|  | /////////////////////////////////////////////////////////////////////////////////////////////////// | 
|  | // OpenGL Mathematics Copyright (c) 2005 - 2012 G-Truc Creation (www.g-truc.net) | 
|  | /////////////////////////////////////////////////////////////////////////////////////////////////// | 
|  | // Created : 2011-05-31 | 
|  | // Updated : 2011-05-31 | 
|  | // Licence : This source is under MIT licence | 
|  | // File    : test/gtx/random.cpp | 
|  | /////////////////////////////////////////////////////////////////////////////////////////////////// | 
|  |  | 
|  | #include <glm/glm.hpp> | 
|  | #include <glm/gtx/random.hpp> | 
|  | #include <glm/gtx/epsilon.hpp> | 
|  | #include <iostream> | 
|  |  | 
|  | int test_signedRand1() | 
|  | { | 
|  | int Error = 0; | 
|  |  | 
|  | { | 
|  | float ResultFloat = 0.0f; | 
|  | double ResultDouble = 0.0f; | 
|  | for(std::size_t i = 0; i < 100000; ++i) | 
|  | { | 
|  | ResultFloat += glm::signedRand1<float>(); | 
|  | ResultDouble += glm::signedRand1<double>(); | 
|  | } | 
|  |  | 
|  | Error += glm::equalEpsilon(ResultFloat, 0.0f, 0.0001f); | 
|  | Error += glm::equalEpsilon(ResultDouble, 0.0, 0.0001); | 
|  | } | 
|  |  | 
|  | return Error; | 
|  | } | 
|  |  | 
|  | int test_normalizedRand2() | 
|  | { | 
|  | int Error = 0; | 
|  |  | 
|  | { | 
|  | std::size_t Max = 100000; | 
|  | float ResultFloat = 0.0f; | 
|  | double ResultDouble = 0.0f; | 
|  | for(std::size_t i = 0; i < Max; ++i) | 
|  | { | 
|  | ResultFloat += glm::length(glm::normalizedRand2<float>()); | 
|  | ResultDouble += glm::length(glm::normalizedRand2<double>()); | 
|  | } | 
|  |  | 
|  | Error += glm::equalEpsilon(ResultFloat, float(Max), 0.000001f) ? 0 : 1; | 
|  | Error += glm::equalEpsilon(ResultDouble, double(Max), 0.000001) ? 0 : 1; | 
|  | assert(!Error); | 
|  | } | 
|  |  | 
|  | return Error; | 
|  | } | 
|  |  | 
|  | int test_normalizedRand3() | 
|  | { | 
|  | int Error = 0; | 
|  |  | 
|  | { | 
|  | std::size_t Max = 100000; | 
|  | float ResultFloatA = 0.0f; | 
|  | float ResultFloatB = 0.0f; | 
|  | float ResultFloatC = 0.0f; | 
|  | double ResultDoubleA = 0.0f; | 
|  | double ResultDoubleB = 0.0f; | 
|  | double ResultDoubleC = 0.0f; | 
|  | for(std::size_t i = 0; i < Max; ++i) | 
|  | { | 
|  | ResultFloatA += glm::length(glm::normalizedRand3<float>()); | 
|  | ResultDoubleA += glm::length(glm::normalizedRand3<double>()); | 
|  | ResultFloatB += glm::length(glm::normalizedRand3(2.0f, 2.0f)); | 
|  | ResultDoubleB += glm::length(glm::normalizedRand3(2.0, 2.0)); | 
|  | ResultFloatC += glm::length(glm::normalizedRand3(1.0f, 3.0f)); | 
|  | ResultDoubleC += glm::length(glm::normalizedRand3(1.0, 3.0)); | 
|  | } | 
|  |  | 
|  | Error += glm::equalEpsilon(ResultFloatA, float(Max), 0.0001f) ? 0 : 1; | 
|  | Error += glm::equalEpsilon(ResultDoubleA, double(Max), 0.0001) ? 0 : 1; | 
|  | Error += glm::equalEpsilon(ResultFloatB, float(Max * 2), 0.0001f) ? 0 : 1; | 
|  | Error += glm::equalEpsilon(ResultDoubleB, double(Max * 2), 0.0001) ? 0 : 1; | 
|  | Error += (ResultFloatC >= float(Max) && ResultFloatC <= float(Max * 3)) ? 0 : 1; | 
|  | Error += (ResultDoubleC >= double(Max) && ResultDoubleC <= double(Max * 3)) ? 0 : 1; | 
|  | } | 
|  |  | 
|  | return Error; | 
|  | } | 
|  |  | 
|  | int main() | 
|  | { | 
|  | int Error = 0; | 
|  |  | 
|  | Error += test_signedRand1(); | 
|  | Error += test_normalizedRand2(); | 
|  | Error += test_normalizedRand3(); | 
|  |  | 
|  | return Error; | 
|  | } |