| // Adds JS functions to allow for chaining w/o leaking by re-using 'this' path. |
| (function(PathKit){ |
| // PathKit.onRuntimeInitialized is called after the WASM library has loaded. |
| // when onRuntimeInitialized is called, PathKit.SkPath is defined with many |
| // functions on it (see pathkit_wasm_bindings.cpp@EMSCRIPTEN_BINDINGS) |
| PathKit.onRuntimeInitialized = function() { |
| // All calls to 'this' need to go in externs.js so closure doesn't minify them away. |
| |
| PathKit.SkPath.prototype.addPath = function() { |
| // Takes 1, 2, 7 or 10 args, where the first arg is always the path. |
| // The options for the remaining args are: |
| // - an SVGMatrix |
| // - the 6 parameters of an SVG Matrix |
| // - the 9 parameters of a full Matrix |
| var path = arguments[0]; |
| if (arguments.length === 1) { |
| // Add path, unchanged. Use identity matrix |
| this._addPath(path, 1, 0, 0, |
| 0, 1, 0, |
| 0, 0, 1); |
| } else if (arguments.length === 2) { |
| // Takes SVGMatrix, which has its args in a counter-intuitive order |
| // https://developer.mozilla.org/en-US/docs/Web/SVG/Attribute/transform#Transform_functions |
| /** |
| * @type {SVGMatrix} |
| */ |
| var sm = arguments[1]; |
| this._addPath(path, sm.a, sm.c, sm.e, |
| sm.b, sm.d, sm.f, |
| 0, 0, 1); |
| } else if (arguments.length === 7) { |
| // User provided the 6 params for an SVGMatrix directly. |
| var a = arguments; |
| this._addPath(path, a[1], a[3], a[5], |
| a[2], a[4], a[6], |
| 0 , 0 , 1 ); |
| } else if (arguments.length === 10) { |
| // User provided the 9 params of a (full) matrix directly. |
| // These are in the same order as what Skia expects. |
| var a = arguments; |
| this._addPath(path, a[1], a[2], a[3], |
| a[4], a[5], a[6], |
| a[7], a[8], a[9]); |
| } else { |
| console.err('addPath expected to take 1, 2, 7, or 10 args. Got ' + arguments.length); |
| return null; |
| } |
| return this; |
| }; |
| |
| // ccw (counter clock wise) is optional and defaults to false. |
| PathKit.SkPath.prototype.arc = function(x, y, radius, startAngle, endAngle, ccw) { |
| this._arc(x, y, radius, startAngle, endAngle, !!ccw); |
| return this; |
| }; |
| |
| PathKit.SkPath.prototype.arcTo = function(x1, y1, x2, y2, radius) { |
| this._arcTo(x1, y1, x2, y2, radius); |
| return this; |
| }; |
| |
| PathKit.SkPath.prototype.bezierCurveTo = function(cp1x, cp1y, cp2x, cp2y, x, y) { |
| this._cubicTo(cp1x, cp1y, cp2x, cp2y, x, y); |
| return this; |
| }; |
| |
| PathKit.SkPath.prototype.close = function() { |
| this._close(); |
| return this; |
| }; |
| |
| // Reminder, we have some duplicate definitions because we want to be a |
| // superset of Path2D and also work like the original SkPath C++ object. |
| PathKit.SkPath.prototype.closePath = function() { |
| this._close(); |
| return this; |
| }; |
| |
| PathKit.SkPath.prototype.conicTo = function(x1, y1, x2, y2, w) { |
| this._conicTo(x1, y1, x2, y2, w); |
| return this; |
| }; |
| |
| PathKit.SkPath.prototype.cubicTo = function(cp1x, cp1y, cp2x, cp2y, x, y) { |
| this._cubicTo(cp1x, cp1y, cp2x, cp2y, x, y); |
| return this; |
| }; |
| |
| PathKit.SkPath.prototype.dash = function(on, off, phase) { |
| if (this._dash(on, off, phase)) { |
| return this; |
| } |
| return null; |
| }; |
| |
| // ccw (counter clock wise) is optional and defaults to false. |
| PathKit.SkPath.prototype.ellipse = function(x, y, radiusX, radiusY, rotation, startAngle, endAngle, ccw) { |
| this._ellipse(x, y, radiusX, radiusY, rotation, startAngle, endAngle, !!ccw); |
| return this; |
| }; |
| |
| PathKit.SkPath.prototype.lineTo = function(x, y) { |
| this._lineTo(x, y); |
| return this; |
| }; |
| |
| PathKit.SkPath.prototype.moveTo = function(x, y) { |
| this._moveTo(x, y); |
| return this; |
| }; |
| |
| PathKit.SkPath.prototype.op = function(otherPath, op) { |
| if (this._op(otherPath, op)) { |
| return this; |
| } |
| return null; |
| }; |
| |
| PathKit.SkPath.prototype.quadraticCurveTo = function(cpx, cpy, x, y) { |
| this._quadTo(cpx, cpy, x, y); |
| return this; |
| }; |
| |
| PathKit.SkPath.prototype.quadTo = function(cpx, cpy, x, y) { |
| this._quadTo(cpx, cpy, x, y); |
| return this; |
| }; |
| |
| PathKit.SkPath.prototype.rect = function(x, y, w, h) { |
| this._rect(x, y, w, h); |
| return this; |
| }; |
| |
| PathKit.SkPath.prototype.simplify = function() { |
| if (this._simplify()) { |
| return this; |
| } |
| return null; |
| }; |
| |
| PathKit.SkPath.prototype.stroke = function(opts) { |
| // Fill out any missing values with the default values. |
| /** |
| * See externs.js for this definition |
| * @type {StrokeOpts} |
| */ |
| opts = opts || {}; |
| opts.width = opts.width || 1; |
| opts.miter_limit = opts.miter_limit || 4; |
| opts.cap = opts.cap || PathKit.StrokeCap.BUTT; |
| opts.join = opts.join || PathKit.StrokeJoin.MITER; |
| if (this._stroke(opts)) { |
| return this; |
| } |
| return null; |
| }; |
| |
| PathKit.SkPath.prototype.transform = function() { |
| // Takes 1 or 9 args |
| if (arguments.length === 1) { |
| // argument 1 should be a 9 element array (which is transformed on the C++ side |
| // to a SimpleMatrix) |
| this._transform(arguments[0]); |
| } else if (arguments.length === 9) { |
| // these arguments are the 9 members of the matrix |
| var a = arguments; |
| this._transform(a[0], a[1], a[2], |
| a[3], a[4], a[5], |
| a[6], a[7], a[8]); |
| } else { |
| console.err('transform expected to take 1 or 9 arguments. Got ' + arguments.length); |
| return null; |
| } |
| return this; |
| }; |
| |
| // isComplement is optional, defaults to false |
| PathKit.SkPath.prototype.trim = function(startT, stopT, isComplement) { |
| if (this._trim(startT, stopT, !!isComplement)) { |
| return this; |
| } |
| return null; |
| }; |
| }; |
| |
| }(Module)); // When this file is loaded in, the high level object is "Module"; |
| |