| // |
| // Copyright (c) 2019 The ANGLE Project Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| // |
| |
| // DisplayMtl.mm: Metal implementation of DisplayImpl |
| |
| #include "libANGLE/renderer/metal/DisplayMtl.h" |
| |
| #include "libANGLE/Context.h" |
| #include "libANGLE/Display.h" |
| #include "libANGLE/Surface.h" |
| #include "libANGLE/renderer/glslang_wrapper_utils.h" |
| #include "libANGLE/renderer/metal/ContextMtl.h" |
| #include "libANGLE/renderer/metal/SurfaceMtl.h" |
| #include "libANGLE/renderer/metal/mtl_common.h" |
| #include "platform/Platform.h" |
| |
| #include "EGL/eglext.h" |
| |
| namespace rx |
| { |
| |
| bool IsMetalDisplayAvailable() |
| { |
| // We only support macos 10.13+ and 11 for now. Since they are requirements for Metal 2.0. |
| if (ANGLE_APPLE_AVAILABLE_XCI(10.13, 13.0, 11)) |
| { |
| return true; |
| } |
| return false; |
| } |
| |
| DisplayImpl *CreateMetalDisplay(const egl::DisplayState &state) |
| { |
| return new DisplayMtl(state); |
| } |
| |
| DisplayMtl::DisplayMtl(const egl::DisplayState &state) : DisplayImpl(state), mUtils(this) {} |
| |
| DisplayMtl::~DisplayMtl() {} |
| |
| egl::Error DisplayMtl::initialize(egl::Display *display) |
| { |
| ASSERT(IsMetalDisplayAvailable()); |
| |
| angle::Result result = initializeImpl(display); |
| if (result != angle::Result::Continue) |
| { |
| return egl::EglNotInitialized(); |
| } |
| return egl::NoError(); |
| } |
| |
| angle::Result DisplayMtl::initializeImpl(egl::Display *display) |
| { |
| ANGLE_MTL_OBJC_SCOPE |
| { |
| mMetalDevice = [MTLCreateSystemDefaultDevice() ANGLE_MTL_AUTORELEASE]; |
| if (!mMetalDevice) |
| { |
| return angle::Result::Stop; |
| } |
| |
| mCmdQueue.set([[mMetalDevice.get() newCommandQueue] ANGLE_MTL_AUTORELEASE]); |
| |
| mCapsInitialized = false; |
| |
| GlslangInitialize(); |
| |
| if (!mState.featuresAllDisabled) |
| { |
| initializeFeatures(); |
| } |
| |
| ANGLE_TRY(mFormatTable.initialize(this)); |
| |
| return mUtils.initialize(); |
| } |
| } |
| |
| void DisplayMtl::terminate() |
| { |
| for (mtl::TextureRef &nullTex : mNullTextures) |
| { |
| nullTex.reset(); |
| } |
| mUtils.onDestroy(); |
| mCmdQueue.reset(); |
| mMetalDevice = nil; |
| mCapsInitialized = false; |
| |
| GlslangRelease(); |
| } |
| |
| bool DisplayMtl::testDeviceLost() |
| { |
| return false; |
| } |
| |
| egl::Error DisplayMtl::restoreLostDevice(const egl::Display *display) |
| { |
| return egl::NoError(); |
| } |
| |
| std::string DisplayMtl::getVendorString() const |
| { |
| ANGLE_MTL_OBJC_SCOPE |
| { |
| std::string vendorString = "Google Inc."; |
| if (mMetalDevice) |
| { |
| vendorString += " Metal Renderer: "; |
| vendorString += mMetalDevice.get().name.UTF8String; |
| } |
| |
| return vendorString; |
| } |
| } |
| |
| DeviceImpl *DisplayMtl::createDevice() |
| { |
| UNIMPLEMENTED(); |
| return nullptr; |
| } |
| |
| egl::Error DisplayMtl::waitClient(const gl::Context *context) |
| { |
| auto contextMtl = GetImplAs<ContextMtl>(context); |
| angle::Result result = contextMtl->finishCommandBuffer(); |
| |
| if (result != angle::Result::Continue) |
| { |
| return egl::EglBadAccess(); |
| } |
| return egl::NoError(); |
| } |
| |
| egl::Error DisplayMtl::waitNative(const gl::Context *context, EGLint engine) |
| { |
| UNIMPLEMENTED(); |
| return egl::EglBadAccess(); |
| } |
| |
