| // The increased timeout is especially needed with larger binaries |
| // like in the debug/gpu build |
| jasmine.DEFAULT_TIMEOUT_INTERVAL = 20000; |
| |
| describe('Debugger\'s Startup Behavior', function() { |
| let container = document.createElement('div'); |
| document.body.appendChild(container); |
| |
| beforeEach(function() { |
| container.innerHTML = `<canvas id=debugger_view width=720 height=1280></canvas>`; |
| }); |
| |
| afterEach(function() { |
| container.innerHTML = ''; |
| }); |
| |
| it('can load and draw a skp file on an Canvas2D', function(done) { |
| LoadDebugger.then(catchException(done, () => { |
| const surface = Debugger.MakeSWCanvasSurface(document.getElementById('debugger_view')); |
| |
| fetch('/debugger/sample.skp').then(function(response) { |
| // Load test file |
| if (!response.ok) { |
| throw new Error("HTTP error, status = " + response.status); |
| } |
| response.arrayBuffer().then(function(buffer) { |
| const fileContents = new Uint8Array(buffer); |
| console.log('fetched /debugger/sample.skp'); |
| const player = Debugger.SkpFilePlayer(fileContents); |
| // Draw picture |
| player.drawTo(surface, 789); // number of commands in sample file |
| surface.flush(); |
| |
| console.log('drew picture to canvas element'); |
| surface.dispose(); |
| done(); |
| }); |
| }); |
| })); |
| }); |
| |
| it('can load and draw a skp file on a Web GL canvas', function(done) { |
| LoadDebugger.then(catchException(done, () => { |
| const surface = Debugger.MakeWebGLCanvasSurface( |
| document.getElementById('debugger_view')); |
| |
| fetch('/debugger/sample.skp').then(function(response) { |
| // Load test file |
| if (!response.ok) { |
| throw new Error("HTTP error, status = " + response.status); |
| } |
| response.arrayBuffer().then(function(buffer) { |
| const fileContents = new Uint8Array(buffer); |
| console.log('fetched /debugger/sample.skp'); |
| const player = Debugger.SkpFilePlayer(fileContents); |
| // Draw picture |
| player.drawTo(surface, 789); // number of commands in sample file |
| surface.flush(); |
| |
| console.log('drew picture to canvas element'); |
| surface.dispose(); |
| done(); |
| }); |
| }); |
| })); |
| }); |
| }); |