| // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #ifndef STARBOARD_COMMON_THREAD_COLLISION_WARNER_H_ |
| #define STARBOARD_COMMON_THREAD_COLLISION_WARNER_H_ |
| |
| #include "starboard/atomic.h" |
| |
| // A helper class alongside macros to be used to verify assumptions about thread |
| // safety of a class. |
| // |
| // Example: Queue implementation non thread-safe but still usable if clients |
| // are synchronized somehow. |
| // |
| // In this case the macro DFAKE_SCOPED_LOCK has to be |
| // used, it checks that if a thread is inside the push/pop then |
| // no one else is still inside the pop/push |
| // |
| // class NonThreadSafeQueue { |
| // public: |
| // ... |
| // void push(int) { DFAKE_SCOPED_LOCK(push_pop_); ... } |
| // int pop() { DFAKE_SCOPED_LOCK(push_pop_); ... } |
| // ... |
| // private: |
| // DFAKE_MUTEX(push_pop_); |
| // }; |
| // |
| // |
| // Example: Queue implementation non thread-safe but still usable if clients |
| // are synchronized somehow, it calls a method to "protect" from |
| // a "protected" method |
| // |
| // In this case the macro DFAKE_SCOPED_RECURSIVE_LOCK |
| // has to be used, it checks that if a thread is inside the push/pop |
| // then no one else is still inside the pop/push |
| // |
| // class NonThreadSafeQueue { |
| // public: |
| // void push(int) { |
| // DFAKE_SCOPED_LOCK(push_pop_); |
| // ... |
| // } |
| // int pop() { |
| // DFAKE_SCOPED_RECURSIVE_LOCK(push_pop_); |
| // bar(); |
| // ... |
| // } |
| // void bar() { DFAKE_SCOPED_RECURSIVE_LOCK(push_pop_); ... } |
| // ... |
| // private: |
| // DFAKE_MUTEX(push_pop_); |
| // }; |
| // |
| // |
| // Example: Queue implementation not usable even if clients are synchronized, |
| // so only one thread in the class life cycle can use the two members |
| // push/pop. |
| // |
| // In this case the macro DFAKE_SCOPED_LOCK_THREAD_LOCKED pins the |
| // specified |
| // critical section the first time a thread enters push or pop, from |
| // that time on only that thread is allowed to execute push or pop. |
| // |
| // class NonThreadSafeQueue { |
| // public: |
| // ... |
| // void push(int) { DFAKE_SCOPED_LOCK_THREAD_LOCKED(push_pop_); ... } |
| // int pop() { DFAKE_SCOPED_LOCK_THREAD_LOCKED(push_pop_); ... } |
| // ... |
| // private: |
| // DFAKE_MUTEX(push_pop_); |
| // }; |
| // |
| // |
| // Example: Class that has to be constructed/destroyed on same thread, it has |
| // a "shareable" method (with external synchronization) and a not |
| // shareable method (even with external synchronization). |
| // |
| // In this case 3 Critical sections have to be defined |
| // |
| // class ExoticClass { |
| // public: |
| // ExoticClass() { DFAKE_SCOPED_LOCK_THREAD_LOCKED(ctor_dtor_); ... } |
| // ~ExoticClass() { DFAKE_SCOPED_LOCK_THREAD_LOCKED(ctor_dtor_); ... } |
| // |
| // void Shareable() { DFAKE_SCOPED_LOCK(shareable_section_); ... } |
| // void NotShareable() { DFAKE_SCOPED_LOCK_THREAD_LOCKED(ctor_dtor_); ... } |
| // ... |
| // private: |
| // DFAKE_MUTEX(ctor_dtor_); |
| // DFAKE_MUTEX(shareable_section_); |
| // }; |
| |
| #if !defined(NDEBUG) || defined(DCHECK_ALWAYS_ON) |
| |
| // Defines a class member that acts like a mutex. It is used only as a |
| // verification tool. |
| #define DFAKE_MUTEX(obj) mutable starboard::ThreadCollisionWarner obj |
| // Asserts the call is never called simultaneously in two threads. Used at |
| // member function scope. |
| #define DFAKE_SCOPED_LOCK(obj) \ |
| starboard::ThreadCollisionWarner::ScopedCheck s_check_##obj(&obj) |
| // Asserts the call is never called simultaneously in two threads. Used at |
