| // |
| // Copyright 2010 The ANGLE Project Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| // |
| |
| #ifndef LIBANGLE_UNIFORM_H_ |
| #define LIBANGLE_UNIFORM_H_ |
| |
| #include <string> |
| #include <vector> |
| |
| #include "angle_gl.h" |
| #include "common/MemoryBuffer.h" |
| #include "common/debug.h" |
| #include "common/utilities.h" |
| #include "compiler/translator/blocklayout.h" |
| #include "libANGLE/angletypes.h" |
| |
| namespace gl |
| { |
| struct UniformTypeInfo; |
| |
| struct ActiveVariable |
| { |
| ActiveVariable(); |
| ActiveVariable(const ActiveVariable &rhs); |
| virtual ~ActiveVariable(); |
| |
| ActiveVariable &operator=(const ActiveVariable &rhs); |
| |
| ShaderType getFirstShaderTypeWhereActive() const; |
| void setActive(ShaderType shaderType, bool used); |
| void unionReferencesWith(const ActiveVariable &other); |
| bool isActive(ShaderType shaderType) const |
| { |
| ASSERT(shaderType != ShaderType::InvalidEnum); |
| return mActiveUseBits[shaderType]; |
| } |
| ShaderBitSet activeShaders() const { return mActiveUseBits; } |
| GLuint activeShaderCount() const; |
| |
| private: |
| ShaderBitSet mActiveUseBits; |
| }; |
| |
| // Helper struct representing a single shader uniform |
| struct LinkedUniform : public sh::ShaderVariable, public ActiveVariable |
| { |
| LinkedUniform(); |
| LinkedUniform(GLenum type, |
| GLenum precision, |
| const std::string &name, |
| const std::vector<unsigned int> &arraySizes, |
| const int binding, |
| const int offset, |
| const int location, |
| const int bufferIndex, |
| const sh::BlockMemberInfo &blockInfo); |
| LinkedUniform(const sh::ShaderVariable &uniform); |
| LinkedUniform(const LinkedUniform &uniform); |
| LinkedUniform &operator=(const LinkedUniform &uniform); |
| ~LinkedUniform() override; |
| |
| bool isSampler() const { return typeInfo->isSampler; } |
| bool isImage() const { return typeInfo->isImageType; } |
| bool isAtomicCounter() const { return IsAtomicCounterType(type); } |
| bool isInDefaultBlock() const { return bufferIndex == -1; } |
| bool isField() const { return name.find('.') != std::string::npos; } |
| size_t getElementSize() const { return typeInfo->externalSize; } |
| size_t getElementComponents() const { return typeInfo->componentCount; } |
| |
| const UniformTypeInfo *typeInfo; |
| |
| // Identifies the containing buffer backed resource -- interface block or atomic counter buffer. |
| int bufferIndex; |
| sh::BlockMemberInfo blockInfo; |
| std::vector<unsigned int> outerArraySizes; |
| }; |
| |
| struct BufferVariable : public sh::ShaderVariable, public ActiveVariable |
| { |
| BufferVariable(); |
| BufferVariable(GLenum type, |
| GLenum precision, |
| const std::string &name, |
| const std::vector<unsigned int> &arraySizes, |
| const int bufferIndex, |
| const sh::BlockMemberInfo &blockInfo); |
| ~BufferVariable() override; |
| |
| int bufferIndex; |
| sh::BlockMemberInfo blockInfo; |
| |
| int topLevelArraySize; |
| }; |
| |
| // Parent struct for atomic counter, uniform block, and shader storage block buffer, which all |
| // contain a group of shader variables, and have a GL buffer backed. |
| struct ShaderVariableBuffer : public ActiveVariable |
| { |
| ShaderVariableBuffer(); |
| ShaderVariableBuffer(const ShaderVariableBuffer &other); |
| ~ShaderVariableBuffer() override; |
| int numActiveVariables() const; |
| |
| int binding; |
| unsigned int dataSize; |
| std::vector<unsigned int> memberIndexes; |
| }; |
| |
| using AtomicCounterBuffer = ShaderVariableBuffer; |
| |
| // Helper struct representing a single shader interface block |
| struct InterfaceBlock : public ShaderVariableBuffer |
| { |
| InterfaceBlock(); |
| InterfaceBlock(const std::string &nameIn, |
| const std::string &mappedNameIn, |
| bool isArrayIn, |
| unsigned int arrayElementIn, |
| int bindingIn); |
| |
| std::string nameWithArrayIndex() const; |
| std::string mappedNameWithArrayIndex() const; |
| |
| std::string name; |
| std::string mappedName; |
| bool isArray; |
| unsigned int arrayElement; |
| }; |
| |
| } // namespace gl |
| |
| #endif // LIBANGLE_UNIFORM_H_ |