| /* |
| * Direct3D11 HW acceleration |
| * |
| * copyright (c) 2009 Laurent Aimar |
| * copyright (c) 2015 Steve Lhomme |
| * |
| * This file is part of FFmpeg. |
| * |
| * FFmpeg is free software; you can redistribute it and/or |
| * modify it under the terms of the GNU Lesser General Public |
| * License as published by the Free Software Foundation; either |
| * version 2.1 of the License, or (at your option) any later version. |
| * |
| * FFmpeg is distributed in the hope that it will be useful, |
| * but WITHOUT ANY WARRANTY; without even the implied warranty of |
| * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
| * Lesser General Public License for more details. |
| * |
| * You should have received a copy of the GNU Lesser General Public |
| * License along with FFmpeg; if not, write to the Free Software |
| * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA |
| */ |
| |
| #ifndef AVCODEC_D3D11VA_H |
| #define AVCODEC_D3D11VA_H |
| |
| /** |
| * @file |
| * @ingroup lavc_codec_hwaccel_d3d11va |
| * Public libavcodec D3D11VA header. |
| */ |
| |
| #if !defined(_WIN32_WINNT) || _WIN32_WINNT < 0x0602 |
| #undef _WIN32_WINNT |
| #define _WIN32_WINNT 0x0602 |
| #endif |
| |
| #include <stdint.h> |
| #include <d3d11.h> |
| |
| /** |
| * @defgroup lavc_codec_hwaccel_d3d11va Direct3D11 |
| * @ingroup lavc_codec_hwaccel |
| * |
| * @{ |
| */ |
| |
| #define FF_DXVA2_WORKAROUND_SCALING_LIST_ZIGZAG 1 ///< Work around for Direct3D11 and old UVD/UVD+ ATI video cards |
| #define FF_DXVA2_WORKAROUND_INTEL_CLEARVIDEO 2 ///< Work around for Direct3D11 and old Intel GPUs with ClearVideo interface |
| |
| /** |
| * This structure is used to provides the necessary configurations and data |
| * to the Direct3D11 FFmpeg HWAccel implementation. |
| * |
| * The application must make it available as AVCodecContext.hwaccel_context. |
| * |
| * Use av_d3d11va_alloc_context() exclusively to allocate an AVD3D11VAContext. |
| */ |
| typedef struct AVD3D11VAContext { |
| /** |
| * D3D11 decoder object |
| */ |
| ID3D11VideoDecoder *decoder; |
| |
| /** |
| * D3D11 VideoContext |
| */ |
| ID3D11VideoContext *video_context; |
| |
| /** |
| * D3D11 configuration used to create the decoder |
| */ |
| D3D11_VIDEO_DECODER_CONFIG *cfg; |
| |
| /** |
| * The number of surface in the surface array |
| */ |
| unsigned surface_count; |
| |
| /** |
| * The array of Direct3D surfaces used to create the decoder |
| */ |
| ID3D11VideoDecoderOutputView **surface; |
| |
| /** |
| * A bit field configuring the workarounds needed for using the decoder |
| */ |
| uint64_t workaround; |
| |
| /** |
| * Private to the FFmpeg AVHWAccel implementation |
| */ |
| unsigned report_id; |
| |
| /** |
| * Mutex to access video_context |
| */ |
| HANDLE context_mutex; |
| } AVD3D11VAContext; |
| |
| /** |
| * Allocate an AVD3D11VAContext. |
| * |
| * @return Newly-allocated AVD3D11VAContext or NULL on failure. |
| */ |
| AVD3D11VAContext *av_d3d11va_alloc_context(void); |
| |
| /** |
| * @} |
| */ |
| |
| #endif /* AVCODEC_D3D11VA_H */ |