| // |
| // Copyright 2012 The ANGLE Project Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| // |
| |
| // SwapChainD3D.h: Defines a back-end specific class that hides the details of the |
| // implementation-specific swapchain. |
| |
| #ifndef LIBANGLE_RENDERER_D3D_SWAPCHAIND3D_H_ |
| #define LIBANGLE_RENDERER_D3D_SWAPCHAIND3D_H_ |
| |
| #include <EGL/egl.h> |
| #include <EGL/eglext.h> |
| #include <GLES2/gl2.h> |
| |
| #include "common/angleutils.h" |
| #include "common/platform.h" |
| #include "libANGLE/Error.h" |
| |
| #if !defined(ANGLE_FORCE_VSYNC_OFF) |
| # define ANGLE_FORCE_VSYNC_OFF 0 |
| #endif |
| |
| namespace gl |
| { |
| class Context; |
| } // namespace gl |
| |
| namespace egl |
| { |
| class Display; |
| } // namespace egl |
| |
| namespace rx |
| { |
| class DisplayD3D; |
| class RenderTargetD3D; |
| |
| class SwapChainD3D : angle::NonCopyable |
| { |
| public: |
| SwapChainD3D(HANDLE shareHandle, |
| IUnknown *d3dTexture, |
| GLenum backBufferFormat, |
| GLenum depthBufferFormat); |
| virtual ~SwapChainD3D(); |
| |
| virtual EGLint resize(DisplayD3D *displayD3D, |
| EGLint backbufferWidth, |
| EGLint backbufferSize) = 0; |
| virtual EGLint reset(DisplayD3D *displayD3D, |
| EGLint backbufferWidth, |
| EGLint backbufferHeight, |
| EGLint swapInterval) = 0; |
| virtual EGLint swapRect(DisplayD3D *displayD3D, |
| EGLint x, |
| EGLint y, |
| EGLint width, |
| EGLint height) = 0; |
| virtual void recreate() = 0; |
| |
| virtual RenderTargetD3D *getColorRenderTarget() = 0; |
| virtual RenderTargetD3D *getDepthStencilRenderTarget() = 0; |
| |
| GLenum getRenderTargetInternalFormat() const { return mOffscreenRenderTargetFormat; } |
| GLenum getDepthBufferInternalFormat() const { return mDepthBufferFormat; } |
| |
| HANDLE getShareHandle() { return mShareHandle; } |
| virtual void *getKeyedMutex() = 0; |
| |
| virtual egl::Error getSyncValues(EGLuint64KHR *ust, EGLuint64KHR *msc, EGLuint64KHR *sbc) = 0; |
| |
| protected: |
| const GLenum mOffscreenRenderTargetFormat; |
| const GLenum mDepthBufferFormat; |
| |
| HANDLE mShareHandle; |
| IUnknown *mD3DTexture; |
| }; |
| |
| } // namespace rx |
| #endif // LIBANGLE_RENDERER_D3D_SWAPCHAIND3D_H_ |