| // Copyright 2014 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #include "cobalt/media/filters/audio_clock.h" |
| |
| #include <limits> |
| #include <memory> |
| |
| #include "base/basictypes.h" |
| #include "cobalt/media/base/audio_timestamp_helper.h" |
| #include "testing/gtest/include/gtest/gtest.h" |
| |
| namespace cobalt { |
| namespace media { |
| |
| class AudioClockTest : public testing::Test { |
| public: |
| AudioClockTest() { SetupClock(base::TimeDelta(), 10); } |
| |
| ~AudioClockTest() override {} |
| |
| void WroteAudio(int frames_written, int frames_requested, int delay_frames, |
| double playback_rate) { |
| clock_->WroteAudio(frames_written, frames_requested, delay_frames, |
| playback_rate); |
| } |
| |
| void SetupClock(base::TimeDelta start_time, int sample_rate) { |
| sample_rate_ = sample_rate; |
| clock_.reset(new AudioClock(start_time, sample_rate_)); |
| } |
| |
| int FrontTimestampInDays() { return clock_->front_timestamp().InDays(); } |
| |
| int FrontTimestampInMilliseconds() { |
| return clock_->front_timestamp().InMilliseconds(); |
| } |
| |
| int BackTimestampInMilliseconds() { |
| return clock_->back_timestamp().InMilliseconds(); |
| } |
| |
| int TimeUntilPlaybackInMilliseconds(int timestamp_ms) { |
| return clock_->TimeUntilPlayback( |
| base::TimeDelta::FromMilliseconds(timestamp_ms)) |
| .InMilliseconds(); |
| } |
| |
| int ContiguousAudioDataBufferedInDays() { |
| base::TimeDelta total, same_rate_total; |
| clock_->ContiguousAudioDataBufferedForTesting(&total, &same_rate_total); |
| return total.InDays(); |
| } |
| |
| int ContiguousAudioDataBufferedInMilliseconds() { |
| base::TimeDelta total, same_rate_total; |
| clock_->ContiguousAudioDataBufferedForTesting(&total, &same_rate_total); |
| return total.InMilliseconds(); |
| } |
| |
| int ContiguousAudioDataBufferedAtSameRateInMilliseconds() { |
| base::TimeDelta total, same_rate_total; |
| clock_->ContiguousAudioDataBufferedForTesting(&total, &same_rate_total); |
| return same_rate_total.InMilliseconds(); |
| } |
| |
| int sample_rate_; |
| std::unique_ptr<AudioClock> clock_; |
| |
| private: |
| DISALLOW_COPY_AND_ASSIGN(AudioClockTest); |
| }; |
| |
| TEST_F(AudioClockTest, FrontTimestampStartsAtStartTimestamp) { |
| base::TimeDelta expected = base::TimeDelta::FromSeconds(123); |
| AudioClock clock(expected, sample_rate_); |
| |
| EXPECT_EQ(expected, clock.front_timestamp()); |
| } |
| |
| TEST_F(AudioClockTest, BackTimestampStartsAtStartTimestamp) { |
| base::TimeDelta expected = base::TimeDelta::FromSeconds(123); |
| AudioClock clock(expected, sample_rate_); |
| |
| EXPECT_EQ(expected, clock.back_timestamp()); |
| } |
| |
| TEST_F(AudioClockTest, Playback) { |
| // The first time we write data we should still expect our start timestamp |
| // due to delay. |
| WroteAudio(10, 10, 20, 1.0); |
| EXPECT_EQ(0, FrontTimestampInMilliseconds()); |
| EXPECT_EQ(1000, BackTimestampInMilliseconds()); |
| EXPECT_EQ(0, ContiguousAudioDataBufferedInMilliseconds()); |
| EXPECT_EQ(0, ContiguousAudioDataBufferedAtSameRateInMilliseconds()); |
| |
| // The media time should remain at start timestamp as we write data. |
