|  | #ifndef __gl31_h_ | 
|  | #define __gl31_h_ 1 | 
|  |  | 
|  | #ifdef __cplusplus | 
|  | extern "C" { | 
|  | #endif | 
|  |  | 
|  | /* | 
|  | ** Copyright (c) 2013-2015 The Khronos Group Inc. | 
|  | ** | 
|  | ** Permission is hereby granted, free of charge, to any person obtaining a | 
|  | ** copy of this software and/or associated documentation files (the | 
|  | ** "Materials"), to deal in the Materials without restriction, including | 
|  | ** without limitation the rights to use, copy, modify, merge, publish, | 
|  | ** distribute, sublicense, and/or sell copies of the Materials, and to | 
|  | ** permit persons to whom the Materials are furnished to do so, subject to | 
|  | ** the following conditions: | 
|  | ** | 
|  | ** The above copyright notice and this permission notice shall be included | 
|  | ** in all copies or substantial portions of the Materials. | 
|  | ** | 
|  | ** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, | 
|  | ** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF | 
|  | ** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. | 
|  | ** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY | 
|  | ** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, | 
|  | ** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE | 
|  | ** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS. | 
|  | */ | 
|  | /* | 
|  | ** This header is generated from the Khronos OpenGL / OpenGL ES XML | 
|  | ** API Registry. The current version of the Registry, generator scripts | 
|  | ** used to make the header, and the header can be found at | 
|  | **   http://www.opengl.org/registry/ | 
|  | ** | 
|  | ** Khronos $Revision$ on $Date$ | 
|  | */ | 
|  |  | 
|  | #include <GLES3/gl3platform.h> | 
|  |  | 
|  | #ifndef GL_APIENTRYP | 
|  | #define GL_APIENTRYP GL_APIENTRY * | 
|  | #endif | 
|  |  | 
|  | /* Generated on date 20150809 */ | 
|  |  | 
|  | /* Generated C header for: | 
|  | * API: gles2 | 
|  | * Profile: common | 
|  | * Versions considered: 2\.[0-9]|3\.[01] | 
|  | * Versions emitted: .* | 
|  | * Default extensions included: None | 
|  | * Additional extensions included: _nomatch_^ | 
|  | * Extensions removed: _nomatch_^ | 
|  | */ | 
|  |  | 
|  | #ifndef GL_ES_VERSION_2_0 | 
|  | #define GL_ES_VERSION_2_0 1 | 
|  | #include <KHR/khrplatform.h> | 
|  | typedef khronos_int8_t GLbyte; | 
|  | typedef khronos_float_t GLclampf; | 
|  | typedef khronos_int32_t GLfixed; | 
|  | typedef short GLshort; | 
|  | typedef unsigned short GLushort; | 
|  | typedef void GLvoid; | 
|  | typedef struct __GLsync* GLsync; | 
|  | typedef khronos_int64_t GLint64; | 
|  | typedef khronos_uint64_t GLuint64; | 
|  | typedef unsigned int GLenum; | 
|  | typedef unsigned int GLuint; | 
|  | typedef char GLchar; | 
|  | typedef khronos_float_t GLfloat; | 
|  | typedef khronos_ssize_t GLsizeiptr; | 
|  | typedef khronos_intptr_t GLintptr; | 
|  | typedef unsigned int GLbitfield; | 
|  | typedef int GLint; | 
|  | typedef unsigned char GLboolean; | 
|  | typedef int GLsizei; | 
|  | typedef khronos_uint8_t GLubyte; | 
|  | #define GL_DEPTH_BUFFER_BIT 0x00000100 | 
|  | #define GL_STENCIL_BUFFER_BIT 0x00000400 | 
|  | #define GL_COLOR_BUFFER_BIT 0x00004000 | 
|  | #define GL_FALSE 0 | 
|  | #define GL_TRUE 1 | 
|  | #define GL_POINTS 0x0000 | 
|  | #define GL_LINES 0x0001 | 
|  | #define GL_LINE_LOOP 0x0002 | 
|  | #define GL_LINE_STRIP 0x0003 | 
|  | #define GL_TRIANGLES 0x0004 | 
|  | #define GL_TRIANGLE_STRIP 0x0005 | 
|  | #define GL_TRIANGLE_FAN 0x0006 | 
|  | #define GL_ZERO 0 | 
|  | #define GL_ONE 1 | 
|  | #define GL_SRC_COLOR 0x0300 | 
|  | #define GL_ONE_MINUS_SRC_COLOR 0x0301 | 
|  | #define GL_SRC_ALPHA 0x0302 | 
|  | #define GL_ONE_MINUS_SRC_ALPHA 0x0303 | 
|  | #define GL_DST_ALPHA 0x0304 | 
|  | #define GL_ONE_MINUS_DST_ALPHA 0x0305 | 
|  | #define GL_DST_COLOR 0x0306 | 
|  | #define GL_ONE_MINUS_DST_COLOR 0x0307 | 
|  | #define GL_SRC_ALPHA_SATURATE 0x0308 | 
|  | #define GL_FUNC_ADD 0x8006 | 
|  | #define GL_BLEND_EQUATION 0x8009 | 
|  | #define GL_BLEND_EQUATION_RGB 0x8009 | 
|  | #define GL_BLEND_EQUATION_ALPHA 0x883D | 
|  | #define GL_FUNC_SUBTRACT 0x800A | 
|  | #define GL_FUNC_REVERSE_SUBTRACT 0x800B | 
|  | #define GL_BLEND_DST_RGB 0x80C8 | 
|  | #define GL_BLEND_SRC_RGB 0x80C9 | 
|  | #define GL_BLEND_DST_ALPHA 0x80CA | 
|  | #define GL_BLEND_SRC_ALPHA 0x80CB | 
|  | #define GL_CONSTANT_COLOR 0x8001 | 
|  | #define GL_ONE_MINUS_CONSTANT_COLOR 0x8002 | 
|  | #define GL_CONSTANT_ALPHA 0x8003 | 
|  | #define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004 | 
|  | #define GL_BLEND_COLOR 0x8005 | 
|  | #define GL_ARRAY_BUFFER 0x8892 | 
|  | #define GL_ELEMENT_ARRAY_BUFFER 0x8893 | 
|  | #define GL_ARRAY_BUFFER_BINDING 0x8894 | 
|  | #define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895 | 
|  | #define GL_STREAM_DRAW 0x88E0 | 
|  | #define GL_STATIC_DRAW 0x88E4 | 
|  | #define GL_DYNAMIC_DRAW 0x88E8 | 
|  | #define GL_BUFFER_SIZE 0x8764 | 
|  | #define GL_BUFFER_USAGE 0x8765 | 
|  | #define GL_CURRENT_VERTEX_ATTRIB 0x8626 | 
|  | #define GL_FRONT 0x0404 | 
|  | #define GL_BACK 0x0405 | 
|  | #define GL_FRONT_AND_BACK 0x0408 | 
|  | #define GL_TEXTURE_2D 0x0DE1 | 
|  | #define GL_CULL_FACE 0x0B44 | 
|  | #define GL_BLEND 0x0BE2 | 
|  | #define GL_DITHER 0x0BD0 | 
|  | #define GL_STENCIL_TEST 0x0B90 | 
|  | #define GL_DEPTH_TEST 0x0B71 | 
|  | #define GL_SCISSOR_TEST 0x0C11 | 
|  | #define GL_POLYGON_OFFSET_FILL 0x8037 | 
|  | #define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E | 
|  | #define GL_SAMPLE_COVERAGE 0x80A0 | 
|  | #define GL_NO_ERROR 0 | 
|  | #define GL_INVALID_ENUM 0x0500 | 
|  | #define GL_INVALID_VALUE 0x0501 | 
|  | #define GL_INVALID_OPERATION 0x0502 | 
|  | #define GL_OUT_OF_MEMORY 0x0505 | 
|  | #define GL_CW 0x0900 | 
|  | #define GL_CCW 0x0901 | 
|  | #define GL_LINE_WIDTH 0x0B21 | 
|  | #define GL_ALIASED_POINT_SIZE_RANGE 0x846D | 
|  | #define GL_ALIASED_LINE_WIDTH_RANGE 0x846E | 
|  | #define GL_CULL_FACE_MODE 0x0B45 | 
|  | #define GL_FRONT_FACE 0x0B46 | 
|  | #define GL_DEPTH_RANGE 0x0B70 | 
|  | #define GL_DEPTH_WRITEMASK 0x0B72 | 
|  | #define GL_DEPTH_CLEAR_VALUE 0x0B73 | 
|  | #define GL_DEPTH_FUNC 0x0B74 | 
|  | #define GL_STENCIL_CLEAR_VALUE 0x0B91 | 
|  | #define GL_STENCIL_FUNC 0x0B92 | 
|  | #define GL_STENCIL_FAIL 0x0B94 | 
|  | #define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95 | 
|  | #define GL_STENCIL_PASS_DEPTH_PASS 0x0B96 | 
|  | #define GL_STENCIL_REF 0x0B97 | 
|  | #define GL_STENCIL_VALUE_MASK 0x0B93 | 
|  | #define GL_STENCIL_WRITEMASK 0x0B98 | 
|  | #define GL_STENCIL_BACK_FUNC 0x8800 | 
|  | #define GL_STENCIL_BACK_FAIL 0x8801 | 
|  | #define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802 | 
|  | #define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803 | 
|  | #define GL_STENCIL_BACK_REF 0x8CA3 | 
|  | #define GL_STENCIL_BACK_VALUE_MASK 0x8CA4 | 
|  | #define GL_STENCIL_BACK_WRITEMASK 0x8CA5 | 
|  | #define GL_VIEWPORT 0x0BA2 | 
|  | #define GL_SCISSOR_BOX 0x0C10 | 
|  | #define GL_COLOR_CLEAR_VALUE 0x0C22 | 
|  | #define GL_COLOR_WRITEMASK 0x0C23 | 
|  | #define GL_UNPACK_ALIGNMENT 0x0CF5 | 
|  | #define GL_PACK_ALIGNMENT 0x0D05 | 
|  | #define GL_MAX_TEXTURE_SIZE 0x0D33 | 
|  | #define GL_MAX_VIEWPORT_DIMS 0x0D3A | 
|  | #define GL_SUBPIXEL_BITS 0x0D50 | 
|  | #define GL_RED_BITS 0x0D52 | 
|  | #define GL_GREEN_BITS 0x0D53 | 
|  | #define GL_BLUE_BITS 0x0D54 | 
|  | #define GL_ALPHA_BITS 0x0D55 | 
|  | #define GL_DEPTH_BITS 0x0D56 | 
|  | #define GL_STENCIL_BITS 0x0D57 | 
|  | #define GL_POLYGON_OFFSET_UNITS 0x2A00 | 
|  | #define GL_POLYGON_OFFSET_FACTOR 0x8038 | 
|  | #define GL_TEXTURE_BINDING_2D 0x8069 | 
|  | #define GL_SAMPLE_BUFFERS 0x80A8 | 
|  | #define GL_SAMPLES 0x80A9 | 
|  | #define GL_SAMPLE_COVERAGE_VALUE 0x80AA | 
|  | #define GL_SAMPLE_COVERAGE_INVERT 0x80AB | 
|  | #define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2 | 
|  | #define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3 | 
|  | #define GL_DONT_CARE 0x1100 | 
|  | #define GL_FASTEST 0x1101 | 
|  | #define GL_NICEST 0x1102 | 
|  | #define GL_GENERATE_MIPMAP_HINT 0x8192 | 
|  | #define GL_BYTE 0x1400 | 
|  | #define GL_UNSIGNED_BYTE 0x1401 | 
|  | #define GL_SHORT 0x1402 | 
|  | #define GL_UNSIGNED_SHORT 0x1403 | 
|  | #define GL_INT 0x1404 | 
|  | #define GL_UNSIGNED_INT 0x1405 | 
|  | #define GL_FLOAT 0x1406 | 
|  | #define GL_FIXED 0x140C | 
|  | #define GL_DEPTH_COMPONENT 0x1902 | 
|  | #define GL_ALPHA 0x1906 | 
|  | #define GL_RGB 0x1907 | 
|  | #define GL_RGBA 0x1908 | 
|  | #define GL_LUMINANCE 0x1909 | 
|  | #define GL_LUMINANCE_ALPHA 0x190A | 
|  | #define GL_UNSIGNED_SHORT_4_4_4_4 0x8033 | 
|  | #define GL_UNSIGNED_SHORT_5_5_5_1 0x8034 | 
|  | #define GL_UNSIGNED_SHORT_5_6_5 0x8363 | 
|  | #define GL_FRAGMENT_SHADER 0x8B30 | 
|  | #define GL_VERTEX_SHADER 0x8B31 | 
|  | #define GL_MAX_VERTEX_ATTRIBS 0x8869 | 
|  | #define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB | 
|  | #define GL_MAX_VARYING_VECTORS 0x8DFC | 
|  | #define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D | 
|  | #define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C | 
|  | #define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872 | 
|  | #define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD | 
|  | #define GL_SHADER_TYPE 0x8B4F | 
|  | #define GL_DELETE_STATUS 0x8B80 | 
|  | #define GL_LINK_STATUS 0x8B82 | 
|  | #define GL_VALIDATE_STATUS 0x8B83 | 
|  | #define GL_ATTACHED_SHADERS 0x8B85 | 
|  | #define GL_ACTIVE_UNIFORMS 0x8B86 | 
|  | #define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87 | 
|  | #define GL_ACTIVE_ATTRIBUTES 0x8B89 | 
|  | #define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A | 
|  | #define GL_SHADING_LANGUAGE_VERSION 0x8B8C | 
|  | #define GL_CURRENT_PROGRAM 0x8B8D | 
|  | #define GL_NEVER 0x0200 | 
|  | #define GL_LESS 0x0201 | 
|  | #define GL_EQUAL 0x0202 | 
|  | #define GL_LEQUAL 0x0203 | 
|  | #define GL_GREATER 0x0204 | 
|  | #define GL_NOTEQUAL 0x0205 | 
|  | #define GL_GEQUAL 0x0206 | 
|  | #define GL_ALWAYS 0x0207 | 
|  | #define GL_KEEP 0x1E00 | 
|  | #define GL_REPLACE 0x1E01 | 
|  | #define GL_INCR 0x1E02 | 
|  | #define GL_DECR 0x1E03 | 
|  | #define GL_INVERT 0x150A | 
|  | #define GL_INCR_WRAP 0x8507 | 
|  | #define GL_DECR_WRAP 0x8508 | 
|  | #define GL_VENDOR 0x1F00 | 
|  | #define GL_RENDERER 0x1F01 | 
|  | #define GL_VERSION 0x1F02 | 
|  | #define GL_EXTENSIONS 0x1F03 | 
|  | #define GL_NEAREST 0x2600 | 
|  | #define GL_LINEAR 0x2601 | 
|  | #define GL_NEAREST_MIPMAP_NEAREST 0x2700 | 
|  | #define GL_LINEAR_MIPMAP_NEAREST 0x2701 | 
|  | #define GL_NEAREST_MIPMAP_LINEAR 0x2702 | 
|  | #define GL_LINEAR_MIPMAP_LINEAR 0x2703 | 
|  | #define GL_TEXTURE_MAG_FILTER 0x2800 | 
|  | #define GL_TEXTURE_MIN_FILTER 0x2801 | 
|  | #define GL_TEXTURE_WRAP_S 0x2802 | 
|  | #define GL_TEXTURE_WRAP_T 0x2803 | 
|  | #define GL_TEXTURE 0x1702 | 
|  | #define GL_TEXTURE_CUBE_MAP 0x8513 | 
|  | #define GL_TEXTURE_BINDING_CUBE_MAP 0x8514 | 
|  | #define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515 | 
|  | #define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516 | 
|  | #define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517 | 
|  | #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518 | 
|  | #define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519 | 
|  | #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A | 
|  | #define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C | 
|  | #define GL_TEXTURE0 0x84C0 | 
|  | #define GL_TEXTURE1 0x84C1 | 
|  | #define GL_TEXTURE2 0x84C2 | 
|  | #define GL_TEXTURE3 0x84C3 | 
|  | #define GL_TEXTURE4 0x84C4 | 
|  | #define GL_TEXTURE5 0x84C5 | 
|  | #define GL_TEXTURE6 0x84C6 | 
|  | #define GL_TEXTURE7 0x84C7 | 
|  | #define GL_TEXTURE8 0x84C8 | 
|  | #define GL_TEXTURE9 0x84C9 | 
|  | #define GL_TEXTURE10 0x84CA | 
|  | #define GL_TEXTURE11 0x84CB | 
|  | #define GL_TEXTURE12 0x84CC | 
|  | #define GL_TEXTURE13 0x84CD | 
|  | #define GL_TEXTURE14 0x84CE | 
|  | #define GL_TEXTURE15 0x84CF | 
|  | #define GL_TEXTURE16 0x84D0 | 
|  | #define GL_TEXTURE17 0x84D1 | 
|  | #define GL_TEXTURE18 0x84D2 | 
|  | #define GL_TEXTURE19 0x84D3 | 
|  | #define GL_TEXTURE20 0x84D4 | 
|  | #define GL_TEXTURE21 0x84D5 | 
|  | #define GL_TEXTURE22 0x84D6 | 
|  | #define GL_TEXTURE23 0x84D7 | 
|  | #define GL_TEXTURE24 0x84D8 | 
|  | #define GL_TEXTURE25 0x84D9 | 
|  | #define GL_TEXTURE26 0x84DA | 
|  | #define GL_TEXTURE27 0x84DB | 
|  | #define GL_TEXTURE28 0x84DC | 
|  | #define GL_TEXTURE29 0x84DD | 
|  | #define GL_TEXTURE30 0x84DE | 
|  | #define GL_TEXTURE31 0x84DF | 
|  | #define GL_ACTIVE_TEXTURE 0x84E0 | 
|  | #define GL_REPEAT 0x2901 | 
|  | #define GL_CLAMP_TO_EDGE 0x812F | 
|  | #define GL_MIRRORED_REPEAT 0x8370 | 
|  | #define GL_FLOAT_VEC2 0x8B50 | 
|  | #define GL_FLOAT_VEC3 0x8B51 | 
|  | #define GL_FLOAT_VEC4 0x8B52 | 
|  | #define GL_INT_VEC2 0x8B53 | 
|  | #define GL_INT_VEC3 0x8B54 | 
|  | #define GL_INT_VEC4 0x8B55 | 
|  | #define GL_BOOL 0x8B56 | 
|  | #define GL_BOOL_VEC2 0x8B57 | 
|  | #define GL_BOOL_VEC3 0x8B58 | 
|  | #define GL_BOOL_VEC4 0x8B59 | 
|  | #define GL_FLOAT_MAT2 0x8B5A | 
|  | #define GL_FLOAT_MAT3 0x8B5B | 
|  | #define GL_FLOAT_MAT4 0x8B5C | 
|  | #define GL_SAMPLER_2D 0x8B5E | 
|  | #define GL_SAMPLER_CUBE 0x8B60 | 
|  | #define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622 | 
|  | #define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623 | 
|  | #define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624 | 
|  | #define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625 | 
|  | #define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A | 
|  | #define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645 | 
|  | #define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F | 
|  | #define GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A | 
|  | #define GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B | 
|  | #define GL_COMPILE_STATUS 0x8B81 | 
|  | #define GL_INFO_LOG_LENGTH 0x8B84 | 
|  | #define GL_SHADER_SOURCE_LENGTH 0x8B88 | 
|  | #define GL_SHADER_COMPILER 0x8DFA | 
|  | #define GL_SHADER_BINARY_FORMATS 0x8DF8 | 
|  | #define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9 | 
|  | #define GL_LOW_FLOAT 0x8DF0 | 
|  | #define GL_MEDIUM_FLOAT 0x8DF1 | 
|  | #define GL_HIGH_FLOAT 0x8DF2 | 
|  | #define GL_LOW_INT 0x8DF3 | 
|  | #define GL_MEDIUM_INT 0x8DF4 | 
|  | #define GL_HIGH_INT 0x8DF5 | 
|  | #define GL_FRAMEBUFFER 0x8D40 | 
|  | #define GL_RENDERBUFFER 0x8D41 | 
|  | #define GL_RGBA4 0x8056 | 
|  | #define GL_RGB5_A1 0x8057 | 
|  | #define GL_RGB565 0x8D62 | 
|  | #define GL_DEPTH_COMPONENT16 0x81A5 | 
|  | #define GL_STENCIL_INDEX8 0x8D48 | 
|  | #define GL_RENDERBUFFER_WIDTH 0x8D42 | 
|  | #define GL_RENDERBUFFER_HEIGHT 0x8D43 | 
|  | #define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44 | 
|  | #define GL_RENDERBUFFER_RED_SIZE 0x8D50 | 
|  | #define GL_RENDERBUFFER_GREEN_SIZE 0x8D51 | 
|  | #define GL_RENDERBUFFER_BLUE_SIZE 0x8D52 | 
|  | #define GL_RENDERBUFFER_ALPHA_SIZE 0x8D53 | 