| SurfaceImpl *DisplayMtl::createWindowSurface(const egl::SurfaceState &state, |
| EGLNativeWindowType window, |
| const egl::AttributeMap &attribs) |
| { |
| return new SurfaceMtl(this, state, window, attribs); |
| } |
| |
| SurfaceImpl *DisplayMtl::createPbufferSurface(const egl::SurfaceState &state, |
| const egl::AttributeMap &attribs) |
| { |
| UNIMPLEMENTED(); |
| return static_cast<SurfaceImpl *>(0); |
| } |
| |
| SurfaceImpl *DisplayMtl::createPbufferFromClientBuffer(const egl::SurfaceState &state, |
| EGLenum buftype, |
| EGLClientBuffer clientBuffer, |
| const egl::AttributeMap &attribs) |
| { |
| UNIMPLEMENTED(); |
| return static_cast<SurfaceImpl *>(0); |
| } |
| |
| SurfaceImpl *DisplayMtl::createPixmapSurface(const egl::SurfaceState &state, |
| NativePixmapType nativePixmap, |
| const egl::AttributeMap &attribs) |
| { |
| UNIMPLEMENTED(); |
| return static_cast<SurfaceImpl *>(0); |
| } |
| |
| ImageImpl *DisplayMtl::createImage(const egl::ImageState &state, |
| const gl::Context *context, |
| EGLenum target, |
| const egl::AttributeMap &attribs) |
| { |
| UNIMPLEMENTED(); |
| return nullptr; |
| } |
| |
| rx::ContextImpl *DisplayMtl::createContext(const gl::State &state, |
| gl::ErrorSet *errorSet, |
| const egl::Config *configuration, |
| const gl::Context *shareContext, |
| const egl::AttributeMap &attribs) |
| { |
| return new ContextMtl(state, errorSet, this); |
| } |
| |
| StreamProducerImpl *DisplayMtl::createStreamProducerD3DTexture( |
| egl::Stream::ConsumerType consumerType, |
| const egl::AttributeMap &attribs) |
| { |
| UNIMPLEMENTED(); |
| return nullptr; |
| } |
| |
| gl::Version DisplayMtl::getMaxSupportedESVersion() const |
| { |
| return mtl::kMaxSupportedGLVersion; |
| } |
| |
| gl::Version DisplayMtl::getMaxConformantESVersion() const |
| { |
| return std::min(getMaxSupportedESVersion(), gl::Version(2, 0)); |
| } |
| |
| EGLSyncImpl *DisplayMtl::createSync(const egl::AttributeMap &attribs) |
| { |
| UNIMPLEMENTED(); |
| return nullptr; |
| } |
| |
| egl::Error DisplayMtl::makeCurrent(egl::Surface *drawSurface, |
| egl::Surface *readSurface, |
| gl::Context *context) |
| { |
| if (!context) |
| { |
| return egl::NoError(); |
| } |
| |
| return egl::NoError(); |
| } |
| |
| void DisplayMtl::generateExtensions(egl::DisplayExtensions *outExtensions) const |
| { |
| outExtensions->flexibleSurfaceCompatibility = true; |
| } |
| |
| void DisplayMtl::generateCaps(egl::Caps *outCaps) const {} |
| |
| void DisplayMtl::populateFeatureList(angle::FeatureList *features) {} |
| |
| egl::ConfigSet DisplayMtl::generateConfigs() |
| { |
| // NOTE(hqle): generate more config permutations |
| egl::ConfigSet configs; |
| |
| const gl::Version &maxVersion = getMaxSupportedESVersion(); |
| ASSERT(maxVersion >= gl::Version(2, 0)); |
| bool supportsES3 = maxVersion >= gl::Version(3, 0); |
| |
| egl::Config config; |
| |
| // Native stuff |
| config.nativeVisualID = 0; |
| config.nativeVisualType = 0; |
| config.nativeRenderable = EGL_TRUE; |
| |
| config.colorBufferType = EGL_RGB_BUFFER; |
| config.luminanceSize = 0; |
| config.alphaMaskSize = 0; |
| |
| config.transparentType = EGL_NONE; |
| |
| // Pbuffer |
| config.maxPBufferWidth = 4096; |
| config.maxPBufferHeight = 4096; |
| config.maxPBufferPixels = 4096 * 4096; |
| |
| // Caveat |
| config.configCaveat = EGL_NONE; |
| |
| // Misc |
