| // Copyright 2017 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #include "base/win/winrt_storage_util.h" |
| |
| #include <robuffer.h> |
| #include <string.h> |
| #include <wrl/client.h> |
| |
| #include "base/strings/string_util.h" |
| #include "base/win/core_winrt_util.h" |
| #include "base/win/scoped_hstring.h" |
| |
| namespace base { |
| namespace win { |
| |
| using IBuffer = ABI::Windows::Storage::Streams::IBuffer; |
| |
| HRESULT GetPointerToBufferData(IBuffer* buffer, uint8_t** out, UINT32* length) { |
| *out = nullptr; |
| |
| Microsoft::WRL::ComPtr<Windows::Storage::Streams::IBufferByteAccess> |
| buffer_byte_access; |
| HRESULT hr = buffer->QueryInterface(IID_PPV_ARGS(&buffer_byte_access)); |
| if (FAILED(hr)) |
| return hr; |
| |
| hr = buffer->get_Length(length); |
| if (FAILED(hr)) |
| return hr; |
| |
| // Lifetime of the pointing buffer is controlled by the buffer object. |
| return buffer_byte_access->Buffer(out); |
| } |
| |
| HRESULT CreateIBufferFromData(const uint8_t* data, |
| UINT32 length, |
| Microsoft::WRL::ComPtr<IBuffer>* buffer) { |
| *buffer = nullptr; |
| |
| Microsoft::WRL::ComPtr<ABI::Windows::Storage::Streams::IBufferFactory> |
| buffer_factory; |
| HRESULT hr = base::win::GetActivationFactory< |
| ABI::Windows::Storage::Streams::IBufferFactory, |
| RuntimeClass_Windows_Storage_Streams_Buffer>(&buffer_factory); |
| if (FAILED(hr)) |
| return hr; |
| |
| Microsoft::WRL::ComPtr<IBuffer> internal_buffer; |
| hr = buffer_factory->Create(length, internal_buffer.GetAddressOf()); |
| if (FAILED(hr)) |
| return hr; |
| |
| hr = internal_buffer->put_Length(length); |
| if (FAILED(hr)) |
| return hr; |
| |
| uint8_t* p_buffer_data; |
| hr = GetPointerToBufferData(internal_buffer.Get(), &p_buffer_data, &length); |
| if (FAILED(hr)) |
| return hr; |
| |
| memcpy(p_buffer_data, data, length); |
| |
| *buffer = std::move(internal_buffer); |
| |
| return S_OK; |
| } |
| |
| } // namespace win |
| } // namespace base |