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/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
// Copyright 2011 the V8 project authors. All rights reserved.
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// modification, are permitted provided that the following conditions are
// met:
//
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// copyright notice, this list of conditions and the following
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#ifndef jit_mips32_Simulator_mips32_h
#define jit_mips32_Simulator_mips32_h
#ifdef JS_SIMULATOR_MIPS32
#include "jslock.h"
#include "jit/IonTypes.h"
namespace js {
namespace jit {
class Simulator;
class Redirection;
class CachePage;
class AutoLockSimulator;
const intptr_t kPointerAlignment = 4;
const intptr_t kPointerAlignmentMask = kPointerAlignment - 1;
const intptr_t kDoubleAlignment = 8;
const intptr_t kDoubleAlignmentMask = kDoubleAlignment - 1;
// Number of general purpose registers.
const int kNumRegisters = 32;
// In the simulator, the PC register is simulated as the 34th register.
const int kPCRegister = 34;
// Number coprocessor registers.
const int kNumFPURegisters = 32;
// FPU (coprocessor 1) control registers. Currently only FCSR is implemented.
const int kFCSRRegister = 31;
const int kInvalidFPUControlRegister = -1;
const uint32_t kFPUInvalidResult = static_cast<uint32_t>(1 << 31) - 1;
// FCSR constants.
const uint32_t kFCSRInexactFlagBit = 2;
const uint32_t kFCSRUnderflowFlagBit = 3;
const uint32_t kFCSROverflowFlagBit = 4;
const uint32_t kFCSRDivideByZeroFlagBit = 5;
const uint32_t kFCSRInvalidOpFlagBit = 6;
const uint32_t kFCSRInexactFlagMask = 1 << kFCSRInexactFlagBit;
const uint32_t kFCSRUnderflowFlagMask = 1 << kFCSRUnderflowFlagBit;
const uint32_t kFCSROverflowFlagMask = 1 << kFCSROverflowFlagBit;
const uint32_t kFCSRDivideByZeroFlagMask = 1 << kFCSRDivideByZeroFlagBit;
const uint32_t kFCSRInvalidOpFlagMask = 1 << kFCSRInvalidOpFlagBit;
const uint32_t kFCSRFlagMask =
kFCSRInexactFlagMask |
kFCSRUnderflowFlagMask |
kFCSROverflowFlagMask |
kFCSRDivideByZeroFlagMask |
kFCSRInvalidOpFlagMask;
const uint32_t kFCSRExceptionFlagMask = kFCSRFlagMask ^ kFCSRInexactFlagMask;
// On MIPS Simulator breakpoints can have different codes:
// - Breaks between 0 and kMaxWatchpointCode are treated as simple watchpoints,
// the simulator will run through them and print the registers.
// - Breaks between kMaxWatchpointCode and kMaxStopCode are treated as stop()
// instructions (see Assembler::stop()).
// - Breaks larger than kMaxStopCode are simple breaks, dropping you into the
// debugger.
const uint32_t kMaxWatchpointCode = 31;
const uint32_t kMaxStopCode = 127;
// -----------------------------------------------------------------------------
// Utility functions
typedef uint32_t Instr;
class SimInstruction;
class Simulator {
friend class Redirection;
friend class MipsDebugger;
friend class AutoLockSimulatorCache;
public:
// Registers are declared in order. See "See MIPS Run Linux" chapter 2.
enum Register {
no_reg = -1,
zero_reg = 0,
at,
v0, v1,
a0, a1, a2, a3,
t0, t1, t2, t3, t4, t5, t6, t7,
s0, s1, s2, s3, s4, s5, s6, s7,
t8, t9,
k0, k1,
gp,
sp,
s8,
ra,
// LO, HI, and pc.
LO,
HI,
pc, // pc must be the last register.
kNumSimuRegisters,
// aliases
fp = s8
};
// Coprocessor registers.
enum FPURegister {
f0, f1, f2, f3, f4, f5, f6, f7, f8, f9, f10, f11,
f12, f13, f14, f15, // f12 and f14 are arguments FPURegisters.
f16, f17, f18, f19, f20, f21, f22, f23, f24, f25,
f26, f27, f28, f29, f30, f31,
kNumFPURegisters
};
// Returns nullptr on OOM.
static Simulator* Create();
static void Destroy(Simulator* simulator);
// Constructor/destructor are for internal use only; use the static methods above.
