| |
| // Copyright 2014 The ANGLE Project Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| // |
| |
| // RendererD3D.h: Defines a back-end specific class for the DirectX renderer. |
| |
| #ifndef LIBANGLE_RENDERER_D3D_RENDERERD3D_H_ |
| #define LIBANGLE_RENDERER_D3D_RENDERERD3D_H_ |
| |
| #include <array> |
| |
| #include "common/Color.h" |
| #include "common/MemoryBuffer.h" |
| #include "common/debug.h" |
| #include "libANGLE/Device.h" |
| #include "libANGLE/State.h" |
| #include "libANGLE/Version.h" |
| #include "libANGLE/angletypes.h" |
| #include "libANGLE/formatutils.h" |
| #include "libANGLE/renderer/d3d/VertexDataManager.h" |
| #include "libANGLE/renderer/d3d/formatutilsD3D.h" |
| #include "libANGLE/renderer/renderer_utils.h" |
| #include "platform/FeaturesD3D.h" |
| |
| namespace egl |
| { |
| class ConfigSet; |
| } |
| |
| namespace gl |
| { |
| class ErrorSet; |
| class FramebufferState; |
| class InfoLog; |
| class Texture; |
| struct LinkedVarying; |
| } // namespace gl |
| |
| namespace rx |
| { |
| class ContextImpl; |
| struct D3DUniform; |
| struct D3DVarying; |
| class DeviceD3D; |
| class EGLImageD3D; |
| class FramebufferImpl; |
| class ImageD3D; |
| class IndexBuffer; |
| class NativeWindowD3D; |
| class ProgramD3D; |
| class RenderTargetD3D; |
| class ShaderExecutableD3D; |
| class SwapChainD3D; |
| class TextureStorage; |
| struct TranslatedIndexData; |
| class UniformStorageD3D; |
| class VertexBuffer; |
| |
| struct DeviceIdentifier |
| { |
| UINT VendorId; |
| UINT DeviceId; |
| UINT SubSysId; |
| UINT Revision; |
| UINT FeatureLevel; |
| }; |
| |
| enum RendererClass |
| { |
| RENDERER_D3D11, |
| RENDERER_D3D9 |
| }; |
| |
| // A d3d::Context wraps error handling. |
| namespace d3d |
| { |
| class Context : angle::NonCopyable |
| { |
| public: |
| Context() {} |
| virtual ~Context() {} |
| |
| virtual void handleResult(HRESULT hr, |
| const char *message, |
| const char *file, |
| const char *function, |
| unsigned int line) = 0; |
| }; |
| } // namespace d3d |
| |
| // ANGLE_TRY for HRESULT errors. |
| #define ANGLE_TRY_HR(CONTEXT, EXPR, MESSAGE) \ |
| do \ |
| { \ |
| auto ANGLE_LOCAL_VAR = (EXPR); \ |
| if (ANGLE_UNLIKELY(FAILED(ANGLE_LOCAL_VAR))) \ |
| { \ |
| CONTEXT->handleResult(ANGLE_LOCAL_VAR, MESSAGE, __FILE__, ANGLE_FUNCTION, __LINE__); \ |
| return angle::Result::Stop; \ |
| } \ |
| } while (0) |
| |
| #define ANGLE_CHECK_HR(CONTEXT, EXPR, MESSAGE, ERROR) \ |
| do \ |
| { \ |
| if (ANGLE_UNLIKELY(!(EXPR))) \ |
| { \ |
| CONTEXT->handleResult(ERROR, MESSAGE, __FILE__, ANGLE_FUNCTION, __LINE__); \ |
| return angle::Result::Stop; \ |
| } \ |
| } while (0) |
| |
| #define ANGLE_HR_UNREACHABLE(context) \ |
| UNREACHABLE(); \ |
| ANGLE_CHECK_HR(context, false, "Unreachble code reached.", E_FAIL) |
| |
| // Check if the device is lost every 10 failures to get the query data |
| constexpr unsigned int kPollingD3DDeviceLostCheckFrequency = 10; |
| |
| // Useful for unit testing |
| class BufferFactoryD3D : angle::NonCopyable |
| { |
| public: |
| BufferFactoryD3D() {} |
| virtual ~BufferFactoryD3D() {} |
| |
| virtual VertexBuffer *createVertexBuffer() = 0; |
| virtual IndexBuffer *createIndexBuffer() = 0; |
| |
| // TODO(jmadill): add VertexFormatCaps |
| virtual VertexConversionType getVertexConversionType(angle::FormatID vertexFormatID) const = 0; |
| virtual GLenum getVertexComponentType(angle::FormatID vertexFormatID) const = 0; |
| |
| // Warning: you should ensure binding really matches attrib.bindingIndex before using this |
