::level_type level_type;
typedef std::vector<texture2D>::size_type layer_type;
public:
texture2DArray();
explicit texture2DArray(
layer_type const & Layers,
level_type const & Levels);
~texture2DArray();
texture2D & operator[] (
layer_type const & Layer);
texture2D const & operator[] (
layer_type const & Layer) const;
bool empty() const;
format_type format() const;
layer_type layers() const;
level_type levels() const;
void resize(
layer_type const & Layers,
level_type const & Levels);
private:
std::vector<texture2D> Arrays;
};
}//namespace gli
#include "texture2d_array.inl"
#endif//GLI_CORE_TEXTURE2D_ARRAY_INCLUDED