|  | #define GL_RENDERBUFFER_DEPTH_SIZE 0x8D54 | 
|  | #define GL_RENDERBUFFER_STENCIL_SIZE 0x8D55 | 
|  | #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0 | 
|  | #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1 | 
|  | #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2 | 
|  | #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3 | 
|  | #define GL_COLOR_ATTACHMENT0 0x8CE0 | 
|  | #define GL_DEPTH_ATTACHMENT 0x8D00 | 
|  | #define GL_STENCIL_ATTACHMENT 0x8D20 | 
|  | #define GL_NONE 0 | 
|  | #define GL_FRAMEBUFFER_COMPLETE 0x8CD5 | 
|  | #define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6 | 
|  | #define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7 | 
|  | #define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS 0x8CD9 | 
|  | #define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD | 
|  | #define GL_FRAMEBUFFER_BINDING 0x8CA6 | 
|  | #define GL_RENDERBUFFER_BINDING 0x8CA7 | 
|  | #define GL_MAX_RENDERBUFFER_SIZE 0x84E8 | 
|  | #define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506 | 
|  | typedef void(GL_APIENTRYP PFNGLACTIVETEXTUREPROC)(GLenum texture); | 
|  | typedef void(GL_APIENTRYP PFNGLATTACHSHADERPROC)(GLuint program, GLuint shader); | 
|  | typedef void(GL_APIENTRYP PFNGLBINDATTRIBLOCATIONPROC)(GLuint program, | 
|  | GLuint index, | 
|  | const GLchar* name); | 
|  | typedef void(GL_APIENTRYP PFNGLBINDBUFFERPROC)(GLenum target, GLuint buffer); | 
|  | typedef void(GL_APIENTRYP PFNGLBINDFRAMEBUFFERPROC)(GLenum target, | 
|  | GLuint framebuffer); | 
|  | typedef void(GL_APIENTRYP PFNGLBINDRENDERBUFFERPROC)(GLenum target, | 
|  | GLuint renderbuffer); | 
|  | typedef void(GL_APIENTRYP PFNGLBINDTEXTUREPROC)(GLenum target, GLuint texture); | 
|  | typedef void(GL_APIENTRYP PFNGLBLENDCOLORPROC)(GLfloat red, | 
|  | GLfloat green, | 
|  | GLfloat blue, | 
|  | GLfloat alpha); | 
|  | typedef void(GL_APIENTRYP PFNGLBLENDEQUATIONPROC)(GLenum mode); | 
|  | typedef void(GL_APIENTRYP PFNGLBLENDEQUATIONSEPARATEPROC)(GLenum modeRGB, | 
|  | GLenum modeAlpha); | 
|  | typedef void(GL_APIENTRYP PFNGLBLENDFUNCPROC)(GLenum sfactor, GLenum dfactor); | 
|  | typedef void(GL_APIENTRYP PFNGLBLENDFUNCSEPARATEPROC)(GLenum sfactorRGB, | 
|  | GLenum dfactorRGB, | 
|  | GLenum sfactorAlpha, | 
|  | GLenum dfactorAlpha); | 
|  | typedef void(GL_APIENTRYP PFNGLBUFFERDATAPROC)(GLenum target, | 
|  | GLsizeiptr size, | 
|  | const void* data, | 
|  | GLenum usage); | 
|  | typedef void(GL_APIENTRYP PFNGLBUFFERSUBDATAPROC)(GLenum target, | 
|  | GLintptr offset, | 
|  | GLsizeiptr size, | 
|  | const void* data); | 
|  | typedef GLenum(GL_APIENTRYP PFNGLCHECKFRAMEBUFFERSTATUSPROC)(GLenum target); | 
|  | typedef void(GL_APIENTRYP PFNGLCLEARPROC)(GLbitfield mask); | 
|  | typedef void(GL_APIENTRYP PFNGLCLEARCOLORPROC)(GLfloat red, | 
|  | GLfloat green, | 
|  | GLfloat blue, | 
|  | GLfloat alpha); | 
|  | typedef void(GL_APIENTRYP PFNGLCLEARDEPTHFPROC)(GLfloat d); | 
|  | typedef void(GL_APIENTRYP PFNGLCLEARSTENCILPROC)(GLint s); | 
|  | typedef void(GL_APIENTRYP PFNGLCOLORMASKPROC)(GLboolean red, | 
|  | GLboolean green, | 
|  | GLboolean blue, | 
|  | GLboolean alpha); | 
|  | typedef void(GL_APIENTRYP PFNGLCOMPILESHADERPROC)(GLuint shader); | 
|  | typedef void(GL_APIENTRYP PFNGLCOMPRESSEDTEXIMAGE2DPROC)(GLenum target, | 
|  | GLint level, | 
|  | GLenum internalformat, | 
|  | GLsizei width, | 
|  | GLsizei height, | 
|  | GLint border, | 
|  | GLsizei imageSize, | 
|  | const void* data); | 
|  | typedef void(GL_APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC)(GLenum target, | 
|  | GLint level, | 
|  | GLint xoffset, | 
|  | GLint yoffset, | 
|  | GLsizei width, | 
|  | GLsizei height, | 
|  | GLenum format, | 
|  | GLsizei imageSize, | 
|  | const void* data); | 
|  | typedef void(GL_APIENTRYP PFNGLCOPYTEXIMAGE2DPROC)(GLenum target, | 
|  | GLint level, | 
|  | GLenum internalformat, | 
|  | GLint x, | 
|  | GLint y, | 
|  | GLsizei width, | 
|  | GLsizei height, | 
|  | GLint border); | 
|  | typedef void(GL_APIENTRYP PFNGLCOPYTEXSUBIMAGE2DPROC)(GLenum target, | 
|  | GLint level, | 
|  | GLint xoffset, | 
|  | GLint yoffset, | 
|  | GLint x, | 
|  | GLint y, | 
|  | GLsizei width, | 
|  | GLsizei height); | 
|  | typedef GLuint(GL_APIENTRYP PFNGLCREATEPROGRAMPROC)(void); | 
|  | typedef GLuint(GL_APIENTRYP PFNGLCREATESHADERPROC)(GLenum type); | 
|  | typedef void(GL_APIENTRYP PFNGLCULLFACEPROC)(GLenum mode); | 
|  | typedef void(GL_APIENTRYP PFNGLDELETEBUFFERSPROC)(GLsizei n, | 
|  | const GLuint* buffers); | 
|  | typedef void(GL_APIENTRYP PFNGLDELETEFRAMEBUFFERSPROC)( | 
|  | GLsizei n, | 
|  | const GLuint* framebuffers); | 
|  | typedef void(GL_APIENTRYP PFNGLDELETEPROGRAMPROC)(GLuint program); | 
|  | typedef void(GL_APIENTRYP PFNGLDELETERENDERBUFFERSPROC)( | 
|  | GLsizei n, | 
|  | const GLuint* renderbuffers); | 
|  | typedef void(GL_APIENTRYP PFNGLDELETESHADERPROC)(GLuint shader); | 
|  | typedef void(GL_APIENTRYP PFNGLDELETETEXTURESPROC)(GLsizei n, | 
|  | const GLuint* textures); | 
|  | typedef void(GL_APIENTRYP PFNGLDEPTHFUNCPROC)(GLenum func); | 
|  | typedef void(GL_APIENTRYP PFNGLDEPTHMASKPROC)(GLboolean flag); | 
|  | typedef void(GL_APIENTRYP PFNGLDEPTHRANGEFPROC)(GLfloat n, GLfloat f); | 
|  | typedef void(GL_APIENTRYP PFNGLDETACHSHADERPROC)(GLuint program, GLuint shader); | 
|  | typedef void(GL_APIENTRYP PFNGLDISABLEPROC)(GLenum cap); | 
|  | typedef void(GL_APIENTRYP PFNGLDISABLEVERTEXATTRIBARRAYPROC)(GLuint index); | 
|  | typedef void(GL_APIENTRYP PFNGLDRAWARRAYSPROC)(GLenum mode, | 
|  | GLint first, | 
|  | GLsizei count); | 
|  | typedef void(GL_APIENTRYP PFNGLDRAWELEMENTSPROC)(GLenum mode, | 
|  | GLsizei count, | 
|  | GLenum type, | 
|  | const void* indices); | 
|  | typedef void(GL_APIENTRYP PFNGLENABLEPROC)(GLenum cap); | 
|  | typedef void(GL_APIENTRYP PFNGLENABLEVERTEXATTRIBARRAYPROC)(GLuint index); | 
|  | typedef void(GL_APIENTRYP PFNGLFINISHPROC)(void); | 
|  | typedef void(GL_APIENTRYP PFNGLFLUSHPROC)(void); | 
|  | typedef void(GL_APIENTRYP PFNGLFRAMEBUFFERRENDERBUFFERPROC)( | 
|  | GLenum target, | 
|  | GLenum attachment, | 
|  | GLenum renderbuffertarget, | 
|  | GLuint renderbuffer); | 
|  | typedef void(GL_APIENTRYP PFNGLFRAMEBUFFERTEXTURE2DPROC)(GLenum target, | 
|  | GLenum attachment, | 
|  | GLenum textarget, | 
|  | GLuint texture, | 
|  | GLint level); | 
|  | typedef void(GL_APIENTRYP PFNGLFRONTFACEPROC)(GLenum mode); | 
|  | typedef void(GL_APIENTRYP PFNGLGENBUFFERSPROC)(GLsizei n, GLuint* buffers); | 
|  | typedef void(GL_APIENTRYP PFNGLGENERATEMIPMAPPROC)(GLenum target); | 
|  | typedef void(GL_APIENTRYP PFNGLGENFRAMEBUFFERSPROC)(GLsizei n, | 
|  | GLuint* framebuffers); | 
|  | typedef void(GL_APIENTRYP PFNGLGENRENDERBUFFERSPROC)(GLsizei n, | 
|  | GLuint* renderbuffers); | 
|  | typedef void(GL_APIENTRYP PFNGLGENTEXTURESPROC)(GLsizei n, GLuint* textures); | 
|  | typedef void(GL_APIENTRYP PFNGLGETACTIVEATTRIBPROC)(GLuint program, | 
|  | GLuint index, | 
|  | GLsizei bufSize, | 
|  | GLsizei* length, | 
|  | GLint* size, | 
|  | GLenum* type, | 
|  | GLchar* name); | 
|  | typedef void(GL_APIENTRYP PFNGLGETACTIVEUNIFORMPROC)(GLuint program, | 
|  | GLuint index, | 
|  | GLsizei bufSize, | 
|  | GLsizei* length, | 
|  | GLint* size, | 
|  | GLenum* type, | 
|  | GLchar* name); | 
|  | typedef void(GL_APIENTRYP PFNGLGETATTACHEDSHADERSPROC)(GLuint program, | 
|  | GLsizei maxCount, | 
|  | GLsizei* count, | 
|  | GLuint* shaders); | 
|  | typedef GLint(GL_APIENTRYP PFNGLGETATTRIBLOCATIONPROC)(GLuint program, | 
|  | const GLchar* name); | 
|  | typedef void(GL_APIENTRYP PFNGLGETBOOLEANVPROC)(GLenum pname, GLboolean* data); | 
|  | typedef void(GL_APIENTRYP PFNGLGETBUFFERPARAMETERIVPROC)(GLenum target, | 
|  | GLenum pname, | 
|  | GLint* params); | 
|  | typedef GLenum(GL_APIENTRYP PFNGLGETERRORPROC)(void); | 
|  | typedef void(GL_APIENTRYP PFNGLGETFLOATVPROC)(GLenum pname, GLfloat* data); | 
|  | typedef void(GL_APIENTRYP PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC)( | 
|  | GLenum target, | 
|  | GLenum attachment, | 
|  | GLenum pname, | 
|  | GLint* params); | 
|  | typedef void(GL_APIENTRYP PFNGLGETINTEGERVPROC)(GLenum pname, GLint* data); | 
|  | typedef void(GL_APIENTRYP PFNGLGETPROGRAMIVPROC)(GLuint program, | 
|  | GLenum pname, | 
|  | GLint* params); | 
|  | typedef void(GL_APIENTRYP PFNGLGETPROGRAMINFOLOGPROC)(GLuint program, | 
|  | GLsizei bufSize, | 
|  | GLsizei* length, | 
|  | GLchar* infoLog); | 
|  | typedef void(GL_APIENTRYP PFNGLGETRENDERBUFFERPARAMETERIVPROC)(GLenum target, | 
|  | GLenum pname, | 
|  | GLint* params); | 
|  | typedef void(GL_APIENTRYP PFNGLGETSHADERIVPROC)(GLuint shader, | 
|  | GLenum pname, | 
|  | GLint* params); | 
|  | typedef void(GL_APIENTRYP PFNGLGETSHADERINFOLOGPROC)(GLuint shader, | 
|  | GLsizei bufSize, | 
|  | GLsizei* length, | 
|  | GLchar* infoLog); | 
|  | typedef void(GL_APIENTRYP PFNGLGETSHADERPRECISIONFORMATPROC)( | 
|  | GLenum shadertype, | 
|  | GLenum precisiontype, | 
|  | GLint* range, | 
|  | GLint* precision); | 
|  | typedef void(GL_APIENTRYP PFNGLGETSHADERSOURCEPROC)(GLuint shader, | 
|  | GLsizei bufSize, | 
|  | GLsizei* length, | 
|  | GLchar* source); | 
|  | typedef const GLubyte*(GL_APIENTRYP PFNGLGETSTRINGPROC)(GLenum name); | 
|  | typedef void(GL_APIENTRYP PFNGLGETTEXPARAMETERFVPROC)(GLenum target, | 
|  | GLenum pname, | 
|  | GLfloat* params); | 
|  | typedef void(GL_APIENTRYP PFNGLGETTEXPARAMETERIVPROC)(GLenum target, | 
|  | GLenum pname, | 
|  | GLint* params); | 
|  | typedef void(GL_APIENTRYP PFNGLGETUNIFORMFVPROC)(GLuint program, | 
|  | GLint location, | 
|  | GLfloat* params); | 
|  | typedef void(GL_APIENTRYP PFNGLGETUNIFORMIVPROC)(GLuint program, | 
|  | GLint location, | 
|  | GLint* params); | 
|  | typedef GLint(GL_APIENTRYP PFNGLGETUNIFORMLOCATIONPROC)(GLuint program, | 
|  | const GLchar* name); | 
|  | typedef void(GL_APIENTRYP PFNGLGETVERTEXATTRIBFVPROC)(GLuint index, | 
|  | GLenum pname, | 
|  | GLfloat* params); | 
|  | typedef void(GL_APIENTRYP PFNGLGETVERTEXATTRIBIVPROC)(GLuint index, | 
|  | GLenum pname, | 
|  | GLint* params); | 
|  | typedef void(GL_APIENTRYP PFNGLGETVERTEXATTRIBPOINTERVPROC)(GLuint index, | 
|  | GLenum pname, | 
|  | void** pointer); | 
|  | typedef void(GL_APIENTRYP PFNGLHINTPROC)(GLenum target, GLenum mode); | 
|  | typedef GLboolean(GL_APIENTRYP PFNGLISBUFFERPROC)(GLuint buffer); | 
|  | typedef GLboolean(GL_APIENTRYP PFNGLISENABLEDPROC)(GLenum cap); | 
|  | typedef GLboolean(GL_APIENTRYP PFNGLISFRAMEBUFFERPROC)(GLuint framebuffer); | 
|  | typedef GLboolean(GL_APIENTRYP PFNGLISPROGRAMPROC)(GLuint program); | 
|  | typedef GLboolean(GL_APIENTRYP PFNGLISRENDERBUFFERPROC)(GLuint renderbuffer); | 
|  | typedef GLboolean(GL_APIENTRYP PFNGLISSHADERPROC)(GLuint shader); | 
|  | typedef GLboolean(GL_APIENTRYP PFNGLISTEXTUREPROC)(GLuint texture); | 
|  | typedef void(GL_APIENTRYP PFNGLLINEWIDTHPROC)(GLfloat width); | 
|  | typedef void(GL_APIENTRYP PFNGLLINKPROGRAMPROC)(GLuint program); | 
|  | typedef void(GL_APIENTRYP PFNGLPIXELSTOREIPROC)(GLenum pname, GLint param); | 
|  | typedef void(GL_APIENTRYP PFNGLPOLYGONOFFSETPROC)(GLfloat factor, | 
|  | GLfloat units); | 
|  | typedef void(GL_APIENTRYP PFNGLREADPIXELSPROC)(GLint x, | 
|  | GLint y, | 
|  | GLsizei width, | 
|  | GLsizei height, | 
|  | GLenum format, | 
|  | GLenum type, | 
|  | void* pixels); | 
|  | typedef void(GL_APIENTRYP PFNGLRELEASESHADERCOMPILERPROC)(void); | 
|  | typedef void(GL_APIENTRYP PFNGLRENDERBUFFERSTORAGEPROC)(GLenum target, | 
|  | GLenum internalformat, | 
|  | GLsizei width, | 
|  | GLsizei height); | 
|  | typedef void(GL_APIENTRYP PFNGLSAMPLECOVERAGEPROC)(GLfloat value, | 
|  | GLboolean invert); | 
|  | typedef void(GL_APIENTRYP PFNGLSCISSORPROC)(GLint x, | 
|  | GLint y, | 
|  | GLsizei width, | 
|  | GLsizei height); | 
|  | typedef void(GL_APIENTRYP PFNGLSHADERBINARYPROC)(GLsizei count, | 
|  | const GLuint* shaders, | 
|  | GLenum binaryformat, | 
|  | const void* binary, | 
|  | GLsizei length); | 
|  | typedef void(GL_APIENTRYP PFNGLSHADERSOURCEPROC)(GLuint shader, | 
|  | GLsizei count, | 
|  | const GLchar* const* string, | 
|  | const GLint* length); | 
|  | typedef void(GL_APIENTRYP PFNGLSTENCILFUNCPROC)(GLenum func, | 
|  | GLint ref, | 
|  | GLuint mask); | 
|  | typedef void(GL_APIENTRYP PFNGLSTENCILFUNCSEPARATEPROC)(GLenum face, | 
|  | GLenum func, | 
|  | GLint ref, | 
|  | GLuint mask); | 
|  | typedef void(GL_APIENTRYP PFNGLSTENCILMASKPROC)(GLuint mask); | 
|  | typedef void(GL_APIENTRYP PFNGLSTENCILMASKSEPARATEPROC)(GLenum face, | 
|  | GLuint mask); | 
|  | typedef void(GL_APIENTRYP PFNGLSTENCILOPPROC)(GLenum fail, | 
|  | GLenum zfail, | 
|  | GLenum zpass); | 
|  | typedef void(GL_APIENTRYP PFNGLSTENCILOPSEPARATEPROC)(GLenum face, | 
|  | GLenum sfail, | 
|  | GLenum dpfail, | 
|  | GLenum dppass); | 
|  | typedef void(GL_APIENTRYP PFNGLTEXIMAGE2DPROC)(GLenum target, | 
|  | GLint level, | 
|  | GLint internalformat, | 
|  | GLsizei width, | 
|  | GLsizei height, | 
|  | GLint border, | 
|  | GLenum format, | 
|  | GLenum type, | 
|  | const void* pixels); | 
|  | typedef void(GL_APIENTRYP PFNGLTEXPARAMETERFPROC)(GLenum target, | 
|  | GLenum pname, | 
|  | GLfloat param); | 
|  | typedef void(GL_APIENTRYP PFNGLTEXPARAMETERFVPROC)(GLenum target, | 
|  | GLenum pname, | 
|  | const GLfloat* params); | 
|  | typedef void(GL_APIENTRYP PFNGLTEXPARAMETERIPROC)(GLenum target, | 
|  | GLenum pname, | 
|  | GLint param); | 
|  | typedef void(GL_APIENTRYP PFNGLTEXPARAMETERIVPROC)(GLenum target, | 
|  | GLenum pname, | 
|  | const GLint* params); | 
|  | typedef void(GL_APIENTRYP PFNGLTEXSUBIMAGE2DPROC)(GLenum target, | 
|  | GLint level, | 
|  | GLint xoffset, | 
|  | GLint yoffset, | 
|  | GLsizei width, | 
|  | GLsizei height, | 
|  | GLenum format, | 
|  | GLenum type, | 
|  | const void* pixels); | 
|  | typedef void(GL_APIENTRYP PFNGLUNIFORM1FPROC)(GLint location, GLfloat v0); | 
|  | typedef void(GL_APIENTRYP PFNGLUNIFORM1FVPROC)(GLint location, | 
|  | GLsizei count, | 
|  | const GLfloat* value); | 
|  | typedef void(GL_APIENTRYP PFNGLUNIFORM1IPROC)(GLint location, GLint v0); | 
|  | typedef void(GL_APIENTRYP PFNGLUNIFORM1IVPROC)(GLint location, | 
|  | GLsizei count, | 
|  | const GLint* value); | 
|  | typedef void(GL_APIENTRYP PFNGLUNIFORM2FPROC)(GLint location, | 
|  | GLfloat v0, | 
|  | GLfloat v1); | 
|  | typedef void(GL_APIENTRYP PFNGLUNIFORM2FVPROC)(GLint location, | 
|  | GLsizei count, | 
|  | const GLfloat* value); | 
|  | typedef void(GL_APIENTRYP PFNGLUNIFORM2IPROC)(GLint location, | 
|  | GLint v0, | 
|  | GLint v1); | 
|  | typedef void(GL_APIENTRYP PFNGLUNIFORM2IVPROC)(GLint location, | 
|  | GLsizei count, | 
|  | const GLint* value); | 
|  | typedef void(GL_APIENTRYP PFNGLUNIFORM3FPROC)(GLint location, | 
|  | GLfloat v0, | 
|  | GLfloat v1, | 
|  | GLfloat v2); | 
|  | typedef void(GL_APIENTRYP PFNGLUNIFORM3FVPROC)(GLint location, | 
|  | GLsizei count, | 
|  | const GLfloat* value); | 
|  | typedef void(GL_APIENTRYP PFNGLUNIFORM3IPROC)(GLint location, | 