| // function. |
| virtual angle::Result getVertexSpaceRequired(const gl::Context *context, |
| const gl::VertexAttribute &attrib, |
| const gl::VertexBinding &binding, |
| size_t count, |
| GLsizei instances, |
| unsigned int *bytesRequiredOut) const = 0; |
| }; |
| |
| using AttribIndexArray = gl::AttribArray<int>; |
| |
| class RendererD3D : public BufferFactoryD3D |
| { |
| public: |
| explicit RendererD3D(egl::Display *display); |
| ~RendererD3D() override; |
| |
| virtual egl::Error initialize() = 0; |
| |
| virtual egl::ConfigSet generateConfigs() = 0; |
| virtual void generateDisplayExtensions(egl::DisplayExtensions *outExtensions) const = 0; |
| |
| virtual ContextImpl *createContext(const gl::State &state, gl::ErrorSet *errorSet) = 0; |
| |
| std::string getVendorString() const; |
| |
| virtual int getMinorShaderModel() const = 0; |
| virtual std::string getShaderModelSuffix() const = 0; |
| |
| // Direct3D Specific methods |
| virtual DeviceIdentifier getAdapterIdentifier() const = 0; |
| |
| virtual bool isValidNativeWindow(EGLNativeWindowType window) const = 0; |
| virtual NativeWindowD3D *createNativeWindow(EGLNativeWindowType window, |
| const egl::Config *config, |
| const egl::AttributeMap &attribs) const = 0; |
| |
| virtual SwapChainD3D *createSwapChain(NativeWindowD3D *nativeWindow, |
| HANDLE shareHandle, |
| IUnknown *d3dTexture, |
| GLenum backBufferFormat, |
| GLenum depthBufferFormat, |
| EGLint orientation, |
| EGLint samples) = 0; |
| virtual egl::Error getD3DTextureInfo(const egl::Config *configuration, |
| IUnknown *d3dTexture, |
| const egl::AttributeMap &attribs, |
| EGLint *width, |
| EGLint *height, |
| GLsizei *samples, |
| gl::Format *glFormat, |
| const angle::Format **angleFormat) const = 0; |
| virtual egl::Error validateShareHandle(const egl::Config *config, |
| HANDLE shareHandle, |
| const egl::AttributeMap &attribs) const = 0; |
| |
| virtual int getMajorShaderModel() const = 0; |
| |
| const angle::FeaturesD3D &getFeatures() const; |
| |
| // Pixel operations |
| virtual angle::Result copyImage2D(const gl::Context *context, |
| const gl::Framebuffer *framebuffer, |
| const gl::Rectangle &sourceRect, |
| GLenum destFormat, |
| const gl::Offset &destOffset, |
| TextureStorage *storage, |
| GLint level) = 0; |
| virtual angle::Result copyImageCube(const gl::Context *context, |
| const gl::Framebuffer *framebuffer, |
| const gl::Rectangle &sourceRect, |
| GLenum destFormat, |
| const gl::Offset &destOffset, |
| TextureStorage *storage, |
| gl::TextureTarget target, |
| GLint level) = 0; |
| virtual angle::Result copyImage3D(const gl::Context *context, |
| const gl::Framebuffer *framebuffer, |
| const gl::Rectangle &sourceRect, |
| GLenum destFormat, |
| const gl::Offset &destOffset, |
| TextureStorage *storage, |
| GLint level) = 0; |
| virtual angle::Result copyImage2DArray(const gl::Context *context, |
| const gl::Framebuffer *framebuffer, |
| const gl::Rectangle &sourceRect, |
| GLenum destFormat, |
| const gl::Offset &destOffset, |
| TextureStorage *storage, |
| GLint level) = 0; |
| |
| virtual angle::Result copyTexture(const gl::Context *context, |
| const gl::Texture *source, |
| GLint sourceLevel, |
| gl::TextureTarget srcTarget, |
| const gl::Box &sourceBox, |
| GLenum destFormat, |
| GLenum destType, |
| const gl::Offset &destOffset, |
| TextureStorage *storage, |
| gl::TextureTarget destTarget, |
| GLint destLevel, |
| bool unpackFlipY, |
| bool unpackPremultiplyAlpha, |
| bool unpackUnmultiplyAlpha) = 0; |