| config.sampleBuffers = 0; |
| config.samples = 0; |
| config.level = 0; |
| config.bindToTextureRGB = EGL_FALSE; |
| config.bindToTextureRGBA = EGL_FALSE; |
| |
| config.surfaceType = EGL_WINDOW_BIT; |
| |
| config.minSwapInterval = 1; |
| config.maxSwapInterval = 1; |
| |
| config.renderTargetFormat = GL_RGBA8; |
| config.depthStencilFormat = GL_DEPTH24_STENCIL8; |
| |
| config.conformant = EGL_OPENGL_ES2_BIT | (supportsES3 ? EGL_OPENGL_ES3_BIT_KHR : 0); |
| config.renderableType = config.conformant; |
| |
| config.matchNativePixmap = EGL_NONE; |
| |
| config.colorComponentType = EGL_COLOR_COMPONENT_TYPE_FIXED_EXT; |
| |
| // Buffer sizes |
| config.redSize = 8; |
| config.greenSize = 8; |
| config.blueSize = 8; |
| config.alphaSize = 8; |
| config.bufferSize = config.redSize + config.greenSize + config.blueSize + config.alphaSize; |
| |
| // With DS |
| config.depthSize = 24; |
| config.stencilSize = 8; |
| configs.add(config); |
| |
| // With D |
| config.depthSize = 24; |
| config.stencilSize = 0; |
| configs.add(config); |
| |
| // With S |
| config.depthSize = 0; |
| config.stencilSize = 8; |
| configs.add(config); |
| |
| // No DS |
| config.depthSize = 0; |
| config.stencilSize = 0; |
| configs.add(config); |
| |
| return configs; |
| } |
| |
| bool DisplayMtl::isValidNativeWindow(EGLNativeWindowType window) const |
| { |
| NSObject *layer = (__bridge NSObject *)(window); |
| return [layer isKindOfClass:[CALayer class]]; |
| } |
| |
| std::string DisplayMtl::getRendererDescription() const |
| { |
| ANGLE_MTL_OBJC_SCOPE |
| { |
| std::string desc = "Metal Renderer"; |
| |
| if (mMetalDevice) |
| { |
| desc += ": "; |
| desc += mMetalDevice.get().name.UTF8String; |
| } |
| |
| return desc; |
| } |
| } |
| |
| gl::Caps DisplayMtl::getNativeCaps() const |
| { |
| ensureCapsInitialized(); |
| return mNativeCaps; |
| } |
| const gl::TextureCapsMap &DisplayMtl::getNativeTextureCaps() const |
| { |
| ensureCapsInitialized(); |
| return mNativeTextureCaps; |
| } |
| const gl::Extensions &DisplayMtl::getNativeExtensions() const |
| { |
| ensureCapsInitialized(); |
| return mNativeExtensions; |
| } |
| |
| const mtl::TextureRef &DisplayMtl::getNullTexture(const gl::Context *context, gl::TextureType type) |
| { |
| // TODO(hqle): Use rx::IncompleteTextureSet. |
| ContextMtl *contextMtl = mtl::GetImpl(context); |
| if (!mNullTextures[type]) |
| { |
| // initialize content with zeros |
| MTLRegion region = MTLRegionMake2D(0, 0, 1, 1); |
| const uint8_t zeroPixel[4] = {0, 0, 0, 255}; |
| |
| const auto &rgbaFormat = getPixelFormat(angle::FormatID::R8G8B8A8_UNORM); |
| |
| switch (type) |
| { |
| case gl::TextureType::_2D: |
| (void)(mtl::Texture::Make2DTexture(contextMtl, rgbaFormat, 1, 1, 1, false, false, |
| &mNullTextures[type])); |
| mNullTextures[type]->replaceRegion(contextMtl, region, 0, 0, zeroPixel, |
| sizeof(zeroPixel)); |
| break; |
| case gl::TextureType::CubeMap: |
| (void)(mtl::Texture::MakeCubeTexture(contextMtl, rgbaFormat, 1, 1, false, false, |
| &mNullTextures[type])); |
| for (int f = 0; f < 6; ++f) |
| { |
| mNullTextures[type]->replaceRegion(contextMtl, region, 0, f, zeroPixel, |
| sizeof(zeroPixel)); |
| } |
| break; |
| default: |
| UNREACHABLE(); |
| // NOTE(hqle): Support more texture types. |
| } |
| ASSERT(mNullTextures[type]); |
| } |
| |
| return mNullTextures[type]; |
| } |
| |