| // member function scope. Same as DFAKE_SCOPED_LOCK but allows recursive locks. |
| #define DFAKE_SCOPED_RECURSIVE_LOCK(obj) \ |
| starboard::ThreadCollisionWarner::ScopedRecursiveCheck sr_check_##obj(&obj) |
| // Asserts the code is always executed in the same thread. |
| #define DFAKE_SCOPED_LOCK_THREAD_LOCKED(obj) \ |
| starboard::ThreadCollisionWarner::Check check_##obj(&obj) |
| |
| #else |
| |
| #define DFAKE_MUTEX(obj) typedef void InternalFakeMutexType##obj |
| #define DFAKE_SCOPED_LOCK(obj) ((void)0) |
| #define DFAKE_SCOPED_RECURSIVE_LOCK(obj) ((void)0) |
| #define DFAKE_SCOPED_LOCK_THREAD_LOCKED(obj) ((void)0) |
| |
| #endif |
| |
| namespace starboard { |
| |
| // The class ThreadCollisionWarner uses an Asserter to notify the collision |
| // AsserterBase is the interfaces and DCheckAsserter is the default asserter |
| // used. During the unit tests is used another class that doesn't "DCHECK" |
| // in case of collision (check thread_collision_warner_unittests.cc) |
| struct AsserterBase { |
| virtual ~AsserterBase(); |
| virtual void warn() = 0; |
| }; |
| |
| struct DCheckAsserter : public AsserterBase { |
| virtual ~DCheckAsserter(); |
| virtual void warn(); |
| }; |
| |
| class ThreadCollisionWarner { |
| public: |
| // The parameter asserter is there only for test purpose |
| explicit ThreadCollisionWarner(AsserterBase* asserter = new DCheckAsserter()); |
| |
| ~ThreadCollisionWarner(); |
| |
| // This class is meant to be used through the macro |
| // DFAKE_SCOPED_LOCK_THREAD_LOCKED |
| // it doesn't leave the critical section, as opposed to ScopedCheck, |
| // because the critical section being pinned is allowed to be used only |
| // from one thread |
| class Check { |
| public: |
| explicit Check(ThreadCollisionWarner* warner); |
| |
| ~Check(); |
| |
| private: |
| ThreadCollisionWarner* warner_; |
| }; |
| |
| // This class is meant to be used through the macro |
| // DFAKE_SCOPED_LOCK |
| class ScopedCheck { |
| public: |
| explicit ScopedCheck(ThreadCollisionWarner* warner) : warner_(warner) { |
| warner_->Enter(); |
| } |
| |
| ~ScopedCheck() { warner_->Leave(); } |
| |
| private: |
| ThreadCollisionWarner* warner_; |
| }; |
| |
| // This class is meant to be used through the macro |
| // DFAKE_SCOPED_RECURSIVE_LOCK |
| class ScopedRecursiveCheck { |
| public: |
| explicit ScopedRecursiveCheck(ThreadCollisionWarner* warner) |
| : warner_(warner) { |
| warner_->EnterSelf(); |
| } |
| |
| ~ScopedRecursiveCheck() { warner_->Leave(); } |
| |
| private: |
| ThreadCollisionWarner* warner_; |
| }; |
| |
| private: |
| // This method stores the current thread identifier and does a DCHECK |
| // if a another thread has already done it, it is safe if same thread |
| // calls this multiple time (recursion allowed). |
| void EnterSelf(); |
| |
| // Same as EnterSelf but recursion is not allowed. |
| void Enter(); |
| |
| // Removes the thread_id stored in order to allow other threads to |
| // call EnterSelf or Enter. |
| void Leave(); |
| |
| // This stores the thread id that is inside the critical section, if the |
| // value is 0 then no thread is inside. |
| volatile SbAtomic32 valid_thread_id_; |
| |
| // Counter to trace how many time a critical section was "pinned" |
| // (when allowed) in order to unpin it when counter_ reaches 0. |
| volatile SbAtomic32 counter_; |
| |
| // Here only for class unit tests purpose, during the test I need to not |
| // DCHECK but notify the collision with something else. |
| AsserterBase* asserter_; |
| }; |
| |
| } // namespace starboard |
| |
| #endif // STARBOARD_COMMON_THREAD_COLLISION_WARNER_H_ |