|  | GLint v0, | 
|  | GLint v1, | 
|  | GLint v2); | 
|  | typedef void(GL_APIENTRYP PFNGLUNIFORM3IVPROC)(GLint location, | 
|  | GLsizei count, | 
|  | const GLint* value); | 
|  | typedef void(GL_APIENTRYP PFNGLUNIFORM4FPROC)(GLint location, | 
|  | GLfloat v0, | 
|  | GLfloat v1, | 
|  | GLfloat v2, | 
|  | GLfloat v3); | 
|  | typedef void(GL_APIENTRYP PFNGLUNIFORM4FVPROC)(GLint location, | 
|  | GLsizei count, | 
|  | const GLfloat* value); | 
|  | typedef void(GL_APIENTRYP PFNGLUNIFORM4IPROC)(GLint location, | 
|  | GLint v0, | 
|  | GLint v1, | 
|  | GLint v2, | 
|  | GLint v3); | 
|  | typedef void(GL_APIENTRYP PFNGLUNIFORM4IVPROC)(GLint location, | 
|  | GLsizei count, | 
|  | const GLint* value); | 
|  | typedef void(GL_APIENTRYP PFNGLUNIFORMMATRIX2FVPROC)(GLint location, | 
|  | GLsizei count, | 
|  | GLboolean transpose, | 
|  | const GLfloat* value); | 
|  | typedef void(GL_APIENTRYP PFNGLUNIFORMMATRIX3FVPROC)(GLint location, | 
|  | GLsizei count, | 
|  | GLboolean transpose, | 
|  | const GLfloat* value); | 
|  | typedef void(GL_APIENTRYP PFNGLUNIFORMMATRIX4FVPROC)(GLint location, | 
|  | GLsizei count, | 
|  | GLboolean transpose, | 
|  | const GLfloat* value); | 
|  | typedef void(GL_APIENTRYP PFNGLUSEPROGRAMPROC)(GLuint program); | 
|  | typedef void(GL_APIENTRYP PFNGLVALIDATEPROGRAMPROC)(GLuint program); | 
|  | typedef void(GL_APIENTRYP PFNGLVERTEXATTRIB1FPROC)(GLuint index, GLfloat x); | 
|  | typedef void(GL_APIENTRYP PFNGLVERTEXATTRIB1FVPROC)(GLuint index, | 
|  | const GLfloat* v); | 
|  | typedef void(GL_APIENTRYP PFNGLVERTEXATTRIB2FPROC)(GLuint index, | 
|  | GLfloat x, | 
|  | GLfloat y); | 
|  | typedef void(GL_APIENTRYP PFNGLVERTEXATTRIB2FVPROC)(GLuint index, | 
|  | const GLfloat* v); | 
|  | typedef void(GL_APIENTRYP PFNGLVERTEXATTRIB3FPROC)(GLuint index, | 
|  | GLfloat x, | 
|  | GLfloat y, | 
|  | GLfloat z); | 
|  | typedef void(GL_APIENTRYP PFNGLVERTEXATTRIB3FVPROC)(GLuint index, | 
|  | const GLfloat* v); | 
|  | typedef void(GL_APIENTRYP PFNGLVERTEXATTRIB4FPROC)(GLuint index, | 
|  | GLfloat x, | 
|  | GLfloat y, | 
|  | GLfloat z, | 
|  | GLfloat w); | 
|  | typedef void(GL_APIENTRYP PFNGLVERTEXATTRIB4FVPROC)(GLuint index, | 
|  | const GLfloat* v); | 
|  | typedef void(GL_APIENTRYP PFNGLVERTEXATTRIBPOINTERPROC)(GLuint index, | 
|  | GLint size, | 
|  | GLenum type, | 
|  | GLboolean normalized, | 
|  | GLsizei stride, | 
|  | const void* pointer); | 
|  | typedef void(GL_APIENTRYP PFNGLVIEWPORTPROC)(GLint x, | 
|  | GLint y, | 
|  | GLsizei width, | 
|  | GLsizei height); | 
|  | #ifdef GL_GLEXT_PROTOTYPES | 
|  | GL_APICALL void GL_APIENTRY glActiveTexture(GLenum texture); | 
|  | GL_APICALL void GL_APIENTRY glAttachShader(GLuint program, GLuint shader); | 
|  | GL_APICALL void GL_APIENTRY glBindAttribLocation(GLuint program, | 
|  | GLuint index, | 
|  | const GLchar* name); | 
|  | GL_APICALL void GL_APIENTRY glBindBuffer(GLenum target, GLuint buffer); | 
|  | GL_APICALL void GL_APIENTRY glBindFramebuffer(GLenum target, | 
|  | GLuint framebuffer); | 
|  | GL_APICALL void GL_APIENTRY glBindRenderbuffer(GLenum target, | 
|  | GLuint renderbuffer); | 
|  | GL_APICALL void GL_APIENTRY glBindTexture(GLenum target, GLuint texture); | 
|  | GL_APICALL void GL_APIENTRY glBlendColor(GLfloat red, | 
|  | GLfloat green, | 
|  | GLfloat blue, | 
|  | GLfloat alpha); | 
|  | GL_APICALL void GL_APIENTRY glBlendEquation(GLenum mode); | 
|  | GL_APICALL void GL_APIENTRY glBlendEquationSeparate(GLenum modeRGB, | 
|  | GLenum modeAlpha); | 
|  | GL_APICALL void GL_APIENTRY glBlendFunc(GLenum sfactor, GLenum dfactor); | 
|  | GL_APICALL void GL_APIENTRY glBlendFuncSeparate(GLenum sfactorRGB, | 
|  | GLenum dfactorRGB, | 
|  | GLenum sfactorAlpha, | 
|  | GLenum dfactorAlpha); | 
|  | GL_APICALL void GL_APIENTRY glBufferData(GLenum target, | 
|  | GLsizeiptr size, | 
|  | const void* data, | 
|  | GLenum usage); | 
|  | GL_APICALL void GL_APIENTRY glBufferSubData(GLenum target, | 
|  | GLintptr offset, | 
|  | GLsizeiptr size, | 
|  | const void* data); | 
|  | GL_APICALL GLenum GL_APIENTRY glCheckFramebufferStatus(GLenum target); | 
|  | GL_APICALL void GL_APIENTRY glClear(GLbitfield mask); | 
|  | GL_APICALL void GL_APIENTRY glClearColor(GLfloat red, | 
|  | GLfloat green, | 
|  | GLfloat blue, | 
|  | GLfloat alpha); | 
|  | GL_APICALL void GL_APIENTRY glClearDepthf(GLfloat d); | 
|  | GL_APICALL void GL_APIENTRY glClearStencil(GLint s); | 
|  | GL_APICALL void GL_APIENTRY glColorMask(GLboolean red, | 
|  | GLboolean green, | 
|  | GLboolean blue, | 
|  | GLboolean alpha); | 
|  | GL_APICALL void GL_APIENTRY glCompileShader(GLuint shader); | 
|  | GL_APICALL void GL_APIENTRY glCompressedTexImage2D(GLenum target, | 
|  | GLint level, | 
|  | GLenum internalformat, | 
|  | GLsizei width, | 
|  | GLsizei height, | 
|  | GLint border, | 
|  | GLsizei imageSize, | 
|  | const void* data); | 
|  | GL_APICALL void GL_APIENTRY glCompressedTexSubImage2D(GLenum target, | 
|  | GLint level, | 
|  | GLint xoffset, | 
|  | GLint yoffset, | 
|  | GLsizei width, | 
|  | GLsizei height, | 
|  | GLenum format, | 
|  | GLsizei imageSize, | 
|  | const void* data); | 
|  | GL_APICALL void GL_APIENTRY glCopyTexImage2D(GLenum target, | 
|  | GLint level, | 
|  | GLenum internalformat, | 
|  | GLint x, | 
|  | GLint y, | 
|  | GLsizei width, | 
|  | GLsizei height, | 
|  | GLint border); | 
|  | GL_APICALL void GL_APIENTRY glCopyTexSubImage2D(GLenum target, | 
|  | GLint level, | 
|  | GLint xoffset, | 
|  | GLint yoffset, | 
|  | GLint x, | 
|  | GLint y, | 
|  | GLsizei width, | 
|  | GLsizei height); | 
|  | GL_APICALL GLuint GL_APIENTRY glCreateProgram(void); | 
|  | GL_APICALL GLuint GL_APIENTRY glCreateShader(GLenum type); | 
|  | GL_APICALL void GL_APIENTRY glCullFace(GLenum mode); | 
|  | GL_APICALL void GL_APIENTRY glDeleteBuffers(GLsizei n, const GLuint* buffers); | 
|  | GL_APICALL void GL_APIENTRY glDeleteFramebuffers(GLsizei n, | 
|  | const GLuint* framebuffers); | 
|  | GL_APICALL void GL_APIENTRY glDeleteProgram(GLuint program); | 
|  | GL_APICALL void GL_APIENTRY glDeleteRenderbuffers(GLsizei n, | 
|  | const GLuint* renderbuffers); | 
|  | GL_APICALL void GL_APIENTRY glDeleteShader(GLuint shader); | 
|  | GL_APICALL void GL_APIENTRY glDeleteTextures(GLsizei n, const GLuint* textures); | 
|  | GL_APICALL void GL_APIENTRY glDepthFunc(GLenum func); | 
|  | GL_APICALL void GL_APIENTRY glDepthMask(GLboolean flag); | 
|  | GL_APICALL void GL_APIENTRY glDepthRangef(GLfloat n, GLfloat f); | 
|  | GL_APICALL void GL_APIENTRY glDetachShader(GLuint program, GLuint shader); | 
|  | GL_APICALL void GL_APIENTRY glDisable(GLenum cap); | 
|  | GL_APICALL void GL_APIENTRY glDisableVertexAttribArray(GLuint index); | 
|  | GL_APICALL void GL_APIENTRY glDrawArrays(GLenum mode, | 
|  | GLint first, | 
|  | GLsizei count); | 
|  | GL_APICALL void GL_APIENTRY glDrawElements(GLenum mode, | 
|  | GLsizei count, | 
|  | GLenum type, | 
|  | const void* indices); | 
|  | GL_APICALL void GL_APIENTRY glEnable(GLenum cap); | 
|  | GL_APICALL void GL_APIENTRY glEnableVertexAttribArray(GLuint index); | 
|  | GL_APICALL void GL_APIENTRY glFinish(void); | 
|  | GL_APICALL void GL_APIENTRY glFlush(void); | 
|  | GL_APICALL void GL_APIENTRY glFramebufferRenderbuffer(GLenum target, | 
|  | GLenum attachment, | 
|  | GLenum renderbuffertarget, | 
|  | GLuint renderbuffer); | 
|  | GL_APICALL void GL_APIENTRY glFramebufferTexture2D(GLenum target, | 
|  | GLenum attachment, | 
|  | GLenum textarget, | 
|  | GLuint texture, | 
|  | GLint level); | 
|  | GL_APICALL void GL_APIENTRY glFrontFace(GLenum mode); | 
|  | GL_APICALL void GL_APIENTRY glGenBuffers(GLsizei n, GLuint* buffers); | 
|  | GL_APICALL void GL_APIENTRY glGenerateMipmap(GLenum target); | 
|  | GL_APICALL void GL_APIENTRY glGenFramebuffers(GLsizei n, GLuint* framebuffers); | 
|  | GL_APICALL void GL_APIENTRY glGenRenderbuffers(GLsizei n, | 
|  | GLuint* renderbuffers); | 
|  | GL_APICALL void GL_APIENTRY glGenTextures(GLsizei n, GLuint* textures); | 
|  | GL_APICALL void GL_APIENTRY glGetActiveAttrib(GLuint program, | 
|  | GLuint index, | 
|  | GLsizei bufSize, | 
|  | GLsizei* length, | 
|  | GLint* size, | 
|  | GLenum* type, | 
|  | GLchar* name); | 
|  | GL_APICALL void GL_APIENTRY glGetActiveUniform(GLuint program, | 
|  | GLuint index, | 
|  | GLsizei bufSize, | 
|  | GLsizei* length, | 
|  | GLint* size, | 
|  | GLenum* type, | 
|  | GLchar* name); | 
|  | GL_APICALL void GL_APIENTRY glGetAttachedShaders(GLuint program, | 
|  | GLsizei maxCount, | 
|  | GLsizei* count, | 
|  | GLuint* shaders); | 
|  | GL_APICALL GLint GL_APIENTRY glGetAttribLocation(GLuint program, | 
|  | const GLchar* name); | 
|  | GL_APICALL void GL_APIENTRY glGetBooleanv(GLenum pname, GLboolean* data); | 
|  | GL_APICALL void GL_APIENTRY glGetBufferParameteriv(GLenum target, | 
|  | GLenum pname, | 
|  | GLint* params); | 
|  | GL_APICALL GLenum GL_APIENTRY glGetError(void); | 
|  | GL_APICALL void GL_APIENTRY glGetFloatv(GLenum pname, GLfloat* data); | 
|  | GL_APICALL void GL_APIENTRY | 
|  | glGetFramebufferAttachmentParameteriv(GLenum target, | 
|  | GLenum attachment, | 
|  | GLenum pname, | 
|  | GLint* params); | 
|  | GL_APICALL void GL_APIENTRY glGetIntegerv(GLenum pname, GLint* data); | 
|  | GL_APICALL void GL_APIENTRY glGetProgramiv(GLuint program, | 
|  | GLenum pname, | 
|  | GLint* params); | 
|  | GL_APICALL void GL_APIENTRY glGetProgramInfoLog(GLuint program, | 
|  | GLsizei bufSize, | 
|  | GLsizei* length, | 
|  | GLchar* infoLog); | 
|  | GL_APICALL void GL_APIENTRY glGetRenderbufferParameteriv(GLenum target, | 
|  | GLenum pname, | 
|  | GLint* params); | 
|  | GL_APICALL void GL_APIENTRY glGetShaderiv(GLuint shader, | 
|  | GLenum pname, | 
|  | GLint* params); | 
|  | GL_APICALL void GL_APIENTRY glGetShaderInfoLog(GLuint shader, | 
|  | GLsizei bufSize, | 
|  | GLsizei* length, | 
|  | GLchar* infoLog); | 
|  | GL_APICALL void GL_APIENTRY glGetShaderPrecisionFormat(GLenum shadertype, | 
|  | GLenum precisiontype, | 
|  | GLint* range, | 
|  | GLint* precision); | 
|  | GL_APICALL void GL_APIENTRY glGetShaderSource(GLuint shader, | 
|  | GLsizei bufSize, | 
|  | GLsizei* length, | 
|  | GLchar* source); | 
|  | GL_APICALL const GLubyte* GL_APIENTRY glGetString(GLenum name); | 
|  | GL_APICALL void GL_APIENTRY glGetTexParameterfv(GLenum target, | 
|  | GLenum pname, | 
|  | GLfloat* params); | 
|  | GL_APICALL void GL_APIENTRY glGetTexParameteriv(GLenum target, | 
|  | GLenum pname, | 
|  | GLint* params); | 
|  | GL_APICALL void GL_APIENTRY glGetUniformfv(GLuint program, | 
|  | GLint location, | 
|  | GLfloat* params); | 
|  | GL_APICALL void GL_APIENTRY glGetUniformiv(GLuint program, | 
|  | GLint location, | 
|  | GLint* params); | 
|  | GL_APICALL GLint GL_APIENTRY glGetUniformLocation(GLuint program, | 
|  | const GLchar* name); | 
|  | GL_APICALL void GL_APIENTRY glGetVertexAttribfv(GLuint index, | 
|  | GLenum pname, | 
|  | GLfloat* params); | 
|  | GL_APICALL void GL_APIENTRY glGetVertexAttribiv(GLuint index, | 
|  | GLenum pname, | 
|  | GLint* params); | 
|  | GL_APICALL void GL_APIENTRY glGetVertexAttribPointerv(GLuint index, | 
|  | GLenum pname, | 
|  | void** pointer); | 
|  | GL_APICALL void GL_APIENTRY glHint(GLenum target, GLenum mode); | 
|  | GL_APICALL GLboolean GL_APIENTRY glIsBuffer(GLuint buffer); | 
|  | GL_APICALL GLboolean GL_APIENTRY glIsEnabled(GLenum cap); | 
|  | GL_APICALL GLboolean GL_APIENTRY glIsFramebuffer(GLuint framebuffer); | 
|  | GL_APICALL GLboolean GL_APIENTRY glIsProgram(GLuint program); | 
|  | GL_APICALL GLboolean GL_APIENTRY glIsRenderbuffer(GLuint renderbuffer); | 
|  | GL_APICALL GLboolean GL_APIENTRY glIsShader(GLuint shader); | 
|  | GL_APICALL GLboolean GL_APIENTRY glIsTexture(GLuint texture); | 
|  | GL_APICALL void GL_APIENTRY glLineWidth(GLfloat width); | 
|  | GL_APICALL void GL_APIENTRY glLinkProgram(GLuint program); | 
|  | GL_APICALL void GL_APIENTRY glPixelStorei(GLenum pname, GLint param); | 
|  | GL_APICALL void GL_APIENTRY glPolygonOffset(GLfloat factor, GLfloat units); | 
|  | GL_APICALL void GL_APIENTRY glReadPixels(GLint x, | 
|  | GLint y, | 
|  | GLsizei width, | 
|  | GLsizei height, | 
|  | GLenum format, | 
|  | GLenum type, | 
|  | void* pixels); | 
|  | GL_APICALL void GL_APIENTRY glReleaseShaderCompiler(void); | 
|  | GL_APICALL void GL_APIENTRY glRenderbufferStorage(GLenum target, | 
|  | GLenum internalformat, | 
|  | GLsizei width, | 
|  | GLsizei height); | 
|  | GL_APICALL void GL_APIENTRY glSampleCoverage(GLfloat value, GLboolean invert); | 
|  | GL_APICALL void GL_APIENTRY glScissor(GLint x, | 
|  | GLint y, | 
|  | GLsizei width, | 
|  | GLsizei height); | 
|  | GL_APICALL void GL_APIENTRY glShaderBinary(GLsizei count, | 
|  | const GLuint* shaders, | 
|  | GLenum binaryformat, | 
|  | const void* binary, | 
|  | GLsizei length); | 
|  | GL_APICALL void GL_APIENTRY glShaderSource(GLuint shader, | 
|  | GLsizei count, | 
|  | const GLchar* const* string, | 
|  | const GLint* length); | 
|  | GL_APICALL void GL_APIENTRY glStencilFunc(GLenum func, GLint ref, GLuint mask); | 
|  | GL_APICALL void GL_APIENTRY glStencilFuncSeparate(GLenum face, | 
|  | GLenum func, | 
|  | GLint ref, | 
|  | GLuint mask); | 
|  | GL_APICALL void GL_APIENTRY glStencilMask(GLuint mask); | 
|  | GL_APICALL void GL_APIENTRY glStencilMaskSeparate(GLenum face, GLuint mask); | 
|  | GL_APICALL void GL_APIENTRY glStencilOp(GLenum fail, | 
|  | GLenum zfail, | 
|  | GLenum zpass); | 
|  | GL_APICALL void GL_APIENTRY glStencilOpSeparate(GLenum face, | 
|  | GLenum sfail, | 
|  | GLenum dpfail, | 
|  | GLenum dppass); | 
|  | GL_APICALL void GL_APIENTRY glTexImage2D(GLenum target, | 
|  | GLint level, | 
|  | GLint internalformat, | 
|  | GLsizei width, | 
|  | GLsizei height, | 
|  | GLint border, | 
|  | GLenum format, | 
|  | GLenum type, | 
|  | const void* pixels); | 
|  | GL_APICALL void GL_APIENTRY glTexParameterf(GLenum target, | 
|  | GLenum pname, | 
|  | GLfloat param); | 
|  | GL_APICALL void GL_APIENTRY glTexParameterfv(GLenum target, | 
|  | GLenum pname, | 
|  | const GLfloat* params); | 
|  | GL_APICALL void GL_APIENTRY glTexParameteri(GLenum target, | 
|  | GLenum pname, | 
|  | GLint param); | 
|  | GL_APICALL void GL_APIENTRY glTexParameteriv(GLenum target, | 
|  | GLenum pname, | 
|  | const GLint* params); | 
|  | GL_APICALL void GL_APIENTRY glTexSubImage2D(GLenum target, | 
|  | GLint level, | 
|  | GLint xoffset, | 
|  | GLint yoffset, | 
|  | GLsizei width, | 
|  | GLsizei height, | 
|  | GLenum format, | 
|  | GLenum type, | 
|  | const void* pixels); | 
|  | GL_APICALL void GL_APIENTRY glUniform1f(GLint location, GLfloat v0); | 
|  | GL_APICALL void GL_APIENTRY glUniform1fv(GLint location, | 
|  | GLsizei count, | 
|  | const GLfloat* value); | 
|  | GL_APICALL void GL_APIENTRY glUniform1i(GLint location, GLint v0); | 
|  | GL_APICALL void GL_APIENTRY glUniform1iv(GLint location, | 
|  | GLsizei count, | 
|  | const GLint* value); | 
