| // |
| // Copyright 2015 The ANGLE Project Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| // |
| // VertexAttribute.inc: Inline vertex attribute methods |
| // |
| |
| namespace gl |
| { |
| |
| inline VertexAttribCurrentValueData::VertexAttribCurrentValueData() |
| : Type(gl::VertexAttribType::Float) |
| { |
| Values.FloatValues[0] = 0.0f; |
| Values.FloatValues[1] = 0.0f; |
| Values.FloatValues[2] = 0.0f; |
| Values.FloatValues[3] = 1.0f; |
| } |
| |
| inline void VertexAttribCurrentValueData::setFloatValues(const GLfloat floatValues[4]) |
| { |
| for (unsigned int valueIndex = 0; valueIndex < 4; valueIndex++) |
| { |
| Values.FloatValues[valueIndex] = floatValues[valueIndex]; |
| } |
| Type = gl::VertexAttribType::Float; |
| } |
| |
| inline void VertexAttribCurrentValueData::setIntValues(const GLint intValues[4]) |
| { |
| for (unsigned int valueIndex = 0; valueIndex < 4; valueIndex++) |
| { |
| Values.IntValues[valueIndex] = intValues[valueIndex]; |
| } |
| Type = gl::VertexAttribType::Int; |
| } |
| |
| inline void VertexAttribCurrentValueData::setUnsignedIntValues(const GLuint unsignedIntValues[4]) |
| { |
| for (unsigned int valueIndex = 0; valueIndex < 4; valueIndex++) |
| { |
| Values.UnsignedIntValues[valueIndex] = unsignedIntValues[valueIndex]; |
| } |
| Type = gl::VertexAttribType::UnsignedInt; |
| } |
| |
| inline bool operator==(const VertexAttribCurrentValueData &a, const VertexAttribCurrentValueData &b) |
| { |
| return (a.Type == b.Type && memcmp(&a.Values, &b.Values, sizeof(VertexAttribCurrentValueData::Values)) == 0); |
| } |
| |
| inline bool operator!=(const VertexAttribCurrentValueData &a, const VertexAttribCurrentValueData &b) |
| { |
| return !(a == b); |
| } |
| |
| } // namespace gl |