Simulator();
~Simulator();
// The currently executing Simulator instance. Potentially there can be one
// for each native thread.
static Simulator* Current();
static inline uintptr_t StackLimit() {
return Simulator::Current()->stackLimit();
}
uintptr_t* addressOfStackLimit();
// Accessors for register state. Reading the pc value adheres to the MIPS
// architecture specification and is off by a 8 from the currently executing
// instruction.
void setRegister(int reg, int32_t value);
int32_t getRegister(int reg) const;
double getDoubleFromRegisterPair(int reg);
// Same for FPURegisters.
void setFpuRegister(int fpureg, int32_t value);
void setFpuRegisterFloat(int fpureg, float value);
void setFpuRegisterFloat(int fpureg, int64_t value);
void setFpuRegisterDouble(int fpureg, double value);
void setFpuRegisterDouble(int fpureg, int64_t value);
int32_t getFpuRegister(int fpureg) const;
int64_t getFpuRegisterLong(int fpureg) const;
float getFpuRegisterFloat(int fpureg) const;
double getFpuRegisterDouble(int fpureg) const;
void setFCSRBit(uint32_t cc, bool value);
bool testFCSRBit(uint32_t cc);
bool setFCSRRoundError(double original, double rounded);
// Special case of set_register and get_register to access the raw PC value.
void set_pc(int32_t value);
int32_t get_pc() const;
template <typename T>
T get_pc_as() const { return reinterpret_cast<T>(get_pc()); }
void set_resume_pc(void* value) {
resume_pc_ = int32_t(value);
}
// Accessor to the internal simulator stack area.
uintptr_t stackLimit() const;
bool overRecursed(uintptr_t newsp = 0) const;
bool overRecursedWithExtra(uint32_t extra) const;
// Executes MIPS instructions until the PC reaches end_sim_pc.
template<bool enableStopSimAt>
void execute();
// Sets up the simulator state and grabs the result on return.
int32_t call(uint8_t* entry, int argument_count, ...);
// Push an address onto the JS stack.
uintptr_t pushAddress(uintptr_t address);
// Pop an address from the JS stack.
uintptr_t popAddress();
// Debugger input.
void setLastDebuggerInput(char* input);
char* lastDebuggerInput() { return lastDebuggerInput_; }
// ICache checking.
static void FlushICache(void* start, size_t size);
// Returns true if pc register contains one of the 'SpecialValues' defined
// below (bad_ra, end_sim_pc).
bool has_bad_pc() const;
private:
enum SpecialValues {
// Known bad pc value to ensure that the simulator does not execute
// without being properly setup.
bad_ra = -1,
// A pc value used to signal the simulator to stop execution. Generally
// the ra is set to this value on transition from native C code to
// simulated execution, so that the simulator can "return" to the native
// C code.
end_sim_pc = -2,
// Unpredictable value.
Unpredictable = 0xbadbeaf
};
bool init();
// Unsupported instructions use Format to print an error and stop execution.
void format(SimInstruction* instr, const char* format);
// Read and write memory.
inline uint32_t readBU(uint32_t addr);
inline int32_t readB(uint32_t addr);
inline void writeB(uint32_t addr, uint8_t value);
inline void writeB(uint32_t addr, int8_t value);
inline uint16_t readHU(uint32_t addr, SimInstruction* instr);
inline int16_t readH(uint32_t addr, SimInstruction* instr);
// Note: Overloaded on the sign of the value.
inline void writeH(uint32_t addr, uint16_t value, SimInstruction* instr);
inline void writeH(uint32_t addr, int16_t value, SimInstruction* instr);
inline int readW(uint32_t addr, SimInstruction* instr);
inline void writeW(uint32_t addr, int value, SimInstruction* instr);
inline double readD(uint32_t addr, SimInstruction* instr);
inline void writeD(uint32_t addr, double value, SimInstruction* instr);
// Executing is handled based on the instruction type.
void decodeTypeRegister(SimInstruction* instr);
// Helper function for decodeTypeRegister.
void configureTypeRegister(SimInstruction* instr,
int32_t& alu_out,
int64_t& i64hilo,
uint64_t& u64hilo,
int32_t& next_pc,
int32_t& return_addr_reg,
bool& do_interrupt);
void decodeTypeImmediate(SimInstruction* instr);
void decodeTypeJump(SimInstruction* instr);
// Used for breakpoints and traps.
