| /* |
| * Copyright 2010 Google Inc. |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| #ifndef GrAllocator_DEFINED |
| #define GrAllocator_DEFINED |
| |
| #include "include/core/SkTypes.h" |
| #include "include/gpu/GrConfig.h" |
| #include "include/gpu/GrTypes.h" |
| #include "include/private/SkNoncopyable.h" |
| #include "include/private/SkTArray.h" |
| #include <new> |
| |
| class GrAllocator : SkNoncopyable { |
| public: |
| ~GrAllocator() { this->reset(); } |
| |
| /** |
| * Create an allocator |
| * |
| * @param itemSize the size of each item to allocate |
| * @param itemsPerBlock the number of items to allocate at once |
| * @param initialBlock optional memory to use for the first block. |
| * Must be at least itemSize*itemsPerBlock sized. |
| * Caller is responsible for freeing this memory. |
| */ |
| GrAllocator(size_t itemSize, int itemsPerBlock, void* initialBlock) |
| : fItemSize(itemSize) |
| , fItemsPerBlock(itemsPerBlock) |
| , fOwnFirstBlock(nullptr == initialBlock) |
| , fCount(0) |
| , fInsertionIndexInBlock(0) { |
| SkASSERT(itemsPerBlock > 0); |
| fBlockSize = fItemSize * fItemsPerBlock; |
| if (fOwnFirstBlock) { |
| // This force us to allocate a new block on push_back(). |
| fInsertionIndexInBlock = fItemsPerBlock; |
| } else { |
| fBlocks.push_back() = initialBlock; |
| fInsertionIndexInBlock = 0; |
| } |
| } |
| |
| /** |
| * Adds an item and returns pointer to it. |
| * |
| * @return pointer to the added item. |
| */ |
| void* push_back() { |
| // we always have at least one block |
| if (fItemsPerBlock == fInsertionIndexInBlock) { |
| fBlocks.push_back() = sk_malloc_throw(fBlockSize); |
| fInsertionIndexInBlock = 0; |
| } |
| void* ret = (char*)fBlocks.back() + fItemSize * fInsertionIndexInBlock; |
| ++fCount; |
| ++fInsertionIndexInBlock; |
| return ret; |
| } |
| |
| /** |
| * Remove the last item, only call if count() != 0 |
| */ |
| void pop_back() { |
| SkASSERT(fCount); |
| SkASSERT(fInsertionIndexInBlock > 0); |
| --fInsertionIndexInBlock; |
| --fCount; |
| if (0 == fInsertionIndexInBlock) { |
| // Never delete the first block |
| if (fBlocks.count() > 1) { |
| sk_free(fBlocks.back()); |
| fBlocks.pop_back(); |
| fInsertionIndexInBlock = fItemsPerBlock; |
| } |
| } |
| } |
| |
| /** |
| * Removes all added items. |
| */ |
| void reset() { |
| int firstBlockToFree = fOwnFirstBlock ? 0 : 1; |
| for (int i = firstBlockToFree; i < fBlocks.count(); ++i) { |
| sk_free(fBlocks[i]); |
| } |
| if (fOwnFirstBlock) { |
| fBlocks.reset(); |
| // This force us to allocate a new block on push_back(). |
| fInsertionIndexInBlock = fItemsPerBlock; |
| } else { |
| fBlocks.pop_back_n(fBlocks.count() - 1); |
| fInsertionIndexInBlock = 0; |
| } |
| fCount = 0; |
| } |
| |
| /** |
| * Returns the item count. |
| */ |
| int count() const { |
| return fCount; |
| } |
| |
| /** |
| * Is the count 0? |
| */ |
| bool empty() const { return 0 == fCount; } |
| |
| /** |
| * Access first item, only call if count() != 0 |
| */ |
| void* front() { |
| SkASSERT(fCount); |
| SkASSERT(fInsertionIndexInBlock > 0); |
| return (char*)(fBlocks.front()); |
| } |
| |
| /** |
| * Access first item, only call if count() != 0 |
| */ |
| const void* front() const { |
| SkASSERT(fCount); |
| SkASSERT(fInsertionIndexInBlock > 0); |
| return (const char*)(fBlocks.front()); |
| } |
| |
| /** |
| * Access last item, only call if count() != 0 |
| */ |
| void* back() { |
| SkASSERT(fCount); |
| SkASSERT(fInsertionIndexInBlock > 0); |
| return (char*)(fBlocks.back()) + (fInsertionIndexInBlock - 1) * fItemSize; |
| } |
| |
| /** |
| * Access last item, only call if count() != 0 |
| */ |
| const void* back() const { |
| SkASSERT(fCount); |
| SkASSERT(fInsertionIndexInBlock > 0); |