| virtual angle::Result copyCompressedTexture(const gl::Context *context, |
| const gl::Texture *source, |
| GLint sourceLevel, |
| TextureStorage *storage, |
| GLint destLevel) = 0; |
| |
| // RenderTarget creation |
| virtual angle::Result createRenderTarget(const gl::Context *context, |
| int width, |
| int height, |
| GLenum format, |
| GLsizei samples, |
| RenderTargetD3D **outRT) = 0; |
| virtual angle::Result createRenderTargetCopy(const gl::Context *context, |
| RenderTargetD3D *source, |
| RenderTargetD3D **outRT) = 0; |
| |
| // Shader operations |
| virtual angle::Result loadExecutable(d3d::Context *context, |
| const uint8_t *function, |
| size_t length, |
| gl::ShaderType type, |
| const std::vector<D3DVarying> &streamOutVaryings, |
| bool separatedOutputBuffers, |
| ShaderExecutableD3D **outExecutable) = 0; |
| virtual angle::Result compileToExecutable(d3d::Context *context, |
| gl::InfoLog &infoLog, |
| const std::string &shaderHLSL, |
| gl::ShaderType type, |
| const std::vector<D3DVarying> &streamOutVaryings, |
| bool separatedOutputBuffers, |
| const angle::CompilerWorkaroundsD3D &workarounds, |
| ShaderExecutableD3D **outExectuable) = 0; |
| virtual angle::Result ensureHLSLCompilerInitialized(d3d::Context *context) = 0; |
| |
| virtual UniformStorageD3D *createUniformStorage(size_t storageSize) = 0; |
| |
| // Image operations |
| virtual ImageD3D *createImage() = 0; |
| virtual ExternalImageSiblingImpl *createExternalImageSibling( |
| const gl::Context *context, |
| EGLenum target, |
| EGLClientBuffer buffer, |
| const egl::AttributeMap &attribs) = 0; |
| virtual angle::Result generateMipmap(const gl::Context *context, |
| ImageD3D *dest, |
| ImageD3D *source) = 0; |
| virtual angle::Result generateMipmapUsingD3D(const gl::Context *context, |
| TextureStorage *storage, |
| const gl::TextureState &textureState) = 0; |
| virtual angle::Result copyImage(const gl::Context *context, |
| ImageD3D *dest, |
| ImageD3D *source, |
| const gl::Box &sourceBox, |
| const gl::Offset &destOffset, |
| bool unpackFlipY, |
| bool unpackPremultiplyAlpha, |
| bool unpackUnmultiplyAlpha) = 0; |
| virtual TextureStorage *createTextureStorage2D(SwapChainD3D *swapChain) = 0; |
| virtual TextureStorage *createTextureStorage2D(IUnknown *texture, bool bindChroma) = 0; |
| virtual TextureStorage *createTextureStorageEGLImage(EGLImageD3D *eglImage, |
| RenderTargetD3D *renderTargetD3D) = 0; |
| virtual TextureStorage *createTextureStorageExternal( |
| egl::Stream *stream, |
| const egl::Stream::GLTextureDescription &desc) = 0; |
| virtual TextureStorage *createTextureStorage2D(GLenum internalformat, |
| bool renderTarget, |
| GLsizei width, |
| GLsizei height, |
| int levels, |
| bool hintLevelZeroOnly) = 0; |
| virtual TextureStorage *createTextureStorageCube(GLenum internalformat, |
| bool renderTarget, |
| int size, |
| int levels, |
| bool hintLevelZeroOnly) = 0; |
| virtual TextureStorage *createTextureStorage3D(GLenum internalformat, |
| bool renderTarget, |
| GLsizei width, |
| GLsizei height, |
| GLsizei depth, |
| int levels) = 0; |
| virtual TextureStorage *createTextureStorage2DArray(GLenum internalformat, |
| bool renderTarget, |
| GLsizei width, |
| GLsizei height, |
| GLsizei depth, |
| int levels) = 0; |
| virtual TextureStorage *createTextureStorage2DMultisample(GLenum internalformat, |
| GLsizei width, |
| GLsizei height, |
| int levels, |
| int samples, |
| bool fixedSampleLocations) = 0; |
| virtual TextureStorage *createTextureStorage2DMultisampleArray(GLenum internalformat, |
