| #include <glm/gtx/matrix_decompose.hpp> | |
| int main() | |
| { | |
| int Error(0); | |
| glm::mat4 Matrix(1); | |
| glm::vec3 Scale; | |
| glm::quat Orientation; | |
| glm::vec3 Translation; | |
| glm::vec3 Skew(1); | |
| glm::vec4 Perspective(1); | |
| glm::decompose(Matrix, Scale, Orientation, Translation, Skew, Perspective); | |
| return Error; | |
| } |