|  | GL_APICALL void GL_APIENTRY glUniform2f(GLint location, GLfloat v0, GLfloat v1); | 
|  | GL_APICALL void GL_APIENTRY glUniform2fv(GLint location, | 
|  | GLsizei count, | 
|  | const GLfloat* value); | 
|  | GL_APICALL void GL_APIENTRY glUniform2i(GLint location, GLint v0, GLint v1); | 
|  | GL_APICALL void GL_APIENTRY glUniform2iv(GLint location, | 
|  | GLsizei count, | 
|  | const GLint* value); | 
|  | GL_APICALL void GL_APIENTRY glUniform3f(GLint location, | 
|  | GLfloat v0, | 
|  | GLfloat v1, | 
|  | GLfloat v2); | 
|  | GL_APICALL void GL_APIENTRY glUniform3fv(GLint location, | 
|  | GLsizei count, | 
|  | const GLfloat* value); | 
|  | GL_APICALL void GL_APIENTRY glUniform3i(GLint location, | 
|  | GLint v0, | 
|  | GLint v1, | 
|  | GLint v2); | 
|  | GL_APICALL void GL_APIENTRY glUniform3iv(GLint location, | 
|  | GLsizei count, | 
|  | const GLint* value); | 
|  | GL_APICALL void GL_APIENTRY | 
|  | glUniform4f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); | 
|  | GL_APICALL void GL_APIENTRY glUniform4fv(GLint location, | 
|  | GLsizei count, | 
|  | const GLfloat* value); | 
|  | GL_APICALL void GL_APIENTRY | 
|  | glUniform4i(GLint location, GLint v0, GLint v1, GLint v2, GLint v3); | 
|  | GL_APICALL void GL_APIENTRY glUniform4iv(GLint location, | 
|  | GLsizei count, | 
|  | const GLint* value); | 
|  | GL_APICALL void GL_APIENTRY glUniformMatrix2fv(GLint location, | 
|  | GLsizei count, | 
|  | GLboolean transpose, | 
|  | const GLfloat* value); | 
|  | GL_APICALL void GL_APIENTRY glUniformMatrix3fv(GLint location, | 
|  | GLsizei count, | 
|  | GLboolean transpose, | 
|  | const GLfloat* value); | 
|  | GL_APICALL void GL_APIENTRY glUniformMatrix4fv(GLint location, | 
|  | GLsizei count, | 
|  | GLboolean transpose, | 
|  | const GLfloat* value); | 
|  | GL_APICALL void GL_APIENTRY glUseProgram(GLuint program); | 
|  | GL_APICALL void GL_APIENTRY glValidateProgram(GLuint program); | 
|  | GL_APICALL void GL_APIENTRY glVertexAttrib1f(GLuint index, GLfloat x); | 
|  | GL_APICALL void GL_APIENTRY glVertexAttrib1fv(GLuint index, const GLfloat* v); | 
|  | GL_APICALL void GL_APIENTRY glVertexAttrib2f(GLuint index, | 
|  | GLfloat x, | 
|  | GLfloat y); | 
|  | GL_APICALL void GL_APIENTRY glVertexAttrib2fv(GLuint index, const GLfloat* v); | 
|  | GL_APICALL void GL_APIENTRY glVertexAttrib3f(GLuint index, | 
|  | GLfloat x, | 
|  | GLfloat y, | 
|  | GLfloat z); | 
|  | GL_APICALL void GL_APIENTRY glVertexAttrib3fv(GLuint index, const GLfloat* v); | 
|  | GL_APICALL void GL_APIENTRY | 
|  | glVertexAttrib4f(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); | 
|  | GL_APICALL void GL_APIENTRY glVertexAttrib4fv(GLuint index, const GLfloat* v); | 
|  | GL_APICALL void GL_APIENTRY glVertexAttribPointer(GLuint index, | 
|  | GLint size, | 
|  | GLenum type, | 
|  | GLboolean normalized, | 
|  | GLsizei stride, | 
|  | const void* pointer); | 
|  | GL_APICALL void GL_APIENTRY glViewport(GLint x, | 
|  | GLint y, | 
|  | GLsizei width, | 
|  | GLsizei height); | 
|  | #endif | 
|  | #endif /* GL_ES_VERSION_2_0 */ | 
|  |  | 
|  | #ifndef GL_ES_VERSION_3_0 | 
|  | #define GL_ES_VERSION_3_0 1 | 
|  | typedef unsigned short GLhalf; | 
|  | #define GL_READ_BUFFER 0x0C02 | 
|  | #define GL_UNPACK_ROW_LENGTH 0x0CF2 | 
|  | #define GL_UNPACK_SKIP_ROWS 0x0CF3 | 
|  | #define GL_UNPACK_SKIP_PIXELS 0x0CF4 | 
|  | #define GL_PACK_ROW_LENGTH 0x0D02 | 
|  | #define GL_PACK_SKIP_ROWS 0x0D03 | 
|  | #define GL_PACK_SKIP_PIXELS 0x0D04 | 
|  | #define GL_COLOR 0x1800 | 
|  | #define GL_DEPTH 0x1801 | 
|  | #define GL_STENCIL 0x1802 | 
|  | #define GL_RED 0x1903 | 
|  | #define GL_RGB8 0x8051 | 
|  | #define GL_RGBA8 0x8058 | 
|  | #define GL_RGB10_A2 0x8059 | 
|  | #define GL_TEXTURE_BINDING_3D 0x806A | 
|  | #define GL_UNPACK_SKIP_IMAGES 0x806D | 
|  | #define GL_UNPACK_IMAGE_HEIGHT 0x806E | 
|  | #define GL_TEXTURE_3D 0x806F | 
|  | #define GL_TEXTURE_WRAP_R 0x8072 | 
|  | #define GL_MAX_3D_TEXTURE_SIZE 0x8073 | 
|  | #define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368 | 
|  | #define GL_MAX_ELEMENTS_VERTICES 0x80E8 | 
|  | #define GL_MAX_ELEMENTS_INDICES 0x80E9 | 
|  | #define GL_TEXTURE_MIN_LOD 0x813A | 
|  | #define GL_TEXTURE_MAX_LOD 0x813B | 
|  | #define GL_TEXTURE_BASE_LEVEL 0x813C | 
|  | #define GL_TEXTURE_MAX_LEVEL 0x813D | 
|  | #define GL_MIN 0x8007 | 
|  | #define GL_MAX 0x8008 | 
|  | #define GL_DEPTH_COMPONENT24 0x81A6 | 
|  | #define GL_MAX_TEXTURE_LOD_BIAS 0x84FD | 
|  | #define GL_TEXTURE_COMPARE_MODE 0x884C | 
|  | #define GL_TEXTURE_COMPARE_FUNC 0x884D | 
|  | #define GL_CURRENT_QUERY 0x8865 | 
|  | #define GL_QUERY_RESULT 0x8866 | 
|  | #define GL_QUERY_RESULT_AVAILABLE 0x8867 | 
|  | #define GL_BUFFER_MAPPED 0x88BC | 
|  | #define GL_BUFFER_MAP_POINTER 0x88BD | 
|  | #define GL_STREAM_READ 0x88E1 | 
|  | #define GL_STREAM_COPY 0x88E2 | 
|  | #define GL_STATIC_READ 0x88E5 | 
|  | #define GL_STATIC_COPY 0x88E6 | 
|  | #define GL_DYNAMIC_READ 0x88E9 | 
|  | #define GL_DYNAMIC_COPY 0x88EA | 
|  | #define GL_MAX_DRAW_BUFFERS 0x8824 | 
|  | #define GL_DRAW_BUFFER0 0x8825 | 
|  | #define GL_DRAW_BUFFER1 0x8826 | 
|  | #define GL_DRAW_BUFFER2 0x8827 | 
|  | #define GL_DRAW_BUFFER3 0x8828 | 
|  | #define GL_DRAW_BUFFER4 0x8829 | 
|  | #define GL_DRAW_BUFFER5 0x882A | 
|  | #define GL_DRAW_BUFFER6 0x882B | 
|  | #define GL_DRAW_BUFFER7 0x882C | 
|  | #define GL_DRAW_BUFFER8 0x882D | 
|  | #define GL_DRAW_BUFFER9 0x882E | 
|  | #define GL_DRAW_BUFFER10 0x882F | 
|  | #define GL_DRAW_BUFFER11 0x8830 | 
|  | #define GL_DRAW_BUFFER12 0x8831 | 
|  | #define GL_DRAW_BUFFER13 0x8832 | 
|  | #define GL_DRAW_BUFFER14 0x8833 | 
|  | #define GL_DRAW_BUFFER15 0x8834 | 
|  | #define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8B49 | 
|  | #define GL_MAX_VERTEX_UNIFORM_COMPONENTS 0x8B4A | 
|  | #define GL_SAMPLER_3D 0x8B5F | 
|  | #define GL_SAMPLER_2D_SHADOW 0x8B62 | 
|  | #define GL_FRAGMENT_SHADER_DERIVATIVE_HINT 0x8B8B | 
|  | #define GL_PIXEL_PACK_BUFFER 0x88EB | 
|  | #define GL_PIXEL_UNPACK_BUFFER 0x88EC | 
|  | #define GL_PIXEL_PACK_BUFFER_BINDING 0x88ED | 
|  | #define GL_PIXEL_UNPACK_BUFFER_BINDING 0x88EF | 
|  | #define GL_FLOAT_MAT2x3 0x8B65 | 
|  | #define GL_FLOAT_MAT2x4 0x8B66 | 
|  | #define GL_FLOAT_MAT3x2 0x8B67 | 
|  | #define GL_FLOAT_MAT3x4 0x8B68 | 
|  | #define GL_FLOAT_MAT4x2 0x8B69 | 
|  | #define GL_FLOAT_MAT4x3 0x8B6A | 
|  | #define GL_SRGB 0x8C40 | 
|  | #define GL_SRGB8 0x8C41 | 
|  | #define GL_SRGB8_ALPHA8 0x8C43 | 
|  | #define GL_COMPARE_REF_TO_TEXTURE 0x884E | 
|  | #define GL_MAJOR_VERSION 0x821B | 
|  | #define GL_MINOR_VERSION 0x821C | 
|  | #define GL_NUM_EXTENSIONS 0x821D | 
|  | #define GL_RGBA32F 0x8814 | 
|  | #define GL_RGB32F 0x8815 | 
|  | #define GL_RGBA16F 0x881A | 
|  | #define GL_RGB16F 0x881B | 
|  | #define GL_VERTEX_ATTRIB_ARRAY_INTEGER 0x88FD | 
|  | #define GL_MAX_ARRAY_TEXTURE_LAYERS 0x88FF | 
|  | #define GL_MIN_PROGRAM_TEXEL_OFFSET 0x8904 | 
|  | #define GL_MAX_PROGRAM_TEXEL_OFFSET 0x8905 | 
|  | #define GL_MAX_VARYING_COMPONENTS 0x8B4B | 
|  | #define GL_TEXTURE_2D_ARRAY 0x8C1A | 
|  | #define GL_TEXTURE_BINDING_2D_ARRAY 0x8C1D | 
|  | #define GL_R11F_G11F_B10F 0x8C3A | 
|  | #define GL_UNSIGNED_INT_10F_11F_11F_REV 0x8C3B | 
|  | #define GL_RGB9_E5 0x8C3D | 
|  | #define GL_UNSIGNED_INT_5_9_9_9_REV 0x8C3E | 
|  | #define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH 0x8C76 | 
|  | #define GL_TRANSFORM_FEEDBACK_BUFFER_MODE 0x8C7F | 
|  | #define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS 0x8C80 | 
|  | #define GL_TRANSFORM_FEEDBACK_VARYINGS 0x8C83 | 
|  | #define GL_TRANSFORM_FEEDBACK_BUFFER_START 0x8C84 | 
|  | #define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE 0x8C85 | 
|  | #define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN 0x8C88 | 
|  | #define GL_RASTERIZER_DISCARD 0x8C89 | 
|  | #define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS 0x8C8A | 
|  | #define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS 0x8C8B | 
|  | #define GL_INTERLEAVED_ATTRIBS 0x8C8C | 
|  | #define GL_SEPARATE_ATTRIBS 0x8C8D | 
|  | #define GL_TRANSFORM_FEEDBACK_BUFFER 0x8C8E | 
|  | #define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING 0x8C8F | 
|  | #define GL_RGBA32UI 0x8D70 | 
|  | #define GL_RGB32UI 0x8D71 | 
|  | #define GL_RGBA16UI 0x8D76 | 
|  | #define GL_RGB16UI 0x8D77 | 
|  | #define GL_RGBA8UI 0x8D7C | 
|  | #define GL_RGB8UI 0x8D7D | 
|  | #define GL_RGBA32I 0x8D82 | 
|  | #define GL_RGB32I 0x8D83 | 
|  | #define GL_RGBA16I 0x8D88 | 
|  | #define GL_RGB16I 0x8D89 | 
|  | #define GL_RGBA8I 0x8D8E | 
|  | #define GL_RGB8I 0x8D8F | 
|  | #define GL_RED_INTEGER 0x8D94 | 
|  | #define GL_RGB_INTEGER 0x8D98 | 
|  | #define GL_RGBA_INTEGER 0x8D99 | 
|  | #define GL_SAMPLER_2D_ARRAY 0x8DC1 | 
|  | #define GL_SAMPLER_2D_ARRAY_SHADOW 0x8DC4 | 
|  | #define GL_SAMPLER_CUBE_SHADOW 0x8DC5 | 
|  | #define GL_UNSIGNED_INT_VEC2 0x8DC6 | 
|  | #define GL_UNSIGNED_INT_VEC3 0x8DC7 | 
|  | #define GL_UNSIGNED_INT_VEC4 0x8DC8 | 
|  | #define GL_INT_SAMPLER_2D 0x8DCA | 
|  | #define GL_INT_SAMPLER_3D 0x8DCB | 
|  | #define GL_INT_SAMPLER_CUBE 0x8DCC | 
|  | #define GL_INT_SAMPLER_2D_ARRAY 0x8DCF | 
|  | #define GL_UNSIGNED_INT_SAMPLER_2D 0x8DD2 | 
|  | #define GL_UNSIGNED_INT_SAMPLER_3D 0x8DD3 | 
|  | #define GL_UNSIGNED_INT_SAMPLER_CUBE 0x8DD4 | 
|  | #define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY 0x8DD7 | 
|  | #define GL_BUFFER_ACCESS_FLAGS 0x911F | 
|  | #define GL_BUFFER_MAP_LENGTH 0x9120 | 
|  | #define GL_BUFFER_MAP_OFFSET 0x9121 | 
|  | #define GL_DEPTH_COMPONENT32F 0x8CAC | 
|  | #define GL_DEPTH32F_STENCIL8 0x8CAD | 
|  | #define GL_FLOAT_32_UNSIGNED_INT_24_8_REV 0x8DAD | 
|  | #define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING 0x8210 | 
|  | #define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE 0x8211 | 
|  | #define GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE 0x8212 | 
|  | #define GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE 0x8213 | 
|  | #define GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE 0x8214 | 
|  | #define GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE 0x8215 | 
|  | #define GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE 0x8216 | 
|  | #define GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE 0x8217 | 
|  | #define GL_FRAMEBUFFER_DEFAULT 0x8218 | 
|  | #define GL_FRAMEBUFFER_UNDEFINED 0x8219 | 
|  | #define GL_DEPTH_STENCIL_ATTACHMENT 0x821A | 
|  | #define GL_DEPTH_STENCIL 0x84F9 | 
|  | #define GL_UNSIGNED_INT_24_8 0x84FA | 
|  | #define GL_DEPTH24_STENCIL8 0x88F0 | 
|  | #define GL_UNSIGNED_NORMALIZED 0x8C17 | 
|  | #define GL_DRAW_FRAMEBUFFER_BINDING 0x8CA6 | 
|  | #define GL_READ_FRAMEBUFFER 0x8CA8 | 
|  | #define GL_DRAW_FRAMEBUFFER 0x8CA9 | 
|  | #define GL_READ_FRAMEBUFFER_BINDING 0x8CAA | 
|  | #define GL_RENDERBUFFER_SAMPLES 0x8CAB | 
|  | #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8CD4 | 
|  | #define GL_MAX_COLOR_ATTACHMENTS 0x8CDF | 
|  | #define GL_COLOR_ATTACHMENT1 0x8CE1 | 
|  | #define GL_COLOR_ATTACHMENT2 0x8CE2 | 
|  | #define GL_COLOR_ATTACHMENT3 0x8CE3 | 
|  | #define GL_COLOR_ATTACHMENT4 0x8CE4 | 
|  | #define GL_COLOR_ATTACHMENT5 0x8CE5 | 
|  | #define GL_COLOR_ATTACHMENT6 0x8CE6 | 
|  | #define GL_COLOR_ATTACHMENT7 0x8CE7 | 
|  | #define GL_COLOR_ATTACHMENT8 0x8CE8 | 
|  | #define GL_COLOR_ATTACHMENT9 0x8CE9 | 
|  | #define GL_COLOR_ATTACHMENT10 0x8CEA | 
|  | #define GL_COLOR_ATTACHMENT11 0x8CEB | 
|  | #define GL_COLOR_ATTACHMENT12 0x8CEC | 
|  | #define GL_COLOR_ATTACHMENT13 0x8CED | 
|  | #define GL_COLOR_ATTACHMENT14 0x8CEE | 
|  | #define GL_COLOR_ATTACHMENT15 0x8CEF | 
|  | #define GL_COLOR_ATTACHMENT16 0x8CF0 | 
|  | #define GL_COLOR_ATTACHMENT17 0x8CF1 | 
|  | #define GL_COLOR_ATTACHMENT18 0x8CF2 | 
|  | #define GL_COLOR_ATTACHMENT19 0x8CF3 | 
|  | #define GL_COLOR_ATTACHMENT20 0x8CF4 | 
|  | #define GL_COLOR_ATTACHMENT21 0x8CF5 | 
|  | #define GL_COLOR_ATTACHMENT22 0x8CF6 | 
|  | #define GL_COLOR_ATTACHMENT23 0x8CF7 | 
|  | #define GL_COLOR_ATTACHMENT24 0x8CF8 | 
|  | #define GL_COLOR_ATTACHMENT25 0x8CF9 | 
|  | #define GL_COLOR_ATTACHMENT26 0x8CFA | 
|  | #define GL_COLOR_ATTACHMENT27 0x8CFB | 
|  | #define GL_COLOR_ATTACHMENT28 0x8CFC | 
|  | #define GL_COLOR_ATTACHMENT29 0x8CFD | 
|  | #define GL_COLOR_ATTACHMENT30 0x8CFE | 
|  | #define GL_COLOR_ATTACHMENT31 0x8CFF | 
|  | #define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE 0x8D56 | 
|  | #define GL_MAX_SAMPLES 0x8D57 | 
|  | #define GL_HALF_FLOAT 0x140B | 
|  | #define GL_MAP_READ_BIT 0x0001 | 
|  | #define GL_MAP_WRITE_BIT 0x0002 | 
|  | #define GL_MAP_INVALIDATE_RANGE_BIT 0x0004 | 
|  | #define GL_MAP_INVALIDATE_BUFFER_BIT 0x0008 | 
|  | #define GL_MAP_FLUSH_EXPLICIT_BIT 0x0010 | 
|  | #define GL_MAP_UNSYNCHRONIZED_BIT 0x0020 | 
|  | #define GL_RG 0x8227 | 
|  | #define GL_RG_INTEGER 0x8228 | 
|  | #define GL_R8 0x8229 | 
|  | #define GL_RG8 0x822B | 
|  | #define GL_R16F 0x822D | 
|  | #define GL_R32F 0x822E | 
|  | #define GL_RG16F 0x822F | 
|  | #define GL_RG32F 0x8230 | 
|  | #define GL_R8I 0x8231 | 
|  | #define GL_R8UI 0x8232 | 
|  | #define GL_R16I 0x8233 | 
|  | #define GL_R16UI 0x8234 | 
|  | #define GL_R32I 0x8235 | 
|  | #define GL_R32UI 0x8236 | 
|  | #define GL_RG8I 0x8237 | 
|  | #define GL_RG8UI 0x8238 | 
|  | #define GL_RG16I 0x8239 | 
|  | #define GL_RG16UI 0x823A | 
|  | #define GL_RG32I 0x823B | 
|  | #define GL_RG32UI 0x823C | 
|  | #define GL_VERTEX_ARRAY_BINDING 0x85B5 | 
|  | #define GL_R8_SNORM 0x8F94 | 
|  | #define GL_RG8_SNORM 0x8F95 | 
|  | #define GL_RGB8_SNORM 0x8F96 | 
|  | #define GL_RGBA8_SNORM 0x8F97 | 
|  | #define GL_SIGNED_NORMALIZED 0x8F9C | 
|  | #define GL_PRIMITIVE_RESTART_FIXED_INDEX 0x8D69 | 
|  | #define GL_COPY_READ_BUFFER 0x8F36 | 
|  | #define GL_COPY_WRITE_BUFFER 0x8F37 | 
|  | #define GL_COPY_READ_BUFFER_BINDING 0x8F36 | 
|  | #define GL_COPY_WRITE_BUFFER_BINDING 0x8F37 | 
|  | #define GL_UNIFORM_BUFFER 0x8A11 | 
|  | #define GL_UNIFORM_BUFFER_BINDING 0x8A28 | 
|  | #define GL_UNIFORM_BUFFER_START 0x8A29 | 
|  | #define GL_UNIFORM_BUFFER_SIZE 0x8A2A | 
|  | #define GL_MAX_VERTEX_UNIFORM_BLOCKS 0x8A2B | 
|  | #define GL_MAX_FRAGMENT_UNIFORM_BLOCKS 0x8A2D | 
|  | #define GL_MAX_COMBINED_UNIFORM_BLOCKS 0x8A2E | 
|  | #define GL_MAX_UNIFORM_BUFFER_BINDINGS 0x8A2F | 
|  | #define GL_MAX_UNIFORM_BLOCK_SIZE 0x8A30 | 
|  | #define GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS 0x8A31 | 
|  | #define GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS 0x8A33 | 
|  | #define GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT 0x8A34 | 
|  | #define GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH 0x8A35 | 
|  | #define GL_ACTIVE_UNIFORM_BLOCKS 0x8A36 | 
|  | #define GL_UNIFORM_TYPE 0x8A37 | 
|  | #define GL_UNIFORM_SIZE 0x8A38 | 
|  | #define GL_UNIFORM_NAME_LENGTH 0x8A39 | 
|  | #define GL_UNIFORM_BLOCK_INDEX 0x8A3A | 
|  | #define GL_UNIFORM_OFFSET 0x8A3B | 
|  | #define GL_UNIFORM_ARRAY_STRIDE 0x8A3C | 
|  | #define GL_UNIFORM_MATRIX_STRIDE 0x8A3D | 
|  | #define GL_UNIFORM_IS_ROW_MAJOR 0x8A3E | 
|  | #define GL_UNIFORM_BLOCK_BINDING 0x8A3F | 
