| var baseRandom = require('./_baseRandom'), |
| isIterateeCall = require('./_isIterateeCall'), |
| toFinite = require('./toFinite'); |
| |
| /** Built-in method references without a dependency on `root`. */ |
| var freeParseFloat = parseFloat; |
| |
| /* Built-in method references for those with the same name as other `lodash` methods. */ |
| var nativeMin = Math.min, |
| nativeRandom = Math.random; |
| |
| /** |
| * Produces a random number between the inclusive `lower` and `upper` bounds. |
| * If only one argument is provided a number between `0` and the given number |
| * is returned. If `floating` is `true`, or either `lower` or `upper` are |
| * floats, a floating-point number is returned instead of an integer. |
| * |
| * **Note:** JavaScript follows the IEEE-754 standard for resolving |
| * floating-point values which can produce unexpected results. |
| * |
| * @static |
| * @memberOf _ |
| * @since 0.7.0 |
| * @category Number |
| * @param {number} [lower=0] The lower bound. |
| * @param {number} [upper=1] The upper bound. |
| * @param {boolean} [floating] Specify returning a floating-point number. |
| * @returns {number} Returns the random number. |
| * @example |
| * |
| * _.random(0, 5); |
| * // => an integer between 0 and 5 |
| * |
| * _.random(5); |
| * // => also an integer between 0 and 5 |
| * |
| * _.random(5, true); |
| * // => a floating-point number between 0 and 5 |
| * |
| * _.random(1.2, 5.2); |
| * // => a floating-point number between 1.2 and 5.2 |
| */ |
| function random(lower, upper, floating) { |
| if (floating && typeof floating != 'boolean' && isIterateeCall(lower, upper, floating)) { |
| upper = floating = undefined; |
| } |
| if (floating === undefined) { |
| if (typeof upper == 'boolean') { |
| floating = upper; |
| upper = undefined; |
| } |
| else if (typeof lower == 'boolean') { |
| floating = lower; |
| lower = undefined; |
| } |
| } |
| if (lower === undefined && upper === undefined) { |
| lower = 0; |
| upper = 1; |
| } |
| else { |
| lower = toFinite(lower); |
| if (upper === undefined) { |
| upper = lower; |
| lower = 0; |
| } else { |
| upper = toFinite(upper); |
| } |
| } |
| if (lower > upper) { |
| var temp = lower; |
| lower = upper; |
| upper = temp; |
| } |
| if (floating || lower % 1 || upper % 1) { |
| var rand = nativeRandom(); |
| return nativeMin(lower + (rand * (upper - lower + freeParseFloat('1e-' + ((rand + '').length - 1)))), upper); |
| } |
| return baseRandom(lower, upper); |
| } |
| |
| module.exports = random; |