| // |
| // Copyright 2002 The ANGLE Project Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| // |
| |
| // ImageD3D.h: Defines the rx::ImageD3D class, an abstract base class for the |
| // renderer-specific classes which will define the interface to the underlying |
| // surfaces or resources. |
| |
| #ifndef LIBANGLE_RENDERER_D3D_IMAGED3D_H_ |
| #define LIBANGLE_RENDERER_D3D_IMAGED3D_H_ |
| |
| #include "common/debug.h" |
| |
| #include "common/PackedEnums.h" |
| #include "libANGLE/Error.h" |
| |
| namespace gl |
| { |
| class Context; |
| class Framebuffer; |
| class ImageIndex; |
| struct Box; |
| struct Extents; |
| struct Offset; |
| struct Rectangle; |
| struct PixelUnpackState; |
| } // namespace gl |
| |
| namespace rx |
| { |
| class TextureStorage; |
| class RendererD3D; |
| class RenderTargetD3D; |
| |
| class ImageD3D : angle::NonCopyable |
| { |
| public: |
| ImageD3D(); |
| virtual ~ImageD3D() {} |
| |
| GLsizei getWidth() const { return mWidth; } |
| GLsizei getHeight() const { return mHeight; } |
| GLsizei getDepth() const { return mDepth; } |
| GLenum getInternalFormat() const { return mInternalFormat; } |
| gl::TextureType getType() const { return mType; } |
| bool isRenderableFormat() const { return mRenderable; } |
| |
| void markDirty() { mDirty = true; } |
| void markClean() { mDirty = false; } |
| virtual bool isDirty() const = 0; |
| |
| virtual bool redefine(gl::TextureType type, |
| GLenum internalformat, |
| const gl::Extents &size, |
| bool forceRelease) = 0; |
| |
| virtual angle::Result loadData(const gl::Context *context, |
| const gl::Box &area, |
| const gl::PixelUnpackState &unpack, |
| GLenum type, |
| const void *input, |
| bool applySkipImages) = 0; |
| virtual angle::Result loadCompressedData(const gl::Context *context, |
| const gl::Box &area, |
| const void *input) = 0; |
| |
| virtual angle::Result setManagedSurface2D(const gl::Context *context, |
| TextureStorage *storage, |
| int level); |
| virtual angle::Result setManagedSurfaceCube(const gl::Context *context, |
| TextureStorage *storage, |
| int face, |
| int level); |
| virtual angle::Result setManagedSurface3D(const gl::Context *context, |
| TextureStorage *storage, |
| int level); |
| virtual angle::Result setManagedSurface2DArray(const gl::Context *context, |
| TextureStorage *storage, |
| int layer, |
| int level); |
| virtual angle::Result copyToStorage(const gl::Context *context, |
| TextureStorage *storage, |
| const gl::ImageIndex &index, |
| const gl::Box ®ion) = 0; |
| |
| virtual angle::Result copyFromTexStorage(const gl::Context *context, |
| const gl::ImageIndex &imageIndex, |
| TextureStorage *source) = 0; |
| virtual angle::Result copyFromFramebuffer(const gl::Context *context, |
| const gl::Offset &destOffset, |
| const gl::Rectangle &sourceArea, |
| const gl::Framebuffer *source) = 0; |
| |
| protected: |
| GLsizei mWidth; |
| GLsizei mHeight; |
| GLsizei mDepth; |
| GLenum mInternalFormat; |
| bool mRenderable; |
| gl::TextureType mType; |
| |
| bool mDirty; |
| }; |
| } // namespace rx |
| |
| #endif // LIBANGLE_RENDERER_D3D_IMAGED3D_H_ |