| /* |
| * Copyright 2019 Google Inc. |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| #include "modules/skottie/src/effects/Effects.h" |
| |
| #include "include/effects/SkGradientShader.h" |
| #include "include/effects/SkShaderMaskFilter.h" |
| #include "modules/skottie/src/SkottieAdapter.h" |
| #include "modules/skottie/src/SkottieValue.h" |
| #include "modules/sksg/include/SkSGRenderEffect.h" |
| #include "src/utils/SkJSON.h" |
| |
| #include <cmath> |
| |
| namespace skottie { |
| namespace internal { |
| |
| namespace { |
| |
| class VenetianBlindsAdapter final : public MaskFilterEffectBase { |
| public: |
| VenetianBlindsAdapter(sk_sp<sksg::RenderNode> layer, const SkSize& ls) |
| : INHERITED(std::move(layer), ls) {} |
| |
| ADAPTER_PROPERTY(Completion, float, 0) |
| ADAPTER_PROPERTY(Direction , float, 0) |
| ADAPTER_PROPERTY(Width , float, 0) |
| ADAPTER_PROPERTY(Feather , float, 0) |
| |
| private: |
| MaskInfo onMakeMask() const override { |
| if (fCompletion >= 100) { |
| // The layer is fully disabled. |
| return { nullptr, false }; |
| } |
| |
| if (fCompletion <= 0) { |
| // The layer is fully visible (no mask). |
| return { nullptr, true }; |
| } |
| |
| static constexpr float kFeatherSigmaFactor = 3.0f, |
| kMinFeather = 0.5f; // for soft gradient edges |
| |
| const auto t = fCompletion * 0.01f, |
| size = std::max(1.0f, fWidth), |
| angle = SkDegreesToRadians(-fDirection), |
| feather = std::max(fFeather * kFeatherSigmaFactor, kMinFeather), |
| df = feather / size, // feather distance in normalized stop space |
| df0 = 0.5f * std::min(df, t), |
| df1 = 0.5f * std::min(df, 1 - t); |
| |
| // In its simplest form, the Venetian Blinds effect is a single-step gradient |
| // repeating along the direction vector. |
| // |
| // To avoid an expensive blur pass, we emulate the feather property by softening |
| // the gradient edges: |
| // |
| // 1.0 [ | ------- ] |
| // [ | / \ ] |
| // [ | / \ ] |
| // [ | / \ ] |
| // [ | / \ ] |
| // [ | / \ ] |
| // [ | / \ ] |
| // [ |/ \] |
| // 0.5 [ | ] |
| // [\ /| ] |
| // [ \ / | ] |
| // [ \ / | ] |
| // [ \ / | ] |
| // [ \ / | ] |
| // [ \ / | ] |
| // [ \ / | ] |
| // 0.0 [ ------------------- | ] |
| // |
| // ^ ^ ^ ^ ^ ^ ^ |
| // 0 fp0 fp1 T fp2 fp3 1 |
| // |
| // | | | | | | | |
| // |< df0 >| |< df0 >|< df1 >| |< df1 >| |
| // |
| // ... df >| |< df >| |< df ... |
| // |
| // Note 1: fp0-fp1 and/or fp2-fp3 can collapse when df is large enough. |
| // |
| // Note 2: G(fp0) == G(fp1) and G(fp2) == G(fp3), whether collapsed or not. |
| // |
| // Note 3: to minimize the number of gradient stops, we can shift the gradient by -df0 |
| // (such that fp0 aligns with 0/pts[0]). |
| |
| // Gradient value at fp0/fp1, fp2/fp3. |
| // Note: g01 > 0 iff fp0-fp1 is collapsed and g23 < 1 iff fp2-fp3 is collapsed |
| const auto g01 = std::max(0.0f, 0.5f * (1 + (0 - t) / df)), |
| g23 = std::min(1.0f, 0.5f * (1 + (1 - t) / df)); |
| |
| const SkColor c01 = SkColorSetA(SK_ColorWHITE, SkScalarRoundToInt(g01 * 0xff)), |
| c23 = SkColorSetA(SK_ColorWHITE, SkScalarRoundToInt(g23 * 0xff)), |
| colors[] = { c01, c23, c23, c01 }; |
| |
| const SkScalar pos[] = { |
| // 0, // fp0 |
| t - df0 - df0, // fp1 |
| t + df1 - df0, // fp2 |
| 1 - df1 - df0, // fp3 |
| 1, |
| }; |
| static_assert(SK_ARRAY_COUNT(colors) == SK_ARRAY_COUNT(pos), ""); |
| |
| const auto center = SkPoint::Make(0.5f * this->layerSize().width(), |
| 0.5f * this->layerSize().height()), |
| grad_vec = SkVector::Make( size * std::cos(angle), |
| -size * std::sin(angle)); |
| |
| const SkPoint pts[] = { |
| center + grad_vec * (df0 + 0), |
| center + grad_vec * (df0 + 1), |
| }; |
| |
| return { |
| SkShaderMaskFilter::Make(SkGradientShader::MakeLinear(pts, colors, pos, |
| SK_ARRAY_COUNT(colors), |
| SkTileMode::kRepeat, |
| 0, nullptr)), |
| true |
| }; |
| } |
| |
| using INHERITED = MaskFilterEffectBase; |
| }; |
| |
| } // namespace |
| |
| sk_sp<sksg::RenderNode> EffectBuilder::attachVenetianBlindsEffect( |
| const skjson::ArrayValue& jprops, sk_sp<sksg::RenderNode> layer) const { |
| enum : size_t { |
| kCompletion_Index = 0, |
| kDirection_Index = 1, |
| kWidth_Index = 2, |
| kFeather_Index = 3, |
| }; |
| |
| auto adapter = sk_make_sp<VenetianBlindsAdapter>(std::move(layer), fLayerSize); |
| |
| fBuilder->bindProperty<ScalarValue>(GetPropValue(jprops, kCompletion_Index), |
| [adapter](const ScalarValue& c) { |
| adapter->setCompletion(c); |
| }); |
| fBuilder->bindProperty<ScalarValue>(GetPropValue(jprops, kDirection_Index), |
| [adapter](const ScalarValue& d) { |
| adapter->setDirection(d); |
| }); |
| fBuilder->bindProperty<ScalarValue>(GetPropValue(jprops, kWidth_Index), |
| [adapter](const ScalarValue& w) { |
| adapter->setWidth(w); |
| }); |
| fBuilder->bindProperty<ScalarValue>(GetPropValue(jprops, kFeather_Index), |
| [adapter](const ScalarValue& f) { |
| adapter->setFeather(f); |
| }); |
| |
| return adapter->root(); |
| } |
| |
| } // namespace internal |
| } // namespace skottie |