| return (const char*)(fBlocks.back()) + (fInsertionIndexInBlock - 1) * fItemSize; |
| } |
| |
| /** |
| * Iterates through the allocator. This is faster than using operator[] when walking linearly |
| * through the allocator. |
| */ |
| class Iter { |
| public: |
| /** |
| * Initializes the iterator. next() must be called before get(). |
| */ |
| Iter(const GrAllocator* allocator) |
| : fAllocator(allocator) |
| , fBlockIndex(-1) |
| , fIndexInBlock(allocator->fItemsPerBlock - 1) |
| , fItemIndex(-1) {} |
| |
| /** |
| * Advances the iterator. Iteration is finished when next() returns false. |
| */ |
| bool next() { |
| ++fIndexInBlock; |
| ++fItemIndex; |
| if (fIndexInBlock == fAllocator->fItemsPerBlock) { |
| ++fBlockIndex; |
| fIndexInBlock = 0; |
| } |
| return fItemIndex < fAllocator->fCount; |
| } |
| |
| /** |
| * Gets the current iterator value. Call next() at least once before calling. Don't call |
| * after next() returns false. |
| */ |
| void* get() const { |
| SkASSERT(fItemIndex >= 0 && fItemIndex < fAllocator->fCount); |
| return (char*) fAllocator->fBlocks[fBlockIndex] + fIndexInBlock * fAllocator->fItemSize; |
| } |
| |
| private: |
| const GrAllocator* fAllocator; |
| int fBlockIndex; |
| int fIndexInBlock; |
| int fItemIndex; |
| }; |
| |
| /** |
| * Access item by index. |
| */ |
| void* operator[] (int i) { |
| SkASSERT(i >= 0 && i < fCount); |
| return (char*)fBlocks[i / fItemsPerBlock] + |
| fItemSize * (i % fItemsPerBlock); |
| } |
| |
| /** |
| * Access item by index. |
| */ |
| const void* operator[] (int i) const { |
| SkASSERT(i >= 0 && i < fCount); |
| return (const char*)fBlocks[i / fItemsPerBlock] + |
| fItemSize * (i % fItemsPerBlock); |
| } |
| |
| protected: |
| /** |
| * Set first block of memory to write into. Must be called before any other methods. |
| * This requires that you have passed nullptr in the constructor. |
| * |
| * @param initialBlock optional memory to use for the first block. |
| * Must be at least itemSize*itemsPerBlock sized. |
| * Caller is responsible for freeing this memory. |
| */ |
| void setInitialBlock(void* initialBlock) { |
| SkASSERT(0 == fCount); |
| SkASSERT(0 == fBlocks.count()); |
| SkASSERT(fItemsPerBlock == fInsertionIndexInBlock); |
| fOwnFirstBlock = false; |
| fBlocks.push_back() = initialBlock; |
| fInsertionIndexInBlock = 0; |
| } |
| |
| // For access to above function. |
| template <typename T> friend class GrTAllocator; |
| |
| private: |
| static const int NUM_INIT_BLOCK_PTRS = 8; |
| |
| SkSTArray<NUM_INIT_BLOCK_PTRS, void*, true> fBlocks; |
| size_t fBlockSize; |
| size_t fItemSize; |
| int fItemsPerBlock; |
| bool fOwnFirstBlock; |
| int fCount; |
| int fInsertionIndexInBlock; |
| |
| typedef SkNoncopyable INHERITED; |
| }; |
| |
| template <typename T> class GrTAllocator; |
| template <typename T> void* operator new(size_t, GrTAllocator<T>*); |
| |
| template <typename T> class GrTAllocator : SkNoncopyable { |
| public: |
| virtual ~GrTAllocator() { this->reset(); } |
| |
| /** |
| * Create an allocator |
| * |
| * @param itemsPerBlock the number of items to allocate at once |
| */ |
| explicit GrTAllocator(int itemsPerBlock) |
| : fAllocator(sizeof(T), itemsPerBlock, nullptr) {} |
| |
| /** |
| * Adds an item and returns it. |
| * |
| * @return the added item. |
| */ |
| T& push_back() { |
| void* item = fAllocator.push_back(); |
| SkASSERT(item); |
| new (item) T; |
| return *(T*)item; |
| } |
| |
| T& push_back(const T& t) { |
| void* item = fAllocator.push_back(); |
| SkASSERT(item); |
| new (item) T(t); |
| return *(T*)item; |
| } |
| |
| template <typename... Args> T& emplace_back(Args&&... args) { |
| void* item = fAllocator.push_back(); |
| SkASSERT(item); |
| new (item) T(std::forward<Args>(args)...); |
