| /* |
| * Copyright 2010 Google Inc. |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| #ifndef GrVertexWriter_DEFINED |
| #define GrVertexWriter_DEFINED |
| |
| #include "include/private/SkTemplates.h" |
| #include "src/gpu/GrColor.h" |
| #include "src/gpu/geometry/GrQuad.h" |
| #include <type_traits> |
| |
| /** |
| * Helper for writing vertex data to a buffer. Usage: |
| * GrVertexWriter vertices{target->makeVertexSpace(...)}; |
| * vertices.write(A0, B0, C0, ...); |
| * vertices.write(A1, B1, C1, ...); |
| * |
| * Supports any number of arguments. Each argument must be POD (plain old data), or an array |
| * thereof. |
| */ |
| struct GrVertexWriter { |
| void* fPtr; |
| |
| template <typename T> |
| class Conditional { |
| public: |
| explicit Conditional(bool condition, const T& value) |
| : fCondition(condition), fValue(value) {} |
| private: |
| friend struct GrVertexWriter; |
| |
| bool fCondition; |
| T fValue; |
| }; |
| |
| template <typename T> |
| static Conditional<T> If(bool condition, const T& value) { |
| return Conditional<T>(condition, value); |
| } |
| |
| template <typename T> |
| struct Skip {}; |
| |
| template <typename T, typename... Args> |
| void write(const T& val, const Args&... remainder) { |
| static_assert(std::is_pod<T>::value, ""); |
| // This assert is barely related to what we're trying to check - that our vertex data |
| // matches our attribute layouts, where each attribute is aligned to four bytes. If this |
| // becomes a problem, just remove it. |
| static_assert(alignof(T) <= 4, ""); |
| memcpy(fPtr, &val, sizeof(T)); |
| fPtr = SkTAddOffset<void>(fPtr, sizeof(T)); |
| this->write(remainder...); |
| } |
| |
| template <typename T, size_t N, typename... Args> |
| void write(const T(&val)[N], const Args&... remainder) { |
| static_assert(std::is_pod<T>::value, ""); |
| static_assert(alignof(T) <= 4, ""); |
| memcpy(fPtr, val, N * sizeof(T)); |
| fPtr = SkTAddOffset<void>(fPtr, N * sizeof(T)); |
| this->write(remainder...); |
| } |
| |
| template <typename... Args> |
| void write(const GrVertexColor& color, const Args&... remainder) { |
| this->write(color.fColor[0]); |
| if (color.fWideColor) { |
| this->write(color.fColor[1]); |
| } |
| this->write(remainder...); |
| } |
| |
| template <typename T, typename... Args> |
| void write(const Conditional<T>& val, const Args&... remainder) { |
| if (val.fCondition) { |
| this->write(val.fValue); |
| } |
| this->write(remainder...); |
| } |
| |
| template <typename T, typename... Args> |
| void write(const Skip<T>& val, const Args&... remainder) { |
| fPtr = SkTAddOffset<void>(fPtr, sizeof(T)); |
| this->write(remainder...); |
| } |
| |
| template <typename... Args> |
| void write(const Sk4f& vector, const Args&... remainder) { |
| float buffer[4]; |
| vector.store(buffer); |
| this->write<float, 4>(buffer); |
| this->write(remainder...); |
| } |
| |
| void write() {} |
| |
| /** |
| * Specialized utility for writing a four-vertices, with some data being replicated at each |
| * vertex, and other data being the appropriate 2-components from an SkRect to construct a |
| * triangle strip. |
| * |
| * writeQuad(A, B, C, ...) is similar to write(A, B, C, ...), except that: |
| * |
| * - Four sets of data will be written |
| * - For any arguments of type TriStrip, a unique SkPoint will be written at each vertex, |
| * in this order: left-top, left-bottom, right-top, right-bottom. |
| */ |
| template <typename T> |
| struct TriStrip { T l, t, r, b; }; |
| |
| static TriStrip<float> TriStripFromRect(const SkRect& r) { |
| return { r.fLeft, r.fTop, r.fRight, r.fBottom }; |
| } |
| |
| template <typename T> |
| struct TriFan { T l, t, r, b; }; |
| |
| static TriFan<float> TriFanFromRect(const SkRect& r) { |
| return { r.fLeft, r.fTop, r.fRight, r.fBottom }; |
| } |
| |
| template <typename... Args> |
| void writeQuad(const Args&... remainder) { |
| this->writeQuadVert<0>(remainder...); |
| this->writeQuadVert<1>(remainder...); |
| this->writeQuadVert<2>(remainder...); |
| this->writeQuadVert<3>(remainder...); |
| } |
| |
| private: |
| template <int corner, typename T, typename... Args> |
| void writeQuadVert(const T& val, const Args&... remainder) { |
| this->writeQuadValue<corner>(val); |
| this->writeQuadVert<corner>(remainder...); |
| } |
| |
| template <int corner> |
| void writeQuadVert() {} |
| |
| template <int corner, typename T> |
| void writeQuadValue(const T& val) { |
| this->write(val); |
| } |
| |
| template <int corner, typename T> |
| void writeQuadValue(const TriStrip<T>& r) { |
| switch (corner) { |
| case 0: this->write(r.l, r.t); break; |
| case 1: this->write(r.l, r.b); break; |
| case 2: this->write(r.r, r.t); break; |
| case 3: this->write(r.r, r.b); break; |
| } |
| } |
| |
| template <int corner, typename T> |
| void writeQuadValue(const TriFan<T>& r) { |
| switch (corner) { |
| case 0: this->write(r.l, r.t); break; |
| case 1: this->write(r.l, r.b); break; |
| case 2: this->write(r.r, r.b); break; |
| case 3: this->write(r.r, r.t); break; |
| } |
| } |
| |
| template <int corner> |
| void writeQuadValue(const GrQuad& q) { |
| this->write(q.point(corner)); |
| } |
| }; |
| |
| #endif |