| // |
| // Copyright 2013 The ANGLE Project Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| // |
| // blocklayout.h: |
| // Methods and classes related to uniform layout and packing in GLSL and HLSL. |
| // |
| |
| #ifndef COMMON_BLOCKLAYOUT_H_ |
| #define COMMON_BLOCKLAYOUT_H_ |
| |
| #include <cstddef> |
| #include <map> |
| #include <vector> |
| |
| #include <GLSLANG/ShaderLang.h> |
| #include "angle_gl.h" |
| |
| namespace sh |
| { |
| struct ShaderVariable; |
| struct InterfaceBlock; |
| |
| struct BlockMemberInfo |
| { |
| constexpr BlockMemberInfo() = default; |
| |
| constexpr BlockMemberInfo(int offset, int arrayStride, int matrixStride, bool isRowMajorMatrix) |
| : offset(offset), |
| arrayStride(arrayStride), |
| matrixStride(matrixStride), |
| isRowMajorMatrix(isRowMajorMatrix) |
| {} |
| |
| constexpr BlockMemberInfo(int offset, |
| int arrayStride, |
| int matrixStride, |
| bool isRowMajorMatrix, |
| int topLevelArrayStride) |
| : offset(offset), |
| arrayStride(arrayStride), |
| matrixStride(matrixStride), |
| isRowMajorMatrix(isRowMajorMatrix), |
| topLevelArrayStride(topLevelArrayStride) |
| {} |
| |
| // A single integer identifying the offset of an active variable. |
| int offset = -1; |
| |
| // A single integer identifying the stride between array elements in an active variable. |
| int arrayStride = -1; |
| |
| // A single integer identifying the stride between columns of a column-major matrix or rows of a |
| // row-major matrix. |
| int matrixStride = -1; |
| |
| // A single integer identifying whether an active variable is a row-major matrix. |
| bool isRowMajorMatrix = false; |
| |
| // A single integer identifying the number of active array elements of the top-level shader |
| // storage block member containing the active variable. |
| int topLevelArrayStride = -1; |
| }; |
| |
| constexpr size_t ComponentAlignment(size_t numComponents) |
| { |
| return (numComponents == 3u ? 4u : numComponents); |
| } |
| |
| constexpr BlockMemberInfo kDefaultBlockMemberInfo = BlockMemberInfo(); |
| |
| class BlockLayoutEncoder |
| { |
| public: |
| BlockLayoutEncoder(); |
| virtual ~BlockLayoutEncoder() {} |
| |
| BlockMemberInfo encodeType(GLenum type, |
| const std::vector<unsigned int> &arraySizes, |
| bool isRowMajorMatrix); |
| |
| size_t getCurrentOffset() const { return mCurrentOffset * kBytesPerComponent; } |
| size_t getShaderVariableSize(const ShaderVariable &structVar, bool isRowMajor); |
| |
| // Called when entering/exiting a structure variable. |
| virtual void enterAggregateType(const ShaderVariable &structVar) = 0; |
| virtual void exitAggregateType(const ShaderVariable &structVar) = 0; |
| |
| static constexpr size_t kBytesPerComponent = 4u; |
| static constexpr unsigned int kComponentsPerRegister = 4u; |
| |
| static size_t GetBlockRegister(const BlockMemberInfo &info); |
| static size_t GetBlockRegisterElement(const BlockMemberInfo &info); |
| |
| protected: |
| void align(size_t baseAlignment); |
| |
| virtual void getBlockLayoutInfo(GLenum type, |
| const std::vector<unsigned int> &arraySizes, |
| bool isRowMajorMatrix, |
| int *arrayStrideOut, |
| int *matrixStrideOut) = 0; |
| virtual void advanceOffset(GLenum type, |
| const std::vector<unsigned int> &arraySizes, |
| bool isRowMajorMatrix, |
| int arrayStride, |
| int matrixStride) = 0; |
| |
| size_t mCurrentOffset; |
