| |
| /* |
| * Copyright 2013 Google Inc. |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| #ifndef SkGLContextHelper_DEFINED |
| #define SkGLContextHelper_DEFINED |
| |
| #include "GrGLInterface.h" |
| |
| /** |
| * Create an offscreen opengl context with an RGBA8 / 8bit stencil FBO. |
| * Provides a GrGLInterface struct of function pointers for the context. |
| */ |
| |
| class SK_API SkGLContextHelper : public SkRefCnt { |
| public: |
| SK_DECLARE_INST_COUNT(SkGLContextHelper) |
| |
| SkGLContextHelper(); |
| virtual ~SkGLContextHelper(); |
| |
| /** |
| * Initializes the context and makes it current. |
| */ |
| bool init(GrGLStandard forcedGpuAPI, const int width, const int height); |
| |
| int getFBOID() const { return fFBO; } |
| |
| const GrGLInterface* gl() const { return fGL; } |
| |
| virtual void makeCurrent() const = 0; |
| |
| /** |
| * The primary purpose of this function it to provide a means of scheduling |
| * work on the GPU (since all of the subclasses create primary buffers for |
| * testing that are small and not meant to be rendered to the screen). |
| * |
| * If the drawing surface provided by the platform is double buffered this |
| * call will cause the platform to swap which buffer is currently being |
| * targeted. If the current surface does not include a back buffer, this |
| * call has no effect. |
| */ |
| virtual void swapBuffers() const = 0; |
| |
| bool hasExtension(const char* extensionName) const { |
| SkASSERT(fGL); |
| return fGL->hasExtension(extensionName); |
| } |
| |
| /** |
| * This notifies the context that we are deliberately testing abandoning |
| * the context. It is useful for debugging contexts that would otherwise |
| * test that GPU resources are properly deleted. It also allows a debugging |
| * context to test that further GL calls are not made by Skia GPU code. |
| */ |
| void testAbandon(); |
| |
| protected: |
| /** |
| * Subclass implements this to make a GL context. The returned GrGLInterface |
| * should be populated with functions compatible with the context. The |
| * format and size of backbuffers does not matter since an FBO will be |
| * created. |
| */ |
| virtual const GrGLInterface* createGLContext(GrGLStandard forcedGpuAPI) = 0; |
| |
| /** |
| * Subclass should destroy the underlying GL context. |
| */ |
| virtual void destroyGLContext() = 0; |
| |
| private: |
| GrGLuint fFBO; |
| GrGLuint fColorBufferID; |
| GrGLuint fDepthStencilBufferID; |
| const GrGLInterface* fGL; |
| |
| typedef SkRefCnt INHERITED; |
| }; |
| |
| /** |
| * Helper macros for using the GL context through the GrGLInterface. Example: |
| * SK_GL(glCtx, GenTextures(1, &texID)); |
| */ |
| #define SK_GL(ctx, X) (ctx).gl()->fFunctions.f ## X; \ |
| SkASSERT(0 == (ctx).gl()->fFunctions.fGetError()) |
| #define SK_GL_RET(ctx, RET, X) (RET) = (ctx).gl()->fFunctions.f ## X; \ |
| SkASSERT(0 == (ctx).gl()->fFunctions.fGetError()) |
| #define SK_GL_NOERRCHECK(ctx, X) (ctx).gl()->fFunctions.f ## X |
| #define SK_GL_RET_NOERRCHECK(ctx, RET, X) (RET) = (ctx).gl()->fFunctions.f ## X |
| |
| #endif |