| |
| /* |
| * Copyright 2016 Google Inc. |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| #include "tools/gpu/TestContext.h" |
| |
| #include "tools/gpu/GpuTimer.h" |
| |
| #include "include/gpu/GrContext.h" |
| |
| namespace sk_gpu_test { |
| TestContext::TestContext() |
| : fFenceSync(nullptr) |
| , fGpuTimer(nullptr) |
| , fCurrentFenceIdx(0) { |
| memset(fFrameFences, 0, sizeof(fFrameFences)); |
| } |
| |
| TestContext::~TestContext() { |
| // Subclass should call teardown. |
| #ifdef SK_DEBUG |
| for (size_t i = 0; i < SK_ARRAY_COUNT(fFrameFences); i++) { |
| SkASSERT(0 == fFrameFences[i]); |
| } |
| #endif |
| SkASSERT(!fFenceSync); |
| SkASSERT(!fGpuTimer); |
| } |
| |
| sk_sp<GrContext> TestContext::makeGrContext(const GrContextOptions&) { |
| return nullptr; |
| } |
| |
| void TestContext::makeCurrent() const { this->onPlatformMakeCurrent(); } |
| |
| SkScopeExit TestContext::makeCurrentAndAutoRestore() const { |
| auto asr = SkScopeExit(this->onPlatformGetAutoContextRestore()); |
| this->makeCurrent(); |
| return asr; |
| } |
| |
| void TestContext::swapBuffers() { this->onPlatformSwapBuffers(); } |
| |
| |
| void TestContext::waitOnSyncOrSwap() { |
| if (!fFenceSync) { |
| // Fallback on the platform SwapBuffers method for synchronization. This may have no effect. |
| this->swapBuffers(); |
| return; |
| } |
| |
| this->submit(); |
| if (fFrameFences[fCurrentFenceIdx]) { |
| if (!fFenceSync->waitFence(fFrameFences[fCurrentFenceIdx])) { |
| SkDebugf("WARNING: Wait failed for fence sync. Timings might not be accurate.\n"); |
| } |
| fFenceSync->deleteFence(fFrameFences[fCurrentFenceIdx]); |
| } |
| |
| fFrameFences[fCurrentFenceIdx] = fFenceSync->insertFence(); |
| fCurrentFenceIdx = (fCurrentFenceIdx + 1) % SK_ARRAY_COUNT(fFrameFences); |
| } |
| |
| void TestContext::testAbandon() { |
| if (fFenceSync) { |
| memset(fFrameFences, 0, sizeof(fFrameFences)); |
| } |
| } |
| |
| void TestContext::teardown() { |
| if (fFenceSync) { |
| for (size_t i = 0; i < SK_ARRAY_COUNT(fFrameFences); i++) { |
| if (fFrameFences[i]) { |
| fFenceSync->deleteFence(fFrameFences[i]); |
| fFrameFences[i] = 0; |
| } |
| } |
| fFenceSync.reset(); |
| } |
| fGpuTimer.reset(); |
| } |
| |
| } |