| // |
| // Copyright 2014 The ANGLE Project Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| // |
| |
| // VertexArray9.h: Defines the rx::VertexArray9 class which implements rx::VertexArrayImpl. |
| |
| #ifndef LIBANGLE_RENDERER_D3D_D3D9_VERTEXARRAY9_H_ |
| #define LIBANGLE_RENDERER_D3D_D3D9_VERTEXARRAY9_H_ |
| |
| #include "libANGLE/Context.h" |
| #include "libANGLE/renderer/VertexArrayImpl.h" |
| #include "libANGLE/renderer/d3d/d3d9/Context9.h" |
| #include "libANGLE/renderer/d3d/d3d9/Renderer9.h" |
| |
| namespace rx |
| { |
| class Renderer9; |
| |
| class VertexArray9 : public VertexArrayImpl |
| { |
| public: |
| VertexArray9(const gl::VertexArrayState &data) : VertexArrayImpl(data) {} |
| |
| angle::Result syncState(const gl::Context *context, |
| const gl::VertexArray::DirtyBits &dirtyBits, |
| gl::VertexArray::DirtyAttribBitsArray *attribBits, |
| gl::VertexArray::DirtyBindingBitsArray *bindingBits) override; |
| |
| ~VertexArray9() override {} |
| |
| Serial getCurrentStateSerial() const { return mCurrentStateSerial; } |
| |
| private: |
| Serial mCurrentStateSerial; |
| }; |
| |
| inline angle::Result VertexArray9::syncState(const gl::Context *context, |
| const gl::VertexArray::DirtyBits &dirtyBits, |
| gl::VertexArray::DirtyAttribBitsArray *attribBits, |
| gl::VertexArray::DirtyBindingBitsArray *bindingBits) |
| { |
| |
| ASSERT(dirtyBits.any()); |
| Renderer9 *renderer = GetImplAs<Context9>(context)->getRenderer(); |
| mCurrentStateSerial = renderer->generateSerial(); |
| |
| // Clear the dirty bits in the back-end here. |
| memset(attribBits, 0, sizeof(gl::VertexArray::DirtyAttribBitsArray)); |
| memset(bindingBits, 0, sizeof(gl::VertexArray::DirtyBindingBitsArray)); |
| |
| return angle::Result::Continue; |
| } |
| } // namespace rx |
| |
| #endif // LIBANGLE_RENDERER_D3D_D3D9_VERTEXARRAY9_H_ |