| #include <glm/gtc/constants.hpp> |
| #include <glm/gtx/vector_angle.hpp> |
| #include <limits> |
| |
| int test_angle() |
| { |
| int Error = 0; |
| |
| float AngleA = glm::angle(glm::vec2(1, 0), glm::normalize(glm::vec2(1, 1))); |
| Error += glm::epsilonEqual(AngleA, glm::pi<float>() * 0.25f, 0.01f) ? 0 : 1; |
| float AngleB = glm::angle(glm::vec3(1, 0, 0), glm::normalize(glm::vec3(1, 1, 0))); |
| Error += glm::epsilonEqual(AngleB, glm::pi<float>() * 0.25f, 0.01f) ? 0 : 1; |
| float AngleC = glm::angle(glm::vec4(1, 0, 0, 0), glm::normalize(glm::vec4(1, 1, 0, 0))); |
| Error += glm::epsilonEqual(AngleC, glm::pi<float>() * 0.25f, 0.01f) ? 0 : 1; |
| |
| return Error; |
| } |
| |
| int test_orientedAngle_vec2() |
| { |
| int Error = 0; |
| |
| float AngleA = glm::orientedAngle(glm::vec2(1, 0), glm::normalize(glm::vec2(1, 1))); |
| Error += AngleA == glm::pi<float>() * 0.25f ? 0 : 1; |
| float AngleB = glm::orientedAngle(glm::vec2(0, 1), glm::normalize(glm::vec2(1, 1))); |
| Error += AngleB == -glm::pi<float>() * 0.25f ? 0 : 1; |
| float AngleC = glm::orientedAngle(glm::normalize(glm::vec2(1, 1)), glm::vec2(0, 1)); |
| Error += AngleC == glm::pi<float>() * 0.25f ? 0 : 1; |
| |
| return Error; |
| } |
| |
| int test_orientedAngle_vec3() |
| { |
| int Error = 0; |
| |
| float AngleA = glm::orientedAngle(glm::vec3(1, 0, 0), glm::normalize(glm::vec3(1, 1, 0)), glm::vec3(0, 0, 1)); |
| Error += AngleA == glm::pi<float>() * 0.25f ? 0 : 1; |
| float AngleB = glm::orientedAngle(glm::vec3(0, 1, 0), glm::normalize(glm::vec3(1, 1, 0)), glm::vec3(0, 0, 1)); |
| Error += AngleB == -glm::pi<float>() * 0.25f ? 0 : 1; |
| float AngleC = glm::orientedAngle(glm::normalize(glm::vec3(1, 1, 0)), glm::vec3(0, 1, 0), glm::vec3(0, 0, 1)); |
| Error += AngleC == glm::pi<float>() * 0.25f ? 0 : 1; |
| |
| return Error; |
| } |
| |
| int main() |
| { |
| int Error(0); |
| |
| Error += test_angle(); |
| Error += test_orientedAngle_vec2(); |
| Error += test_orientedAngle_vec3(); |
| |
| return Error; |
| } |
| |
| |