| }; |
| |
| // Will return default values for everything. |
| class DummyBlockEncoder : public BlockLayoutEncoder |
| { |
| public: |
| DummyBlockEncoder() = default; |
| |
| void enterAggregateType(const ShaderVariable &structVar) override {} |
| void exitAggregateType(const ShaderVariable &structVar) override {} |
| |
| protected: |
| void getBlockLayoutInfo(GLenum type, |
| const std::vector<unsigned int> &arraySizes, |
| bool isRowMajorMatrix, |
| int *arrayStrideOut, |
| int *matrixStrideOut) override; |
| |
| void advanceOffset(GLenum type, |
| const std::vector<unsigned int> &arraySizes, |
| bool isRowMajorMatrix, |
| int arrayStride, |
| int matrixStride) override |
| {} |
| }; |
| |
| // Block layout according to the std140 block layout |
| // See "Standard Uniform Block Layout" in Section 2.11.6 of the OpenGL ES 3.0 specification |
| |
| class Std140BlockEncoder : public BlockLayoutEncoder |
| { |
| public: |
| Std140BlockEncoder(); |
| |
| void enterAggregateType(const ShaderVariable &structVar) override; |
| void exitAggregateType(const ShaderVariable &structVar) override; |
| |
| protected: |
| void getBlockLayoutInfo(GLenum type, |
| const std::vector<unsigned int> &arraySizes, |
| bool isRowMajorMatrix, |
| int *arrayStrideOut, |
| int *matrixStrideOut) override; |
| void advanceOffset(GLenum type, |
| const std::vector<unsigned int> &arraySizes, |
| bool isRowMajorMatrix, |
| int arrayStride, |
| int matrixStride) override; |
| |
| virtual size_t getBaseAlignment(const ShaderVariable &variable) const; |
| virtual size_t getTypeBaseAlignment(GLenum type, bool isRowMajorMatrix) const; |
| }; |
| |
| class Std430BlockEncoder : public Std140BlockEncoder |
| { |
| public: |
| Std430BlockEncoder(); |
| |
| protected: |
| size_t getBaseAlignment(const ShaderVariable &variable) const override; |
| size_t getTypeBaseAlignment(GLenum type, bool isRowMajorMatrix) const override; |
| }; |
| |
| using BlockLayoutMap = std::map<std::string, BlockMemberInfo>; |
| |
| void GetInterfaceBlockInfo(const std::vector<ShaderVariable> &fields, |
| const std::string &prefix, |
| BlockLayoutEncoder *encoder, |
| BlockLayoutMap *blockInfoOut); |
| |
| // Used for laying out the default uniform block on the Vulkan backend. |
| void GetUniformBlockInfo(const std::vector<ShaderVariable> &uniforms, |
| const std::string &prefix, |
| BlockLayoutEncoder *encoder, |
| BlockLayoutMap *blockInfoOut); |
| |
| class ShaderVariableVisitor |
| { |
| public: |
| virtual ~ShaderVariableVisitor() {} |
| |
| virtual void enterStruct(const ShaderVariable &structVar) {} |
| virtual void exitStruct(const ShaderVariable &structVar) {} |
| |
| virtual void enterStructAccess(const ShaderVariable &structVar, bool isRowMajor) {} |
| virtual void exitStructAccess(const ShaderVariable &structVar, bool isRowMajor) {} |
| |
| virtual void enterArray(const ShaderVariable &arrayVar) {} |
| virtual void exitArray(const ShaderVariable &arrayVar) {} |
| |
| virtual void enterArrayElement(const ShaderVariable &arrayVar, unsigned int arrayElement) {} |
| virtual void exitArrayElement(const ShaderVariable &arrayVar, unsigned int arrayElement) {} |
| |
| virtual void visitSampler(const sh::ShaderVariable &sampler) {} |
| |
| virtual void visitVariable(const ShaderVariable &variable, bool isRowMajor) = 0; |
| |
| protected: |
| ShaderVariableVisitor() {} |
| }; |
