blob: ad4b15a4ab5b763621183742164323658cfc80da [file] [log] [blame]
//
// Copyright 2014 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// SamplerD3D.h: Defines the rx::SamplerD3D class, an implementation of SamplerImpl.
#ifndef LIBANGLE_RENDERER_D3D_SAMPLERD3D_H_
#define LIBANGLE_RENDERER_D3D_SAMPLERD3D_H_
#include "libANGLE/renderer/SamplerImpl.h"
namespace rx
{
class SamplerD3D : public SamplerImpl
{
public:
SamplerD3D(const gl::SamplerState &state) : SamplerImpl(state) {}
~SamplerD3D() override {}
angle::Result syncState(const gl::Context *context, const bool dirtyBits) override;
};
inline angle::Result SamplerD3D::syncState(const gl::Context *context, const bool dirtyBits)
{
return angle::Result::Continue;
}
} // namespace rx
#endif // LIBANGLE_RENDERER_D3D_SAMPLERD3D_H_