blob: c02d2837496eb20364379a42b7bbfc484acdb975 [file] [log] [blame]
# Copyright 2021 The Cobalt Authors. All Rights Reserved.
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
_output_dir = "$root_gen_dir/egl"
_shader_impl_header = "$_output_dir/generated_shader_impl.h"
_shader_impl_source = "$_output_dir/generated_shader_impl.cc"
action("create_shader_classes") {
shader_sources = [
"fragment_color.glsl",
"fragment_color_blur.glsl",
"fragment_color_blur_rrects.glsl",
"fragment_color_include.glsl",
"fragment_color_texcoord.glsl",
"fragment_color_texcoord_yuv3.glsl",
"fragment_opacity_texcoord1d.glsl",
"fragment_rcorner2_color.glsl",
"fragment_rcorner_color.glsl",
"fragment_rcorner_texcoord_color.glsl",
"fragment_rcorner_texcoord_color_yuv3.glsl",
"fragment_texcoord.glsl",
"fragment_texcoord_yuv3.glsl",
"function_gaussian_integral.inc",
"function_is_outside_rcorner.inc",
"image_sampler_rgba.inc",
"image_sampler_rgba_with_clamp.inc",
"image_sampler_yuv3.inc",
"image_sampler_yuv3_with_clamp.inc",
"vertex_color.glsl",
"vertex_color_offset.glsl",
"vertex_color_texcoord.glsl",
"vertex_offset.glsl",
"vertex_offset_rcorner.glsl",
"vertex_rcorner.glsl",
"vertex_rcorner2.glsl",
"vertex_rcorner_texcoord.glsl",
"vertex_texcoord.glsl",
]
input_shader_files_file = "${target_gen_dir}/generate_shader_impl_inputs.tmp"
write_file(input_shader_files_file,
rebase_path(shader_sources, root_build_dir))
script = "generate_shader_impl.py"
inputs = [ input_shader_files_file ]
outputs = [
_shader_impl_header,
_shader_impl_source,
]
args = rebase_path(outputs, root_build_dir) +
[ rebase_path(input_shader_files_file, root_build_dir) ]
}
config("shaders_config") {
include_dirs = [ "$target_gen_dir" ]
}
static_library("shaders") {
sources = [
_shader_impl_header,
_shader_impl_source,
]
public_configs = [ ":shaders_config" ]
deps = [
":create_shader_classes",
"//starboard:starboard_headers_only",
]
}