| void DisplayMtl::ensureCapsInitialized() const |
| { |
| if (mCapsInitialized) |
| { |
| return; |
| } |
| |
| mCapsInitialized = true; |
| |
| // Reset |
| mNativeCaps = gl::Caps(); |
| |
| // Fill extension and texture caps |
| initializeExtensions(); |
| initializeTextureCaps(); |
| |
| // https://developer.apple.com/metal/Metal-Feature-Set-Tables.pdf |
| mNativeCaps.maxElementIndex = std::numeric_limits<GLuint>::max() - 1; |
| mNativeCaps.max3DTextureSize = 2048; |
| #if TARGET_OS_OSX || TARGET_OS_MACCATALYST |
| mNativeCaps.max2DTextureSize = 16384; |
| mNativeCaps.maxVaryingVectors = 31; |
| mNativeCaps.maxVertexOutputComponents = 124; |
| #else |
| if ([getMetalDevice() supportsFeatureSet:MTLFeatureSet_iOS_GPUFamily3_v1]) |
| { |
| mNativeCaps.max2DTextureSize = 16384; |
| mNativeCaps.maxVertexOutputComponents = 124; |
| mNativeCaps.maxVaryingVectors = mNativeCaps.maxVertexOutputComponents / 4; |
| } |
| else |
| { |
| mNativeCaps.max2DTextureSize = 8192; |
| mNativeCaps.maxVertexOutputComponents = 60; |
| mNativeCaps.maxVaryingVectors = mNativeCaps.maxVertexOutputComponents / 4; |
| } |
| #endif |
| |
| mNativeCaps.maxArrayTextureLayers = 2048; |
| mNativeCaps.maxLODBias = 0; |
| mNativeCaps.maxCubeMapTextureSize = mNativeCaps.max2DTextureSize; |
| mNativeCaps.maxRenderbufferSize = mNativeCaps.max2DTextureSize; |
| mNativeCaps.minAliasedPointSize = 1; |
| mNativeCaps.maxAliasedPointSize = 511; |
| |
| mNativeCaps.minAliasedLineWidth = 1.0f; |
| mNativeCaps.maxAliasedLineWidth = 1.0f; |
| |
| mNativeCaps.maxDrawBuffers = mtl::kMaxRenderTargets; |
| mNativeCaps.maxFramebufferWidth = mNativeCaps.max2DTextureSize; |
| mNativeCaps.maxFramebufferHeight = mNativeCaps.max2DTextureSize; |
| mNativeCaps.maxColorAttachments = mtl::kMaxRenderTargets; |
| mNativeCaps.maxViewportWidth = mNativeCaps.max2DTextureSize; |
| mNativeCaps.maxViewportHeight = mNativeCaps.max2DTextureSize; |
| |
| // NOTE(hqle): MSAA |
| mNativeCaps.maxSampleMaskWords = 0; |
| mNativeCaps.maxColorTextureSamples = 1; |
| mNativeCaps.maxDepthTextureSamples = 1; |
| mNativeCaps.maxIntegerSamples = 1; |
| |
| mNativeCaps.maxVertexAttributes = mtl::kMaxVertexAttribs; |
| mNativeCaps.maxVertexAttribBindings = mtl::kMaxVertexAttribs; |
| mNativeCaps.maxVertexAttribRelativeOffset = std::numeric_limits<GLint>::max(); |
| mNativeCaps.maxVertexAttribStride = std::numeric_limits<GLint>::max(); |
| |
| mNativeCaps.maxElementsIndices = std::numeric_limits<GLuint>::max(); |
| mNativeCaps.maxElementsVertices = std::numeric_limits<GLuint>::max(); |
| |
| // Looks like all floats are IEEE according to the docs here: |
| mNativeCaps.vertexHighpFloat.setIEEEFloat(); |
| mNativeCaps.vertexMediumpFloat.setIEEEFloat(); |
| mNativeCaps.vertexLowpFloat.setIEEEFloat(); |
| mNativeCaps.fragmentHighpFloat.setIEEEFloat(); |
| mNativeCaps.fragmentMediumpFloat.setIEEEFloat(); |
| mNativeCaps.fragmentLowpFloat.setIEEEFloat(); |
| |
| mNativeCaps.vertexHighpInt.setTwosComplementInt(32); |
| mNativeCaps.vertexMediumpInt.setTwosComplementInt(32); |
| mNativeCaps.vertexLowpInt.setTwosComplementInt(32); |
| mNativeCaps.fragmentHighpInt.setTwosComplementInt(32); |
| mNativeCaps.fragmentMediumpInt.setTwosComplementInt(32); |
| mNativeCaps.fragmentLowpInt.setTwosComplementInt(32); |
| |
| GLuint maxUniformVectors = mtl::kDefaultUniformsMaxSize / (sizeof(GLfloat) * 4); |