|  | #define GL_UNIFORM_BLOCK_DATA_SIZE 0x8A40 | 
|  | #define GL_UNIFORM_BLOCK_NAME_LENGTH 0x8A41 | 
|  | #define GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS 0x8A42 | 
|  | #define GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES 0x8A43 | 
|  | #define GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER 0x8A44 | 
|  | #define GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER 0x8A46 | 
|  | #define GL_INVALID_INDEX 0xFFFFFFFFu | 
|  | #define GL_MAX_VERTEX_OUTPUT_COMPONENTS 0x9122 | 
|  | #define GL_MAX_FRAGMENT_INPUT_COMPONENTS 0x9125 | 
|  | #define GL_MAX_SERVER_WAIT_TIMEOUT 0x9111 | 
|  | #define GL_OBJECT_TYPE 0x9112 | 
|  | #define GL_SYNC_CONDITION 0x9113 | 
|  | #define GL_SYNC_STATUS 0x9114 | 
|  | #define GL_SYNC_FLAGS 0x9115 | 
|  | #define GL_SYNC_FENCE 0x9116 | 
|  | #define GL_SYNC_GPU_COMMANDS_COMPLETE 0x9117 | 
|  | #define GL_UNSIGNALED 0x9118 | 
|  | #define GL_SIGNALED 0x9119 | 
|  | #define GL_ALREADY_SIGNALED 0x911A | 
|  | #define GL_TIMEOUT_EXPIRED 0x911B | 
|  | #define GL_CONDITION_SATISFIED 0x911C | 
|  | #define GL_WAIT_FAILED 0x911D | 
|  | #define GL_SYNC_FLUSH_COMMANDS_BIT 0x00000001 | 
|  | #define GL_TIMEOUT_IGNORED 0xFFFFFFFFFFFFFFFFull | 
|  | #define GL_VERTEX_ATTRIB_ARRAY_DIVISOR 0x88FE | 
|  | #define GL_ANY_SAMPLES_PASSED 0x8C2F | 
|  | #define GL_ANY_SAMPLES_PASSED_CONSERVATIVE 0x8D6A | 
|  | #define GL_SAMPLER_BINDING 0x8919 | 
|  | #define GL_RGB10_A2UI 0x906F | 
|  | #define GL_TEXTURE_SWIZZLE_R 0x8E42 | 
|  | #define GL_TEXTURE_SWIZZLE_G 0x8E43 | 
|  | #define GL_TEXTURE_SWIZZLE_B 0x8E44 | 
|  | #define GL_TEXTURE_SWIZZLE_A 0x8E45 | 
|  | #define GL_GREEN 0x1904 | 
|  | #define GL_BLUE 0x1905 | 
|  | #define GL_INT_2_10_10_10_REV 0x8D9F | 
|  | #define GL_TRANSFORM_FEEDBACK 0x8E22 | 
|  | #define GL_TRANSFORM_FEEDBACK_PAUSED 0x8E23 | 
|  | #define GL_TRANSFORM_FEEDBACK_ACTIVE 0x8E24 | 
|  | #define GL_TRANSFORM_FEEDBACK_BINDING 0x8E25 | 
|  | #define GL_PROGRAM_BINARY_RETRIEVABLE_HINT 0x8257 | 
|  | #define GL_PROGRAM_BINARY_LENGTH 0x8741 | 
|  | #define GL_NUM_PROGRAM_BINARY_FORMATS 0x87FE | 
|  | #define GL_PROGRAM_BINARY_FORMATS 0x87FF | 
|  | #define GL_COMPRESSED_R11_EAC 0x9270 | 
|  | #define GL_COMPRESSED_SIGNED_R11_EAC 0x9271 | 
|  | #define GL_COMPRESSED_RG11_EAC 0x9272 | 
|  | #define GL_COMPRESSED_SIGNED_RG11_EAC 0x9273 | 
|  | #define GL_COMPRESSED_RGB8_ETC2 0x9274 | 
|  | #define GL_COMPRESSED_SRGB8_ETC2 0x9275 | 
|  | #define GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9276 | 
|  | #define GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9277 | 
|  | #define GL_COMPRESSED_RGBA8_ETC2_EAC 0x9278 | 
|  | #define GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC 0x9279 | 
|  | #define GL_TEXTURE_IMMUTABLE_FORMAT 0x912F | 
|  | #define GL_MAX_ELEMENT_INDEX 0x8D6B | 
|  | #define GL_NUM_SAMPLE_COUNTS 0x9380 | 
|  | #define GL_TEXTURE_IMMUTABLE_LEVELS 0x82DF | 
|  | typedef void(GL_APIENTRYP PFNGLREADBUFFERPROC)(GLenum src); | 
|  | typedef void(GL_APIENTRYP PFNGLDRAWRANGEELEMENTSPROC)(GLenum mode, | 
|  | GLuint start, | 
|  | GLuint end, | 
|  | GLsizei count, | 
|  | GLenum type, | 
|  | const void* indices); | 
|  | typedef void(GL_APIENTRYP PFNGLTEXIMAGE3DPROC)(GLenum target, | 
|  | GLint level, | 
|  | GLint internalformat, | 
|  | GLsizei width, | 
|  | GLsizei height, | 
|  | GLsizei depth, | 
|  | GLint border, | 
|  | GLenum format, | 
|  | GLenum type, | 
|  | const void* pixels); | 
|  | typedef void(GL_APIENTRYP PFNGLTEXSUBIMAGE3DPROC)(GLenum target, | 
|  | GLint level, | 
|  | GLint xoffset, | 
|  | GLint yoffset, | 
|  | GLint zoffset, | 
|  | GLsizei width, | 
|  | GLsizei height, | 
|  | GLsizei depth, | 
|  | GLenum format, | 
|  | GLenum type, | 
|  | const void* pixels); | 
|  | typedef void(GL_APIENTRYP PFNGLCOPYTEXSUBIMAGE3DPROC)(GLenum target, | 
|  | GLint level, | 
|  | GLint xoffset, | 
|  | GLint yoffset, | 
|  | GLint zoffset, | 
|  | GLint x, | 
|  | GLint y, | 
|  | GLsizei width, | 
|  | GLsizei height); | 
|  | typedef void(GL_APIENTRYP PFNGLCOMPRESSEDTEXIMAGE3DPROC)(GLenum target, | 
|  | GLint level, | 
|  | GLenum internalformat, | 
|  | GLsizei width, | 
|  | GLsizei height, | 
|  | GLsizei depth, | 
|  | GLint border, | 
|  | GLsizei imageSize, | 
|  | const void* data); | 
|  | typedef void(GL_APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC)(GLenum target, | 
|  | GLint level, | 
|  | GLint xoffset, | 
|  | GLint yoffset, | 
|  | GLint zoffset, | 
|  | GLsizei width, | 
|  | GLsizei height, | 
|  | GLsizei depth, | 
|  | GLenum format, | 
|  | GLsizei imageSize, | 
|  | const void* data); | 
|  | typedef void(GL_APIENTRYP PFNGLGENQUERIESPROC)(GLsizei n, GLuint* ids); | 
|  | typedef void(GL_APIENTRYP PFNGLDELETEQUERIESPROC)(GLsizei n, const GLuint* ids); | 
|  | typedef GLboolean(GL_APIENTRYP PFNGLISQUERYPROC)(GLuint id); | 
|  | typedef void(GL_APIENTRYP PFNGLBEGINQUERYPROC)(GLenum target, GLuint id); | 
|  | typedef void(GL_APIENTRYP PFNGLENDQUERYPROC)(GLenum target); | 
|  | typedef void(GL_APIENTRYP PFNGLGETQUERYIVPROC)(GLenum target, | 
|  | GLenum pname, | 
|  | GLint* params); | 
|  | typedef void(GL_APIENTRYP PFNGLGETQUERYOBJECTUIVPROC)(GLuint id, | 
|  | GLenum pname, | 
|  | GLuint* params); | 
|  | typedef GLboolean(GL_APIENTRYP PFNGLUNMAPBUFFERPROC)(GLenum target); | 
|  | typedef void(GL_APIENTRYP PFNGLGETBUFFERPOINTERVPROC)(GLenum target, | 
|  | GLenum pname, | 
|  | void** params); | 
|  | typedef void(GL_APIENTRYP PFNGLDRAWBUFFERSPROC)(GLsizei n, const GLenum* bufs); | 
|  | typedef void(GL_APIENTRYP PFNGLUNIFORMMATRIX2X3FVPROC)(GLint location, | 
|  | GLsizei count, | 
|  | GLboolean transpose, | 
|  | const GLfloat* value); | 
|  | typedef void(GL_APIENTRYP PFNGLUNIFORMMATRIX3X2FVPROC)(GLint location, | 
|  | GLsizei count, | 
|  | GLboolean transpose, | 
|  | const GLfloat* value); | 
|  | typedef void(GL_APIENTRYP PFNGLUNIFORMMATRIX2X4FVPROC)(GLint location, | 
|  | GLsizei count, | 
|  | GLboolean transpose, | 
|  | const GLfloat* value); | 
|  | typedef void(GL_APIENTRYP PFNGLUNIFORMMATRIX4X2FVPROC)(GLint location, | 
|  | GLsizei count, | 
|  | GLboolean transpose, | 
|  | const GLfloat* value); | 
|  | typedef void(GL_APIENTRYP PFNGLUNIFORMMATRIX3X4FVPROC)(GLint location, | 
|  | GLsizei count, | 
|  | GLboolean transpose, | 
|  | const GLfloat* value); | 
|  | typedef void(GL_APIENTRYP PFNGLUNIFORMMATRIX4X3FVPROC)(GLint location, | 
|  | GLsizei count, | 
|  | GLboolean transpose, | 
|  | const GLfloat* value); | 
|  | typedef void(GL_APIENTRYP PFNGLBLITFRAMEBUFFERPROC)(GLint srcX0, | 
|  | GLint srcY0, | 
|  | GLint srcX1, | 
|  | GLint srcY1, | 
|  | GLint dstX0, | 
|  | GLint dstY0, | 
|  | GLint dstX1, | 
|  | GLint dstY1, | 
|  | GLbitfield mask, | 
|  | GLenum filter); | 
|  | typedef void(GL_APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC)( | 
|  | GLenum target, | 
|  | GLsizei samples, | 
|  | GLenum internalformat, | 
|  | GLsizei width, | 
|  | GLsizei height); | 
|  | typedef void(GL_APIENTRYP PFNGLFRAMEBUFFERTEXTURELAYERPROC)(GLenum target, | 
|  | GLenum attachment, | 
|  | GLuint texture, | 
|  | GLint level, | 
|  | GLint layer); | 
|  | typedef void*(GL_APIENTRYP PFNGLMAPBUFFERRANGEPROC)(GLenum target, | 
|  | GLintptr offset, | 
|  | GLsizeiptr length, | 
|  | GLbitfield access); | 
|  | typedef void(GL_APIENTRYP PFNGLFLUSHMAPPEDBUFFERRANGEPROC)(GLenum target, | 
|  | GLintptr offset, | 
|  | GLsizeiptr length); | 
|  | typedef void(GL_APIENTRYP PFNGLBINDVERTEXARRAYPROC)(GLuint array); | 
|  | typedef void(GL_APIENTRYP PFNGLDELETEVERTEXARRAYSPROC)(GLsizei n, | 
|  | const GLuint* arrays); | 
|  | typedef void(GL_APIENTRYP PFNGLGENVERTEXARRAYSPROC)(GLsizei n, GLuint* arrays); | 
|  | typedef GLboolean(GL_APIENTRYP PFNGLISVERTEXARRAYPROC)(GLuint array); | 
|  | typedef void(GL_APIENTRYP PFNGLGETINTEGERI_VPROC)(GLenum target, | 
|  | GLuint index, | 
|  | GLint* data); | 
|  | typedef void(GL_APIENTRYP PFNGLBEGINTRANSFORMFEEDBACKPROC)( | 
|  | GLenum primitiveMode); | 
|  | typedef void(GL_APIENTRYP PFNGLENDTRANSFORMFEEDBACKPROC)(void); | 
|  | typedef void(GL_APIENTRYP PFNGLBINDBUFFERRANGEPROC)(GLenum target, | 
|  | GLuint index, | 
|  | GLuint buffer, | 
|  | GLintptr offset, | 
|  | GLsizeiptr size); | 
|  | typedef void(GL_APIENTRYP PFNGLBINDBUFFERBASEPROC)(GLenum target, | 
|  | GLuint index, | 
|  | GLuint buffer); | 
|  | typedef void(GL_APIENTRYP PFNGLTRANSFORMFEEDBACKVARYINGSPROC)( | 
|  | GLuint program, | 
|  | GLsizei count, | 
|  | const GLchar* const* varyings, | 
|  | GLenum bufferMode); | 
|  | typedef void(GL_APIENTRYP PFNGLGETTRANSFORMFEEDBACKVARYINGPROC)(GLuint program, | 
|  | GLuint index, | 
|  | GLsizei bufSize, | 
|  | GLsizei* length, | 
|  | GLsizei* size, | 
|  | GLenum* type, | 
|  | GLchar* name); | 
|  | typedef void(GL_APIENTRYP PFNGLVERTEXATTRIBIPOINTERPROC)(GLuint index, | 
|  | GLint size, | 
|  | GLenum type, | 
|  | GLsizei stride, | 
|  | const void* pointer); | 
|  | typedef void(GL_APIENTRYP PFNGLGETVERTEXATTRIBIIVPROC)(GLuint index, | 
|  | GLenum pname, | 
|  | GLint* params); | 
|  | typedef void(GL_APIENTRYP PFNGLGETVERTEXATTRIBIUIVPROC)(GLuint index, | 
|  | GLenum pname, | 
|  | GLuint* params); | 
|  | typedef void(GL_APIENTRYP PFNGLVERTEXATTRIBI4IPROC)(GLuint index, | 
|  | GLint x, | 
|  | GLint y, | 
|  | GLint z, | 
|  | GLint w); | 
|  | typedef void(GL_APIENTRYP PFNGLVERTEXATTRIBI4UIPROC)(GLuint index, | 
|  | GLuint x, | 
|  | GLuint y, | 
|  | GLuint z, | 
|  | GLuint w); | 
|  | typedef void(GL_APIENTRYP PFNGLVERTEXATTRIBI4IVPROC)(GLuint index, | 
|  | const GLint* v); | 
|  | typedef void(GL_APIENTRYP PFNGLVERTEXATTRIBI4UIVPROC)(GLuint index, | 
|  | const GLuint* v); | 
|  | typedef void(GL_APIENTRYP PFNGLGETUNIFORMUIVPROC)(GLuint program, | 
|  | GLint location, | 
|  | GLuint* params); | 
|  | typedef GLint(GL_APIENTRYP PFNGLGETFRAGDATALOCATIONPROC)(GLuint program, | 
|  | const GLchar* name); | 
|  | typedef void(GL_APIENTRYP PFNGLUNIFORM1UIPROC)(GLint location, GLuint v0); | 
|  | typedef void(GL_APIENTRYP PFNGLUNIFORM2UIPROC)(GLint location, | 
|  | GLuint v0, | 
|  | GLuint v1); | 
|  | typedef void(GL_APIENTRYP PFNGLUNIFORM3UIPROC)(GLint location, | 
|  | GLuint v0, | 
|  | GLuint v1, | 
|  | GLuint v2); | 
|  | typedef void(GL_APIENTRYP PFNGLUNIFORM4UIPROC)(GLint location, | 
|  | GLuint v0, | 
|  | GLuint v1, | 
|  | GLuint v2, | 
|  | GLuint v3); | 
|  | typedef void(GL_APIENTRYP PFNGLUNIFORM1UIVPROC)(GLint location, | 
|  | GLsizei count, | 
|  | const GLuint* value); | 
|  | typedef void(GL_APIENTRYP PFNGLUNIFORM2UIVPROC)(GLint location, | 
|  | GLsizei count, | 
|  | const GLuint* value); | 
|  | typedef void(GL_APIENTRYP PFNGLUNIFORM3UIVPROC)(GLint location, | 
|  | GLsizei count, | 
|  | const GLuint* value); | 
|  | typedef void(GL_APIENTRYP PFNGLUNIFORM4UIVPROC)(GLint location, | 
|  | GLsizei count, | 
|  | const GLuint* value); | 
|  | typedef void(GL_APIENTRYP PFNGLCLEARBUFFERIVPROC)(GLenum buffer, | 
|  | GLint drawbuffer, | 
|  | const GLint* value); | 
|  | typedef void(GL_APIENTRYP PFNGLCLEARBUFFERUIVPROC)(GLenum buffer, | 
|  | GLint drawbuffer, | 
|  | const GLuint* value); | 
|  | typedef void(GL_APIENTRYP PFNGLCLEARBUFFERFVPROC)(GLenum buffer, | 
|  | GLint drawbuffer, | 
|  | const GLfloat* value); | 
|  | typedef void(GL_APIENTRYP PFNGLCLEARBUFFERFIPROC)(GLenum buffer, | 
|  | GLint drawbuffer, | 
|  | GLfloat depth, | 
|  | GLint stencil); | 
|  | typedef const GLubyte*(GL_APIENTRYP PFNGLGETSTRINGIPROC)(GLenum name, | 
|  | GLuint index); | 
|  | typedef void(GL_APIENTRYP PFNGLCOPYBUFFERSUBDATAPROC)(GLenum readTarget, | 
|  | GLenum writeTarget, | 
|  | GLintptr readOffset, | 
|  | GLintptr writeOffset, | 
|  | GLsizeiptr size); | 
|  | typedef void(GL_APIENTRYP PFNGLGETUNIFORMINDICESPROC)( | 
|  | GLuint program, | 
|  | GLsizei uniformCount, | 
|  | const GLchar* const* uniformNames, | 
|  | GLuint* uniformIndices); | 
|  | typedef void(GL_APIENTRYP PFNGLGETACTIVEUNIFORMSIVPROC)( | 
|  | GLuint program, | 
|  | GLsizei uniformCount, | 
|  | const GLuint* uniformIndices, | 
|  | GLenum pname, | 
|  | GLint* params); | 
|  | typedef GLuint(GL_APIENTRYP PFNGLGETUNIFORMBLOCKINDEXPROC)( | 
|  | GLuint program, | 
|  | const GLchar* uniformBlockName); | 
|  | typedef void(GL_APIENTRYP PFNGLGETACTIVEUNIFORMBLOCKIVPROC)( | 
|  | GLuint program, | 
|  | GLuint uniformBlockIndex, | 
|  | GLenum pname, | 
|  | GLint* params); | 
|  | typedef void(GL_APIENTRYP PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC)( | 
|  | GLuint program, | 
|  | GLuint uniformBlockIndex, | 
|  | GLsizei bufSize, | 
|  | GLsizei* length, | 
|  | GLchar* uniformBlockName); | 
|  | typedef void(GL_APIENTRYP PFNGLUNIFORMBLOCKBINDINGPROC)( | 
|  | GLuint program, | 
|  | GLuint uniformBlockIndex, | 
|  | GLuint uniformBlockBinding); | 
|  | typedef void(GL_APIENTRYP PFNGLDRAWARRAYSINSTANCEDPROC)(GLenum mode, | 
|  | GLint first, | 
|  | GLsizei count, | 
|  | GLsizei instancecount); | 
|  | typedef void(GL_APIENTRYP PFNGLDRAWELEMENTSINSTANCEDPROC)( | 
|  | GLenum mode, | 
|  | GLsizei count, | 
|  | GLenum type, | 
|  | const void* indices, | 
|  | GLsizei instancecount); | 
|  | typedef GLsync(GL_APIENTRYP PFNGLFENCESYNCPROC)(GLenum condition, | 
|  | GLbitfield flags); | 
|  | typedef GLboolean(GL_APIENTRYP PFNGLISSYNCPROC)(GLsync sync); | 
|  | typedef void(GL_APIENTRYP PFNGLDELETESYNCPROC)(GLsync sync); | 
|  | typedef GLenum(GL_APIENTRYP PFNGLCLIENTWAITSYNCPROC)(GLsync sync, | 
|  | GLbitfield flags, | 
|  | GLuint64 timeout); | 
|  | typedef void(GL_APIENTRYP PFNGLWAITSYNCPROC)(GLsync sync, | 
|  | GLbitfield flags, | 
|  | GLuint64 timeout); | 
|  | typedef void(GL_APIENTRYP PFNGLGETINTEGER64VPROC)(GLenum pname, GLint64* data); | 
|  | typedef void(GL_APIENTRYP PFNGLGETSYNCIVPROC)(GLsync sync, | 
|  | GLenum pname, | 
|  | GLsizei bufSize, | 
|  | GLsizei* length, | 
|  | GLint* values); | 
|  | typedef void(GL_APIENTRYP PFNGLGETINTEGER64I_VPROC)(GLenum target, | 
|  | GLuint index, | 
|  | GLint64* data); | 
|  | typedef void(GL_APIENTRYP PFNGLGETBUFFERPARAMETERI64VPROC)(GLenum target, | 
|  | GLenum pname, | 
|  | GLint64* params); | 
|  | typedef void(GL_APIENTRYP PFNGLGENSAMPLERSPROC)(GLsizei count, | 
|  | GLuint* samplers); | 
|  | typedef void(GL_APIENTRYP PFNGLDELETESAMPLERSPROC)(GLsizei count, | 
|  | const GLuint* samplers); | 
|  | typedef GLboolean(GL_APIENTRYP PFNGLISSAMPLERPROC)(GLuint sampler); | 
|  | typedef void(GL_APIENTRYP PFNGLBINDSAMPLERPROC)(GLuint unit, GLuint sampler); | 
|  | typedef void(GL_APIENTRYP PFNGLSAMPLERPARAMETERIPROC)(GLuint sampler, | 
|  | GLenum pname, | 
|  | GLint param); | 
|  | typedef void(GL_APIENTRYP PFNGLSAMPLERPARAMETERIVPROC)(GLuint sampler, | 
|  | GLenum pname, | 
|  | const GLint* param); | 
|  | typedef void(GL_APIENTRYP PFNGLSAMPLERPARAMETERFPROC)(GLuint sampler, | 
|  | GLenum pname, | 
|  | GLfloat param); | 
|  | typedef void(GL_APIENTRYP PFNGLSAMPLERPARAMETERFVPROC)(GLuint sampler, | 
|  | GLenum pname, | 
|  | const GLfloat* param); | 
|  | typedef void(GL_APIENTRYP PFNGLGETSAMPLERPARAMETERIVPROC)(GLuint sampler, | 
