| // |
| // Copyright 2014 The ANGLE Project Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| // |
| // ResourcesHLSL.h: |
| // Methods for GLSL to HLSL translation for uniforms and interface blocks. |
| // |
| |
| #ifndef COMPILER_TRANSLATOR_RESOURCESHLSL_H_ |
| #define COMPILER_TRANSLATOR_RESOURCESHLSL_H_ |
| |
| #include "compiler/translator/OutputHLSL.h" |
| #include "compiler/translator/UtilsHLSL.h" |
| |
| namespace sh |
| { |
| class ImmutableString; |
| class StructureHLSL; |
| class TSymbolTable; |
| |
| class ResourcesHLSL : angle::NonCopyable |
| { |
| public: |
| ResourcesHLSL(StructureHLSL *structureHLSL, |
| ShShaderOutput outputType, |
| const std::vector<ShaderVariable> &uniforms, |
| unsigned int firstUniformRegister); |
| |
| void reserveUniformRegisters(unsigned int registerCount); |
| void reserveUniformBlockRegisters(unsigned int registerCount); |
| void uniformsHeader(TInfoSinkBase &out, |
| ShShaderOutput outputType, |
| const ReferencedVariables &referencedUniforms, |
| TSymbolTable *symbolTable); |
| |
| // Must be called after uniformsHeader |
| void samplerMetadataUniforms(TInfoSinkBase &out, unsigned int regIndex); |
| unsigned int getSamplerCount() const { return mSamplerCount; } |
| void imageMetadataUniforms(TInfoSinkBase &out, unsigned int regIndex); |
| TString uniformBlocksHeader(const ReferencedInterfaceBlocks &referencedInterfaceBlocks); |
| TString shaderStorageBlocksHeader(const ReferencedInterfaceBlocks &referencedInterfaceBlocks); |
| |
| // Used for direct index references |
| static TString InterfaceBlockInstanceString(const ImmutableString &instanceName, |
| unsigned int arrayIndex); |
| |
| const std::map<std::string, unsigned int> &getShaderStorageBlockRegisterMap() const |
| { |
| return mShaderStorageBlockRegisterMap; |
| } |
| |
| const std::map<std::string, unsigned int> &getUniformBlockRegisterMap() const |
| { |
| return mUniformBlockRegisterMap; |
| } |
| const std::map<std::string, unsigned int> &getUniformRegisterMap() const |
| { |
| return mUniformRegisterMap; |
| } |
| |
| unsigned int getReadonlyImage2DRegisterIndex() const { return mReadonlyImage2DRegisterIndex; } |
| unsigned int getImage2DRegisterIndex() const { return mImage2DRegisterIndex; } |
| |
| private: |
| TString uniformBlockString(const TInterfaceBlock &interfaceBlock, |
| const TVariable *instanceVariable, |
| unsigned int registerIndex, |
| unsigned int arrayIndex); |
| |
| TString shaderStorageBlockString(const TInterfaceBlock &interfaceBlock, |
| const TVariable *instanceVariable, |
| unsigned int registerIndex, |
| unsigned int arrayIndex); |
| TString uniformBlockMembersString(const TInterfaceBlock &interfaceBlock, |
| TLayoutBlockStorage blockStorage); |
| TString uniformBlockStructString(const TInterfaceBlock &interfaceBlock); |
| const ShaderVariable *findUniformByName(const ImmutableString &name) const; |
| |
| void outputHLSL4_0_FL9_3Sampler(TInfoSinkBase &out, |
| const TType &type, |
| const TVariable &variable, |
| const unsigned int registerIndex); |
| void outputUniform(TInfoSinkBase &out, |
| const TType &type, |
| const TVariable &variable, |
| const unsigned int registerIndex); |
| void outputAtomicCounterBuffer(TInfoSinkBase &out, |
| const int binding, |
| const unsigned int registerIndex); |
| |
| // Returns the uniform's register index |
| unsigned int assignUniformRegister(const TType &type, |
| const ImmutableString &name, |
| unsigned int *outRegisterCount); |
| unsigned int assignSamplerInStructUniformRegister(const TType &type, |
| const TString &name, |
| unsigned int *outRegisterCount); |
| |
| void outputHLSLSamplerUniformGroup( |
| TInfoSinkBase &out, |
| const HLSLTextureGroup textureGroup, |
| const TVector<const TVariable *> &group, |
| const TMap<const TVariable *, TString> &samplerInStructSymbolsToAPINames, |
| unsigned int *groupTextureRegisterIndex); |
| |
| void outputHLSLImageUniformIndices(TInfoSinkBase &out, |
| const TVector<const TVariable *> &group, |
| unsigned int imageArrayIndex, |
| unsigned int *groupRegisterCount); |
| void outputHLSLReadonlyImageUniformGroup(TInfoSinkBase &out, |
| const HLSLTextureGroup textureGroup, |
| const TVector<const TVariable *> &group, |
| unsigned int *groupTextureRegisterIndex); |
| void outputHLSLImageUniformGroup(TInfoSinkBase &out, |
| const HLSLRWTextureGroup textureGroup, |
| const TVector<const TVariable *> &group, |
| unsigned int *groupTextureRegisterIndex); |
| |
| unsigned int mUniformRegister; |
| unsigned int mUniformBlockRegister; |
| unsigned int mTextureRegister; |
| unsigned int mUAVRegister; |
| unsigned int mSamplerCount; |
| unsigned int mReadonlyImageCount; |
| unsigned int mImageCount; |
| StructureHLSL *mStructureHLSL; |
| ShShaderOutput mOutputType; |
| |
| const std::vector<ShaderVariable> &mUniforms; |
| std::map<std::string, unsigned int> mUniformBlockRegisterMap; |
| std::map<std::string, unsigned int> mShaderStorageBlockRegisterMap; |
| std::map<std::string, unsigned int> mUniformRegisterMap; |
| unsigned int mReadonlyImage2DRegisterIndex; |
| unsigned int mImage2DRegisterIndex; |
| }; |
| } // namespace sh |
| |
| #endif // COMPILER_TRANSLATOR_RESOURCESHLSL_H_ |