| // |
| // Copyright 2019 The ANGLE Project Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| // |
| |
| // validationGL43.cpp: Validation functions for OpenGL 4.3 entry point parameters |
| |
| #include "libANGLE/validationGL43_autogen.h" |
| |
| namespace gl |
| { |
| |
| bool ValidateClearBufferData(Context *context, |
| GLenum target, |
| GLenum internalformat, |
| GLenum format, |
| GLenum type, |
| const void *data) |
| { |
| return true; |
| } |
| |
| bool ValidateClearBufferSubData(Context *context, |
| GLenum target, |
| GLenum internalformat, |
| GLintptr offset, |
| GLsizeiptr size, |
| GLenum format, |
| GLenum type, |
| const void *data) |
| { |
| return true; |
| } |
| |
| bool ValidateGetInternalformati64v(Context *context, |
| GLenum target, |
| GLenum internalformat, |
| GLenum pname, |
| GLsizei bufSize, |
| GLint64 *params) |
| { |
| return true; |
| } |
| |
| bool ValidateGetProgramResourceLocationIndex(Context *context, |
| ShaderProgramID program, |
| GLenum programInterface, |
| const GLchar *name) |
| { |
| return true; |
| } |
| |
| bool ValidateInvalidateBufferData(Context *context, BufferID buffer) |
| { |
| return true; |
| } |
| |
| bool ValidateInvalidateBufferSubData(Context *context, |
| BufferID buffer, |
| GLintptr offset, |
| GLsizeiptr length) |
| { |
| return true; |
| } |
| |
| bool ValidateInvalidateTexImage(Context *context, TextureID texture, GLint level) |
| { |
| return true; |
| } |
| |
| bool ValidateInvalidateTexSubImage(Context *context, |
| TextureID texture, |
| GLint level, |
| GLint xoffset, |
| GLint yoffset, |
| GLint zoffset, |
| GLsizei width, |
| GLsizei height, |
| GLsizei depth) |
| { |
| return true; |
| } |
| |
| bool ValidateMultiDrawArraysIndirect(Context *context, |
| GLenum mode, |
| const void *indirect, |
| GLsizei drawcount, |
| GLsizei stride) |
| { |
| return true; |
| } |
| |
| bool ValidateMultiDrawElementsIndirect(Context *context, |
| GLenum mode, |
| GLenum type, |
| const void *indirect, |
| GLsizei drawcount, |
| GLsizei stride) |
| { |
| return true; |
| } |
| |
| bool ValidateShaderStorageBlockBinding(Context *context, |
| ShaderProgramID program, |
| GLuint storageBlockIndex, |
| GLuint storageBlockBinding) |
| { |
| return true; |
| } |
| |
| bool ValidateTextureView(Context *context, |
| TextureID texture, |
| GLenum target, |
| GLuint origtexture, |
| GLenum internalformat, |
| GLuint minlevel, |
| GLuint numlevels, |
| GLuint minlayer, |
| GLuint numlayers) |
| { |
| return true; |
| } |
| |
| bool ValidateVertexAttribLFormat(Context *context, |
| GLuint attribindex, |
| GLint size, |
| GLenum type, |
| GLuint relativeoffset) |
| { |
| return true; |
| } |
| |
| } // namespace gl |