| WroteAudio(10, 10, 20, 1.0); |
| EXPECT_EQ(0, FrontTimestampInMilliseconds()); |
| EXPECT_EQ(2000, BackTimestampInMilliseconds()); |
| EXPECT_EQ(0, ContiguousAudioDataBufferedInMilliseconds()); |
| EXPECT_EQ(0, ContiguousAudioDataBufferedAtSameRateInMilliseconds()); |
| |
| WroteAudio(10, 10, 20, 1.0); |
| EXPECT_EQ(0, FrontTimestampInMilliseconds()); |
| EXPECT_EQ(3000, BackTimestampInMilliseconds()); |
| EXPECT_EQ(3000, ContiguousAudioDataBufferedInMilliseconds()); |
| EXPECT_EQ(3000, ContiguousAudioDataBufferedAtSameRateInMilliseconds()); |
| |
| // The media time should now start advanced now that delay has been covered. |
| WroteAudio(10, 10, 20, 1.0); |
| EXPECT_EQ(1000, FrontTimestampInMilliseconds()); |
| EXPECT_EQ(4000, BackTimestampInMilliseconds()); |
| EXPECT_EQ(3000, ContiguousAudioDataBufferedInMilliseconds()); |
| EXPECT_EQ(3000, ContiguousAudioDataBufferedAtSameRateInMilliseconds()); |
| |
| WroteAudio(10, 10, 20, 1.0); |
| EXPECT_EQ(2000, FrontTimestampInMilliseconds()); |
| EXPECT_EQ(5000, BackTimestampInMilliseconds()); |
| EXPECT_EQ(3000, ContiguousAudioDataBufferedInMilliseconds()); |
| EXPECT_EQ(3000, ContiguousAudioDataBufferedAtSameRateInMilliseconds()); |
| |
| // Introduce a rate change to slow down time: |
| // - Current time will advance by one second until it hits rate change |
| // - Contiguous audio data will start shrinking immediately |
| WroteAudio(10, 10, 20, 0.5); |
| EXPECT_EQ(3000, FrontTimestampInMilliseconds()); |
| EXPECT_EQ(5500, BackTimestampInMilliseconds()); |
| EXPECT_EQ(2500, ContiguousAudioDataBufferedInMilliseconds()); |
| EXPECT_EQ(2000, ContiguousAudioDataBufferedAtSameRateInMilliseconds()); |
| |
| WroteAudio(10, 10, 20, 0.5); |
| EXPECT_EQ(4000, FrontTimestampInMilliseconds()); |
| EXPECT_EQ(6000, BackTimestampInMilliseconds()); |
| EXPECT_EQ(2000, ContiguousAudioDataBufferedInMilliseconds()); |
| EXPECT_EQ(1000, ContiguousAudioDataBufferedAtSameRateInMilliseconds()); |
| |
| WroteAudio(10, 10, 20, 0.5); |
| EXPECT_EQ(5000, FrontTimestampInMilliseconds()); |
| EXPECT_EQ(6500, BackTimestampInMilliseconds()); |
| EXPECT_EQ(1500, ContiguousAudioDataBufferedInMilliseconds()); |
| EXPECT_EQ(1500, ContiguousAudioDataBufferedAtSameRateInMilliseconds()); |
| |
| WroteAudio(10, 10, 20, 0.5); |
| EXPECT_EQ(5500, FrontTimestampInMilliseconds()); |
| EXPECT_EQ(7000, BackTimestampInMilliseconds()); |
| EXPECT_EQ(1500, ContiguousAudioDataBufferedInMilliseconds()); |
| EXPECT_EQ(1500, ContiguousAudioDataBufferedAtSameRateInMilliseconds()); |
| |
| // Introduce a rate change to speed up time: |
| // - Current time will advance by half a second until it hits rate change |
| // - Contiguous audio data will start growing immediately |
| WroteAudio(10, 10, 20, 2); |
| EXPECT_EQ(6000, FrontTimestampInMilliseconds()); |
| EXPECT_EQ(9000, BackTimestampInMilliseconds()); |
| EXPECT_EQ(3000, ContiguousAudioDataBufferedInMilliseconds()); |
| EXPECT_EQ(1000, ContiguousAudioDataBufferedAtSameRateInMilliseconds()); |
| |
| WroteAudio(10, 10, 20, 2); |
| EXPECT_EQ(6500, FrontTimestampInMilliseconds()); |
| EXPECT_EQ(11000, BackTimestampInMilliseconds()); |
| EXPECT_EQ(4500, ContiguousAudioDataBufferedInMilliseconds()); |