| |
| class VariableNameVisitor : public ShaderVariableVisitor |
| { |
| public: |
| VariableNameVisitor(const std::string &namePrefix, const std::string &mappedNamePrefix); |
| ~VariableNameVisitor() override; |
| |
| void enterStruct(const ShaderVariable &structVar) override; |
| void exitStruct(const ShaderVariable &structVar) override; |
| void enterStructAccess(const ShaderVariable &structVar, bool isRowMajor) override; |
| void exitStructAccess(const ShaderVariable &structVar, bool isRowMajor) override; |
| void enterArray(const ShaderVariable &arrayVar) override; |
| void exitArray(const ShaderVariable &arrayVar) override; |
| void enterArrayElement(const ShaderVariable &arrayVar, unsigned int arrayElement) override; |
| void exitArrayElement(const ShaderVariable &arrayVar, unsigned int arrayElement) override; |
| |
| protected: |
| virtual void visitNamedSampler(const sh::ShaderVariable &sampler, |
| const std::string &name, |
| const std::string &mappedName, |
| const std::vector<unsigned int> &arraySizes) |
| {} |
| virtual void visitNamedVariable(const ShaderVariable &variable, |
| bool isRowMajor, |
| const std::string &name, |
| const std::string &mappedName, |
| const std::vector<unsigned int> &arraySizes) = 0; |
| |
| std::string collapseNameStack() const; |
| std::string collapseMappedNameStack() const; |
| |
| private: |
| void visitSampler(const sh::ShaderVariable &sampler) final; |
| void visitVariable(const ShaderVariable &variable, bool isRowMajor) final; |
| |
| std::vector<std::string> mNameStack; |
| std::vector<std::string> mMappedNameStack; |
| std::vector<unsigned int> mArraySizeStack; |
| }; |
| |
| class BlockEncoderVisitor : public VariableNameVisitor |
| { |
| public: |
| BlockEncoderVisitor(const std::string &namePrefix, |
| const std::string &mappedNamePrefix, |
| BlockLayoutEncoder *encoder); |
| ~BlockEncoderVisitor() override; |
| |
| void enterStructAccess(const ShaderVariable &structVar, bool isRowMajor) override; |
| void exitStructAccess(const ShaderVariable &structVar, bool isRowMajor) override; |
| void enterArrayElement(const ShaderVariable &arrayVar, unsigned int arrayElement) override; |
| void exitArrayElement(const ShaderVariable &arrayVar, unsigned int arrayElement) override; |
| |
| void visitNamedVariable(const ShaderVariable &variable, |
| bool isRowMajor, |
| const std::string &name, |
| const std::string &mappedName, |
| const std::vector<unsigned int> &arraySizes) override; |
| |
| virtual void encodeVariable(const ShaderVariable &variable, |
| const BlockMemberInfo &variableInfo, |
| const std::string &name, |
| const std::string &mappedName) |
| {} |
| |
| protected: |
| int mTopLevelArraySize = 1; |
| int mTopLevelArrayStride = 0; |
| bool mIsTopLevelArrayStrideReady = true; |
| bool mSkipEnabled = false; |
| |
| private: |
| BlockLayoutEncoder *mEncoder; |
| unsigned int mStructStackSize = 0; |
| }; |
| |
| void TraverseShaderVariable(const ShaderVariable &variable, |
| bool isRowMajorLayout, |
| ShaderVariableVisitor *visitor); |
| |
| template <typename T> |
| void TraverseShaderVariables(const std::vector<T> &vars, |
| bool isRowMajorLayout, |
| ShaderVariableVisitor *visitor) |
| { |
| for (const T &var : vars) |
| { |
| TraverseShaderVariable(var, isRowMajorLayout, visitor); |
| } |
| } |
| } // namespace sh |
| |
| #endif // COMMON_BLOCKLAYOUT_H_ |