|  | GLenum pname, | 
|  | GLint* params); | 
|  | typedef void(GL_APIENTRYP PFNGLGETSAMPLERPARAMETERFVPROC)(GLuint sampler, | 
|  | GLenum pname, | 
|  | GLfloat* params); | 
|  | typedef void(GL_APIENTRYP PFNGLVERTEXATTRIBDIVISORPROC)(GLuint index, | 
|  | GLuint divisor); | 
|  | typedef void(GL_APIENTRYP PFNGLBINDTRANSFORMFEEDBACKPROC)(GLenum target, | 
|  | GLuint id); | 
|  | typedef void(GL_APIENTRYP PFNGLDELETETRANSFORMFEEDBACKSPROC)(GLsizei n, | 
|  | const GLuint* ids); | 
|  | typedef void(GL_APIENTRYP PFNGLGENTRANSFORMFEEDBACKSPROC)(GLsizei n, | 
|  | GLuint* ids); | 
|  | typedef GLboolean(GL_APIENTRYP PFNGLISTRANSFORMFEEDBACKPROC)(GLuint id); | 
|  | typedef void(GL_APIENTRYP PFNGLPAUSETRANSFORMFEEDBACKPROC)(void); | 
|  | typedef void(GL_APIENTRYP PFNGLRESUMETRANSFORMFEEDBACKPROC)(void); | 
|  | typedef void(GL_APIENTRYP PFNGLGETPROGRAMBINARYPROC)(GLuint program, | 
|  | GLsizei bufSize, | 
|  | GLsizei* length, | 
|  | GLenum* binaryFormat, | 
|  | void* binary); | 
|  | typedef void(GL_APIENTRYP PFNGLPROGRAMBINARYPROC)(GLuint program, | 
|  | GLenum binaryFormat, | 
|  | const void* binary, | 
|  | GLsizei length); | 
|  | typedef void(GL_APIENTRYP PFNGLPROGRAMPARAMETERIPROC)(GLuint program, | 
|  | GLenum pname, | 
|  | GLint value); | 
|  | typedef void(GL_APIENTRYP PFNGLINVALIDATEFRAMEBUFFERPROC)( | 
|  | GLenum target, | 
|  | GLsizei numAttachments, | 
|  | const GLenum* attachments); | 
|  | typedef void(GL_APIENTRYP PFNGLINVALIDATESUBFRAMEBUFFERPROC)( | 
|  | GLenum target, | 
|  | GLsizei numAttachments, | 
|  | const GLenum* attachments, | 
|  | GLint x, | 
|  | GLint y, | 
|  | GLsizei width, | 
|  | GLsizei height); | 
|  | typedef void(GL_APIENTRYP PFNGLTEXSTORAGE2DPROC)(GLenum target, | 
|  | GLsizei levels, | 
|  | GLenum internalformat, | 
|  | GLsizei width, | 
|  | GLsizei height); | 
|  | typedef void(GL_APIENTRYP PFNGLTEXSTORAGE3DPROC)(GLenum target, | 
|  | GLsizei levels, | 
|  | GLenum internalformat, | 
|  | GLsizei width, | 
|  | GLsizei height, | 
|  | GLsizei depth); | 
|  | typedef void(GL_APIENTRYP PFNGLGETINTERNALFORMATIVPROC)(GLenum target, | 
|  | GLenum internalformat, | 
|  | GLenum pname, | 
|  | GLsizei bufSize, | 
|  | GLint* params); | 
|  | #ifdef GL_GLEXT_PROTOTYPES | 
|  | GL_APICALL void GL_APIENTRY glReadBuffer(GLenum src); | 
|  | GL_APICALL void GL_APIENTRY glDrawRangeElements(GLenum mode, | 
|  | GLuint start, | 
|  | GLuint end, | 
|  | GLsizei count, | 
|  | GLenum type, | 
|  | const void* indices); | 
|  | GL_APICALL void GL_APIENTRY glTexImage3D(GLenum target, | 
|  | GLint level, | 
|  | GLint internalformat, | 
|  | GLsizei width, | 
|  | GLsizei height, | 
|  | GLsizei depth, | 
|  | GLint border, | 
|  | GLenum format, | 
|  | GLenum type, | 
|  | const void* pixels); | 
|  | GL_APICALL void GL_APIENTRY glTexSubImage3D(GLenum target, | 
|  | GLint level, | 
|  | GLint xoffset, | 
|  | GLint yoffset, | 
|  | GLint zoffset, | 
|  | GLsizei width, | 
|  | GLsizei height, | 
|  | GLsizei depth, | 
|  | GLenum format, | 
|  | GLenum type, | 
|  | const void* pixels); | 
|  | GL_APICALL void GL_APIENTRY glCopyTexSubImage3D(GLenum target, | 
|  | GLint level, | 
|  | GLint xoffset, | 
|  | GLint yoffset, | 
|  | GLint zoffset, | 
|  | GLint x, | 
|  | GLint y, | 
|  | GLsizei width, | 
|  | GLsizei height); | 
|  | GL_APICALL void GL_APIENTRY glCompressedTexImage3D(GLenum target, | 
|  | GLint level, | 
|  | GLenum internalformat, | 
|  | GLsizei width, | 
|  | GLsizei height, | 
|  | GLsizei depth, | 
|  | GLint border, | 
|  | GLsizei imageSize, | 
|  | const void* data); | 
|  | GL_APICALL void GL_APIENTRY glCompressedTexSubImage3D(GLenum target, | 
|  | GLint level, | 
|  | GLint xoffset, | 
|  | GLint yoffset, | 
|  | GLint zoffset, | 
|  | GLsizei width, | 
|  | GLsizei height, | 
|  | GLsizei depth, | 
|  | GLenum format, | 
|  | GLsizei imageSize, | 
|  | const void* data); | 
|  | GL_APICALL void GL_APIENTRY glGenQueries(GLsizei n, GLuint* ids); | 
|  | GL_APICALL void GL_APIENTRY glDeleteQueries(GLsizei n, const GLuint* ids); | 
|  | GL_APICALL GLboolean GL_APIENTRY glIsQuery(GLuint id); | 
|  | GL_APICALL void GL_APIENTRY glBeginQuery(GLenum target, GLuint id); | 
|  | GL_APICALL void GL_APIENTRY glEndQuery(GLenum target); | 
|  | GL_APICALL void GL_APIENTRY glGetQueryiv(GLenum target, | 
|  | GLenum pname, | 
|  | GLint* params); | 
|  | GL_APICALL void GL_APIENTRY glGetQueryObjectuiv(GLuint id, | 
|  | GLenum pname, | 
|  | GLuint* params); | 
|  | GL_APICALL GLboolean GL_APIENTRY glUnmapBuffer(GLenum target); | 
|  | GL_APICALL void GL_APIENTRY glGetBufferPointerv(GLenum target, | 
|  | GLenum pname, | 
|  | void** params); | 
|  | GL_APICALL void GL_APIENTRY glDrawBuffers(GLsizei n, const GLenum* bufs); | 
|  | GL_APICALL void GL_APIENTRY glUniformMatrix2x3fv(GLint location, | 
|  | GLsizei count, | 
|  | GLboolean transpose, | 
|  | const GLfloat* value); | 
|  | GL_APICALL void GL_APIENTRY glUniformMatrix3x2fv(GLint location, | 
|  | GLsizei count, | 
|  | GLboolean transpose, | 
|  | const GLfloat* value); | 
|  | GL_APICALL void GL_APIENTRY glUniformMatrix2x4fv(GLint location, | 
|  | GLsizei count, | 
|  | GLboolean transpose, | 
|  | const GLfloat* value); | 
|  | GL_APICALL void GL_APIENTRY glUniformMatrix4x2fv(GLint location, | 
|  | GLsizei count, | 
|  | GLboolean transpose, | 
|  | const GLfloat* value); | 
|  | GL_APICALL void GL_APIENTRY glUniformMatrix3x4fv(GLint location, | 
|  | GLsizei count, | 
|  | GLboolean transpose, | 
|  | const GLfloat* value); | 
|  | GL_APICALL void GL_APIENTRY glUniformMatrix4x3fv(GLint location, | 
|  | GLsizei count, | 
|  | GLboolean transpose, | 
|  | const GLfloat* value); | 
|  | GL_APICALL void GL_APIENTRY glBlitFramebuffer(GLint srcX0, | 
|  | GLint srcY0, | 
|  | GLint srcX1, | 
|  | GLint srcY1, | 
|  | GLint dstX0, | 
|  | GLint dstY0, | 
|  | GLint dstX1, | 
|  | GLint dstY1, | 
|  | GLbitfield mask, | 
|  | GLenum filter); | 
|  | GL_APICALL void GL_APIENTRY | 
|  | glRenderbufferStorageMultisample(GLenum target, | 
|  | GLsizei samples, | 
|  | GLenum internalformat, | 
|  | GLsizei width, | 
|  | GLsizei height); | 
|  | GL_APICALL void GL_APIENTRY glFramebufferTextureLayer(GLenum target, | 
|  | GLenum attachment, | 
|  | GLuint texture, | 
|  | GLint level, | 
|  | GLint layer); | 
|  | GL_APICALL void* GL_APIENTRY glMapBufferRange(GLenum target, | 
|  | GLintptr offset, | 
|  | GLsizeiptr length, | 
|  | GLbitfield access); | 
|  | GL_APICALL void GL_APIENTRY glFlushMappedBufferRange(GLenum target, | 
|  | GLintptr offset, | 
|  | GLsizeiptr length); | 
|  | GL_APICALL void GL_APIENTRY glBindVertexArray(GLuint array); | 
|  | GL_APICALL void GL_APIENTRY glDeleteVertexArrays(GLsizei n, | 
|  | const GLuint* arrays); | 
|  | GL_APICALL void GL_APIENTRY glGenVertexArrays(GLsizei n, GLuint* arrays); | 
|  | GL_APICALL GLboolean GL_APIENTRY glIsVertexArray(GLuint array); | 
|  | GL_APICALL void GL_APIENTRY glGetIntegeri_v(GLenum target, | 
|  | GLuint index, | 
|  | GLint* data); | 
|  | GL_APICALL void GL_APIENTRY glBeginTransformFeedback(GLenum primitiveMode); | 
|  | GL_APICALL void GL_APIENTRY glEndTransformFeedback(void); | 
|  | GL_APICALL void GL_APIENTRY glBindBufferRange(GLenum target, | 
|  | GLuint index, | 
|  | GLuint buffer, | 
|  | GLintptr offset, | 
|  | GLsizeiptr size); | 
|  | GL_APICALL void GL_APIENTRY glBindBufferBase(GLenum target, | 
|  | GLuint index, | 
|  | GLuint buffer); | 
|  | GL_APICALL void GL_APIENTRY | 
|  | glTransformFeedbackVaryings(GLuint program, | 
|  | GLsizei count, | 
|  | const GLchar* const* varyings, | 
|  | GLenum bufferMode); | 
|  | GL_APICALL void GL_APIENTRY glGetTransformFeedbackVarying(GLuint program, | 
|  | GLuint index, | 
|  | GLsizei bufSize, | 
|  | GLsizei* length, | 
|  | GLsizei* size, | 
|  | GLenum* type, | 
|  | GLchar* name); | 
|  | GL_APICALL void GL_APIENTRY glVertexAttribIPointer(GLuint index, | 
|  | GLint size, | 
|  | GLenum type, | 
|  | GLsizei stride, | 
|  | const void* pointer); | 
|  | GL_APICALL void GL_APIENTRY glGetVertexAttribIiv(GLuint index, | 
|  | GLenum pname, | 
|  | GLint* params); | 
|  | GL_APICALL void GL_APIENTRY glGetVertexAttribIuiv(GLuint index, | 
|  | GLenum pname, | 
|  | GLuint* params); | 
|  | GL_APICALL void GL_APIENTRY | 
|  | glVertexAttribI4i(GLuint index, GLint x, GLint y, GLint z, GLint w); | 
|  | GL_APICALL void GL_APIENTRY | 
|  | glVertexAttribI4ui(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); | 
|  | GL_APICALL void GL_APIENTRY glVertexAttribI4iv(GLuint index, const GLint* v); | 
|  | GL_APICALL void GL_APIENTRY glVertexAttribI4uiv(GLuint index, const GLuint* v); | 
|  | GL_APICALL void GL_APIENTRY glGetUniformuiv(GLuint program, | 
|  | GLint location, | 
|  | GLuint* params); | 
|  | GL_APICALL GLint GL_APIENTRY glGetFragDataLocation(GLuint program, | 
|  | const GLchar* name); | 
|  | GL_APICALL void GL_APIENTRY glUniform1ui(GLint location, GLuint v0); | 
|  | GL_APICALL void GL_APIENTRY glUniform2ui(GLint location, GLuint v0, GLuint v1); | 
|  | GL_APICALL void GL_APIENTRY glUniform3ui(GLint location, | 
|  | GLuint v0, | 
|  | GLuint v1, | 
|  | GLuint v2); | 
|  | GL_APICALL void GL_APIENTRY | 
|  | glUniform4ui(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); | 
|  | GL_APICALL void GL_APIENTRY glUniform1uiv(GLint location, | 
|  | GLsizei count, | 
|  | const GLuint* value); | 
|  | GL_APICALL void GL_APIENTRY glUniform2uiv(GLint location, | 
|  | GLsizei count, | 
|  | const GLuint* value); | 
|  | GL_APICALL void GL_APIENTRY glUniform3uiv(GLint location, | 
|  | GLsizei count, | 
|  | const GLuint* value); | 
|  | GL_APICALL void GL_APIENTRY glUniform4uiv(GLint location, | 
|  | GLsizei count, | 
|  | const GLuint* value); | 
|  | GL_APICALL void GL_APIENTRY glClearBufferiv(GLenum buffer, | 
|  | GLint drawbuffer, | 
|  | const GLint* value); | 
|  | GL_APICALL void GL_APIENTRY glClearBufferuiv(GLenum buffer, | 
|  | GLint drawbuffer, | 
|  | const GLuint* value); | 
|  | GL_APICALL void GL_APIENTRY glClearBufferfv(GLenum buffer, | 
|  | GLint drawbuffer, | 
|  | const GLfloat* value); | 
|  | GL_APICALL void GL_APIENTRY glClearBufferfi(GLenum buffer, | 
|  | GLint drawbuffer, | 
|  | GLfloat depth, | 
|  | GLint stencil); | 
|  | GL_APICALL const GLubyte* GL_APIENTRY glGetStringi(GLenum name, GLuint index); | 
|  | GL_APICALL void GL_APIENTRY glCopyBufferSubData(GLenum readTarget, | 
|  | GLenum writeTarget, | 
|  | GLintptr readOffset, | 
|  | GLintptr writeOffset, | 
|  | GLsizeiptr size); | 
|  | GL_APICALL void GL_APIENTRY | 
|  | glGetUniformIndices(GLuint program, | 
|  | GLsizei uniformCount, | 
|  | const GLchar* const* uniformNames, | 
|  | GLuint* uniformIndices); | 
|  | GL_APICALL void GL_APIENTRY glGetActiveUniformsiv(GLuint program, | 
|  | GLsizei uniformCount, | 
|  | const GLuint* uniformIndices, | 
|  | GLenum pname, | 
|  | GLint* params); | 
|  | GL_APICALL GLuint GL_APIENTRY | 
|  | glGetUniformBlockIndex(GLuint program, const GLchar* uniformBlockName); | 
|  | GL_APICALL void GL_APIENTRY glGetActiveUniformBlockiv(GLuint program, | 
|  | GLuint uniformBlockIndex, | 
|  | GLenum pname, | 
|  | GLint* params); | 
|  | GL_APICALL void GL_APIENTRY | 
|  | glGetActiveUniformBlockName(GLuint program, | 
|  | GLuint uniformBlockIndex, | 
|  | GLsizei bufSize, | 
|  | GLsizei* length, | 
|  | GLchar* uniformBlockName); | 
|  | GL_APICALL void GL_APIENTRY glUniformBlockBinding(GLuint program, | 
|  | GLuint uniformBlockIndex, | 
|  | GLuint uniformBlockBinding); | 
|  | GL_APICALL void GL_APIENTRY glDrawArraysInstanced(GLenum mode, | 
|  | GLint first, | 
|  | GLsizei count, | 
|  | GLsizei instancecount); | 
|  | GL_APICALL void GL_APIENTRY glDrawElementsInstanced(GLenum mode, | 
|  | GLsizei count, | 
|  | GLenum type, | 
|  | const void* indices, | 
|  | GLsizei instancecount); | 
|  | GL_APICALL GLsync GL_APIENTRY glFenceSync(GLenum condition, GLbitfield flags); | 
|  | GL_APICALL GLboolean GL_APIENTRY glIsSync(GLsync sync); | 
|  | GL_APICALL void GL_APIENTRY glDeleteSync(GLsync sync); | 
|  | GL_APICALL GLenum GL_APIENTRY glClientWaitSync(GLsync sync, | 
|  | GLbitfield flags, | 
|  | GLuint64 timeout); | 
|  | GL_APICALL void GL_APIENTRY glWaitSync(GLsync sync, | 
|  | GLbitfield flags, | 
|  | GLuint64 timeout); | 
|  | GL_APICALL void GL_APIENTRY glGetInteger64v(GLenum pname, GLint64* data); | 
|  | GL_APICALL void GL_APIENTRY glGetSynciv(GLsync sync, | 
|  | GLenum pname, | 
|  | GLsizei bufSize, | 
|  | GLsizei* length, | 
|  | GLint* values); | 
|  | GL_APICALL void GL_APIENTRY glGetInteger64i_v(GLenum target, | 
|  | GLuint index, | 
|  | GLint64* data); | 
|  | GL_APICALL void GL_APIENTRY glGetBufferParameteri64v(GLenum target, | 
|  | GLenum pname, | 
|  | GLint64* params); | 
|  | GL_APICALL void GL_APIENTRY glGenSamplers(GLsizei count, GLuint* samplers); | 
|  | GL_APICALL void GL_APIENTRY glDeleteSamplers(GLsizei count, | 
|  | const GLuint* samplers); | 
|  | GL_APICALL GLboolean GL_APIENTRY glIsSampler(GLuint sampler); | 
|  | GL_APICALL void GL_APIENTRY glBindSampler(GLuint unit, GLuint sampler); | 
|  | GL_APICALL void GL_APIENTRY glSamplerParameteri(GLuint sampler, | 
|  | GLenum pname, | 
|  | GLint param); | 
|  | GL_APICALL void GL_APIENTRY glSamplerParameteriv(GLuint sampler, | 
|  | GLenum pname, | 
|  | const GLint* param); | 
|  | GL_APICALL void GL_APIENTRY glSamplerParameterf(GLuint sampler, | 
|  | GLenum pname, | 
|  | GLfloat param); | 
|  | GL_APICALL void GL_APIENTRY glSamplerParameterfv(GLuint sampler, | 
|  | GLenum pname, | 
|  | const GLfloat* param); | 
|  | GL_APICALL void GL_APIENTRY glGetSamplerParameteriv(GLuint sampler, | 
|  | GLenum pname, | 
|  | GLint* params); | 
|  | GL_APICALL void GL_APIENTRY glGetSamplerParameterfv(GLuint sampler, | 
|  | GLenum pname, | 
|  | GLfloat* params); | 
|  | GL_APICALL void GL_APIENTRY glVertexAttribDivisor(GLuint index, GLuint divisor); | 
|  | GL_APICALL void GL_APIENTRY glBindTransformFeedback(GLenum target, GLuint id); | 
|  | GL_APICALL void GL_APIENTRY glDeleteTransformFeedbacks(GLsizei n, | 
|  | const GLuint* ids); | 
|  | GL_APICALL void GL_APIENTRY glGenTransformFeedbacks(GLsizei n, GLuint* ids); | 
|  | GL_APICALL GLboolean GL_APIENTRY glIsTransformFeedback(GLuint id); | 
|  | GL_APICALL void GL_APIENTRY glPauseTransformFeedback(void); | 
|  | GL_APICALL void GL_APIENTRY glResumeTransformFeedback(void); | 
|  | GL_APICALL void GL_APIENTRY glGetProgramBinary(GLuint program, | 
|  | GLsizei bufSize, | 
|  | GLsizei* length, | 
|  | GLenum* binaryFormat, | 
|  | void* binary); | 
|  | GL_APICALL void GL_APIENTRY glProgramBinary(GLuint program, | 
|  | GLenum binaryFormat, | 
|  | const void* binary, | 
|  | GLsizei length); | 
|  | GL_APICALL void GL_APIENTRY glProgramParameteri(GLuint program, | 
|  | GLenum pname, | 
|  | GLint value); | 
|  | GL_APICALL void GL_APIENTRY glInvalidateFramebuffer(GLenum target, | 
|  | GLsizei numAttachments, | 
|  | const GLenum* attachments); | 
|  | GL_APICALL void GL_APIENTRY | 
|  | glInvalidateSubFramebuffer(GLenum target, | 
