| // |
| // Copyright 2002 The ANGLE Project Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| // |
| |
| // HandleAllocator.cpp: Implements the gl::HandleAllocator class, which is used |
| // to allocate GL handles. |
| |
| #include "libANGLE/HandleAllocator.h" |
| |
| #include <algorithm> |
| #include <functional> |
| #include <limits> |
| |
| #include "common/debug.h" |
| |
| namespace gl |
| { |
| |
| struct HandleAllocator::HandleRangeComparator |
| { |
| bool operator()(const HandleRange &range, GLuint handle) const { return (range.end < handle); } |
| }; |
| |
| HandleAllocator::HandleAllocator() : mBaseValue(1), mNextValue(1), mLoggingEnabled(false) |
| { |
| mUnallocatedList.push_back(HandleRange(1, std::numeric_limits<GLuint>::max())); |
| } |
| |
| HandleAllocator::HandleAllocator(GLuint maximumHandleValue) |
| : mBaseValue(1), mNextValue(1), mLoggingEnabled(false) |
| { |
| mUnallocatedList.push_back(HandleRange(1, maximumHandleValue)); |
| } |
| |
| HandleAllocator::~HandleAllocator() {} |
| |
| void HandleAllocator::setBaseHandle(GLuint value) |
| { |
| ASSERT(mBaseValue == mNextValue); |
| mBaseValue = value; |
| mNextValue = value; |
| } |
| |
| GLuint HandleAllocator::allocate() |
| { |
| ASSERT(!mUnallocatedList.empty() || !mReleasedList.empty()); |
| |
| // Allocate from released list, logarithmic time for pop_heap. |
| if (!mReleasedList.empty()) |
| { |
| std::pop_heap(mReleasedList.begin(), mReleasedList.end(), std::greater<GLuint>()); |
| GLuint reusedHandle = mReleasedList.back(); |
| mReleasedList.pop_back(); |
| |
| if (mLoggingEnabled) |
| { |
| WARN() << "HandleAllocator::allocate reusing " << reusedHandle << std::endl; |
| } |
| |
| return reusedHandle; |
| } |
| |
| // Allocate from unallocated list, constant time. |
| auto listIt = mUnallocatedList.begin(); |
| |
| GLuint freeListHandle = listIt->begin; |
| ASSERT(freeListHandle > 0); |
| |
| if (listIt->begin == listIt->end) |
| { |
| mUnallocatedList.erase(listIt); |
| } |
| else |
| { |
| listIt->begin++; |
| } |
| |
| if (mLoggingEnabled) |
| { |
| WARN() << "HandleAllocator::allocate allocating " << freeListHandle << std::endl; |
| } |
| |
| return freeListHandle; |
| } |
| |
| void HandleAllocator::release(GLuint handle) |
| { |
| if (mLoggingEnabled) |
| { |
| WARN() << "HandleAllocator::release releasing " << handle << std::endl; |
| } |
| |
| // Add to released list, logarithmic time for push_heap. |
| mReleasedList.push_back(handle); |
| std::push_heap(mReleasedList.begin(), mReleasedList.end(), std::greater<GLuint>()); |
| } |
| |
| void HandleAllocator::reserve(GLuint handle) |
| { |
| if (mLoggingEnabled) |
| { |
| WARN() << "HandleAllocator::reserve reserving " << handle << std::endl; |
| } |
| |
| // Clear from released list -- might be a slow operation. |
| if (!mReleasedList.empty()) |
| { |
| auto releasedIt = std::find(mReleasedList.begin(), mReleasedList.end(), handle); |
| if (releasedIt != mReleasedList.end()) |
| { |
| mReleasedList.erase(releasedIt); |
| std::make_heap(mReleasedList.begin(), mReleasedList.end(), std::greater<GLuint>()); |
| return; |
| } |
| } |
| |
| // Not in released list, reserve in the unallocated list. |
| auto boundIt = std::lower_bound(mUnallocatedList.begin(), mUnallocatedList.end(), handle, |
| HandleRangeComparator()); |
| |
| ASSERT(boundIt != mUnallocatedList.end()); |
| |
| GLuint begin = boundIt->begin; |
| GLuint end = boundIt->end; |
| |
| if (handle == begin || handle == end) |
| { |
| if (begin == end) |
| { |
| mUnallocatedList.erase(boundIt); |
| } |
| else if (handle == begin) |
| { |
| boundIt->begin++; |
| } |
| else |
| { |
| ASSERT(handle == end); |
| boundIt->end--; |
| } |
| return; |
| } |
| |
| ASSERT(begin < handle && handle < end); |
| |
| // need to split the range |
| auto placementIt = mUnallocatedList.erase(boundIt); |
| placementIt = mUnallocatedList.insert(placementIt, HandleRange(handle + 1, end)); |
| mUnallocatedList.insert(placementIt, HandleRange(begin, handle - 1)); |
| } |
| |
| void HandleAllocator::reset() |
| { |
| mUnallocatedList.clear(); |
| mUnallocatedList.push_back(HandleRange(1, std::numeric_limits<GLuint>::max())); |
| mReleasedList.clear(); |
| mBaseValue = 1; |
| mNextValue = 1; |
| } |
| |
| void HandleAllocator::enableLogging(bool enabled) |
| { |
| mLoggingEnabled = enabled; |
| } |
| |
| } // namespace gl |