void softwareInterrupt(SimInstruction* instr);
// Stop helper functions.
bool isWatchpoint(uint32_t code);
void printWatchpoint(uint32_t code);
void handleStop(uint32_t code, SimInstruction* instr);
bool isStopInstruction(SimInstruction* instr);
bool isEnabledStop(uint32_t code);
void enableStop(uint32_t code);
void disableStop(uint32_t code);
void increaseStopCounter(uint32_t code);
void printStopInfo(uint32_t code);
// Executes one instruction.
void instructionDecode(SimInstruction* instr);
// Execute one instruction placed in a branch delay slot.
void branchDelayInstructionDecode(SimInstruction* instr);
public:
static bool ICacheCheckingEnabled;
static int StopSimAt;
// Runtime call support.
static void* RedirectNativeFunction(void* nativeFunction, ABIFunctionType type);
private:
enum Exception {
kNone,
kIntegerOverflow,
kIntegerUnderflow,
kDivideByZero,
kNumExceptions
};
int16_t exceptions[kNumExceptions];
// Exceptions.
void signalExceptions();
// Handle arguments and return value for runtime FP functions.
void getFpArgs(double* x, double* y, int32_t* z);
void getFpFromStack(int32_t* stack, double* x);
void setCallResultDouble(double result);
void setCallResultFloat(float result);
void setCallResult(int64_t res);
void callInternal(uint8_t* entry);
// Architecture state.
// Registers.
int32_t registers_[kNumSimuRegisters];
// Coprocessor Registers.
int32_t FPUregisters_[kNumFPURegisters];
// FPU control register.
uint32_t FCSR_;
// Simulator support.
char* stack_;
uintptr_t stackLimit_;
bool pc_modified_;
int icount_;
int break_count_;
int32_t resume_pc_;
// Debugger input.
char* lastDebuggerInput_;
// Registered breakpoints.
SimInstruction* break_pc_;
Instr break_instr_;
// A stop is watched if its code is less than kNumOfWatchedStops.
// Only watched stops support enabling/disabling and the counter feature.
static const uint32_t kNumOfWatchedStops = 256;
// Stop is disabled if bit 31 is set.
static const uint32_t kStopDisabledBit = 1U << 31;
// A stop is enabled, meaning the simulator will stop when meeting the
// instruction, if bit 31 of watchedStops_[code].count is unset.
// The value watchedStops_[code].count & ~(1 << 31) indicates how many times
// the breakpoint was hit or gone through.
struct StopCountAndDesc {
uint32_t count_;
char* desc_;
};
StopCountAndDesc watchedStops_[kNumOfWatchedStops];
private:
// ICache checking.
struct ICacheHasher {
typedef void* Key;
typedef void* Lookup;
static HashNumber hash(const Lookup& l);
static bool match(const Key& k, const Lookup& l);
};
public:
typedef HashMap<void*, CachePage*, ICacheHasher, SystemAllocPolicy> ICacheMap;
private:
// This lock creates a critical section around 'redirection_' and
// 'icache_', which are referenced both by the execution engine
// and by the off-thread compiler (see Redirection::Get in the cpp file).
PRLock* cacheLock_;
#ifdef DEBUG
PRThread* cacheLockHolder_;
#endif
Redirection* redirection_;
ICacheMap icache_;
public:
ICacheMap& icache() {
// Technically we need the lock to access the innards of the
// icache, not to take its address, but the latter condition
// serves as a useful complement to the former.
MOZ_ASSERT(cacheLockHolder_);
return icache_;
}
Redirection* redirection() const {
MOZ_ASSERT(cacheLockHolder_);
return redirection_;
}
void setRedirection(js::jit::Redirection* redirection) {
MOZ_ASSERT(cacheLockHolder_);
redirection_ = redirection;
}
};
#define JS_CHECK_SIMULATOR_RECURSION_WITH_EXTRA(cx, extra, onerror) \
JS_BEGIN_MACRO \
if (cx->mainThread().simulator()->overRecursedWithExtra(extra)) { \
js::ReportOverRecursed(cx); \
onerror; \
} \
JS_END_MACRO
} // namespace jit
} // namespace js
#endif /* JS_SIMULATOR_MIPS32 */
#endif /* jit_mips32_Simulator_mips32_h */