|  | GLsizei numAttachments, | 
|  | const GLenum* attachments, | 
|  | GLint x, | 
|  | GLint y, | 
|  | GLsizei width, | 
|  | GLsizei height); | 
|  | GL_APICALL void GL_APIENTRY glTexStorage2D(GLenum target, | 
|  | GLsizei levels, | 
|  | GLenum internalformat, | 
|  | GLsizei width, | 
|  | GLsizei height); | 
|  | GL_APICALL void GL_APIENTRY glTexStorage3D(GLenum target, | 
|  | GLsizei levels, | 
|  | GLenum internalformat, | 
|  | GLsizei width, | 
|  | GLsizei height, | 
|  | GLsizei depth); | 
|  | GL_APICALL void GL_APIENTRY glGetInternalformativ(GLenum target, | 
|  | GLenum internalformat, | 
|  | GLenum pname, | 
|  | GLsizei bufSize, | 
|  | GLint* params); | 
|  | #endif | 
|  | #endif /* GL_ES_VERSION_3_0 */ | 
|  |  | 
|  | #ifndef GL_ES_VERSION_3_1 | 
|  | #define GL_ES_VERSION_3_1 1 | 
|  | #define GL_COMPUTE_SHADER 0x91B9 | 
|  | #define GL_MAX_COMPUTE_UNIFORM_BLOCKS 0x91BB | 
|  | #define GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS 0x91BC | 
|  | #define GL_MAX_COMPUTE_IMAGE_UNIFORMS 0x91BD | 
|  | #define GL_MAX_COMPUTE_SHARED_MEMORY_SIZE 0x8262 | 
|  | #define GL_MAX_COMPUTE_UNIFORM_COMPONENTS 0x8263 | 
|  | #define GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS 0x8264 | 
|  | #define GL_MAX_COMPUTE_ATOMIC_COUNTERS 0x8265 | 
|  | #define GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS 0x8266 | 
|  | #define GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS 0x90EB | 
|  | #define GL_MAX_COMPUTE_WORK_GROUP_COUNT 0x91BE | 
|  | #define GL_MAX_COMPUTE_WORK_GROUP_SIZE 0x91BF | 
|  | #define GL_COMPUTE_WORK_GROUP_SIZE 0x8267 | 
|  | #define GL_DISPATCH_INDIRECT_BUFFER 0x90EE | 
|  | #define GL_DISPATCH_INDIRECT_BUFFER_BINDING 0x90EF | 
|  | #define GL_COMPUTE_SHADER_BIT 0x00000020 | 
|  | #define GL_DRAW_INDIRECT_BUFFER 0x8F3F | 
|  | #define GL_DRAW_INDIRECT_BUFFER_BINDING 0x8F43 | 
|  | #define GL_MAX_UNIFORM_LOCATIONS 0x826E | 
|  | #define GL_FRAMEBUFFER_DEFAULT_WIDTH 0x9310 | 
|  | #define GL_FRAMEBUFFER_DEFAULT_HEIGHT 0x9311 | 
|  | #define GL_FRAMEBUFFER_DEFAULT_SAMPLES 0x9313 | 
|  | #define GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS 0x9314 | 
|  | #define GL_MAX_FRAMEBUFFER_WIDTH 0x9315 | 
|  | #define GL_MAX_FRAMEBUFFER_HEIGHT 0x9316 | 
|  | #define GL_MAX_FRAMEBUFFER_SAMPLES 0x9318 | 
|  | #define GL_UNIFORM 0x92E1 | 
|  | #define GL_UNIFORM_BLOCK 0x92E2 | 
|  | #define GL_PROGRAM_INPUT 0x92E3 | 
|  | #define GL_PROGRAM_OUTPUT 0x92E4 | 
|  | #define GL_BUFFER_VARIABLE 0x92E5 | 
|  | #define GL_SHADER_STORAGE_BLOCK 0x92E6 | 
|  | #define GL_ATOMIC_COUNTER_BUFFER 0x92C0 | 
|  | #define GL_TRANSFORM_FEEDBACK_VARYING 0x92F4 | 
|  | #define GL_ACTIVE_RESOURCES 0x92F5 | 
|  | #define GL_MAX_NAME_LENGTH 0x92F6 | 
|  | #define GL_MAX_NUM_ACTIVE_VARIABLES 0x92F7 | 
|  | #define GL_NAME_LENGTH 0x92F9 | 
|  | #define GL_TYPE 0x92FA | 
|  | #define GL_ARRAY_SIZE 0x92FB | 
|  | #define GL_OFFSET 0x92FC | 
|  | #define GL_BLOCK_INDEX 0x92FD | 
|  | #define GL_ARRAY_STRIDE 0x92FE | 
|  | #define GL_MATRIX_STRIDE 0x92FF | 
|  | #define GL_IS_ROW_MAJOR 0x9300 | 
|  | #define GL_ATOMIC_COUNTER_BUFFER_INDEX 0x9301 | 
|  | #define GL_BUFFER_BINDING 0x9302 | 
|  | #define GL_BUFFER_DATA_SIZE 0x9303 | 
|  | #define GL_NUM_ACTIVE_VARIABLES 0x9304 | 
|  | #define GL_ACTIVE_VARIABLES 0x9305 | 
|  | #define GL_REFERENCED_BY_VERTEX_SHADER 0x9306 | 
|  | #define GL_REFERENCED_BY_FRAGMENT_SHADER 0x930A | 
|  | #define GL_REFERENCED_BY_COMPUTE_SHADER 0x930B | 
|  | #define GL_TOP_LEVEL_ARRAY_SIZE 0x930C | 
|  | #define GL_TOP_LEVEL_ARRAY_STRIDE 0x930D | 
|  | #define GL_LOCATION 0x930E | 
|  | #define GL_VERTEX_SHADER_BIT 0x00000001 | 
|  | #define GL_FRAGMENT_SHADER_BIT 0x00000002 | 
|  | #define GL_ALL_SHADER_BITS 0xFFFFFFFF | 
|  | #define GL_PROGRAM_SEPARABLE 0x8258 | 
|  | #define GL_ACTIVE_PROGRAM 0x8259 | 
|  | #define GL_PROGRAM_PIPELINE_BINDING 0x825A | 
|  | #define GL_ATOMIC_COUNTER_BUFFER_BINDING 0x92C1 | 
|  | #define GL_ATOMIC_COUNTER_BUFFER_START 0x92C2 | 
|  | #define GL_ATOMIC_COUNTER_BUFFER_SIZE 0x92C3 | 
|  | #define GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS 0x92CC | 
|  | #define GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS 0x92D0 | 
|  | #define GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS 0x92D1 | 
|  | #define GL_MAX_VERTEX_ATOMIC_COUNTERS 0x92D2 | 
|  | #define GL_MAX_FRAGMENT_ATOMIC_COUNTERS 0x92D6 | 
|  | #define GL_MAX_COMBINED_ATOMIC_COUNTERS 0x92D7 | 
|  | #define GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE 0x92D8 | 
|  | #define GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS 0x92DC | 
|  | #define GL_ACTIVE_ATOMIC_COUNTER_BUFFERS 0x92D9 | 
|  | #define GL_UNSIGNED_INT_ATOMIC_COUNTER 0x92DB | 
|  | #define GL_MAX_IMAGE_UNITS 0x8F38 | 
|  | #define GL_MAX_VERTEX_IMAGE_UNIFORMS 0x90CA | 
|  | #define GL_MAX_FRAGMENT_IMAGE_UNIFORMS 0x90CE | 
|  | #define GL_MAX_COMBINED_IMAGE_UNIFORMS 0x90CF | 
|  | #define GL_IMAGE_BINDING_NAME 0x8F3A | 
|  | #define GL_IMAGE_BINDING_LEVEL 0x8F3B | 
|  | #define GL_IMAGE_BINDING_LAYERED 0x8F3C | 
|  | #define GL_IMAGE_BINDING_LAYER 0x8F3D | 
|  | #define GL_IMAGE_BINDING_ACCESS 0x8F3E | 
|  | #define GL_IMAGE_BINDING_FORMAT 0x906E | 
|  | #define GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT 0x00000001 | 
|  | #define GL_ELEMENT_ARRAY_BARRIER_BIT 0x00000002 | 
|  | #define GL_UNIFORM_BARRIER_BIT 0x00000004 | 
|  | #define GL_TEXTURE_FETCH_BARRIER_BIT 0x00000008 | 
|  | #define GL_SHADER_IMAGE_ACCESS_BARRIER_BIT 0x00000020 | 
|  | #define GL_COMMAND_BARRIER_BIT 0x00000040 | 
|  | #define GL_PIXEL_BUFFER_BARRIER_BIT 0x00000080 | 
|  | #define GL_TEXTURE_UPDATE_BARRIER_BIT 0x00000100 | 
|  | #define GL_BUFFER_UPDATE_BARRIER_BIT 0x00000200 | 
|  | #define GL_FRAMEBUFFER_BARRIER_BIT 0x00000400 | 
|  | #define GL_TRANSFORM_FEEDBACK_BARRIER_BIT 0x00000800 | 
|  | #define GL_ATOMIC_COUNTER_BARRIER_BIT 0x00001000 | 
|  | #define GL_ALL_BARRIER_BITS 0xFFFFFFFF | 
|  | #define GL_IMAGE_2D 0x904D | 
|  | #define GL_IMAGE_3D 0x904E | 
|  | #define GL_IMAGE_CUBE 0x9050 | 
|  | #define GL_IMAGE_2D_ARRAY 0x9053 | 
|  | #define GL_INT_IMAGE_2D 0x9058 | 
|  | #define GL_INT_IMAGE_3D 0x9059 | 
|  | #define GL_INT_IMAGE_CUBE 0x905B | 
|  | #define GL_INT_IMAGE_2D_ARRAY 0x905E | 
|  | #define GL_UNSIGNED_INT_IMAGE_2D 0x9063 | 
|  | #define GL_UNSIGNED_INT_IMAGE_3D 0x9064 | 
|  | #define GL_UNSIGNED_INT_IMAGE_CUBE 0x9066 | 
|  | #define GL_UNSIGNED_INT_IMAGE_2D_ARRAY 0x9069 | 
|  | #define GL_IMAGE_FORMAT_COMPATIBILITY_TYPE 0x90C7 | 
|  | #define GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE 0x90C8 | 
|  | #define GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS 0x90C9 | 
|  | #define GL_READ_ONLY 0x88B8 | 
|  | #define GL_WRITE_ONLY 0x88B9 | 
|  | #define GL_READ_WRITE 0x88BA | 
|  | #define GL_SHADER_STORAGE_BUFFER 0x90D2 | 
|  | #define GL_SHADER_STORAGE_BUFFER_BINDING 0x90D3 | 
|  | #define GL_SHADER_STORAGE_BUFFER_START 0x90D4 | 
|  | #define GL_SHADER_STORAGE_BUFFER_SIZE 0x90D5 | 
|  | #define GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS 0x90D6 | 
|  | #define GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS 0x90DA | 
|  | #define GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS 0x90DB | 
|  | #define GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS 0x90DC | 
|  | #define GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS 0x90DD | 
|  | #define GL_MAX_SHADER_STORAGE_BLOCK_SIZE 0x90DE | 
|  | #define GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT 0x90DF | 
|  | #define GL_SHADER_STORAGE_BARRIER_BIT 0x00002000 | 
|  | #define GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES 0x8F39 | 
|  | #define GL_DEPTH_STENCIL_TEXTURE_MODE 0x90EA | 
|  | #define GL_STENCIL_INDEX 0x1901 | 
|  | #define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET 0x8E5E | 
|  | #define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET 0x8E5F | 
|  | #define GL_SAMPLE_POSITION 0x8E50 | 
|  | #define GL_SAMPLE_MASK 0x8E51 | 
|  | #define GL_SAMPLE_MASK_VALUE 0x8E52 | 
|  | #define GL_TEXTURE_2D_MULTISAMPLE 0x9100 | 
|  | #define GL_MAX_SAMPLE_MASK_WORDS 0x8E59 | 
|  | #define GL_MAX_COLOR_TEXTURE_SAMPLES 0x910E | 
|  | #define GL_MAX_DEPTH_TEXTURE_SAMPLES 0x910F | 
|  | #define GL_MAX_INTEGER_SAMPLES 0x9110 | 
|  | #define GL_TEXTURE_BINDING_2D_MULTISAMPLE 0x9104 | 
|  | #define GL_TEXTURE_SAMPLES 0x9106 | 
|  | #define GL_TEXTURE_FIXED_SAMPLE_LOCATIONS 0x9107 | 
|  | #define GL_TEXTURE_WIDTH 0x1000 | 
|  | #define GL_TEXTURE_HEIGHT 0x1001 | 
|  | #define GL_TEXTURE_DEPTH 0x8071 | 
|  | #define GL_TEXTURE_INTERNAL_FORMAT 0x1003 | 
|  | #define GL_TEXTURE_RED_SIZE 0x805C | 
|  | #define GL_TEXTURE_GREEN_SIZE 0x805D | 
|  | #define GL_TEXTURE_BLUE_SIZE 0x805E | 
|  | #define GL_TEXTURE_ALPHA_SIZE 0x805F | 
|  | #define GL_TEXTURE_DEPTH_SIZE 0x884A | 
|  | #define GL_TEXTURE_STENCIL_SIZE 0x88F1 | 
|  | #define GL_TEXTURE_SHARED_SIZE 0x8C3F | 
|  | #define GL_TEXTURE_RED_TYPE 0x8C10 | 
|  | #define GL_TEXTURE_GREEN_TYPE 0x8C11 | 
|  | #define GL_TEXTURE_BLUE_TYPE 0x8C12 | 
|  | #define GL_TEXTURE_ALPHA_TYPE 0x8C13 | 
|  | #define GL_TEXTURE_DEPTH_TYPE 0x8C16 | 
|  | #define GL_TEXTURE_COMPRESSED 0x86A1 | 
|  | #define GL_SAMPLER_2D_MULTISAMPLE 0x9108 | 
|  | #define GL_INT_SAMPLER_2D_MULTISAMPLE 0x9109 | 
|  | #define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE 0x910A | 
|  | #define GL_VERTEX_ATTRIB_BINDING 0x82D4 | 
|  | #define GL_VERTEX_ATTRIB_RELATIVE_OFFSET 0x82D5 | 
|  | #define GL_VERTEX_BINDING_DIVISOR 0x82D6 | 
|  | #define GL_VERTEX_BINDING_OFFSET 0x82D7 | 
|  | #define GL_VERTEX_BINDING_STRIDE 0x82D8 | 
|  | #define GL_VERTEX_BINDING_BUFFER 0x8F4F | 
|  | #define GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET 0x82D9 | 
|  | #define GL_MAX_VERTEX_ATTRIB_BINDINGS 0x82DA | 
|  | #define GL_MAX_VERTEX_ATTRIB_STRIDE 0x82E5 | 
|  | typedef void(GL_APIENTRYP PFNGLDISPATCHCOMPUTEPROC)(GLuint num_groups_x, | 
|  | GLuint num_groups_y, | 
|  | GLuint num_groups_z); | 
|  | typedef void(GL_APIENTRYP PFNGLDISPATCHCOMPUTEINDIRECTPROC)(GLintptr indirect); | 
|  | typedef void(GL_APIENTRYP PFNGLDRAWARRAYSINDIRECTPROC)(GLenum mode, | 
|  | const void* indirect); | 
|  | typedef void(GL_APIENTRYP PFNGLDRAWELEMENTSINDIRECTPROC)(GLenum mode, | 
|  | GLenum type, | 
|  | const void* indirect); | 
|  | typedef void(GL_APIENTRYP PFNGLFRAMEBUFFERPARAMETERIPROC)(GLenum target, | 
|  | GLenum pname, | 
|  | GLint param); | 
|  | typedef void(GL_APIENTRYP PFNGLGETFRAMEBUFFERPARAMETERIVPROC)(GLenum target, | 
|  | GLenum pname, | 
|  | GLint* params); | 
|  | typedef void(GL_APIENTRYP PFNGLGETPROGRAMINTERFACEIVPROC)( | 
|  | GLuint program, | 
|  | GLenum programInterface, | 
|  | GLenum pname, | 
|  | GLint* params); | 
|  | typedef GLuint(GL_APIENTRYP PFNGLGETPROGRAMRESOURCEINDEXPROC)( | 
|  | GLuint program, | 
|  | GLenum programInterface, | 
|  | const GLchar* name); | 
|  | typedef void(GL_APIENTRYP PFNGLGETPROGRAMRESOURCENAMEPROC)( | 
|  | GLuint program, | 
|  | GLenum programInterface, | 
|  | GLuint index, | 
|  | GLsizei bufSize, | 
|  | GLsizei* length, | 
|  | GLchar* name); | 
|  | typedef void(GL_APIENTRYP PFNGLGETPROGRAMRESOURCEIVPROC)( | 
|  | GLuint program, | 
|  | GLenum programInterface, | 
|  | GLuint index, | 
|  | GLsizei propCount, | 
|  | const GLenum* props, | 
|  | GLsizei bufSize, | 
|  | GLsizei* length, | 
|  | GLint* params); | 
|  | typedef GLint(GL_APIENTRYP PFNGLGETPROGRAMRESOURCELOCATIONPROC)( | 
|  | GLuint program, | 
|  | GLenum programInterface, | 
|  | const GLchar* name); | 
|  | typedef void(GL_APIENTRYP PFNGLUSEPROGRAMSTAGESPROC)(GLuint pipeline, | 
|  | GLbitfield stages, | 
|  | GLuint program); | 
|  | typedef void(GL_APIENTRYP PFNGLACTIVESHADERPROGRAMPROC)(GLuint pipeline, | 
|  | GLuint program); | 
|  | typedef GLuint(GL_APIENTRYP PFNGLCREATESHADERPROGRAMVPROC)( | 
|  | GLenum type, | 
|  | GLsizei count, | 
|  | const GLchar* const* strings); | 
|  | typedef void(GL_APIENTRYP PFNGLBINDPROGRAMPIPELINEPROC)(GLuint pipeline); | 
|  | typedef void(GL_APIENTRYP PFNGLDELETEPROGRAMPIPELINESPROC)( | 
|  | GLsizei n, | 
|  | const GLuint* pipelines); | 
|  | typedef void(GL_APIENTRYP PFNGLGENPROGRAMPIPELINESPROC)(GLsizei n, | 
|  | GLuint* pipelines); | 
|  | typedef GLboolean(GL_APIENTRYP PFNGLISPROGRAMPIPELINEPROC)(GLuint pipeline); | 
|  | typedef void(GL_APIENTRYP PFNGLGETPROGRAMPIPELINEIVPROC)(GLuint pipeline, | 
|  | GLenum pname, | 
|  | GLint* params); | 
|  | typedef void(GL_APIENTRYP PFNGLPROGRAMUNIFORM1IPROC)(GLuint program, | 
|  | GLint location, | 
|  | GLint v0); | 
|  | typedef void(GL_APIENTRYP PFNGLPROGRAMUNIFORM2IPROC)(GLuint program, | 
|  | GLint location, | 
|  | GLint v0, | 
|  | GLint v1); | 
|  | typedef void(GL_APIENTRYP PFNGLPROGRAMUNIFORM3IPROC)(GLuint program, | 
|  | GLint location, | 
|  | GLint v0, | 
|  | GLint v1, | 
|  | GLint v2); | 
|  | typedef void(GL_APIENTRYP PFNGLPROGRAMUNIFORM4IPROC)(GLuint program, | 
|  | GLint location, | 
|  | GLint v0, | 
|  | GLint v1, | 
|  | GLint v2, | 
|  | GLint v3); | 
|  | typedef void(GL_APIENTRYP PFNGLPROGRAMUNIFORM1UIPROC)(GLuint program, | 
|  | GLint location, | 
|  | GLuint v0); | 
|  | typedef void(GL_APIENTRYP PFNGLPROGRAMUNIFORM2UIPROC)(GLuint program, | 
|  | GLint location, | 
|  | GLuint v0, | 
|  | GLuint v1); | 
|  | typedef void(GL_APIENTRYP PFNGLPROGRAMUNIFORM3UIPROC)(GLuint program, | 
|  | GLint location, | 
|  | GLuint v0, | 
|  | GLuint v1, | 
|  | GLuint v2); | 
|  | typedef void(GL_APIENTRYP PFNGLPROGRAMUNIFORM4UIPROC)(GLuint program, | 
|  | GLint location, | 
|  | GLuint v0, | 
|  | GLuint v1, | 
|  | GLuint v2, | 
|  | GLuint v3); | 
|  | typedef void(GL_APIENTRYP PFNGLPROGRAMUNIFORM1FPROC)(GLuint program, | 
|  | GLint location, | 
|  | GLfloat v0); | 
|  | typedef void(GL_APIENTRYP PFNGLPROGRAMUNIFORM2FPROC)(GLuint program, | 
|  | GLint location, | 
|  | GLfloat v0, | 
|  | GLfloat v1); | 
|  | typedef void(GL_APIENTRYP PFNGLPROGRAMUNIFORM3FPROC)(GLuint program, | 
|  | GLint location, | 
|  | GLfloat v0, | 
|  | GLfloat v1, | 
|  | GLfloat v2); | 
|  | typedef void(GL_APIENTRYP PFNGLPROGRAMUNIFORM4FPROC)(GLuint program, | 
|  | GLint location, | 
|  | GLfloat v0, | 
|  | GLfloat v1, | 
|  | GLfloat v2, | 
|  | GLfloat v3); | 
|  | typedef void(GL_APIENTRYP PFNGLPROGRAMUNIFORM1IVPROC)(GLuint program, | 
|  | GLint location, | 
|  | GLsizei count, | 
|  | const GLint* value); | 
|  | typedef void(GL_APIENTRYP PFNGLPROGRAMUNIFORM2IVPROC)(GLuint program, | 
|  | GLint location, | 
|  | GLsizei count, | 
|  | const GLint* value); | 
|  | typedef void(GL_APIENTRYP PFNGLPROGRAMUNIFORM3IVPROC)(GLuint program, | 
|  | GLint location, | 
|  | GLsizei count, | 
|  | const GLint* value); | 
|  | typedef void(GL_APIENTRYP PFNGLPROGRAMUNIFORM4IVPROC)(GLuint program, | 
|  | GLint location, | 
|  | GLsizei count, | 
|  | const GLint* value); | 
|  | typedef void(GL_APIENTRYP PFNGLPROGRAMUNIFORM1UIVPROC)(GLuint program, | 
|  | GLint location, | 
|  | GLsizei count, | 
|  | const GLuint* value); | 
|  | typedef void(GL_APIENTRYP PFNGLPROGRAMUNIFORM2UIVPROC)(GLuint program, | 
