| // Copyright 2008 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #ifndef MINI_CHROMIUM_BASE_MAC_SCOPED_NSAUTORELEASE_POOL_H_ |
| #define MINI_CHROMIUM_BASE_MAC_SCOPED_NSAUTORELEASE_POOL_H_ |
| |
| #include "base/macros.h" |
| |
| #if defined(OS_MACOSX) |
| #if defined(__OBJC__) |
| @class NSAutoreleasePool; |
| #else // __OBJC__ |
| class NSAutoreleasePool; |
| #endif // __OBJC__ |
| #endif // OS_MACOSX |
| |
| namespace base { |
| namespace mac { |
| |
| // On the Mac, ScopedNSAutoreleasePool allocates an NSAutoreleasePool when |
| // instantiated and sends it a -drain message when destroyed. This allows an |
| // autorelease pool to be maintained in ordinary C++ code without bringing in |
| // any direct Objective-C dependency. |
| // |
| // On other platforms, ScopedNSAutoreleasePool is an empty object with no |
| // effects. This allows it to be used directly in cross-platform code without |
| // ugly #ifdefs. |
| class ScopedNSAutoreleasePool { |
| public: |
| #if !defined(OS_MACOSX) |
| ScopedNSAutoreleasePool() {} |
| void Recycle() { } |
| #else // OS_MACOSX |
| ScopedNSAutoreleasePool(); |
| ~ScopedNSAutoreleasePool(); |
| |
| // Clear out the pool in case its position on the stack causes it to be |
| // alive for long periods of time (such as the entire length of the app). |
| // Only use then when you're certain the items currently in the pool are |
| // no longer needed. |
| void Recycle(); |
| private: |
| NSAutoreleasePool* autorelease_pool_; |
| #endif // OS_MACOSX |
| |
| private: |
| DISALLOW_COPY_AND_ASSIGN(ScopedNSAutoreleasePool); |
| }; |
| |
| } // namespace mac |
| } // namespace base |
| |
| #endif // MINI_CHROMIUM_BASE_MAC_SCOPED_NSAUTORELEASE_POOL_H_ |