| GLsizei width, |
| GLsizei height, |
| GLsizei depth, |
| int levels, |
| int samples, |
| bool fixedSampleLocations) = 0; |
| |
| // Buffer-to-texture and Texture-to-buffer copies |
| virtual bool supportsFastCopyBufferToTexture(GLenum internalFormat) const = 0; |
| virtual angle::Result fastCopyBufferToTexture(const gl::Context *context, |
| const gl::PixelUnpackState &unpack, |
| unsigned int offset, |
| RenderTargetD3D *destRenderTarget, |
| GLenum destinationFormat, |
| GLenum sourcePixelsType, |
| const gl::Box &destArea) = 0; |
| |
| // Device lost |
| gl::GraphicsResetStatus getResetStatus(); |
| void notifyDeviceLost(); |
| virtual bool resetDevice() = 0; |
| virtual bool testDeviceLost() = 0; |
| virtual bool testDeviceResettable() = 0; |
| |
| virtual RendererClass getRendererClass() const = 0; |
| virtual void *getD3DDevice() = 0; |
| |
| void setGPUDisjoint(); |
| |
| GLint getGPUDisjoint(); |
| GLint64 getTimestamp(); |
| |
| virtual angle::Result clearRenderTarget(const gl::Context *context, |
| RenderTargetD3D *renderTarget, |
| const gl::ColorF &clearColorValue, |
| const float clearDepthValue, |
| const unsigned int clearStencilValue) = 0; |
| |
| virtual DeviceImpl *createEGLDevice() = 0; |
| |
| bool presentPathFastEnabled() const { return mPresentPathFastEnabled; } |
| |
| // Stream creation |
| virtual StreamProducerImpl *createStreamProducerD3DTexture( |
| egl::Stream::ConsumerType consumerType, |
| const egl::AttributeMap &attribs) = 0; |
| |
| const gl::Caps &getNativeCaps() const; |
| const gl::TextureCapsMap &getNativeTextureCaps() const; |
| const gl::Extensions &getNativeExtensions() const; |
| const gl::Limitations &getNativeLimitations() const; |
| |
| // Necessary hack for default framebuffers in D3D. |
| virtual FramebufferImpl *createDefaultFramebuffer(const gl::FramebufferState &state) = 0; |
| |
| virtual gl::Version getMaxSupportedESVersion() const = 0; |
| virtual gl::Version getMaxConformantESVersion() const = 0; |
| |
| angle::Result initRenderTarget(const gl::Context *context, RenderTargetD3D *renderTarget); |
| |
| virtual angle::Result getIncompleteTexture(const gl::Context *context, |
| gl::TextureType type, |
| gl::Texture **textureOut) = 0; |
| |
| Serial generateSerial(); |
| |
| virtual bool canSelectViewInVertexShader() const = 0; |
| |
| protected: |
| virtual bool getLUID(LUID *adapterLuid) const = 0; |
| virtual void generateCaps(gl::Caps *outCaps, |
| gl::TextureCapsMap *outTextureCaps, |
| gl::Extensions *outExtensions, |
| gl::Limitations *outLimitations) const = 0; |
| |
| bool skipDraw(const gl::State &glState, gl::PrimitiveMode drawMode); |
| |
| egl::Display *mDisplay; |
| |
| bool mPresentPathFastEnabled; |
| |
| private: |
| void ensureCapsInitialized() const; |
| |
| virtual void initializeFeatures(angle::FeaturesD3D *features) const = 0; |
| |
| mutable bool mCapsInitialized; |
| mutable gl::Caps mNativeCaps; |
| mutable gl::TextureCapsMap mNativeTextureCaps; |
| mutable gl::Extensions mNativeExtensions; |
| mutable gl::Limitations mNativeLimitations; |
| |
| mutable bool mFeaturesInitialized; |
| mutable angle::FeaturesD3D mFeatures; |
| |
| bool mDisjoint; |
| bool mDeviceLost; |
| |
| SerialFactory mSerialFactory; |
| }; |
| |
| unsigned int GetBlendSampleMask(const gl::State &glState, int samples); |
| bool InstancedPointSpritesActive(ProgramD3D *programD3D, gl::PrimitiveMode mode); |
| GLenum DefaultGLErrorCode(HRESULT hr); |
| } // namespace rx |
| |
| #endif // LIBANGLE_RENDERER_D3D_RENDERERD3D_H_ |