|  | GLint location, | 
|  | GLsizei count, | 
|  | const GLuint* value); | 
|  | typedef void(GL_APIENTRYP PFNGLPROGRAMUNIFORM3UIVPROC)(GLuint program, | 
|  | GLint location, | 
|  | GLsizei count, | 
|  | const GLuint* value); | 
|  | typedef void(GL_APIENTRYP PFNGLPROGRAMUNIFORM4UIVPROC)(GLuint program, | 
|  | GLint location, | 
|  | GLsizei count, | 
|  | const GLuint* value); | 
|  | typedef void(GL_APIENTRYP PFNGLPROGRAMUNIFORM1FVPROC)(GLuint program, | 
|  | GLint location, | 
|  | GLsizei count, | 
|  | const GLfloat* value); | 
|  | typedef void(GL_APIENTRYP PFNGLPROGRAMUNIFORM2FVPROC)(GLuint program, | 
|  | GLint location, | 
|  | GLsizei count, | 
|  | const GLfloat* value); | 
|  | typedef void(GL_APIENTRYP PFNGLPROGRAMUNIFORM3FVPROC)(GLuint program, | 
|  | GLint location, | 
|  | GLsizei count, | 
|  | const GLfloat* value); | 
|  | typedef void(GL_APIENTRYP PFNGLPROGRAMUNIFORM4FVPROC)(GLuint program, | 
|  | GLint location, | 
|  | GLsizei count, | 
|  | const GLfloat* value); | 
|  | typedef void(GL_APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2FVPROC)( | 
|  | GLuint program, | 
|  | GLint location, | 
|  | GLsizei count, | 
|  | GLboolean transpose, | 
|  | const GLfloat* value); | 
|  | typedef void(GL_APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3FVPROC)( | 
|  | GLuint program, | 
|  | GLint location, | 
|  | GLsizei count, | 
|  | GLboolean transpose, | 
|  | const GLfloat* value); | 
|  | typedef void(GL_APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4FVPROC)( | 
|  | GLuint program, | 
|  | GLint location, | 
|  | GLsizei count, | 
|  | GLboolean transpose, | 
|  | const GLfloat* value); | 
|  | typedef void(GL_APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC)( | 
|  | GLuint program, | 
|  | GLint location, | 
|  | GLsizei count, | 
|  | GLboolean transpose, | 
|  | const GLfloat* value); | 
|  | typedef void(GL_APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC)( | 
|  | GLuint program, | 
|  | GLint location, | 
|  | GLsizei count, | 
|  | GLboolean transpose, | 
|  | const GLfloat* value); | 
|  | typedef void(GL_APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC)( | 
|  | GLuint program, | 
|  | GLint location, | 
|  | GLsizei count, | 
|  | GLboolean transpose, | 
|  | const GLfloat* value); | 
|  | typedef void(GL_APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC)( | 
|  | GLuint program, | 
|  | GLint location, | 
|  | GLsizei count, | 
|  | GLboolean transpose, | 
|  | const GLfloat* value); | 
|  | typedef void(GL_APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC)( | 
|  | GLuint program, | 
|  | GLint location, | 
|  | GLsizei count, | 
|  | GLboolean transpose, | 
|  | const GLfloat* value); | 
|  | typedef void(GL_APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC)( | 
|  | GLuint program, | 
|  | GLint location, | 
|  | GLsizei count, | 
|  | GLboolean transpose, | 
|  | const GLfloat* value); | 
|  | typedef void(GL_APIENTRYP PFNGLVALIDATEPROGRAMPIPELINEPROC)(GLuint pipeline); | 
|  | typedef void(GL_APIENTRYP PFNGLGETPROGRAMPIPELINEINFOLOGPROC)(GLuint pipeline, | 
|  | GLsizei bufSize, | 
|  | GLsizei* length, | 
|  | GLchar* infoLog); | 
|  | typedef void(GL_APIENTRYP PFNGLBINDIMAGETEXTUREPROC)(GLuint unit, | 
|  | GLuint texture, | 
|  | GLint level, | 
|  | GLboolean layered, | 
|  | GLint layer, | 
|  | GLenum access, | 
|  | GLenum format); | 
|  | typedef void(GL_APIENTRYP PFNGLGETBOOLEANI_VPROC)(GLenum target, | 
|  | GLuint index, | 
|  | GLboolean* data); | 
|  | typedef void(GL_APIENTRYP PFNGLMEMORYBARRIERPROC)(GLbitfield barriers); | 
|  | typedef void(GL_APIENTRYP PFNGLMEMORYBARRIERBYREGIONPROC)(GLbitfield barriers); | 
|  | typedef void(GL_APIENTRYP PFNGLTEXSTORAGE2DMULTISAMPLEPROC)( | 
|  | GLenum target, | 
|  | GLsizei samples, | 
|  | GLenum internalformat, | 
|  | GLsizei width, | 
|  | GLsizei height, | 
|  | GLboolean fixedsamplelocations); | 
|  | typedef void(GL_APIENTRYP PFNGLGETMULTISAMPLEFVPROC)(GLenum pname, | 
|  | GLuint index, | 
|  | GLfloat* val); | 
|  | typedef void(GL_APIENTRYP PFNGLSAMPLEMASKIPROC)(GLuint maskNumber, | 
|  | GLbitfield mask); | 
|  | typedef void(GL_APIENTRYP PFNGLGETTEXLEVELPARAMETERIVPROC)(GLenum target, | 
|  | GLint level, | 
|  | GLenum pname, | 
|  | GLint* params); | 
|  | typedef void(GL_APIENTRYP PFNGLGETTEXLEVELPARAMETERFVPROC)(GLenum target, | 
|  | GLint level, | 
|  | GLenum pname, | 
|  | GLfloat* params); | 
|  | typedef void(GL_APIENTRYP PFNGLBINDVERTEXBUFFERPROC)(GLuint bindingindex, | 
|  | GLuint buffer, | 
|  | GLintptr offset, | 
|  | GLsizei stride); | 
|  | typedef void(GL_APIENTRYP PFNGLVERTEXATTRIBFORMATPROC)(GLuint attribindex, | 
|  | GLint size, | 
|  | GLenum type, | 
|  | GLboolean normalized, | 
|  | GLuint relativeoffset); | 
|  | typedef void(GL_APIENTRYP PFNGLVERTEXATTRIBIFORMATPROC)(GLuint attribindex, | 
|  | GLint size, | 
|  | GLenum type, | 
|  | GLuint relativeoffset); | 
|  | typedef void(GL_APIENTRYP PFNGLVERTEXATTRIBBINDINGPROC)(GLuint attribindex, | 
|  | GLuint bindingindex); | 
|  | typedef void(GL_APIENTRYP PFNGLVERTEXBINDINGDIVISORPROC)(GLuint bindingindex, | 
|  | GLuint divisor); | 
|  | #ifdef GL_GLEXT_PROTOTYPES | 
|  | GL_APICALL void GL_APIENTRY glDispatchCompute(GLuint num_groups_x, | 
|  | GLuint num_groups_y, | 
|  | GLuint num_groups_z); | 
|  | GL_APICALL void GL_APIENTRY glDispatchComputeIndirect(GLintptr indirect); | 
|  | GL_APICALL void GL_APIENTRY glDrawArraysIndirect(GLenum mode, | 
|  | const void* indirect); | 
|  | GL_APICALL void GL_APIENTRY glDrawElementsIndirect(GLenum mode, | 
|  | GLenum type, | 
|  | const void* indirect); | 
|  | GL_APICALL void GL_APIENTRY glFramebufferParameteri(GLenum target, | 
|  | GLenum pname, | 
|  | GLint param); | 
|  | GL_APICALL void GL_APIENTRY glGetFramebufferParameteriv(GLenum target, | 
|  | GLenum pname, | 
|  | GLint* params); | 
|  | GL_APICALL void GL_APIENTRY glGetProgramInterfaceiv(GLuint program, | 
|  | GLenum programInterface, | 
|  | GLenum pname, | 
|  | GLint* params); | 
|  | GL_APICALL GLuint GL_APIENTRY glGetProgramResourceIndex(GLuint program, | 
|  | GLenum programInterface, | 
|  | const GLchar* name); | 
|  | GL_APICALL void GL_APIENTRY glGetProgramResourceName(GLuint program, | 
|  | GLenum programInterface, | 
|  | GLuint index, | 
|  | GLsizei bufSize, | 
|  | GLsizei* length, | 
|  | GLchar* name); | 
|  | GL_APICALL void GL_APIENTRY glGetProgramResourceiv(GLuint program, | 
|  | GLenum programInterface, | 
|  | GLuint index, | 
|  | GLsizei propCount, | 
|  | const GLenum* props, | 
|  | GLsizei bufSize, | 
|  | GLsizei* length, | 
|  | GLint* params); | 
|  | GL_APICALL GLint GL_APIENTRY | 
|  | glGetProgramResourceLocation(GLuint program, | 
|  | GLenum programInterface, | 
|  | const GLchar* name); | 
|  | GL_APICALL void GL_APIENTRY glUseProgramStages(GLuint pipeline, | 
|  | GLbitfield stages, | 
|  | GLuint program); | 
|  | GL_APICALL void GL_APIENTRY glActiveShaderProgram(GLuint pipeline, | 
|  | GLuint program); | 
|  | GL_APICALL GLuint GL_APIENTRY | 
|  | glCreateShaderProgramv(GLenum type, | 
|  | GLsizei count, | 
|  | const GLchar* const* strings); | 
|  | GL_APICALL void GL_APIENTRY glBindProgramPipeline(GLuint pipeline); | 
|  | GL_APICALL void GL_APIENTRY glDeleteProgramPipelines(GLsizei n, | 
|  | const GLuint* pipelines); | 
|  | GL_APICALL void GL_APIENTRY glGenProgramPipelines(GLsizei n, GLuint* pipelines); | 
|  | GL_APICALL GLboolean GL_APIENTRY glIsProgramPipeline(GLuint pipeline); | 
|  | GL_APICALL void GL_APIENTRY glGetProgramPipelineiv(GLuint pipeline, | 
|  | GLenum pname, | 
|  | GLint* params); | 
|  | GL_APICALL void GL_APIENTRY glProgramUniform1i(GLuint program, | 
|  | GLint location, | 
|  | GLint v0); | 
|  | GL_APICALL void GL_APIENTRY glProgramUniform2i(GLuint program, | 
|  | GLint location, | 
|  | GLint v0, | 
|  | GLint v1); | 
|  | GL_APICALL void GL_APIENTRY glProgramUniform3i(GLuint program, | 
|  | GLint location, | 
|  | GLint v0, | 
|  | GLint v1, | 
|  | GLint v2); | 
|  | GL_APICALL void GL_APIENTRY glProgramUniform4i(GLuint program, | 
|  | GLint location, | 
|  | GLint v0, | 
|  | GLint v1, | 
|  | GLint v2, | 
|  | GLint v3); | 
|  | GL_APICALL void GL_APIENTRY glProgramUniform1ui(GLuint program, | 
|  | GLint location, | 
|  | GLuint v0); | 
|  | GL_APICALL void GL_APIENTRY glProgramUniform2ui(GLuint program, | 
|  | GLint location, | 
|  | GLuint v0, | 
|  | GLuint v1); | 
|  | GL_APICALL void GL_APIENTRY glProgramUniform3ui(GLuint program, | 
|  | GLint location, | 
|  | GLuint v0, | 
|  | GLuint v1, | 
|  | GLuint v2); | 
|  | GL_APICALL void GL_APIENTRY glProgramUniform4ui(GLuint program, | 
|  | GLint location, | 
|  | GLuint v0, | 
|  | GLuint v1, | 
|  | GLuint v2, | 
|  | GLuint v3); | 
|  | GL_APICALL void GL_APIENTRY glProgramUniform1f(GLuint program, | 
|  | GLint location, | 
|  | GLfloat v0); | 
|  | GL_APICALL void GL_APIENTRY glProgramUniform2f(GLuint program, | 
|  | GLint location, | 
|  | GLfloat v0, | 
|  | GLfloat v1); | 
|  | GL_APICALL void GL_APIENTRY glProgramUniform3f(GLuint program, | 
|  | GLint location, | 
|  | GLfloat v0, | 
|  | GLfloat v1, | 
|  | GLfloat v2); | 
|  | GL_APICALL void GL_APIENTRY glProgramUniform4f(GLuint program, | 
|  | GLint location, | 
|  | GLfloat v0, | 
|  | GLfloat v1, | 
|  | GLfloat v2, | 
|  | GLfloat v3); | 
|  | GL_APICALL void GL_APIENTRY glProgramUniform1iv(GLuint program, | 
|  | GLint location, | 
|  | GLsizei count, | 
|  | const GLint* value); | 
|  | GL_APICALL void GL_APIENTRY glProgramUniform2iv(GLuint program, | 
|  | GLint location, | 
|  | GLsizei count, | 
|  | const GLint* value); | 
|  | GL_APICALL void GL_APIENTRY glProgramUniform3iv(GLuint program, | 
|  | GLint location, | 
|  | GLsizei count, | 
|  | const GLint* value); | 
|  | GL_APICALL void GL_APIENTRY glProgramUniform4iv(GLuint program, | 
|  | GLint location, | 
|  | GLsizei count, | 
|  | const GLint* value); | 
|  | GL_APICALL void GL_APIENTRY glProgramUniform1uiv(GLuint program, | 
|  | GLint location, | 
|  | GLsizei count, | 
|  | const GLuint* value); | 
|  | GL_APICALL void GL_APIENTRY glProgramUniform2uiv(GLuint program, | 
|  | GLint location, | 
|  | GLsizei count, | 
|  | const GLuint* value); | 
|  | GL_APICALL void GL_APIENTRY glProgramUniform3uiv(GLuint program, | 
|  | GLint location, | 
|  | GLsizei count, | 
|  | const GLuint* value); | 
|  | GL_APICALL void GL_APIENTRY glProgramUniform4uiv(GLuint program, | 
|  | GLint location, | 
|  | GLsizei count, | 
|  | const GLuint* value); | 
|  | GL_APICALL void GL_APIENTRY glProgramUniform1fv(GLuint program, | 
|  | GLint location, | 
|  | GLsizei count, | 
|  | const GLfloat* value); | 
|  | GL_APICALL void GL_APIENTRY glProgramUniform2fv(GLuint program, | 
|  | GLint location, | 
|  | GLsizei count, | 
|  | const GLfloat* value); | 
|  | GL_APICALL void GL_APIENTRY glProgramUniform3fv(GLuint program, | 
|  | GLint location, | 
|  | GLsizei count, | 
|  | const GLfloat* value); | 
|  | GL_APICALL void GL_APIENTRY glProgramUniform4fv(GLuint program, | 
|  | GLint location, | 
|  | GLsizei count, | 
|  | const GLfloat* value); | 
|  | GL_APICALL void GL_APIENTRY glProgramUniformMatrix2fv(GLuint program, | 
|  | GLint location, | 
|  | GLsizei count, | 
|  | GLboolean transpose, | 
|  | const GLfloat* value); | 
|  | GL_APICALL void GL_APIENTRY glProgramUniformMatrix3fv(GLuint program, | 
|  | GLint location, | 
|  | GLsizei count, | 
|  | GLboolean transpose, | 
|  | const GLfloat* value); | 
|  | GL_APICALL void GL_APIENTRY glProgramUniformMatrix4fv(GLuint program, | 
|  | GLint location, | 
|  | GLsizei count, | 
|  | GLboolean transpose, | 
|  | const GLfloat* value); | 
|  | GL_APICALL void GL_APIENTRY glProgramUniformMatrix2x3fv(GLuint program, | 
|  | GLint location, | 
|  | GLsizei count, | 
|  | GLboolean transpose, | 
|  | const GLfloat* value); | 
|  | GL_APICALL void GL_APIENTRY glProgramUniformMatrix3x2fv(GLuint program, | 
|  | GLint location, | 
|  | GLsizei count, | 
|  | GLboolean transpose, | 
|  | const GLfloat* value); | 
|  | GL_APICALL void GL_APIENTRY glProgramUniformMatrix2x4fv(GLuint program, | 
|  | GLint location, | 
|  | GLsizei count, | 
|  | GLboolean transpose, | 
|  | const GLfloat* value); | 
|  | GL_APICALL void GL_APIENTRY glProgramUniformMatrix4x2fv(GLuint program, | 
|  | GLint location, | 
|  | GLsizei count, | 
|  | GLboolean transpose, | 
|  | const GLfloat* value); | 
|  | GL_APICALL void GL_APIENTRY glProgramUniformMatrix3x4fv(GLuint program, | 
|  | GLint location, | 
|  | GLsizei count, | 
|  | GLboolean transpose, | 
|  | const GLfloat* value); | 
|  | GL_APICALL void GL_APIENTRY glProgramUniformMatrix4x3fv(GLuint program, | 
|  | GLint location, | 
|  | GLsizei count, | 
|  | GLboolean transpose, | 
|  | const GLfloat* value); | 
|  | GL_APICALL void GL_APIENTRY glValidateProgramPipeline(GLuint pipeline); | 
|  | GL_APICALL void GL_APIENTRY glGetProgramPipelineInfoLog(GLuint pipeline, | 
|  | GLsizei bufSize, | 
|  | GLsizei* length, | 
|  | GLchar* infoLog); | 
|  | GL_APICALL void GL_APIENTRY glBindImageTexture(GLuint unit, | 
|  | GLuint texture, | 
|  | GLint level, | 
|  | GLboolean layered, | 
|  | GLint layer, | 
|  | GLenum access, | 
|  | GLenum format); | 
|  | GL_APICALL void GL_APIENTRY glGetBooleani_v(GLenum target, | 
|  | GLuint index, | 
|  | GLboolean* data); | 
|  | GL_APICALL void GL_APIENTRY glMemoryBarrier(GLbitfield barriers); | 
|  | GL_APICALL void GL_APIENTRY glMemoryBarrierByRegion(GLbitfield barriers); | 
|  | GL_APICALL void GL_APIENTRY | 
|  | glTexStorage2DMultisample(GLenum target, | 
|  | GLsizei samples, | 
|  | GLenum internalformat, | 
|  | GLsizei width, | 
|  | GLsizei height, | 
|  | GLboolean fixedsamplelocations); | 
|  | GL_APICALL void GL_APIENTRY glGetMultisamplefv(GLenum pname, | 
|  | GLuint index, | 
|  | GLfloat* val); | 
|  | GL_APICALL void GL_APIENTRY glSampleMaski(GLuint maskNumber, GLbitfield mask); | 
|  | GL_APICALL void GL_APIENTRY glGetTexLevelParameteriv(GLenum target, | 
|  | GLint level, | 
|  | GLenum pname, | 
|  | GLint* params); | 
|  | GL_APICALL void GL_APIENTRY glGetTexLevelParameterfv(GLenum target, | 
|  | GLint level, | 
|  | GLenum pname, | 
|  | GLfloat* params); | 
|  | GL_APICALL void GL_APIENTRY glBindVertexBuffer(GLuint bindingindex, | 
|  | GLuint buffer, | 
|  | GLintptr offset, | 
|  | GLsizei stride); | 
|  | GL_APICALL void GL_APIENTRY glVertexAttribFormat(GLuint attribindex, | 
|  | GLint size, | 
|  | GLenum type, | 
|  | GLboolean normalized, | 
|  | GLuint relativeoffset); | 
|  | GL_APICALL void GL_APIENTRY glVertexAttribIFormat(GLuint attribindex, | 
|  | GLint size, | 
|  | GLenum type, | 
|  | GLuint relativeoffset); | 
|  | GL_APICALL void GL_APIENTRY glVertexAttribBinding(GLuint attribindex, | 
|  | GLuint bindingindex); | 
|  | GL_APICALL void GL_APIENTRY glVertexBindingDivisor(GLuint bindingindex, | 
|  | GLuint divisor); | 
|  | #endif | 
|  | #endif /* GL_ES_VERSION_3_1 */ | 
|  |  | 
|  | #ifdef __cplusplus | 
|  | } | 
|  | #endif | 
|  |  | 
|  | #endif |