| |
| const GLuint maxUniformComponents = maxUniformVectors * 4; |
| |
| // Uniforms are implemented using a uniform buffer, so the max number of uniforms we can |
| // support is the max buffer range divided by the size of a single uniform (4X float). |
| mNativeCaps.maxVertexUniformVectors = maxUniformVectors; |
| mNativeCaps.maxShaderUniformComponents[gl::ShaderType::Vertex] = maxUniformComponents; |
| mNativeCaps.maxFragmentUniformVectors = maxUniformVectors; |
| mNativeCaps.maxShaderUniformComponents[gl::ShaderType::Fragment] = maxUniformComponents; |
| |
| // NOTE(hqle): support UBO (ES 3.0 feature) |
| mNativeCaps.maxShaderUniformBlocks[gl::ShaderType::Vertex] = 0; |
| mNativeCaps.maxShaderUniformBlocks[gl::ShaderType::Fragment] = 0; |
| mNativeCaps.maxCombinedUniformBlocks = 0; |
| |
| // Note that we currently implement textures as combined image+samplers, so the limit is |
| // the minimum of supported samplers and sampled images. |
| mNativeCaps.maxCombinedTextureImageUnits = mtl::kMaxShaderSamplers; |
| mNativeCaps.maxShaderTextureImageUnits[gl::ShaderType::Fragment] = mtl::kMaxShaderSamplers; |
| mNativeCaps.maxShaderTextureImageUnits[gl::ShaderType::Vertex] = mtl::kMaxShaderSamplers; |
| |
| // NOTE(hqle): support storage buffer. |
| const uint32_t maxPerStageStorageBuffers = 0; |
| mNativeCaps.maxShaderStorageBlocks[gl::ShaderType::Vertex] = maxPerStageStorageBuffers; |
| mNativeCaps.maxShaderStorageBlocks[gl::ShaderType::Fragment] = maxPerStageStorageBuffers; |
| mNativeCaps.maxCombinedShaderStorageBlocks = maxPerStageStorageBuffers; |
| |
| // Fill in additional limits for UBOs and SSBOs. |
| mNativeCaps.maxUniformBufferBindings = 0; |
| mNativeCaps.maxUniformBlockSize = 0; |
| mNativeCaps.uniformBufferOffsetAlignment = 0; |
| |
| mNativeCaps.maxShaderStorageBufferBindings = 0; |
| mNativeCaps.maxShaderStorageBlockSize = 0; |
| mNativeCaps.shaderStorageBufferOffsetAlignment = 0; |
| |
| // NOTE(hqle): support UBO |
| for (gl::ShaderType shaderType : gl::kAllGraphicsShaderTypes) |
| { |
| mNativeCaps.maxCombinedShaderUniformComponents[shaderType] = maxUniformComponents; |
| } |
| |
| mNativeCaps.maxCombinedShaderOutputResources = 0; |
| |
| mNativeCaps.maxTransformFeedbackInterleavedComponents = |
| gl::IMPLEMENTATION_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS; |
| mNativeCaps.maxTransformFeedbackSeparateAttributes = |
| gl::IMPLEMENTATION_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS; |
| mNativeCaps.maxTransformFeedbackSeparateComponents = |
| gl::IMPLEMENTATION_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS; |
| |
| // NOTE(hqle): support MSAA. |
| mNativeCaps.maxSamples = 1; |
| } |
| |
| void DisplayMtl::initializeExtensions() const |
| { |
| // Reset |
| mNativeExtensions = gl::Extensions(); |
| |
| // Enable this for simple buffer readback testing, but some functionality is missing. |
| // NOTE(hqle): Support full mapBufferRange extension. |
| mNativeExtensions.mapBuffer = true; |
| mNativeExtensions.mapBufferRange = false; |
| mNativeExtensions.textureStorage = true; |
| mNativeExtensions.drawBuffers = false; |
| mNativeExtensions.fragDepth = true; |
| mNativeExtensions.framebufferBlit = false; |
| mNativeExtensions.framebufferMultisample = false; |
| mNativeExtensions.copyTexture = false; |
| mNativeExtensions.copyCompressedTexture = false; |
