| // Copyright 2017 Google Inc. All Rights Reserved. |
| // |
| // Licensed under the Apache License, Version 2.0 (the "License"); |
| // you may not use this file except in compliance with the License. |
| // You may obtain a copy of the License at |
| // |
| // http://www.apache.org/licenses/LICENSE-2.0 |
| // |
| // Unless required by applicable law or agreed to in writing, software |
| // distributed under the License is distributed on an "AS IS" BASIS, |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| // See the License for the specific language governing permissions and |
| // limitations under the License. |
| |
| #include <EGL/egl.h> |
| #include <windows.h> |
| |
| #include "starboard/shared/uwp/application_uwp.h" |
| #include "starboard/shared/uwp/window_internal.h" |
| |
| using Windows::UI::Core::CoreWindow; |
| |
| // TODO: Make sure the width and height here behave well given that we want |
| // 1080 video, but perhaps 4k UI where applicable. |
| SbWindowPrivate::SbWindowPrivate(const SbWindowOptions* options) |
| : width(options->size.width), |
| height(options->size.height) { |
| egl_native_window_ = reinterpret_cast<EGLNativeWindowType>( |
| starboard::shared::uwp::ApplicationUwp::Get()->GetCoreWindow().Get()); |
| } |
| |
| SbWindowPrivate::~SbWindowPrivate() {} |