| EXPECT_EQ(500, ContiguousAudioDataBufferedAtSameRateInMilliseconds()); |
| |
| WroteAudio(10, 10, 20, 2); |
| EXPECT_EQ(7000, FrontTimestampInMilliseconds()); |
| EXPECT_EQ(13000, BackTimestampInMilliseconds()); |
| EXPECT_EQ(6000, ContiguousAudioDataBufferedInMilliseconds()); |
| EXPECT_EQ(6000, ContiguousAudioDataBufferedAtSameRateInMilliseconds()); |
| |
| WroteAudio(10, 10, 20, 2); |
| EXPECT_EQ(9000, FrontTimestampInMilliseconds()); |
| EXPECT_EQ(15000, BackTimestampInMilliseconds()); |
| EXPECT_EQ(6000, ContiguousAudioDataBufferedInMilliseconds()); |
| EXPECT_EQ(6000, ContiguousAudioDataBufferedAtSameRateInMilliseconds()); |
| |
| // Write silence to simulate reaching end of stream: |
| // - Current time will advance by half a second until it hits silence |
| // - Contiguous audio data will start shrinking towards zero |
| WroteAudio(0, 10, 20, 2); |
| EXPECT_EQ(11000, FrontTimestampInMilliseconds()); |
| EXPECT_EQ(15000, BackTimestampInMilliseconds()); |
| EXPECT_EQ(4000, ContiguousAudioDataBufferedInMilliseconds()); |
| EXPECT_EQ(4000, ContiguousAudioDataBufferedAtSameRateInMilliseconds()); |
| |
| WroteAudio(0, 10, 20, 2); |
| EXPECT_EQ(13000, FrontTimestampInMilliseconds()); |
| EXPECT_EQ(15000, BackTimestampInMilliseconds()); |
| EXPECT_EQ(2000, ContiguousAudioDataBufferedInMilliseconds()); |
| EXPECT_EQ(2000, ContiguousAudioDataBufferedAtSameRateInMilliseconds()); |
| |
| WroteAudio(0, 10, 20, 2); |
| EXPECT_EQ(15000, FrontTimestampInMilliseconds()); |
| EXPECT_EQ(15000, BackTimestampInMilliseconds()); |
| EXPECT_EQ(0, ContiguousAudioDataBufferedInMilliseconds()); |
| EXPECT_EQ(0, ContiguousAudioDataBufferedAtSameRateInMilliseconds()); |
| |
| // At this point media time should stop increasing. |
| WroteAudio(0, 10, 20, 2); |
| EXPECT_EQ(15000, FrontTimestampInMilliseconds()); |
| EXPECT_EQ(15000, BackTimestampInMilliseconds()); |
| EXPECT_EQ(0, ContiguousAudioDataBufferedInMilliseconds()); |
| EXPECT_EQ(0, ContiguousAudioDataBufferedAtSameRateInMilliseconds()); |
| } |
| |
| TEST_F(AudioClockTest, AlternatingAudioAndSilence) { |
| // Buffer #1: [0, 1000) |
| WroteAudio(10, 10, 20, 1.0); |
| EXPECT_EQ(0, FrontTimestampInMilliseconds()); |
| EXPECT_EQ(1000, BackTimestampInMilliseconds()); |
| EXPECT_EQ(0, ContiguousAudioDataBufferedInMilliseconds()); |
| |
| // Buffer #2: 1000ms of silence |
| WroteAudio(0, 10, 20, 1.0); |
| EXPECT_EQ(0, FrontTimestampInMilliseconds()); |
| EXPECT_EQ(1000, BackTimestampInMilliseconds()); |
| EXPECT_EQ(0, ContiguousAudioDataBufferedInMilliseconds()); |
| |
| // Buffer #3: [1000, 2000): |
| // - Buffer #1 is at front with 1000ms of contiguous audio data |
| WroteAudio(10, 10, 20, 1.0); |
| EXPECT_EQ(0, FrontTimestampInMilliseconds()); |
| EXPECT_EQ(2000, BackTimestampInMilliseconds()); |
| EXPECT_EQ(1000, ContiguousAudioDataBufferedInMilliseconds()); |
| |
| // Buffer #4: 1000ms of silence |
| // - Buffer #1 has been played out |
| // - Buffer #2 of silence leaves us with 0ms of contiguous audio data |
| WroteAudio(0, 10, 20, 1.0); |
| EXPECT_EQ(1000, FrontTimestampInMilliseconds()); |
| EXPECT_EQ(2000, BackTimestampInMilliseconds()); |