| mNativeExtensions.debugMarker = false; |
| mNativeExtensions.robustness = true; |
| mNativeExtensions.textureBorderClamp = false; // not implemented yet |
| mNativeExtensions.translatedShaderSource = true; |
| mNativeExtensions.discardFramebuffer = true; |
| |
| // Enable EXT_blend_minmax |
| mNativeExtensions.blendMinMax = true; |
| |
| mNativeExtensions.eglImage = false; |
| mNativeExtensions.eglImageExternal = false; |
| // NOTE(hqle): Support GL_OES_EGL_image_external_essl3. |
| mNativeExtensions.eglImageExternalEssl3 = false; |
| |
| mNativeExtensions.memoryObject = false; |
| mNativeExtensions.memoryObjectFd = false; |
| |
| mNativeExtensions.semaphore = false; |
| mNativeExtensions.semaphoreFd = false; |
| |
| mNativeExtensions.instancedArraysANGLE = mFeatures.hasBaseVertexInstancedDraw.enabled; |
| mNativeExtensions.instancedArraysEXT = mNativeExtensions.instancedArraysANGLE; |
| |
| mNativeExtensions.robustBufferAccessBehavior = false; |
| |
| mNativeExtensions.eglSync = false; |
| |
| // NOTE(hqle): support occlusion query |
| mNativeExtensions.occlusionQueryBoolean = false; |
| |
| mNativeExtensions.disjointTimerQuery = false; |
| mNativeExtensions.queryCounterBitsTimeElapsed = false; |
| mNativeExtensions.queryCounterBitsTimestamp = false; |
| |
| mNativeExtensions.textureFilterAnisotropic = true; |
| mNativeExtensions.maxTextureAnisotropy = 16; |
| |
| // NOTE(hqle): Support true NPOT textures. |
| mNativeExtensions.textureNPOT = false; |
| |
| mNativeExtensions.texture3DOES = false; |
| |
| mNativeExtensions.standardDerivatives = true; |
| |
| mNativeExtensions.elementIndexUint = true; |
| } |
| |
| void DisplayMtl::initializeTextureCaps() const |
| { |
| mNativeTextureCaps.clear(); |
| |
| mFormatTable.generateTextureCaps(this, &mNativeTextureCaps, |
| &mNativeCaps.compressedTextureFormats); |
| |
| // Re-verify texture extensions. |
| mNativeExtensions.setTextureExtensionSupport(mNativeTextureCaps); |
| } |
| |
| void DisplayMtl::initializeFeatures() |
| { |
| // default values: |
| mFeatures.hasBaseVertexInstancedDraw.enabled = true; |
| mFeatures.hasNonUniformDispatch.enabled = true; |
| mFeatures.hasTextureSwizzle.enabled = false; |
| mFeatures.allowSeparatedDepthStencilBuffers.enabled = false; |
| |
| #if TARGET_OS_OSX || TARGET_OS_MACCATALYST |
| // Texture swizzle is only supported if macos sdk 10.15 is present |
| # if defined(__MAC_10_15) |
| if (ANGLE_APPLE_AVAILABLE_XC(10.15, 13.0)) |
| { |
| // The runtime OS must be MacOS 10.15+ or Mac Catalyst for this to be supported: |
| ANGLE_FEATURE_CONDITION((&mFeatures), hasTextureSwizzle, |
| [getMetalDevice() supportsFamily:MTLGPUFamilyMac2]); |
| } |
| # endif |
| #elif TARGET_OS_IOS |
| // Base Vertex drawing is only supported since GPU family 3. |
| ANGLE_FEATURE_CONDITION((&mFeatures), hasBaseVertexInstancedDraw, |
| [getMetalDevice() supportsFeatureSet:MTLFeatureSet_iOS_GPUFamily3_v1]); |
| |
| ANGLE_FEATURE_CONDITION((&mFeatures), hasNonUniformDispatch, |
| [getMetalDevice() supportsFeatureSet:MTLFeatureSet_iOS_GPUFamily4_v1]); |
| |
| # if !TARGET_OS_SIMULATOR |
| mFeatures.allowSeparatedDepthStencilBuffers.enabled = true; |
| # endif |
| #endif |
| |
| angle::PlatformMethods *platform = ANGLEPlatformCurrent(); |
| platform->overrideFeaturesMtl(platform, &mFeatures); |
| } |
| |
| } // namespace rx |