| return *(T*)item; |
| } |
| |
| /** |
| * Remove the last item, only call if count() != 0 |
| */ |
| void pop_back() { |
| this->back().~T(); |
| fAllocator.pop_back(); |
| } |
| |
| /** |
| * Removes all added items. |
| */ |
| void reset() { |
| int c = fAllocator.count(); |
| for (int i = 0; i < c; ++i) { |
| ((T*)fAllocator[i])->~T(); |
| } |
| fAllocator.reset(); |
| } |
| |
| /** |
| * Returns the item count. |
| */ |
| int count() const { |
| return fAllocator.count(); |
| } |
| |
| /** |
| * Is the count 0? |
| */ |
| bool empty() const { return fAllocator.empty(); } |
| |
| /** |
| * Access first item, only call if count() != 0 |
| */ |
| T& front() { |
| return *(T*)fAllocator.front(); |
| } |
| |
| /** |
| * Access first item, only call if count() != 0 |
| */ |
| const T& front() const { |
| return *(T*)fAllocator.front(); |
| } |
| |
| /** |
| * Access last item, only call if count() != 0 |
| */ |
| T& back() { |
| return *(T*)fAllocator.back(); |
| } |
| |
| /** |
| * Access last item, only call if count() != 0 |
| */ |
| const T& back() const { |
| return *(const T*)fAllocator.back(); |
| } |
| |
| /** |
| * Iterates through the allocator. This is faster than using operator[] when walking linearly |
| * through the allocator. |
| */ |
| class Iter { |
| public: |
| /** |
| * Initializes the iterator. next() must be called before get() or ops * and ->. |
| */ |
| Iter(const GrTAllocator* allocator) : fImpl(&allocator->fAllocator) {} |
| |
| /** |
| * Advances the iterator. Iteration is finished when next() returns false. |
| */ |
| bool next() { return fImpl.next(); } |
| |
| /** |
| * Gets the current iterator value. Call next() at least once before calling. Don't call |
| * after next() returns false. |
| */ |
| T* get() const { return (T*) fImpl.get(); } |
| |
| /** |
| * Convenience operators. Same rules for calling apply as get(). |
| */ |
| T& operator*() const { return *this->get(); } |
| T* operator->() const { return this->get(); } |
| |
| private: |
| GrAllocator::Iter fImpl; |
| }; |
| |
| /** |
| * Access item by index. |
| */ |
| T& operator[] (int i) { |
| return *(T*)(fAllocator[i]); |
| } |
| |
| /** |
| * Access item by index. |
| */ |
| const T& operator[] (int i) const { |
| return *(const T*)(fAllocator[i]); |
| } |
| |
| protected: |
| /* |
| * Set first block of memory to write into. Must be called before any other methods. |
| * |
| * @param initialBlock optional memory to use for the first block. |
| * Must be at least size(T)*itemsPerBlock sized. |
| * Caller is responsible for freeing this memory. |
| */ |
| void setInitialBlock(void* initialBlock) { |
| fAllocator.setInitialBlock(initialBlock); |
| } |
| |
| private: |
| friend void* operator new<T>(size_t, GrTAllocator*); |
| |
| GrAllocator fAllocator; |
| typedef SkNoncopyable INHERITED; |
| }; |
| |
| template <int N, typename T> class GrSTAllocator : public GrTAllocator<T> { |
| private: |
| typedef GrTAllocator<T> INHERITED; |
| |
| public: |
| GrSTAllocator() : INHERITED(N) { |
| this->setInitialBlock(fStorage.get()); |
| } |
| |
| private: |
| SkAlignedSTStorage<N, T> fStorage; |
| }; |
| |
| template <typename T> void* operator new(size_t size, GrTAllocator<T>* allocator) { |
| return allocator->fAllocator.push_back(); |
| } |
| |
| // Skia doesn't use C++ exceptions but it may be compiled with them enabled. Having an op delete |
| // to match the op new silences warnings about missing op delete when a constructor throws an |
| // exception. |
| template <typename T> void operator delete(void*, GrTAllocator<T>*) { |
| SK_ABORT("Invalid Operation"); |
| } |
| |
| #define GrNEW_APPEND_TO_ALLOCATOR(allocator_ptr, type_name, args) \ |
| new (allocator_ptr) type_name args |
| |
| #endif |