| EXPECT_EQ(0, ContiguousAudioDataBufferedInMilliseconds()); |
| |
| // Buffer #5: [2000, 3000): |
| // - Buffer #3 is at front with 1000ms of contiguous audio data |
| WroteAudio(10, 10, 20, 1.0); |
| EXPECT_EQ(1000, FrontTimestampInMilliseconds()); |
| EXPECT_EQ(3000, BackTimestampInMilliseconds()); |
| EXPECT_EQ(1000, ContiguousAudioDataBufferedInMilliseconds()); |
| } |
| |
| TEST_F(AudioClockTest, ZeroDelay) { |
| // The first time we write data we should expect the first timestamp |
| // immediately. |
| WroteAudio(10, 10, 0, 1.0); |
| EXPECT_EQ(0, FrontTimestampInMilliseconds()); |
| EXPECT_EQ(1000, BackTimestampInMilliseconds()); |
| EXPECT_EQ(1000, ContiguousAudioDataBufferedInMilliseconds()); |
| |
| // Ditto for all subsequent buffers. |
| WroteAudio(10, 10, 0, 1.0); |
| EXPECT_EQ(1000, FrontTimestampInMilliseconds()); |
| EXPECT_EQ(2000, BackTimestampInMilliseconds()); |
| EXPECT_EQ(1000, ContiguousAudioDataBufferedInMilliseconds()); |
| |
| WroteAudio(10, 10, 0, 1.0); |
| EXPECT_EQ(2000, FrontTimestampInMilliseconds()); |
| EXPECT_EQ(3000, BackTimestampInMilliseconds()); |
| EXPECT_EQ(1000, ContiguousAudioDataBufferedInMilliseconds()); |
| |
| // Ditto for silence. |
| WroteAudio(0, 10, 0, 1.0); |
| EXPECT_EQ(3000, FrontTimestampInMilliseconds()); |
| EXPECT_EQ(3000, BackTimestampInMilliseconds()); |
| EXPECT_EQ(0, ContiguousAudioDataBufferedInMilliseconds()); |
| |
| WroteAudio(0, 10, 0, 1.0); |
| EXPECT_EQ(3000, FrontTimestampInMilliseconds()); |
| EXPECT_EQ(3000, BackTimestampInMilliseconds()); |
| EXPECT_EQ(0, ContiguousAudioDataBufferedInMilliseconds()); |
| } |
| |
| TEST_F(AudioClockTest, TimeUntilPlayback) { |
| // Construct an audio clock with the following representation: |
| // |
| // existing |
| // |- delay -|------------------ calls to WroteAudio() ------------------| |
| // +------------+---------+------------+-----------+------------+-----------+ |
| // | 20 silence | 10 @ 1x | 10 silence | 10 @ 0.5x | 10 silence | 10 @ 2.0x | |
| // +------------+---------+------------+-----------+------------+-----------+ |
| // Media: 0 1000 1000 1500 1500 3500 |
| // Wall: 2000 3000 4000 5000 6000 7000 |
| WroteAudio(10, 10, 60, 1.0); |
| WroteAudio(0, 10, 60, 1.0); |
| WroteAudio(10, 10, 60, 0.5); |
| WroteAudio(0, 10, 60, 0.5); |
| WroteAudio(10, 10, 60, 2.0); |
| EXPECT_EQ(0, FrontTimestampInMilliseconds()); |
| EXPECT_EQ(3500, BackTimestampInMilliseconds()); |
| EXPECT_EQ(0, ContiguousAudioDataBufferedInMilliseconds()); |
| |
| // Media timestamp zero has to wait for silence to pass. |
| EXPECT_EQ(2000, TimeUntilPlaybackInMilliseconds(0)); |
| |
| // From then on out it's simply adding up the number of frames and taking |
| // silence into account. |
| EXPECT_EQ(2500, TimeUntilPlaybackInMilliseconds(500)); |
| EXPECT_EQ(3000, TimeUntilPlaybackInMilliseconds(1000)); |
| EXPECT_EQ(4500, TimeUntilPlaybackInMilliseconds(1250)); |
| EXPECT_EQ(5000, TimeUntilPlaybackInMilliseconds(1500)); |
| EXPECT_EQ(6500, TimeUntilPlaybackInMilliseconds(2500)); |
| EXPECT_EQ(7000, TimeUntilPlaybackInMilliseconds(3500)); |
| } |
| |
| TEST_F(AudioClockTest, SupportsYearsWorthOfAudioData) { |
