blob: 6f86db2bac9af9abb3776d51d1406637cc092de7 [file] [log] [blame]
/*
* Copyright 2019 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "modules/skottie/src/effects/Effects.h"
#include "modules/skottie/src/SkottieAdapter.h"
#include "modules/skottie/src/SkottieValue.h"
#include "modules/sksg/include/SkSGRenderEffect.h"
#include "src/utils/SkJSON.h"
namespace skottie {
namespace internal {
namespace {
class DropShadowAdapter final : public SkNVRefCnt<DropShadowAdapter> {
public:
explicit DropShadowAdapter(sk_sp<sksg::DropShadowImageFilter> dropShadow)
: fDropShadow(std::move(dropShadow)) {
SkASSERT(fDropShadow);
}
ADAPTER_PROPERTY(Color , SkColor , SK_ColorBLACK)
ADAPTER_PROPERTY(Opacity , SkScalar, 255)
ADAPTER_PROPERTY(Direction , SkScalar, 0)
ADAPTER_PROPERTY(Distance , SkScalar, 0)
ADAPTER_PROPERTY(Softness , SkScalar, 0)
ADAPTER_PROPERTY(ShadowOnly, bool , false)
private:
void apply() {
// fColor -> RGB, fOpacity -> A
fDropShadow->setColor(SkColorSetA(fColor, SkTPin(SkScalarRoundToInt(fOpacity), 0, 255)));
// The offset is specified in terms of a bearing angle + distance.
SkScalar rad = SkDegreesToRadians(90 - fDirection);
fDropShadow->setOffset(SkVector::Make( fDistance * SkScalarCos(rad),
-fDistance * SkScalarSin(rad)));
// Close enough to AE.
static constexpr SkScalar kSoftnessToSigmaFactor = 0.3f;
const auto sigma = fSoftness * kSoftnessToSigmaFactor;
fDropShadow->setSigma(SkVector::Make(sigma, sigma));
fDropShadow->setMode(fShadowOnly ? sksg::DropShadowImageFilter::Mode::kShadowOnly
: sksg::DropShadowImageFilter::Mode::kShadowAndForeground);
}
const sk_sp<sksg::DropShadowImageFilter> fDropShadow;
};
} // anonymous ns
sk_sp<sksg::RenderNode> EffectBuilder::attachDropShadowEffect(const skjson::ArrayValue& jprops,
sk_sp<sksg::RenderNode> layer) const {
enum : size_t {
kShadowColor_Index = 0,
kOpacity_Index = 1,
kDirection_Index = 2,
kDistance_Index = 3,
kSoftness_Index = 4,
kShadowOnly_Index = 5,
};
auto shadow_effect = sksg::DropShadowImageFilter::Make();
auto shadow_adapter = sk_make_sp<DropShadowAdapter>(shadow_effect);
fBuilder->bindProperty<VectorValue>(GetPropValue(jprops, kShadowColor_Index),
[shadow_adapter](const VectorValue& c) {
shadow_adapter->setColor(ValueTraits<VectorValue>::As<SkColor>(c));
});
fBuilder->bindProperty<ScalarValue>(GetPropValue(jprops, kOpacity_Index),
[shadow_adapter](const ScalarValue& o) {
shadow_adapter->setOpacity(o);
});
fBuilder->bindProperty<ScalarValue>(GetPropValue(jprops, kDirection_Index),
[shadow_adapter](const ScalarValue& d) {
shadow_adapter->setDirection(d);
});
fBuilder->bindProperty<ScalarValue>(GetPropValue(jprops, kDistance_Index),
[shadow_adapter](const ScalarValue& d) {
shadow_adapter->setDistance(d);
});
fBuilder->bindProperty<ScalarValue>(GetPropValue(jprops, kSoftness_Index),
[shadow_adapter](const ScalarValue& s) {
shadow_adapter->setSoftness(s);
});
fBuilder->bindProperty<ScalarValue>(GetPropValue(jprops, kShadowOnly_Index),
[shadow_adapter](const ScalarValue& s) {
shadow_adapter->setShadowOnly(SkToBool(s));
});
return sksg::ImageFilterEffect::Make(std::move(layer), std::move(shadow_effect));
}
} // namespace internal
} // namespace skottie