| // Use number of frames that would be likely to overflow 32-bit integer math. |
| const int huge_amount_of_frames = std::numeric_limits<int>::max(); |
| const base::TimeDelta huge = |
| base::TimeDelta::FromSeconds(huge_amount_of_frames / sample_rate_); |
| EXPECT_EQ(2485, huge.InDays()); // Just to give some context on how big... |
| |
| // Use zero delay to test calculation of current timestamp. |
| WroteAudio(huge_amount_of_frames, huge_amount_of_frames, 0, 1.0); |
| EXPECT_EQ(0, FrontTimestampInDays()); |
| EXPECT_EQ(2485, ContiguousAudioDataBufferedInDays()); |
| |
| WroteAudio(huge_amount_of_frames, huge_amount_of_frames, 0, 1.0); |
| EXPECT_EQ(huge.InDays(), FrontTimestampInDays()); |
| EXPECT_EQ(huge.InDays(), ContiguousAudioDataBufferedInDays()); |
| |
| WroteAudio(huge_amount_of_frames, huge_amount_of_frames, 0, 1.0); |
| EXPECT_EQ((huge * 2).InDays(), FrontTimestampInDays()); |
| EXPECT_EQ(huge.InDays(), ContiguousAudioDataBufferedInDays()); |
| |
| WroteAudio(huge_amount_of_frames, huge_amount_of_frames, 0, 1.0); |
| EXPECT_EQ((huge * 3).InDays(), FrontTimestampInDays()); |
| EXPECT_EQ(huge.InDays(), ContiguousAudioDataBufferedInDays()); |
| |
| // Use huge delay to test calculation of buffered data. |
| WroteAudio(huge_amount_of_frames, huge_amount_of_frames, |
| huge_amount_of_frames, 1.0); |
| EXPECT_EQ((huge * 3).InDays(), FrontTimestampInDays()); |
| EXPECT_EQ((huge * 2).InDays(), ContiguousAudioDataBufferedInDays()); |
| } |
| |
| TEST_F(AudioClockTest, CompensateForSuspendedWrites) { |
| // Buffer 6 seconds of delay and 1 second of audio data. |
| WroteAudio(10, 10, 60, 1.0); |
| |
| // Media timestamp zero has to wait for silence to pass. |
| const int kBaseTimeMs = 6000; |
| EXPECT_EQ(kBaseTimeMs, TimeUntilPlaybackInMilliseconds(0)); |
| |
| // Elapsing frames less than we have buffered should do nothing. |
| const int kDelayFrames = 2; |
| for (int i = 1000; i <= kBaseTimeMs; i += 1000) { |
| clock_->CompensateForSuspendedWrites(base::TimeDelta::FromMilliseconds(i), |
| kDelayFrames); |
| EXPECT_EQ(kBaseTimeMs - (i - 1000), TimeUntilPlaybackInMilliseconds(0)); |
| |
| // Write silence to simulate maintaining a 7s output buffer. |
| WroteAudio(0, 10, 60, 1.0); |
| } |
| |
| // Exhausting all frames should advance timestamps and prime the buffer with |
| // our delay frames value. |
| clock_->CompensateForSuspendedWrites(base::TimeDelta::FromMilliseconds(7000), |
| kDelayFrames); |
| EXPECT_EQ(kDelayFrames * 100, TimeUntilPlaybackInMilliseconds(1000)); |
| } |
| |
| TEST_F(AudioClockTest, FramesToTimePrecision) { |
| SetupClock(base::TimeDelta(), 48000); |
| double micros_per_frame = base::Time::kMicrosecondsPerSecond / 48000.0; |
| int frames_written = 0; |
| |
| // Write ~2 hours of data to clock to give any error a significant chance to |
| // accumulate. |
| while (clock_->back_timestamp() <= base::TimeDelta::FromHours(2)) { |
| frames_written += 1024; |
| WroteAudio(1024, 1024, 0, 1); |
| } |
| |
| // Verify no error accumulated. |
| EXPECT_EQ(std::round(frames_written * micros_per_frame), |
| clock_->back_timestamp().InMicroseconds()); |
| } |
| |
| } // namespace media |
| } // namespace cobalt |